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The Darkness (video game)

From Wikipedia, the free encyclopedia
2007 first-person shooter video game
2007 video game
The Darkness
North American cover art
DeveloperStarbreeze Studios
Publisher2K
ProducerLars Johansson
DesignerJens Andersson
ProgrammerMagnus Högdahl
ArtistJens Matthies
WritersPaul Jenkins
Mikael Säker
ComposerGustaf Grefberg
SeriesThe Darkness
PlatformsXbox 360,PlayStation 3
Release
  • NA: June 25, 2007
  • PAL: June 29, 2007 (X360)
  • PAL: July 20, 2007 (PS3)
GenreFirst-person shooter
ModesSingle-player,multiplayer

The Darkness is afirst-person shooter video game developed byStarbreeze Studios and published by2K for thePlayStation 3 andXbox 360. The game was released in 2007 inNorth America andEurope and it is based onThe Darkness comic book series published byTop Cow Productions. A sequel titledThe Darkness II was released in 2012.[1]

Plot

[edit]
A Darkling threatens a passerby while the Creeping Dark tendrils watch.

The player takes on the role of Jackie Estacado (Kirk Acevedo), with the story presented through narration by himself. On the evening of his 21st birthday, Jackie is targeted for assassination by his "Uncle" Paulie Franchetti (Dwight Schultz) out of sheer paranoia that Jackie is after his position as the Don. As night falls, the Darkness (Mike Patton) - an ancient demonic force which has inhabited Jackie's bloodline for generations - violently manifests and massacres his pursuers. With his new powers, Jackie gradually dismantles Paulie's drug and money laundering operations.

In retaliation, Franchetti bombs St. Mary's Orphanage where Jackie grew up and has his main enforcer, Police Captain Eddie Shrote (Jim Mathers), kidnap Jackie's childhood girlfriend, Jenny Romano (Lauren Ambrose), and take her to the orphanage to use for bait. Jackie hastily searches the building for her while the Darkness taunts him with his memories. When he finally reaches them, the Darkness restrains him and he is forced to watch as Paulie murders Jenny. While Paulie and Eddie flee, a grief-stricken Jackie commitssuicide.

Jackie finds himself waking up in the Otherworld, a hellish landscape controlled by the Darkness resembling the trenches ofWorld War I and inhabited by undead patchworkGerman andBritish soldiers at war as well as physical representations of theFour Horsemen of the Apocalypse. There he meets his great-great-grandfather, Anthony "Tony" Estacado (Kirk Baltz), who explains that it was he who brought the Darkness into their family and that Jackie can be free of the curse by invading the Otherworld's innermost castle and facing the Darkness there.

Once he recovers, Jackie determines that he must dispose of Eddie before he can face Paulie. After failing to kill him at his apartment, Jackie steals a briefcase containing illicit goods in his ownership from aTurkish bath that is used as a front by his corrupt police officers, which he rigs with an explosive. Jackie sets up a meeting with him at Trinity Church, but ends up being captured by his men following a shootout. After overhearing about a shipment of drugs that aChicago mob is entrusting to Paulie to handle from one of his officers, Jackie triggers the explosive, killing Eddie and his men along with himself. Jackie re-awakens in the Otherworld and lays siege to the Darkness's castle with Tony's help. Tony is mortally wounded in the attack, but before he can tell Jackie the last steps needed to free himself from the Darkness, the spirit pulls him away.

Jackie faces the Darkness and surprises it by willingly being taken by the Darkness's power, allowing him to fully control the spirit back in the real world. However, the Darkness tells him that while he has control now, each time Jackie takes a life, he will become more consumed by the Darkness. He lays an assault on the drug shipment, causing Paulie to flee to the safety of a lighthouse mansion for fear of retribution from the Chicago mob for his failure of protecting the drug shipment plus the fact that they see Paulie has become a liability due to his unstable nature and using his failure as pretext to get rid of him. Jackie takes advantage of asolar eclipse to raid the mansion and finally kill Paulie. The Darkness revels in Jackie's murderous spree, and fully envelops Jackie.

