| The Dark Crystal | |
|---|---|
| Developer | Sierra On-Line |
| Publisher | SierraVenture |
| Designer | Roberta Williams |
| Artist | Jim Mahon |
| Series | Hi-Res Adventure |
| Engine | ADL |
| Platforms | Apple II,Atari 8-bit |
| Release | 1983[1] |
| Genre | Adventure |
| Mode | Single-player |
Hi-Res Adventure #6: The Dark Crystal is agraphic adventure game based onJim Henson's 1982 fantasy film,The Dark Crystal. The game was designed byRoberta Williams and was the firstHi-Res Adventure directly released under the SierraVenture label in 1983.[1] Versions were published for theApple II andAtari 8-bit computers. An alternative version of the game intended for younger players calledGelfling Adventure was released in 1984.[2][3]

It took Roberta Williams a little over a month to develop the design for the game, which was then turned over to programmers and artists.[4]
Softline considered the game to be better than the film, statingThe Dark Crystal's "thin story that failed to serve the movie well is comparatively top-drawer material in the game" and called the graphics "delightful".[5] The game received a Certificate of Merit in the category of "1984 Best Computer Adventure" at the 5th annualArkie Awards.[6]
InfoWorld's Essential Guide to Atari Computers recommended the game as among the best adventure games for the Atari 8-bit.[7] In a 1983 review of the Atari 8-bit version forHi-Res magazine, Mark S. Murley found the game too clearly linear and disliked having to swap between three disks. He wrote:
If the narrowness of the game and the disk-swapping problem were the only negative aspects ofThe Dark Crystal, then I might be tempted to at least recommend it, however, to novice Adventurers. The graphics themselves are a little lackluster, and the color is not the best. This is distracting in an Adventure of this scope wherein so much of the player's time is spent looking at dozens of screens.[8]