| The Amazing Spider-Man: Web of Fire | |
|---|---|
| Developers | BlueSky Software Zono |
| Publisher | Sega |
| Producers | Jerry Huber Jerry Markota |
| Programmers | Brian Belfield Keith Freiheit |
| Composers | Brian L. Schmidt Sam Powell |
| Series | Spider-Man |
| Platform | 32X |
| Release |
|
| Genre | Action-adventure |
| Mode | Single-player |
The Amazing Spider-Man: Web of Fire[a] is a 1996action-adventurevideo game developed byBlueSky Software andZono, and published bySega for the32Xadd-on. Based on theMarvel ComicssuperheroSpider-Man, it is inspired by the long-running comic book mythology andadaptations in other media. In the main storyline, the terrorist organizationHydra and theNew Enforcers orchestrate a plot to shroudNew York City under an electrical plasma grid, trapping its citizens. Spider-Man must confront each of the New Enforcers members, foil Hydra's plans, and save the city with the aid ofDaredevil.
Headed by co-producers Jerry Huber and Jerry Markota,Spider-Man: Web of Fire was created by most of the same team that previously worked on several projects at BlueSky Software, such asVectorman andits sequel. It was the last game released for the 32X in North America, as Sega discontinued support for the add-on and produced a limited number of copies of the game as a result. It was also the final Marvel Comics-licensed release by Sega until 2008'sIron Man.

The Amazing Spider-Man: Web of Fire is a side-scrolling action-adventure game where the players control Spider-Man through six stages as he goes up against the terrorist organization Hydra, who has taken all of New York City and its citizens as hostage by setting up generators that caused a giant electrical grid to appear over the location, and their hired hands the New Enforcers.[1] The New Enforcers are each guarding the generators to make sure Hydra's plans go uninterrupted. The plot is explained throughnewspaper-styledcutscenes. At the end of the stages, Spider-Man must confront each member of the New Enforcers while destroying each generator in order to progress further. Thebosses areDragon Man,Eel,Thermite,Blitz andSuper-Adaptoid.Vanisher also appears although he is not a boss. On the main menu, the player has access to the options menu, where various settings can be changed such as controls anddifficulty level.[1]
Spider-Man can jump, punch, kick, duck, crawl, climb certain walls, shoot webs to swing on and collect web fluid to shoot web projectiles against enemies, among other actions.[1] Spider-Man can also get assistance from fellow superhero Daredevil by rescuing him in the first stage and collecting "DD" tokens scattered through the stages.[1] Otheritems can also be picked up such ashealth packs to restore energy.[1] Spider-Man has three lives at the beginning of the game andextra lives can be acquired along the way but once all lives are lost, thegame is over, though the player has the choice tocontinue playing after dying.[1]

The Amazing Spider-Man: Web of Fire was created by most of the same team that worked on previous projects at BlueSky Software such asVectorman andits sequel.[1] Its development was helmed by co-producers Jerry Huber and Jerry Markota, with Brian Belfield and Keith Freiheit acting as leadprogrammers.[1]California-based developerZono assisted withgame design, while severalartists were responsible for thepixel art.[1] The character graphics wererendered onSilicon Graphics workstations, usingmotion capturedanimation based on storyboards from Marvel.[2][3] Thesoundtrack was co-created bycomposersBrian L. Schmidt and Sam Powell.[1]
Spider-Man: Web of Fire was released exclusively in North America by Sega in early 1996,[3][4] after they had announced that they were dropping support for the system.[5][6] It was the last game released for the 32X in the region, with an estimated production run of 1,500 copies.[7][8] It has since become one of the more expensive titles on the platform due to its limited/late run, with authenticcartridges fetching overUS$200-400 on the secondary video game collecting market. Complete in original package listings, ranging betweenUS$1,099-1,700 by 2025.[6][8][9] Prior to release, it was showcased at events likeE3 1995.[10]
| Publication | Score |
|---|---|
| Game Informer | 5/10[11] |
| Game Players | 36%[12] |
| Manci Games | B+[13] |
The Amazing Spider-Man: Web of Fire was largely ignored by the gaming press, perhaps in part because it was released after Sega had already announced they were dropping support for the 32X;[5]GamePro andGame Players gave it only brief reviews, while other gaming publications such asElectronic Gaming Monthly andNext Generation gave it no coverage at all beyond early previews.GamePro said the game was a "decent side-scrollin', web-slingin', thug-punchin' fun, featuring nimble sprites, lots of crawly moves, and fine graphical details.Spider-Man: Web of Fire won't disappoint Marvel fans, though it doesn't raise Spidey to the pantheon of great video game heroes."[14] Roger Burchill ofGame Players lambasted the game's lack of innovation, unimpressive and dated graphics, dull and formless music and repetitive sound design.[12]
Spider-Man: Web of Fire served as the final Marvel Comics-licensed title published by Sega untilIron Man in 2008 forsixth andseventh generation consoles, due to internal issues between Sega and Marvel.[15]
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