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Terminal Reality

From Wikipedia, the free encyclopedia
American video game developer

Terminal Reality
Company typePrivate
IndustryVideo games
FoundedOctober 1994; 31 years ago (1994-10)
FounderMark Randel
Brett Combs
Headquarters,
U.S.
Key people
Brett Russell
Brett Combs
Mark Randel
Brendan Goss
Drew Haworth
John O'Keefe

Terminal Reality is an Americanvideo game development andproduction company based inLewisville, Texas. Founded in October 1994 by ex-Microsoft employee Mark Randel and former Mallard Software general manager Brett Combs, Terminal Reality developed a variety of games including racing games (such as4x4 EVO 2), 3D action games (such asBloodRayne), and more.

History

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After leaving the Bruce Artwick Organization in mid-1994, Randel and Combs founded Terminal Reality in October 1994, which required Randel leave Chicago where he had just finished up on his BSE and MS inelectrical engineering fromUniversity of Illinois. The goal of Terminal Reality was to exploittexture mapped 3D game engines, with only $1000, and working out of Brett Combs' home. During that time they were developing their first release,Terminal Velocity, and pulled together $120,000, received advances on the game and were basically able to avoid giving up ownership and primary decision rights to venture capitalists. After that first year the company generated $1.2 million and nearly doubled it the second year with $2.1 million.[1]

Terminal Reality's first game,Terminal Velocity, was a 3-Dair combat game, Brett Combs pitched to Garland-based publisher3D Realms. 3D Realms was the new division started by the popularApogee Software known for its arcade style action shooters and titles such asWolfenstein 3D. Scott Miller was intrigued by Randel's technology and Combs' management. Scott later said in a Dallas Business Journal report that "They had the backgrounds and track records with proven experience to pull off the game they were pitching to us."[2]

Terminal Reality went on, after the success of Terminal Velocity with 3D Realms, to publish titles withMicrosoft such asFury3,Hellbender,Monster Truck Madness,CART Precision Racing andMonster Truck Madness 2. By January 1998, Terminal Reality became an equity partner and founding developer ofGathering of Developers, a Dallas, Texas based publisher in which Brett Combs served on the Board of Directors.[2]

In December 2013, Terminal Reality closed down and liquidated its office outside Dallas, Texas.[3]

On April 11, 2018, Infernal Technology, LLC and Terminal Reality, Inc. ("Infernal") filed a complaint for patent infringement against Microsoft Corporation ("Microsoft"). The asserted patents, U.S. 6,362,822 and U.S. 7,061,488, relate to lighting and shadowing methods for graphics simulation. According to Infernal, both patents have already survived anInter Partes Review challenge filed by Electronic Arts in 2016.[citation needed]

On November 20, 2020, the company releasedBloodRayne: Terminal Cut andBloodRayne 2: Terminal Cut with Ziggurat Interactive.[4][5] On 2021, the remastered release for console.[6] In January 2023 the two companies partnered again on an enhanced re-release of Terminal Velocity calledTerminal Velocity: Boosted Edition.[7] In June the game was released on the Xbox One and Xbox Series, PlayStation 4 and 5, and Nintendo Switch.[8]

Technology

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Infernal Engine

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In addition to game development, Terminal Reality is also the creator of the Infernal Engine: a cross-platform, full-featured foundation for building video games that the company licenses to other developers and publishers.[9] The Infernal Engine is a unified system, providing rendering, physics, sound, AI, and metrics.[10]

A key component to the Infernal Engine is the VELOCITY Physics Engine: a physics simulator that offers an advanced collision system, dynamic destruction for scenery and environmental objects, accurate vehicle driving dynamics, real human body physics with anatomical joint constraints and simulated muscles/tendons, hair and cloth simulation for actors.[10]

Photex engine

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The Photex (Photo-texture) engine was the first photorealistic game engine created by Terminal Reality, developed from theMonster Truck Madness engine. The first game built on this technology wasCART Precision Racing, and the final game wasFly! II, which used Photex3.Monster Truck Madness 2 was heavily promoted byMicrosoft (its producer) for using the Photex2 engine, which, at the time of its release, was a cutting-edge rendering engine. Most of its games used the Terrain geometry engine. This engine was known for its very fast rendering in low-end pcs, photorealistic images and true color textures.

The Photex2 game engine was composed of two components: the Photex2 rendering engine and the Terrain5 geometry engine.[11]

Nocturne engine

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Previously named "Demon engine", it is the rendering engine used inNocturne andBlair Witch trilogy (Volume I: Rustin Parr,Volume II: The Legend of Coffin Rock,Volume III: The Elly Kedward Tale).

