| The Terminator: Rampage | |
|---|---|
Cover art bySimon Bisley | |
| Developer | Bethesda Softworks |
| Publisher | Bethesda Softworks |
| Producer | Christopher Weaver |
| Designer | Vijay Lakshman |
| Programmer | Craig Walton |
| Artist | Rick Kauzlarich |
| Composer | Eric Heberling |
| Series | Terminator |
| Platform | DOS |
| Release | December 1993[1] |
| Genre | First-person shooter |
| Mode | Single-player |
The Terminator: Rampage is afirst-person shootervideo game released forpersonal computers with theoperating systemDOS byBethesda Softworks in1993.[2] It is the third game based on theTerminator film series that was made by Bethesda, followingThe Terminator andThe Terminator 2029.
The game's levels are grid-based 3D mazes, similar in design toWolfenstein 3D. Players explore each level searching for the stairs leading down to the next level, with the Skynet computer core located underground. The game containsdungeon crawl elements, as the nature of the game's mazelike levels sometimes requires players to backtrack between levels in order to access previously inaccessible areas of a level. Exploration of the game's levels is required to finish the game, as the player must collect and assemble various scattered pieces of a plasma gun, which is the only weapon capable of harming the game's final boss.
Skynet has sent a computer core containing its core programming back to 1984, shortly before its ultimate defeat at the hands ofJohn Connor's human resistance in 2024. The computer core (known as the Meta-Node) arrives at Cyberdyne Systems' headquarters at theCheyenne Mountain Complex, and proceeds to take over the building and begin manufacturing an army ofTerminators. A lone commando is sent into the past by John Connor, arriving there in 1988. His mission is to destroy the Skynet computer core and eliminate the threat of Skynet once and for all. To do so, players must explore the 32 floors of the Cyberdyne building, fighting off various Skynet robots and cyborgs while assembling the pieces of a prototype plasma weapon called the V-TEC PPC (Phased Plasma Cannon), the only means of destroying the Meta-Node.
The Terminator: Rampage used the same engine asThe Elder Scrolls: Arena.[3] According to Bethesda, the game was influential in the development ofDoom.[4] Id Software showed a lot of interest in the production of this particular game at Bethesda's stands at various trade shows.[4]
The game's Chief Designer was Vijay Lakshman.[5]
| Publication | Score |
|---|---|
| Aktueller Software Markt | 10/12[6] |
| PC Player | 49/100[7] |
| Pelit | 70/100[8] |
| PC Joker | 52%[9] |
Computer Gaming World in February 1994 said that the game resembledDoom "though the gameplay doesn't compare. Action, regardless of difficulty, is intense".[10] The magazine said in March 1994 that the game was "a decent attempt for an imitative product, but you might say that the effort to catch-up and cash-in onid Software's success was doomed from the beginning".[11]
Roy Bassave ofOdessa American said in May 1994 "No special glasses needed to enjoy this very real Virtual Reality experience. The closest thing is Capstone's "Corridor 7" game with Wolfenstein 3D programming.[12]
The game sold 30,000 units in its first week.[13]