In the epilogue, Jackie finds himself in a dream, lying on a park bench in Jenny's arms. Jenny explains that they are only allowed a few minutes to be together before they say goodbye to each other for the last time. Jackie tries to ask how, but Jenny just quiets him, allowing them to enjoy the last moments together before Jackie wakes back up with the screen fading to black.

Gameplay

[edit]

The game includes a range of modern-day weapons as well as the powers of the Darkness, which include summoning four imp-like creatures called "Darklings" that can attack foes, using "Dark" tentacles to impale foes or break down walls, using "Creeping Dark" tendrils that sneak along floors, walls and ceilings to take out foes from a distance, and creating a black hole that sucks anything nearby into it. The Darkness powers cannot be used in a well-lit area but can be used in darker areas and under total darkness; the player is able to shoot out lights to help increase the amount of dark energy available. Additionally, by letting the Darkness consume the hearts of its victims, the player can further increase the effects of the Darkness powers.

Over the course of the game, Jackie comes into possession of Darkness guns that are more powerful than conventional weapons but consume Darkness energy in order to fire. The Darkness guns aredual wielded.

The game has several levels based onNew York City locales that players visit multiple times. A subway system allows the player to move between areas. While the main plot is primarily linear, requiring the player to visit each area in a certain order, the player can undertake side missions by speaking withnon-player characters that wander the subway stations. Completing sub-missions earns the player a "collectible" phone number which can then be used at any phone to unlock additional game media; collectibles can also be found scattered throughout the level. The Otherworld levels feature collectibles in the form of unposted postal mail that the player can deliver when back in New York City in order to unlock the content.

In the game, the filmTo Kill a Mockingbird is shown; the player is able to watch the entirety of the film if they remain motionless in that particular part of the game, while the character's girlfriend falls asleep by him.Maximum PC called the scene "the most authentic instance of romance ever conveyed in a videogame".[2] Also included is the filmThe Man with the Golden Arm, a full episode ofFlash Gordon,[3] the filmThe Street Fighter withSonny Chiba, and cartoon shorts ofPopeye andGabby.

Development

[edit]

In March 2005,Majesco Entertainment obtained the publishing rights for the game,[4] but later sold the rights in December that year due to financial troubles.[5]2K Games then obtained the publishing rights in March 2006,[6] releasing the game in North America on June 25, 2007.[7] The game was released inPAL territories for Xbox 360 on June 29 and on July 20 for PlayStation 3.[8][9]

To promote the game, a five-issue comic book mini-series retelling the game entitledThe Darkness: Level by writers Paul Jenkins and David Wohl was released from December 2006 to June 2007.[10] The mini-series was collected into atrade paperback in October 2007.[11]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
PS3Xbox 360
Metacritic80/100[31]82/100[32]
Review scores
PublicationScore
PS3Xbox 360
Edge7/10[12]N/A
Electronic Gaming Monthly8/10[13]8/10[13]
EurogamerN/A8/10[14]
FamitsuN/A30/40[15]
Game Informer8.75/10[16]8.75/10[16]
GameProN/A3.75/5[17]
GameRevolutionB−[18]B−[18]
GameSpot8.5/10[19]8.5/10[19]
GameSpyStarStarStarStar[20]StarStarStarStar[20]
GameTrailers8.2/10[21]8.2/10[21]
GameZone8.5/10[22]8.5/10[23]
IGN7.8/10[24](US) 7.8/10[25]
(AU) 7.3/10[26]
Official Xbox Magazine (US)N/A8/10[27]
PlayStation: The Official Magazine9/10[28]N/A
The A.V. ClubC[29]C[29]
The New York Times(favorable)[30](favorable)[30]

