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The Last of Us (video game)

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2013 video game
"TLoU 1" redirects here. For the first season of the television series, seeThe Last of Us season 1.

2013 video game
The Last of Us
Artwork of Ellie, a teenage girl with brown hair. She has a backpack with a bolt-action rifle strapped to her side and is standing behind Joel, a man in his 40s who has brown hair and beard and a revolver in his left hand. They are standing in a flooded, overgrown city street, turning to face the camera. The text "THE LAST OF US" is positioned to the left.
DeveloperNaughty Dog
PublisherSony Computer Entertainment
Directors
DesignerJacob Minkoff
Programmers
  • Travis McIntosh
  • Jason Gregory
Artists
  • Erick Pangilinan
  • Nate Wells
WriterNeil Druckmann
ComposerGustavo Santaolalla
SeriesThe Last of Us
Platforms
ReleasePlayStation 3PlayStation 4
  • NA: July 29, 2014
  • PAL: July 30, 2014
  • UK: August 1, 2014
GenreAction-adventure
ModesSingle-player,multiplayer

The Last of Us is a 2013action-adventure game developed byNaughty Dog and published bySony Computer Entertainment. Players controlJoel, a smuggler tasked with escorting a teenage girl,Ellie, across apost-apocalyptic United States.The Last of Us is played from athird-person perspective. Players use firearms,improvised weapons, andstealth to defend against hostile humans andcannibalistic creaturesinfected by a mutatedfungus. In theonline multiplayer mode, up to eight players engage incooperative and competitive gameplay.

The game's development began in 2009 after the release of Naughty Dog's previous game,Uncharted 2: Among Thieves. The studio split into two teams for the first time, with one developingThe Last of Us while the other worked onUncharted 3: Drake's Deception.Troy Baker andAshley Johnson portrayed Joel and Ellie, respectively, throughvoice andmotion capture, and assisted creative directorNeil Druckmann with developing the characters and story; Joel and Ellie's relationship became the focus of development, with all other elements crafted around it.The score was composed and performed byGustavo Santaolalla.

The Last of Us was released for thePlayStation 3 in 2013 to acclaim for its narrative, gameplay, visuals, sound design, score,characterization, depiction of violence, and portrayal of female characters. It became one of the best-selling video games, selling over 1.3 million copies in its first week and 17 million by April 2018.Its year-end accolades includeGame of the Year awards from severalgaming publications and awards ceremonies. It is considered one ofseventh-generation console gaming's most significant titles and among thebest video games ever made.

Naughty Dog released severaldownloadable content additions;The Last of Us: Left Behind adds a single-player campaign following Ellie and her best friend Riley. A remastered version,The Last of Us Remastered, was released for thePlayStation 4 in 2014, and a remake,The Last of Us Part I, was released for thePlayStation 5 in 2022 and onWindows in 2023. A sequel,The Last of Us Part II, was released in 2020. OtherThe Last of Us media includesa comic book in 2013, a live show in 2014,a television adaptation byHBO in 2023, anda tabletop game by Themeborne in 2024.

Gameplay

[edit]

The Last of Us is anaction-adventure game played from athird-person perspective.[1] The player traversespost-apocalyptic environments such as towns, buildings, forests, and sewers to advance the story. The player can use firearms,improvised weapons,hand-to-hand combat, andstealth to defend against hostile humans andcannibalistic creatures infected by a mutated strain of theCordyceps fungus. For most of the game, the player takes control ofJoel, a man tasked with escorting a young girl,Ellie, across the United States.[2] The player also controls Ellie throughout the game's winter segment[3] and briefly controls Joel's daughter, Sarah, in the opening sequence.[4]

The player character is crouching, with his companion nearby. Enemies lurk in the distance, with a white outline alerting players of their location.
Listen Mode allows players to discover the position of enemies and characters by displaying their outline through walls, achieved through a heightened sense of hearing and spatial awareness.[5]

In combat, the player can use long-range weapons, such as a rifle, a shotgun, and a bow, and short-range weapons such as a handgun and a short-barreled shotgun. The player is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or attack enemies.[6] The player can upgrade weapons at workbenches using collected items. Equipment such ashealth kits,shivs, andMolotov cocktails can be found or crafted using collected items. Attributes such as thehealth meter and crafting speed can be upgraded by collecting pills and medicinal plants. Health can be recharged by finding edible items or through the use of health kits.[7]

Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak by them. "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects.[5] In the dynamiccover system, the player can crouch behind obstacles to gain atactical advantage during combat.[8] The game features periods without combat, often involving conversation between the characters.[9] The player can solve simple puzzles, such as using floating pallets to move Ellie, who is unable to swim, across bodies of water and using ladders or dumpsters to reach higher areas. Story collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[10]

The game features anartificial intelligence system by which hostile human enemies react to combat. If enemies discover the player, they may take cover or call for assistance and can take advantage of the player being distracted, out of ammunition, or in a fight. Player companions, such as Ellie, can assist in combat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to attack enemies.[11]

Multiplayer

[edit]

Theonline multiplayer mode, called Factions, allows up to eight players to engage in competitive gameplay in rearranged versions of multiple single-player settings. The game features three multiplayer game types: Supply Raid and Survivors are both teamdeathmatches, with the latter excluding the ability torespawn;[12] Interrogation features teams investigating the location of the enemy team'slockbox and the first to capture said lockbox wins.[13] In every mode, players select a faction—Hunters (a group of hostile survivors) or Fireflies (a revolutionary militia group)—and keep their clan alive by collecting supplies during matches. Each match is equal to one day; by surviving twelve "weeks", players have completed a journey and can re-select their Faction.[14]

Players earn "parts" by marking or killing enemies, healing or reviving allies, crafting items, and unlocking the enemy lockbox. Parts can be spent mid-match on weapon upgrades and armor and are converted to supplies at the end of the match; additional supplies can be scavenged from enemies' bodies.[14] Players also earn points as they play, which can be spent on weapons or skills to create custom loadouts.[15] Players could originally connect the game to theirFacebook account, altering clan members' names and faces to match theirFacebook friends.[16] Players have the ability to customize their characters with hats, helmets, masks, and emblems.[17] The multiplayer servers for the PlayStation 3 version of the game were shut down on September 3, 2019.[18]

Plot

[edit]
See also:Characters ofThe Last of Us

In 2013, an outbreak of a mutantCordyceps fungus spread through bites and airborne spores ravages the United States, transforming its human hosts into aggressive creatures. In the suburbs ofAustin, Texas, Joel (Troy Baker) flees the chaos with his brother, Tommy (Jeffrey Pierce), and daughter, Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms.

Twenty years later, civilization has been destroyed by the infection. Joel works as asmuggler with his partner, Tess (Annie Wersching), in a quarantine zone inBoston, Massachusetts. They hunt down Robert (Robin Atkin Downes), ablack-market dealer, to recover a stolen weapons cache he traded with the Fireflies, a rebelmilitia opposing the Federal Disaster Response Agency (FEDRA), an organization which controls the quarantine zone. Its leader, Marlene (Merle Dandridge), promises to double their cache in return for smuggling a fourteen-year-old girl, Ellie (Ashley Johnson), to Fireflies hiding in theMassachusetts State House. Joel and Tess discover Ellie is infected; she claims she is immune and may be able to help develop a cure. At the State House, they discover the Fireflies have been killed and Tess reveals she has been infected during their journey. Believing in Ellie's importance, Tess sacrifices herself against pursuing soldiers so Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope he can locate others.

With the help of Bill (W. Earl Brown), a smuggler andsurvivalist inLincoln, Massachusetts, Joel and Ellie acquire a working vehicle. Driving intoPittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally with two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they escape the city, Sam is bitten but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead before taking his own life out of grief.

In the fall, Joel and Ellie find Tommy inJackson, Wyoming, where he has assembled a fortified settlement near ahydroelectric dam with his wife, Maria (Ashley Scott). Joel unsuccessfully leaves Ellie with Tommy, ending in a confrontation about Sarah. Tommy directs them to a Firefly enclave at the University of Eastern Colorado. There, they discover the Fireflies have moved to a hospital inSalt Lake City, Utah. The two are attacked by bandits and Joel is severely wounded while escaping.