KAGE engine

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Developed by the now former TRI employee Paul Nettle, originally written using software rendering, but later adapted to use theOpenGL API.

EVO engine

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Based on MTM2 Photex2 engine, it is the game engine used in4x4 Evolution and4x4 EVO 2.[12]

List of games

[edit]
YearTitlePlatform(s)
1995Terminal VelocityDOS,macOS,Windows
Fury3Windows
1996HellbenderWindows
Monster Truck MadnessWindows
1997CART Precision RacingWindows
1998Monster Truck Madness 2Windows
1999Fly!macOS, Windows
NocturneWindows
2000Blair Witch Volume I: Rustin ParrWindows
4x4 EvolutionDreamcast, macOS,PlayStation 2, Windows
2001Fly! IImacOS, Windows
4x4 Evo 2GameCube, macOS, PlayStation 2, Windows,Xbox
2002BloodRayneGameCube, macOS, PlayStation 2, Windows, Xbox
2003RoadKillGameCube, PlayStation 2, Xbox
BlowOutGameCube, PlayStation 2, Windows, Xbox
2004BloodRayne 2PlayStation 2, Windows, Xbox
2005Æon FluxPlayStation 2, Xbox
2006The King of Fighters Collection: The Orochi SagaPlayStation 2,PlayStation Portable,Wii
SpyHunter: Nowhere to RunPlayStation 2, Windows, Xbox
Metal Slug AnthologyPlayStation 2, PlayStation Portable, Wii
2008SNK Arcade Classics Vol. 1PlayStation 2, PlayStation Portable, Wii
Samurai Shodown AnthologyPlayStation 2, PlayStation Portable, Wii
2009Ghostbusters: The Video GamePlayStation 2,PlayStation 3,PlayStation 4, PlayStation Portable,Nintendo Switch, Wii, Windows,Xbox 360,Xbox One
2010Def Jam RapstarPlayStation 3, Wii, Xbox 360
2012Kinect Star WarsXbox 360
2013The Walking Dead: Survival InstinctPlayStation 3,Wii U, Windows, Xbox 360
2020BloodRayne: Terminal CutWindows
BloodRayne 2: Terminal CutWindows
2021BloodRayne: ReVampedPlayStation 4,PlayStation 5, Nintendo Switch, Xbox One,Xbox Series X/S
BloodRayne 2: ReVampedPlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, Xbox Series X/S
2023Terminal Velocity: Boosted EditionPlayStation 4, PlayStation 5, Nintendo Switch, Windows, Xbox One, Xbox Series X/S

Cancelled

[edit]

References

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  1. ^Visiting TRI page 1
  2. ^abVisiting TRI page 2
  3. ^"Report: Independent studio Terminal Reality has shut down". December 11, 2013.
  4. ^"BloodRayne & its sequel get enhanced PC editions under Ziggurat Interactive".Shacknews. November 20, 2020. RetrievedNovember 20, 2020.
  5. ^"THE MAKING OF BLOODRAYNE: TERMINAL CUT".GOG.com. November 20, 2020. RetrievedNovember 20, 2020.
  6. ^Romano, Sal (September 16, 2021)."BloodRayne: ReVamped and BloodRayne 2: ReVamped announced for PS4, Xbox One, and Switch". RetrievedApril 3, 2024.
  7. ^"'90s Classic Terminal Velocity Is Getting A Fresh Release Real Soon".Kotaku. January 26, 2023. Archived fromthe original on January 26, 2023. RetrievedJanuary 27, 2023.
  8. ^"Terminal Velocity: Boosted Edition brings the 3DRealms classic back to Xbox and PlayStation".TheXboxHub. June 7, 2023. RetrievedJune 12, 2024.
  9. ^Thorsen, Tor."Q&A: Ghostbustin' with Terminal Reality". GameSpot. Archived fromthe original on March 15, 2013.
  10. ^ab"Interview: Terminal Reality's Kreiner Gets Infernal". Archived fromthe original on May 8, 2009.
  11. ^Mullen, Micheal (December 22, 1997)."Terminal Reality's New Game Engine".GameSpot. Archived fromthe original on January 19, 1998. RetrievedAugust 21, 2022.
  12. ^4x4 Evolution 2 Interview Actiontrip "We actually use the "EVO" engine for 4x4 EVO2"

External links

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