The Darkness received "favorable" reviews on both platforms according to thereview aggregation websiteMetacritic.[31][32]Hyper's Daniel Wilks commended the game for its "brilliant storytelling, looking great and excellent level design". On the other hand, he criticised its "weak physics engine and some AI problems".[33]Famitsu gave the former console version a score of two eights and two sevens for a total of 30 out of 40.[15]

411Mania gave theXbox 360 version a score of 8.7 out of 10 and called it "the kind of shooter that I enjoy. It is built around more than just shooting. It gives you a wide range of powers with which to play. It gives you people to interact with. It gives you a story that is worth caring about. And it makes you feel as if you are The Darkness itself. However, because of the relative brevity of its content, some basic bugs and flaws that are still present, and the minor annoyances of the controls of Jackie's powers, it is far from perfect. This is pretty much a must play shooter, if not quite the classic I was hoping for".[34]The New York Times gave the game a favorable review and said that "part of [the game's] charm is its wealth of extravagant, often irrelevant detail".[30]The A.V. Club gave it a C and called it "an overreaching, frequently clumsy genre hybrid with moments of brilliance".[29]

During the11th Annual Interactive Achievement Awards, theAcademy of Interactive Arts & Sciences nominatedThe Darkness for "Outstanding Achievement in Story Development".[35]

The Darkness has sold over a million units worldwide.[36][37] TheMedia Development Authority of Singapore previously banned the game for excessive violence and religiously offensive expletives.[38]