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers willing to trade medicine for food. After David reveals the university bandits were part of his group, Ellie becomes hostile. She leads David's group away from Joel but is captured; David intends to recruit her into his cannibal group. Ellie escapes after killing James, but David corners her in a burning restaurant. Joel recovers from his wounds and sets out to find Ellie. He reaches her just as she hacks David to death with a machete, an act that traumatizes her, and Joel comforts her before they flee.

In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after almost drowning before a Firefly patrol captures them. In the hospital, Marlene tells Joel that Ellie is being prepared for surgery: in hopes of producing a vaccine for the infection, the Fireflies must remove the infected portion of Ellie's brain, which will kill her. Unwilling to let Ellie die, Joel battles his way to the operating room and kills the lead surgeon. Joel carries the unconscious Ellie to the parking garage, where he is confronted by Marlene, whom he shoots dead to prevent the Fireflies from pursuing them. On their way back to Tommy, when Ellie wakes up, Joel lies and tells her that the Fireflies had found other immune people but were unable to create a cure and have stopped trying. Ellie later expresses hersurvivor guilt. At her insistence, Joel swears his story about the Fireflies is true.

Development

[edit]
Main article:Development ofThe Last of Us
Straley and Druckmann led development as game director and creative director, respectively.[19]

Naughty Dog begandevelopingThe Last of Us in 2009, following the release ofUncharted 2: Among Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developedUncharted 3: Drake's Deception (2011), the other began work onThe Last of Us.[20] Game directorBruce Straley and creative directorNeil Druckmann led the team responsible for developingThe Last of Us.[19]

While at university, Druckmann had an idea to merge the gameplay ofIco (2001) in a story set during a zombie apocalypse, like that ofGeorge A. Romero'sNight of the Living Dead (1968), with a lead character similar toJohn Hartigan fromSin City (1991–2000). The lead character, a police officer, would be tasked with protecting a young girl; however, due to the lead character's heart condition, players would often assume control of the young girl, reversing the roles. Druckmann later developed it when creating the story ofThe Last of Us.[21] Druckmann viewsThe Last of Us as a coming-of-age story, in which Ellie adapts to survival after spending time with Joel, as well as an exploration of how willing a father is to save his child.[22]

A major motif of the game is that "life goes on";[23] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was designed to "reignite [Ellie's] lust for life" after her suffering following her encounter with David.[24] The infected, a core concept of the game, were inspired by a segment of theBBC nature documentaryPlanet Earth (2006), which featured theCordyceps fungi.[22] Though the fungi mainly infect insects, taking control of their motor functions and forcing them to help cultivate the fungus, the game explores the concept of the fungus evolving and infecting humans,[a] as well as the direct results of an outbreak of this infection.[22]

A 56-year-old man with dark gray hair talking into a microphone, looking at something beneath the camera.
Argentine musicianGustavo Santaolalla composed and performed the score forThe Last of Us.[28]

The relationship between Joel and Ellie was the focus of the game; all other elements were developed around it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and providedvoice andmotion capture performances.[29] Baker and Johnson contributed to the development of the characters;[30] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[31] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[30] Following comparisons to actorElliot Page, Ellie's appearance was redesigned to better reflect Johnson's personality and make her younger.[32][33] The game's other characters also underwent changes. The character Tess was originally intended to be the main antagonist, but the team found it difficult to believe her motives.[34] The sexuality of the character Bill was originally left vague in the script but later altered to further reflect his homosexuality.[31]

The Last of Us features anoriginal score composed primarily byGustavo Santaolalla.[28] Known for his minimalist compositions, Santaolalla was contacted early in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a sense of danger and innocence.[3] This minimalist approach was also taken with the game's sound and art design. The sound of the infected was one of the first tasks during development; the team experimented with the sound in order to achieve the best work possible. To achieve the sound of the Clicker, they hired voice actressMisty Lee, who provided a sound that audio lead Phillip Kovats described as originating in the "back of the throat".[35] The art department took various pieces of work as inspiration, such asRobert Polidori's photographs followingHurricane Katrina, which were used as a reference point when designing the flooded areas of Pittsburgh.[36] The art department were forced to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team settled on a balance between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[37] The game's opening credits were produced by Sony'sSan Diego Studio.[38]

