| The Elder Scrolls IV: Shivering Isles | |
|---|---|
| Developer | Bethesda Game Studios |
| Publishers | |
| Series | The Elder Scrolls |
| Engine | Gamebryo |
| Platforms | |
| Release | Windows,Xbox 360PlayStation 3
|
| Genre | Action role-playing |
| Mode | Single-player |
The Elder Scrolls IV: Shivering Isles is the secondexpansion pack for therole-playing video gameThe Elder Scrolls IV: Oblivion. Announced on January 18,2007, the expansion was developed, published, and released over theXbox Live Marketplace byBethesda Softworks; its retail release was co-published with2K Games.[1] It was released forMicrosoft Windows in a boxed retail edition on March 26, 2007, while theXbox 360 version was released digitally on the Xbox Live Marketplace.[2]Shivering Isles takes place on the eponymous isles ruled by the Daedric Prince of Madness, Sheogorath. The player becomes Sheogorath's protégé, and together they try to defeat the Daedric Lord of Order, Jyggalag, thus preventing the isles from being destroyed; this main quest can be ignored for as long as the player wishes to interact with the new world.[3] It is often considered to be Bethesda's best expansion, as well as one of the best expansions invideo game history.[4][5][6]
Shivering Isles is identical to the basic gameplay ofThe Elder Scrolls IV: Oblivion; the basic design, maneuvers, and interfaces remain unchanged.[3][7] As such, it is a fantasy-based role-playing adventure game. Players beginOblivion by defining their character, deciding on its skill set, specialization, physical features, and race. The player gains experience points through the practice of specific skills, such as gaining archery experience by practicing archery. This goes against standard role-playing game form, where any skill use garners generic experience points that may be put towards any type of specialization.[8] Enemies increase in difficulty as players strengthen their skills, scaling the game's challenge to the players' strength.[7]
As with the original game,The Shivering Isles is anopen-ended expansion. The main quest may be delayed or completely ignored as the player explores the game world, follows side quests, interacts withnon-player characters, and develops a character according to their taste.[8] Once the game is updated the player can access the extra content at any time with any character.[3]
The expansion pack takes place on the Shivering Isles, ruled by the Daedric Prince of Madness, Sheogorath.[9] The realm is divided into two sections, Mania and Dementia, both of which have different characteristics in the art and design. The player enters the realm as an event called the Greymarch is about to occur - in which the Daedric Prince of Order, Jyggalag, completely destroys the Shivering Isles. Upon entering the realm, the player has access to only one area of the Shivering Isles, called the Fringe. To gain access to the other areas, the player must defeat a creature called the Gatekeeper. Before entering the other areas, the player is summoned for an audience with the mad god Sheogorath. Sheogorath explains to the player that the Greymarch will destroy the realm, and Sheogorath needs a "champion" to stop the event from occurring. Sheogorath decides to choose the player as his protégé, whom he sends off on various quests in an attempt to stop the Greymarch.[10][11]
Sheogorath's and the player's attempts to stop the Greymarch ultimately fail. Sheogorath then transforms into Jyggalag, by then revealed to be his alter-ego, and disappears. As the player defends the Court of Madness from the ensuing invasion of the forces of Order, Jyggalag himself appears and attacks the player. The player defeats Jyggalag, and the Greymarch stops. Jyggalag then explains to the player that, when the Daedric Princes were creating their own lands, his power and the rapid expansion of his realm caused the other princes to become fearful and jealous, prompting them to curse him with madness, changing him into Sheogorath, the Prince of Madness. Since Daedra are subject to a reincarnation cycle, Jyggalag/Sheogorath was doomed to relive the Greymarch at the end of each era, after which Jyggalag would once again be transformed into Sheogorath. After explaining this history, Jyggalag thanks the player for breaking the cycle and dubs him/her the "new" Sheogorath, Prince of Madness and ruler of the Shivering Isles.[11]
