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The Real Ghostbusters (1993 video game)

From Wikipedia, the free encyclopedia
1993 video game
1993 video game
The Real Ghostbusters
North American cover art
DeveloperKemco[3]
Publishers
SeriesCrazy Castle
Garfield
Ghostbusters
PlatformGame Boy
Release
GenresAction,platform
ModeSingle-player

The Real Ghostbusters, known in Europe asGarfield Labyrinth and in Japan asMickey Mouse IV: Mahō no Labyrinth (ミッキーマウスIV 魔法のラビリンス,Mikkī Mausu Fō: Mahō no Rabirinsu),[4][5] is a 1993action-puzzlevideo game developed byKemco and published in Japan and Europe by Kemco and in North America byActivision.

The Japanese version is based onMickey Mouse and is part of the Mickey Mouse side of Kemco'sCrazy Castle series, while the European version is based onJim Davis'sGarfieldcomic strips and the animated seriesGarfield and Friends. The North American version is based on theanimated seriesThe Real Ghostbusters and contains ten more stages than the previous incarnations.

The game is a direct lift ofP. P. Hammer and his Pneumatic Weapon, featuring simplified sprites and near-identical level designs. According to the developer ofP. P. Hammer, the port is entirely unauthorized.[6]

The Japanese version was followed by a sequel,Mickey Mouse V: The Magical Stick.

Gameplay

[edit]
Level 1 in the North American version.

Depending on which version is played, the player controlsMickey Mouse,Peter Venkman, orGarfield.[5] The game emphasizes puzzle-solving in a dungeon-like atmosphere. To advance to each newstage, the player has to collect stars, which open the door to the next level. In the North American version, the player has a proton gun instead of a pneumatic hammer, but it is only effective on blocks at the character's feet, not on the ghosts, which must be destroyed with bombs. If the player character loses all hishealth (by touching damaging things like ghosts, flames, and reforming blocks), or the 999 second timer winds down to zero, he loses a life.

The player is rewarded with a twelve-digit password after successful completion of a level, which enables them to start at the end of that level next time they play. An inventory screen is present in the Japanese version of the game.

The storyline features the two main characters (depending on the version) trying to cross abridge. When the main character falls down the bridge, he tries to yell at the secondary character for help. All three versions in the game have a variation on thepneumatic hammer, which enhances the puzzle-solving element of the game. Venkman, however, lacks a non-player character companion (from the other Ghostbusters) in the North American version of the game and simply mutters to himself prior to falling through the broken bridge.Venkman does not find a pneumatic hammer, instead using his proton pack.

Reception

[edit]

Electronic Gaming Monthly gaveThe Real Ghostbusters a 6 out of 10, describing it as decent but "routine".[7]Nintendo Power praisedThe Real Ghostbusters for its puzzle element and password feature, but stated that some of the graphics were not very clear.[8]

Michael Thompson, writing forArs Technica in 2009, considered the game to be a "particularly low point" for the series ofGhostbusters games.[4] In 2013, David Houghton ofGamesRadar included the game on his list of "9 weirdest video game uses of perfectly sensible licenses".[5] In 2016, Luke McKinney ofDen of Geek ranked it among the weirdestGhostbusters games.[9]

References

[edit]
  1. ^"Game Boy: Garfield".Nintendo Game Zone. No. 12.Future Publishing. October 1993. p. 38.
  2. ^"Game Boy (Original) Games"(PDF).Nintendo. p. 10. Archived fromthe original(PDF) on February 26, 2009. RetrievedMay 7, 2019.
  3. ^ab"The Real Ghostbusters".GameFAQs. Retrieved2023-03-03.
  4. ^abThompson, Michael (January 20, 2009)."The Birth, Death, and Rebirth of the Ghostbusters Game".Ars Technica. RetrievedMay 7, 2019.
  5. ^abcHoughton, David (March 12, 2013)."The 9 Weirdest Video Game Uses of Perfectly Sensible Licenses".GamesRadar. RetrievedMay 7, 2019.
  6. ^Gunnar Lieder [@GunnarLi] (5 June 2015)."There is no link @BenPaddon. These game(s) are a complete ripoff. We had never any relationship or even a contact to Kemko" (Tweet) – viaTwitter.
  7. ^"Review Crew: Real Ghostbusters".Electronic Gaming Monthly. No. 51. EGM Media, LLC. October 1993. p. 44. RetrievedMay 7, 2019.
  8. ^"The Real Ghostbusters".Nintendo Power. February 1994. p. 106. RetrievedMay 7, 2019.
  9. ^McKinney, Luke (July 8, 2016)."Ghostbusters: The Greatest, Goofiest, and Ghastliest Games".Den of Geek. RetrievedMay 7, 2019.

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