The Last of Us game designer Ricky Cambier cited the video gamesIco andResident Evil 4 as influences on the game design. He said the emotional weight of the relationship needed to be balanced with the tension of the world's issues, stating that they "wanted to take the character building and interaction" ofIco and "blend it with the tension and action ofResident Evil 4".[39] The team created newengines to satisfy their needs for the game. The artificial intelligence was created to coordinate with players;[40] the addition of Ellie as artificial intelligence was a major contributor to the engine.[41] The lighting engine was also re-created to incorporatesoft light, in which the sunlight seeps in through spaces and reflects off surfaces.[40] The gameplay introduced difficulty to the team, as they felt that every mechanic required thorough analysis.[31] The game'suser interface design also underwent various iterations throughout development.[42]

The Last of Us was announced on December 10, 2011, at theSpike Video Game Awards,[43] alongside its debut trailer.[44] The announcement ignited widespread anticipation within the gaming industry, which journalists ascribed to Naughty Dog's reputation.[45][46] The game missed its original projected release date of May 7, 2013, and was pushed to June 14, 2013, worldwide for further polishing.[47] To promotepre-order sales, Naughty Dog collaborated with several retailers to providespecial editions of the game with extra content.[48]

Additional content

[edit]

Downloadable content (DLC) for the game was released following its launch. The game'sseason pass includes access to all DLC, some additional abilities, and the documentaryGrounded: Making The Last of Us;[49] the documentary was released online in February 2014.[50] Two DLC packs were included with some of the game's special editions and were available upon release. TheSights and Sounds Pack included the soundtrack, a dynamic theme for the PlayStation 3home screen, and twoavatars. TheSurvival Pack featured bonus skins for the player following the completion of the campaign, and in-game money, as well as bonus experience points and early access to customizable items for the game's multiplayer.[51]Abandoned Territories Map Pack, released on October 15, 2013, added four new multiplayer maps, based on locations in the game's story.[52]Nightmare Bundle, released on November 5, 2013, added a collection of ten head items, nine of which are available to purchase separately.[53]

The Last of Us: Left Behind adds a single-player campaign that features two storylines—one set after the prologue ofThe Last of Us and one before the Winter chapter[54]—following Ellie and her friend Riley. It was released on February 14, 2014, as DLC[55] and on May 12, 2015, as astandalone expansion pack.[56] A third bundle was released on May 6, 2014, featuring five separate DLC:Grounded added a new difficulty to the main game andLeft Behind;Reclaimed Territories Map Pack added new multiplayer maps;Professional Survival Skills Bundle andSituational Survival Skills Bundle added eight new multiplayer skills; andSurvivalist Weapon Bundle added four new weapons.[57] TheGrit and Gear Bundle, which added new headgear items, masks and gestures, was released on August 5, 2014.[58] AGame of the Year Edition containing all downloadable content was released in Europe on November 11, 2014.[59]

Remaster and remake

[edit]

On April 9, 2014,Sony Computer Entertainment announcedThe Last of Us Remastered, a remastered version of the game for thePlayStation 4.[60] It was released in July and August 2014.[b]Remastered uses theDualShock 4's touchpad to navigate inventory items, and the light bar signals health, scaling from green to orange and red when taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original version forced players to remain in a menu while the recordings were played.[64] The game's Photo Mode allows players to capture images of the game by pausing gameplay and adjusting the camera freely.[65] In the menu, players have the ability to watch all cutscenes withaudio commentary featuring Druckmann, Baker, and Johnson.[66]Remastered features improved graphics and rendering upgrades, including increaseddraw distance, a higherframe rate, and advanced audio options.[67] It includes the previously released downloadable content, includingLeft Behind and some multiplayer maps.[68] The development team aimed to create a "true" remaster, maintaining the "core experience".[69]