References

[edit]
  1. ^Robinson, Martin (February 8, 2011)."The Darkness II Unveiled".IGN.Archived from the original on August 8, 2017. RetrievedJuly 9, 2017.
  2. ^Grayson, Nathan (December 31, 2009)."The Game Boy: My Favorite Games of the Decade, Part Two".Maximum PC. Archived fromthe original on January 16, 2010. RetrievedJuly 9, 2017.
  3. ^"10 Female Video Game Characters You Totally Fell in Love with". 23 August 2014.Archived from the original on 26 October 2020. Retrieved30 August 2020.
  4. ^Gibson, Ellie (March 22, 2005)."Majesco to publish The Darkness on next-gen consoles". GamesIndustry.biz.Archived from the original on April 13, 2015. RetrievedApril 13, 2015.
  5. ^Sinclair, Brendan (December 13, 2005)."Majesco sells off Ghost Rider, Darkness".GameSpot.Archived from the original on April 23, 2016. RetrievedApril 13, 2015.
  6. ^Jenkins, David (March 3, 2006)."2K Games Grabs The Darkness From Majesco".Gamasutra. Archived fromthe original on September 24, 2015. RetrievedApril 13, 2015.
  7. ^Purchese, Robert (March 29, 2007)."The Darkness dated".Eurogamer. RetrievedApril 7, 2024.
  8. ^Bramwell, Tom (June 29, 2007)."What's New? (29th June, 2007)".Eurogamer. RetrievedApril 7, 2024.
  9. ^Bramwell, Tom (July 20, 2007)."What's New? (20th July 2007)".Eurogamer. RetrievedApril 7, 2024.
  10. ^"The Darkness: Level (2006)". Comic Book DB.Archived from the original on October 29, 2013. RetrievedOctober 26, 2013.
  11. ^Jenkins, Paul; Wohl, David (October 2007).The Darkness. Berkeley, California: Image Comics.ISBN 978-1582407975.
  12. ^Edge staff (August 2007). "The Darkness (PS3)".Edge. No. 178. p. 86.
  13. ^abEGM staff (August 2007). "The Darkness".Electronic Gaming Monthly. No. 218. p. 74.
  14. ^Reed, Kristan (June 25, 2007)."The Darkness (Xbox 360)".Eurogamer.Archived from the original on June 9, 2017. RetrievedJuly 9, 2017.
  15. ^ab"Famitsu May 8, 2008". The Magic Box. May 8, 2008. Archived fromthe original on March 8, 2021. RetrievedJuly 9, 2017.
  16. ^abReiner, Andrew (August 2007)."The Darkness".Game Informer. No. 172. Archived fromthe original on September 15, 2008. RetrievedJuly 9, 2017.
  17. ^Ouroboros (June 26, 2007)."Review: The Darkness (X360)".GamePro. Archived fromthe original on January 24, 2008. RetrievedJuly 9, 2017.
  18. ^abHurh, JP (July 6, 2007)."The Darkness Review".Game Revolution.Archived from the original on January 2, 2015. RetrievedJuly 9, 2017.
  19. ^abGerstmann, Jeff (June 27, 2007)."The Darkness Review".GameSpot.Archived from the original on February 10, 2018. RetrievedJuly 9, 2017.
  20. ^abGraziani, Gabe (July 2, 2007)."GameSpy: The Darkness".GameSpy.Archived from the original on August 8, 2014. RetrievedJuly 9, 2017.
  21. ^ab"The Darkness Review".GameTrailers. June 26, 2007. Archived fromthe original on March 17, 2014. RetrievedJuly 9, 2017.
  22. ^Hopper, Steven (July 8, 2007)."The Darkness - PS3 - Review". GameZone.Archived from the original on October 2, 2008. RetrievedJuly 9, 2017.
  23. ^Valentino, Nick (July 8, 2007)."The Darkness - 360 - Review". GameZone.Archived from the original on December 31, 2008. RetrievedJuly 9, 2017.
  24. ^Goldstein, Hilary (June 26, 2007)."The Darkness Review (PS3)".IGN.Archived from the original on July 11, 2015. RetrievedJuly 10, 2015.
  25. ^Goldstein, Hilary (June 25, 2007)."The Darkness Review (X360)".IGN.Archived from the original on February 10, 2018. RetrievedJuly 10, 2015.
  26. ^Ring, Bennett (June 27, 2007)."The Darkness: AU Review (X360)".IGN.Archived from the original on February 10, 2018. RetrievedJuly 9, 2017.
  27. ^"The Darkness".Official Xbox Magazine. September 2007. p. 72.
  28. ^"Review: The Darkness".PSM. August 2007. p. 70.
  29. ^abcMastrapa, Gus (July 30, 2007)."The Darkness".The A.V. Club.Archived from the original on December 29, 2007. RetrievedJuly 9, 2017.
  30. ^abcHerold, Charles (July 12, 2007)."It's Nice to Have Minions, Whether for Good or Evil".The New York Times.Archived from the original on April 19, 2017. RetrievedJuly 9, 2017.
  31. ^ab"The Darkness for PlayStation 3 Reviews".Metacritic.CBS Interactive.Archived from the original on March 16, 2014. RetrievedOctober 24, 2013.
  32. ^ab"The Darkness for Xbox 360 Reviews".Metacritic.CBS Interactive.Archived from the original on February 9, 2014. RetrievedOctober 24, 2013.
  33. ^Wilks, Daniel (August 2007). "The Darkness".Hyper. No. 166.Next Media. pp. 56–59.ISSN 1320-7458.
  34. ^McCabe, Sean (July 9, 2007)."The Darkness (Xbox 360 PAL) Review". 411Mania. RetrievedJuly 9, 2017.[permanent dead link]
  35. ^"D.I.C.E. Awards By Video Game Details The Darkness".interactive.org.Academy of Interactive Arts & Sciences. Retrieved8 November 2023.
  36. ^"2K Games Announces New 2012 Release Date for The Darkness II".Business Wire. July 19, 2011. Archived fromthe original on August 12, 2011. RetrievedNovember 12, 2022 – viaThe Free Library.
  37. ^"Inside Starbreeze: The Secret History of the Riddick Team from 1UP.com".1UP.com. Wayback Machine. Archived fromthe original on 2012-10-20. Retrieved2013-10-24.
  38. ^AFP (November 15, 2007)."Censors ban Mass Effect over lesbian scene".The Sydney Morning Herald.Archived from the original on November 5, 2012. RetrievedOctober 24, 2013.

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