| The Simpsons: Night of the Living Treehouse of Horror | |
|---|---|
North American box art | |
| Developer | Software Creations |
| Publisher | THQ |
| Series | The Simpsons |
| Platform | Game Boy Color |
| Release | |
| Genre | Platform |
| Mode | Single player |
The Simpsons: Night of the Living Treehouse of Horror is aplatform game published byTHQ on March 19, 2001, for theGame Boy Color. Developed bySoftware Creations, it is based on theTreehouse of Horror episodes of the animated television seriesThe Simpsons. The game features sevenside-scrolling levels in which the player controls the members of theSimpson family.Night of the Living Treehouse of Horror has received average reviews from critics, with praise directed at the design.
The Simpsons: Night of the Living Treehouse of Horror is aside-scrollingplatformer.[2] The game features seven levels, each one of which re-creates a tale from the annualTreehouse of Horror episodes of the American animated television seriesThe Simpsons.[2][3] All five members of theSimpson family have their own level, with the exception ofHomer, who has three.[3] The levels includeMarge in a zombie tale,Maggie as a fly,Lisa fighting cannibalistic teachers,Bart rescuingSanta's Little Helper in a haunted house, and Homer as a vampire killer, a robot, and the large apeKing Homer.[2]
The Simpsons: Night of the Living Treehouse of Horror was developed bySoftware Creations and published byTHQ. Software Creations began developing the game before the May 2000Electronic Entertainment Expo (E3), but since it was only in its early stages when the expo took place, it was not displayed there.[4]
| Aggregator | Score |
|---|---|
| GameRankings | 74%[5] |
| Publication | Score |
|---|---|
| Game Informer | 7.5/10[6] |
| GameSpot | 7.8/10[3] |
| GameZone | 8/10[7] |
| Hyper | 4/10[8] |
| IGN | 6/10[2] |
The game received generally positive reviews according to thereview aggregation websiteGameRankings with an average score of 74%.[5]
IGN's Craig Harris said that it "is a better-than-average platformer for the Game Boy Color" and has "some decent design elements". He added, however, that he thought the game got boring towards the end: "The difficulty is certainly there — it's not an easy game to play, and you won't be whisking through this title in an afternoon. It starts out clever and decent enough, as the first few levels are a good and fun challenge. Most of the levels, though, are based on the first level's side-scroller, and by the time I got to the first Homer level, I was getting quite bored."[2] Cam Shea ofHyper, more unfavorably, also felt players would quickly grow disinterested by its overuse of recycled elements of other games.[8] Frank Provo ofGameSpot, on the other hand, wrote that "each level [...] is a game unto itself, which makes for a rather pleasing and varied experience." He praised the game for being "colorfully drawn, highly detailed, and smoothly animated," and for the video game references featured in it. He disliked, however, that it "uses an unwieldy password system, making it unnecessarily tedious to continue a game."[3]