The Last of Us Part I, aremake ofThe Last of Us, was released forPlayStation 5 on September 2, 2022,[70] and forWindows on March 28, 2023.[71] It features revised gameplay and controls, improved performance and lighting effects, and new accessibility options. On PlayStation 5, the game supports3D audio, as well as thehaptic feedback and adaptive triggers of theDualSense controller.[70][72] Development ofThe Last of Us Part I was led by game director Matthew Gallant and creative director Shaun Escayg.[72] The game was completely rebuilt to take advantage of the updated PlayStation 5 hardware, requiring new art direction, animation, and character models.[73] The technological and graphical enhancements were intended to align with the vision of the original game's development team. Escayg wanted each element to make the player feel grounded and immersed in the game world.[74] Gallant collaborated with a specialized team at Descriptive Video Works to create audio descriptions for cutscenes.[75] Reactions to the remake's announcement were mixed, with some journalists and players considering it unnecessary due to the age of the original and the existence ofRemastered,[76][77] as well as questioning itsUS$70 price point.[78][79][80] Upon release, the game received positive reviews,[81] though response to the Windows version was mixed,[81] becoming Naughty Dog's lowest-rated game.[82]

Reception

[edit]

Critical response

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic95/100[83]
Review scores
PublicationScore
Computer and Video Games10/10[84]
Edge10/10[85]
Eurogamer10/10[86]
Game Informer9.5/10[87]
GameSpot8/10[88]
IGN10/10[89]
Joystiq5/5[90]
PlayStation Official Magazine – UK10/10[91]
Polygon7.5/10[92]

The Last of Us received "universal acclaim", according toreview aggregatorMetacritic.[83] It is the fifth-highest-rated PlayStation 3 game on Metacritic.[93] Reviewers praised the character development, story andsubtext, visual and sound design, and depiction of female andLGBT characters. Colin Moriarty ofIGN calledThe Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[89] andEdge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[85] Oli Welsh ofEurogamer wrote that it is "a beacon of hope" for the survival horror genre;[86] Andy Kelly ofComputer and Video Games declared it "Naughty Dog's finest moment".[84]

Kelly ofComputer and Video Games found the story memorable,[94] andIGN's Moriarty named it one of the game's standout features.[89]PlayStation Official Magazine's David Meikleham wrote that the pacing contributed to the improvement of the story, stating that there is "a real sense of time elapsed and journey traveled along every step of the way",[91] andDestructoid'sJames Stephanie Sterling lauded the game's suspenseful moments.[95] Richard Mitchell ofJoystiq found that the narrative improved the character relationships.[90]

The characters—particularly the relationship between Joel and Ellie—received acclaim. Matt Helgeson ofGame Informer wrote that the relationship felt identifiable, naming it "poignant" and "well drawn".[87]Eurogamer's Welsh wrote that the characters were developed with "real patience and skill", appreciating their emotional value,[86] andJoystiq's Mitchell found the relationship "genuine" and emotional.[90]PlayStation Official Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[96] whileIGN's Moriarty identified it as a highlight of the game.[89] Kelly ofComputer and Video Games named the characters "richly painted", feeling invested in their stories.[94] Philip Kollar ofPolygon felt that Ellie was believable, making it easier to develop a connection to her, and that the relationship between the characters was assisted by the game's optional conversations.[92]PlayStation Official Magazine's Meikleham found Ellie'sidle animations interacting with the environment made her a convincing teenager.[96] The performances also received praise,[87][89][95] withEdge andEurogamer's Welsh noting that the script improved as a result.[85][86]

Many reviewers found the game's combat a refreshing difference from other games.Game Informer's Helgeson andPlayStation Official Magazine's Meikleham appreciated the vulnerability during fights,[87][97] while Kelly ofComputer and Video Games enjoyed the variety in approaching the combat.[84]IGN's Moriarty felt that the crafting system assisted the combat and that the latter contributed to the narrative's emotional value, adding that enemies feel "human".[89]Joystiq's Mitchell reiterated similar comments, stating that the combat "piles death upon death on Joel's hands".[90] Welsh ofEurogamer found the suspenseful and threatening encounters added positively to the gameplay.[86] Tom Mc Shea ofGameSpot wrote that the artificial intelligence negatively affected the combat, with enemies often ignoring players' companions.[88]Polygon's Kollar also felt that the combat was unfair, especially when fighting the infected, and noted some inconsistencies in the game's artificial intelligence that "shatters the atmosphere" of the characters.[92]

A location, formerly a city street, with overgrown plants, broken cars and flooding.
An artistic design of a location in the post-apocalyptic United States. Reviewers praised the design and layouts of the locations. The game's visual features, bothartistic andgraphic, were also well received.

