French-pattern Skat cards used in 1001 | |
Origin | Germany |
---|---|
Alternative names | Tausendundeins, Tausendeins, Kiautschou |
Type | Trick-taking |
Players | 2 |
Cards | 24 |
Deck | French |
Rank (high→low) | A 10 K Q J 9 |
Play | Clockwise |
Related games | |
Sixty-Six • 1000 |
1001 is apoint-trickcard game of German origin for two players that is similar tosixty-six. It is known in German asTausendundeins andTausendeins ("1001") orKiautschou.[1][2] The winner is the first to 1001 points, hence the name.[2] Hülsemann describes the game as "one of the most stimulating for two players", one that must be played "fast and freely".[2]
The first rules were published in 1930 by Robert Hülsemann (1868–1950) who says the game is thought to have been devised by soldiers serving in the German overseas territory ofKiaochow (German:Kiautschou), hence one of its alternative names.[1][2] This dates its invention to the period 1898–1914. Hülsemann describes the game as "one of the most stimulating for two players" and a game that must be played "fast and freely".[2][3]
The following rules are based on Hülsemann (1930), supplemented by other sources where shown:[2]
The game is for two players who require 24 cards from aFrench-suited pack; from 9 to A in eachsuit. The cards have the usualace–ten values andranking as per the table:
Card values | ||||||
Rank | A | 10 | K | Q | J | 9 |
---|---|---|---|---|---|---|
Value | 11 | 10 | 4 | 3 | 2 | – |
There are initially notrumps. However, during play, a playeron lead who has a K-Qpair in the samesuit may declare a 'marriage' or 'wedding' (Hochzeit)[1] by playing either and naming its suit astrumps. This earns the following points depending on the suit:♣ – 100;♠ – 80;♥ – 60; and♦ – 40. A player who subsequently declares a K-Q pair in a different suit scores likewise, and that suit becomes the new trump suit. Thus, the trump suit may change up to four times during a deal. However, the same suit cannot beentrumped twice. An alternative scoring system is that the first trump declaration scores 40 points, the second 60 and so on, regardless of suit. A player who fails to take any tricks during the deal may not score for any trump declarations.
Thedealer deals 8 cards each in threepackets (3-2-3), beginning withforehand (the non-dealer), and then lays the rest, face down, as thestock. Optionally, the bottom card of the stock isfaced to prevent the dealer gaining any advantage from viewing it surreptitiously.
Forehand leads to the firsttrick. During the first four tricks, players need notfollow suit, but may play any card. The trick is won by the highesttrump if any are played, or by the highest card of theled suit if no trumps are played. Beginning with the trick winner, both players draw a fresh card from the stock.[1] The trick winner then leads to the next trick.[1]
Once the stock is exhausted (i.e. after the first four tricks), players must follow suit if able; otherwise, must trump orovertrump if possible. In this phase, they must alwayshead the trick if they can.
After each deal, players tot up their card points (see ace–ten table above) and add any points for trump declarations. There are 120 points in the game and, potentially, a further 280 in trump declarations, making a maximum of 400 points per deal. The winner is the first to score 1001 points. The loser pays the agreed rate for every point short of 1001.[1]
Feder, Gööck and Müller describe the game as being played with 32 cards (7 to A in each suit) and only 6 cards dealt to each player. A pair is called aMariage.[4][5][6]
John McLeod describes a three-hand version using 20 cards (10 to A in each suit) in which players are dealt 6 cards each and 2 are dealt to atalon. Playersbid in multiples of 10 beginning at 40, the winner taking the talon and making 2 discards. Scores are rounded to the nearest 10. If the game is won, the winning bidder scores as per normal; if it is lost, the bidder's bid is deducted from their score. The winner is the first to score over 1000.[7]
Russeln is another three-hand variant fromMelk in Austria played with 24 cards, but this time the trump suits rank for scoring purposes inPréférence order, i.e.♥ 100 points,♦ 80,♠ 60 and♣ 40. Players are dealt 8 cards each. Bidding is as per Three-hand 1001 above, but with no minimum. Players must head the trick if possible. Scores are rounded up. If the game is won, the winning bidder scores the points taken; if lost, the winning bidder scores minus the amount of the bid. The target score may be 1000 or any other agreed beforehand.[7]