The earliest news aboutShivering Isles surfaced on January 4, 2007, when an issue ofPC Zone revealed the expansion. The issue revealed details about the plot and setting of the expansion, published its first screenshots and announced its expected arrival in the second quarter of 2007.[12] Bethesda did not announce the expansion until January 18, 2007.[13][14] The announcement came after the expansion had already been featured in bothPC Zone andPC Gamer, after it had been scheduled for a February 6, 2007 appearance inGames for Windows,[15] and after it had been reported in several online publications.[16] The official announcement also confirmed an eventual release for theXbox 360, something the magazines, being PC publications, had not previously mentioned.[17]
Further clarification came in early March when Executive ProducerTodd Howard revealed the specific release date of March 27, 2007,[2] but due to unscheduled maintenance, it was released onXbox Live a day early.[18] A disc version ofShivering Isles was announced on September 6, 2007, with a previously disallowed hard drive requirement.[19] The expansion was released as a standalone for thePlayStation 3 version of the game on November 20, 2007, and as a download from thePlayStation Network on November 29, 2007.[20][21] The expansion was made available for download to Australian customers only on November 23, 2007.[22]Shivering Isles andKnights of the Nine expansions shipped together in the packaged release of Oblivion's Game of the Year edition.[23]
Much of the distinctive look ofShivering Isles is credited to concept artistAdam Adamowicz. The landscape of the Isles is divided into two main areas:Mania andDementia. The land of Mania is characterized by vivid colour and fantastical flora, while Dementia is filled with bogs and agonistically twisted trees and roots. Adamowicz had a major influence on the style of otherBethesda Softworks game titles such asFallout 3 andThe Elder Scrolls V: Skyrim.[24] The portal to the Shivering Isles was also designed by Adamowicz, and bears his signature style.
| Aggregator | Score |
|---|---|
| GameRankings | PC 86.32% (based on 36 reviews)[25] 360 87.62% (based on 45 reviews)[26] |
| Metacritic | PC 86 of 100 (based on 34 reviews)[27] 360 86 of 100 (based on 42 reviews)[28] |
| Publication | Score |
|---|---|
| Eurogamer | 7 of 10[29] |
| GamePro | 4.5 of 5[3] |
| GameSpot | 8.6 of 10[7] |
| IGN | 8.5 of 10[10] |
| PC Gamer (UK) | 75 / 100[30] |
| Publication | Award |
|---|---|
| Game Industry News (2008)[31] | RPG of the year |
| Voodoo Extreme (2007),[32]Primotech (2007)[33] | Expansion of the year |
| G-Phoria (2007)[34] | Best Downloadable Content |
| TeamXbox,[35]Game Pro,[3] andIGN[36] | Editor's Choice |
| Game Vortex[37] | Top Pick |
| Advanced Media Network[38] | Silver Award |
The Shivering Isles was generally well received in the gaming press. Aggregate sitesMetacritic andGameRankings scored both the PC version and the Xbox 360 version of the game at 86 out of 100.[25][26][27][28]
Greg Mueller fromGameSpot recommends the game for its value but sees it as "not an absolutely essential expansion" and rates some of the later quests as repetitive and uninspired.[7] Similar comments followed fromGamePro reviewer Newton, who found that it is "an impressive expansion" which "delivers more of what made Oblivion great: creative quests, a huge land to explore, and tons of things to do there, [therefore] making this expansion is a solid purchase for anyone who was a fan of the core game".[3] Jim Rossignol fromEurogamer initially rated the game as equally memorable toOblivion but later saying that it is "the same game as it ever was, only this time with a slightly weirder backdrop, and less interesting questing".[29] Charles Onyett fromIGN rates it as "an entirely worthy addition to Bethesda's stellar fourth entry in The Elder Scrolls series" and as "a great excuse to jump back in [the series]".[10]
The expansion received accolades from several media publishers, including "Best RPG" at the 2008 Game of the Year Awards offered byGame Industry News,[31] the "Best Expansion" at the 2007 Game of the Year Awards offered byVoodoo Extreme,[32] as well as those offered byPrimotech,[33] and "Best Downloadable Content" at the G-Phoria 2007 Awards.[34] It also received the "Editor's Choice Award" fromTeamXbox,[35]Game Pro,[3] andIGN,[36] as well as the "Top Pick Award" byGame Vortex,[37] and the "Silver Award" from Advanced Media Network.[38]
The expansion was included in the 2025The Elder Scrolls IV: Oblivion Remastered.[39]