The game's visual features were commended by many reviewers. Theart design was lauded as "outstanding" byComputer and Video Games's Kelly,[84] and "jaw-dropping" byEurogamer's Welsh.[86] In contrast, Mc Shea ofGameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously.[88] The game'sgraphics have been frequently named by critics as the best for a PlayStation 3 game, with Helgeson ofGame Informer naming them "unmatched in console gaming"[87] and Moriarty ofIGN stating that they contribute to the realism.[89]Destructoid's Sterling wrote that the game was visually impressive but that technical issues, such as some "muddy and basic" textures found early in the game, left a negative impact on the visuals.[95]

The world and environments of the game drew acclaim from many reviewers. Kelly ofComputer and Video Games stated that the environments are "large, detailed, and littered with secrets", adding thatThe Last of Us "masks" itslinearity successfully.[84]Edge repeated similar remarks, writing that the level design serves the story appropriately.[85] Helgeson ofGame Informer wrote that the world "effectively and gorgeously [conveys] the loneliness" of the story.[87]IGN's Moriarty appreciated the added design elements placed around the game world, such as the hidden notes and letters.[89] The plausibility of the infection was commended byScientific American'sKyle Hill.[98]

Reviewers praised the use of sound inThe Last of Us.Eurogamer's Welsh felt that the sound design was significantly better than in other games,[86] whileGame Informer's Helgeson dubbed it "amazing".[87] Mc Shea ofGameSpot stated that the audio added to the effect of the gameplay, particularly when hiding from enemies.[88] Kelly ofComputer and Video Games found that the environmental audio positively impacted gameplay and that Gustavo Santaolalla's score was "sparse and delicate".[84] BothGame Informer's Helgeson andDestructoid's Sterling called the score "haunting",[87] with the latter finding that it complements the gameplay.[95]

The graphic depiction of violence inThe Last of Us generated substantial commentary from critics. Prior to the release of the game, Keith Stuart ofThe Guardian wrote that the acceptability of the violence would depend on its context within the game.[99]Engadget writer Ben Gilbert found the game's persistent focus on combat was "a necessary evil to lead the game's fragile protagonist duo to safety", as opposed to being used as a method to achieve objectives.[100]Kotaku's Kirk Hamilton wrote that the violence was "heavy, consequential and necessary", as opposed to gratuitous.[1]USgamer's Anthony John Agnello wrote that the game consistently reinforces the negativity associated with violence, intentionally making players feel uncomfortable while in violent combat. He stated that the deaths within the game were not unnecessary or unjustified, making the story more powerful.[101] Kelly ofComputer and Video Games stated that, despite the "incredibly brutal" combat, the violence never felt gratuitous.[94]PlayStation Official Magazine's Meikleham echoed remarks that the violence was not gratuitous, instead serving to "convincingly sell" the game's atmosphere.[91]Eurogamer's Welsh echoed similar remarks, stating that the violence is not "desensitized or mindless".[86] Matt Helgeson ofGame Informer observed that the game's violence leads to players questioning the morality of their choices.[87]Joystiq's Mitchell wrote that the violence is "designed to be uncomfortable", stating that it contributes to Joel's character.[90]

Many critics discussed the game's depiction of female characters. Jason Killingsworth ofEdge praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[102]Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a cliché".[103] She felt that Ellie is initially established as a "damsel in distress", but that this concept is subverted.[103]GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in relation to other games".[104] Chris Suellentrop ofThe New York Times acknowledged that Ellie is a likable and "sometimes powerful" character, but argued thatThe Last of Us is "actually the story of Joel", stating that it is "another video game by men, for men and about men".[105]The Last of Us was also praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the revelation of Bill's sexuality "added to his character ... without reallytokenizing him".[106] American organizationGLAAD named Bill one of the "most intriguing new LGBT characters of 2013", calling him "deeply flawed but wholly unique".[107] A kiss between two female characters inLeft Behind was met with positive reactions.[108][109]

Remastered reception
Aggregate score
AggregatorScore
Metacritic95/100[110]
Review scores
PublicationScore
Game Informer10/10[111]
IGN10/10[112]
Polygon8/10[92]
The Telegraph9/10[113]
VideoGamer.com10/10[114]
The Escapist4.5/5[115]

The Last of Us Remastered received "universal acclaim" according to Metacritic.[110] It is the third-highest-rated PlayStation 4 game on Metacritic, tied withPersona 5 Royal and behindGrand Theft Auto V andRed Dead Redemption 2.[116] Critics praised the improved graphics,[112][114][117] technical enhancements,[111][115][118] controls adjustments,[112][119] the inclusion ofLeft Behind,[112][120][121] and the addition of Photo Mode[112][122] and audio commentary.[92][122][123]Polygon's Kollar compared it to adirector's cut home media release,[92] andThe Escapist's Sterling called it "the definitive version of the game".[115]The Telegraph's Tom Hoggins considered the enhancements minimal but understandable, considering the original game's high quality.[113]

Accolades

[edit]
Main article:List of accolades received byThe Last of Us
A group of 19 people accepting an award on a stage
Some developers atNaughty Dog acceptingGame of the Year at theGame Developers Choice Awards

Prior to its release,The Last of Us received numerous awards for its previews atE3.[124][125][126][127][128] It was review aggregators Metacritic and GameRankings's second-highest rated for the year 2013, behindGrand Theft Auto V.[129][130] The game appeared on several year-end lists of the best games of 2013, receiving wins at the41st Annie Awards,[131]10th British Academy Video Games Awards,[132]17th Annual D.I.C.E. Awards,[133] and 14th AnnualGame Developers Choice Awards,[134] and from outlets such asThe A.V. Club,[135]Canada.com,[136]The Telegraph,[137]Destructoid,[138]The Escapist,[139]GamesRadar,[140]GameTrailers,[141]GameRevolution,[142]Giant Bomb,[143]Good Game,[144]Hardcore Gamer,[145]IGN,[146]IGN Australia,[147]International Business Times,[148]Kotaku,[149]VG247,[150] andVideoGamer.com.[151] It was also named the Best PlayStation Game byGameSpot,[152]GameTrailers,[141]Hardcore Gamer,[153] andIGN.[154] Naughty Dog won Studio of the Year and Best Developer fromThe Daily Telegraph,[137]Edge,[155] theGolden Joystick Awards,[156]Hardcore Gamer,[157] and the2013 Spike VGX.[158]

Baker and Johnson received multiple nominations for their performances; Baker won awards fromHardcore Gamer[159] and the 2013 Spike VGX,[158] while Johnson won awards at the British Academy Video Games Awards,[132]D.I.C.E. Awards,[133] VGX 2013,[158] and fromThe Daily Telegraph.[137] The game's story also received awards at the British Academy Video Games Awards,[132] theD.I.C.E. Awards,[133] the Game Developers Choice Awards,[134] the Golden Joystick Awards,[156] and theWriters Guild of America Awards,[160] and from GameTrailers,[141] Giant Bomb,[161]Hardcore Gamer,[162] andIGN.[163] The sound design and music received awards at theD.I.C.E. Awards,[133] theInside Gaming Awards,[156] and fromIGN.[164][165] The game's graphical and artistic design also won awards fromDestructoid,[166] theD.I.C.E. Awards,[133] the Golden Joystick Awards,[156] andIGN.[167][168]

The Last of Us was awarded Outstanding Innovation in Gaming at the D.I.C.E. Awards,[133] and Best Third Person Shooter from GameTrailers.[141] The game received Best New IP fromHardcore Gamer,[169] Best Newcomer at the Golden Joystick Awards,[156] and Best Debut from Giant Bomb.[170] It received Best Overall Sound,[164] Best PlayStation 3 Multiplayer,[171] and Best Action-Adventure Game on PlayStation 3[172] and overall atIGN's Best of 2013 Awards.[173] It also won Best Action-Adventure Game at the British Academy Video Games Awards,[132] andThe Escapist,[174] as well as Best Action Game fromHardcore Gamer[175] andAdventure Game of the Year at the D.I.C.E. Awards.[133] The game was nominated for Best Remaster atThe Game Awards 2014,[176] and received an honorable mention for Best Technology at the 15th Annual Game Developers Choice Awards.[177] The game was named among the best games of the 2010s byThe Hollywood Reporter,[178]Mashable,[179] Metacritic,[180] andVG247.[181]

Sales

[edit]

Within seven days of its release,The Last of Us sold over 1.3 million copies, becoming the biggest video game launch of 2013 at the time.[182] Three weeks after its release, the game sold over 3.4 million copies and was deemed the biggest launch of an original game since 2011'sL.A. Noire[183] and the fastest-selling PlayStation 3 game of 2013 at the time.[184] The game became the best-selling digital release on thePlayStation Store for PlayStation 3; this record was later beaten byGrand Theft Auto V.[185]The Last of Us ultimately became the tenth-best-selling game of 2013,[186] and sold six million copies in its first year.[187] In the United Kingdom, the game remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release,The Last of Us generated more than the £3 million earned byMan of Steel in the same period.[189] The game also topped the charts in the United States,[190] France,[191] Ireland,[192] Italy,[193] the Netherlands,[194] Sweden,[195] Finland,[195] Norway,[195] Denmark,[195] Spain,[196] and Japan.[197]

The Last of Us is one of thebest-selling PlayStation 3 games andRemastered is among thebest-selling PlayStation 4 games.[198] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[199] The game sold 17 million copies across both consoles by April 2018,[200] and more than 20 million by May 2019: 8.4 million on PlayStation 3 and 11.79 million on PlayStation 4.[187]

Legacy

[edit]

Critics concurred thatThe Last of Us was among the best games of theseventh generation of video game consoles[201] and a great closing title before theeighth generation.[202][203][204] It is often regarded among thegreatest video games ever made.[205] Several critics recognized it as a landmark title for the industry, citing its blending of a nuanced narrative and effective gameplay;[206][207][208] the developers ofGod of War (2018) andA Plague Tale: Innocence (2019) named it an inspiration for its focus on characters.[209][210]The Last of Us was added to theWorld Video Game Hall of Fame atthe Strong National Museum of Play in May 2023.[211]The Last Hope: Dead Zone Survival, released by Virtual Global Games forNintendo Switch in June 2023, was labeled a "clone" and "rip-off" ofThe Last of Us by journalists due to its similar concept, characters, and music;[212][213] its trailers were removed fromYouTube after a copyright claim from Sony and the game was removed from theNintendo eShop in August.[214][215]

Franchise

[edit]
Main article:The Last of Us (franchise)

The Last of Us spawned a media franchise. A four-issue comic book miniseries,The Last of Us: American Dreams, was published byDark Horse Comics from April to July 2013, written by Druckmann and illustrated byFaith Erin Hicks.[216] The game's cast performed a live reading of selected scenes inSanta Monica, California, in July 2014, with live music by Santaolalla.[217] A sequel to the game,The Last of Us Part II, was released for PlayStation 4 in June 2020.[218] Atabletop game, Themeborne'sThe Last of Us: Escape the Dark, was released in 2024;[219] another,CMON'sThe Last of Us: The Board Game, was announced in 2020.[220]

Two film adaptations ofThe Last of Us were attempted: a feature film written by Druckmann and produced bySam Raimi entereddevelopment hell,[221] and an animated short film adaptation by Oddfellows was canceled by Sony.[222] Druckmann andCraig Mazin createda television adaptation of the game starringPedro Pascal andBella Ramsey, which debuted onHBO andHBO Max in January 2023.[223]

Notes

[edit]
  1. ^Biology scholars recognized the impossibility of the fungus infecting humans in real-life;[25][26][27] Dr. Charissa de Bekker described it as "a very big leap".[25]
  2. ^The Last of Us Remastered was released on different dates, dependent on territory: July 29, 2014 in North America;[60] July 30 in Europe, Australia, and New Zealand;[61][62] and August 1 in the United Kingdom and Ireland.[63]
  3. ^Other games that remained atop the UK charts for six consecutive weeks includeFIFA 12 (2011) andCall of Duty: Black Ops II (2012).[188]

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