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Great chess

From Wikipedia, the free encyclopedia
(Redirected fromTamerlane chess)
Medieval chess variants
A modern reconstruction of a Tamerlane chess set. The pieces approximate the appearance of traditional pieces in 14th-centuryPersia.

Great chess orLarge chess (Arabic:shatranj al-kabir) is a family of large board historicalchess variants which were played in theMiddle East andCentral Asia. Great chess includes variants played on largerchessboards like Tamerlane chess and Turkish Great Chess. These games were called "great chess" because they were played on larger boards (11x10, 13x13 etc), whileshatranj as-saghir ("small chess" i.e. standard shatranj) was played on the smaller 8x8 board.

Like modernchess, these games are derived from medievalshatranj. One variant of great chess, also called Tamerlane chess, was developed inCentral Asia during the reign ofEmperorTimur, and its invention is also attributed to him.[1] Although the game is similar to modern chess,[2] it is distinctive in that there are varieties ofpawn, each of which promotes in its own way.[3]

Early large shatranj variants

[edit]
12th centuryIranian shatranj set fromNishapur.
Citadel shatranj (shatranj al-husun)

Great chess variants evolved from Middle Easternshatranj. An early large board variant of shatranj was "complete shatranj" (shatranj al-tamma) which used a board of 10x10 squares and introduced two newchessmen, which were calleddabbabas (siege engine). This piece moved like a king.[4]Ferdowsi'sShahnameh, also discusses an alternative version of complete shatranj which uses thecamel (shutur) piece instead of the dabbaba.[5]

Several other 10x10 chess variants were developed in the Muslim world. The most popular variant was citadel chess (shatranj al-husun), which is discussed in many surviving manuscripts, such as inNafa'is al-funun (Treasury of the Sciences) by the persian al-Amuli. This variant includes four extra squares on each corner of the board called citadels (husun). Medieval manuscripts explain that if a king reaches one of his opponent's citadels, the game is drawn.[6] Some manuscripts depict the citadels as being attached diagonally, while others depict them as being attached directly beside the tworook squares.[6] Other than these changes, the rules followed classicalshatranj.

Citadel chess also included two dabbabas which in some versions were placed between the elephants and the king or counsellor, and in other manuscripts are depicted as being placed next to the rooks.[6] In citadel chess, the dabbabas moved like the modern bishop.[6]

Shatranj al-kabir

[edit]

Large board versions of shatranj led to further innovative variations in Central Asia, including various forms of Great chess (shatranj al-kabir, also known as Tamerlane chess), which thrived in theTurco-Mongol empire ofTimur (1320s–1405). Timur himself loved to play chess, and he preferred the large board variants over the smaller 8x8 shatranj.[1] As such, the invention of this game has also been attributed to Timur himself. He is known to have invited the best shatranj players in the land to his court to play him at the game, including one Ali ash-Shatranji of Tabriz.[7] Another legend regarding this type of chess is found in a Persian manuscript which may have been by ash-Shatranji himself. The legend states that this game was given toAlexander in India byHermes.[7]

According to theNafa'is al-funun, Great chess uses achessboard made up of 110 uncheckered squares arranged in a 10×11 pattern. Just as inCitadel shatranj, the board includes citadels that allows the game to end in a draw if the opposing king enters it. In Great chess, twocitadels, protrude from the left side on the ninth row and from the right side on the second row, making a total of 112 squares.[1][8] Great chess included the classic shatranj army along with two dabbas and two camels, pieces that had also been seen in earlier 10x10 shatranj variants.[1]

Pieces

[edit]
Left to right: thefaras (knight),zurafa (giraffe),pil (elephant), andtali'a (picket)

The following list contains one list of the pieces of Great chess:[1]

  • Theking (shah) moves as a modern king, but once during the game it may switch places with any of its own pieces to evade check/checkmate or stalemate.
  • Thegeneral or counsellor (ferz) moves one square diagonally.
  • Thevizier or governor (wazir) moves one square horizontally or vertically.
  • The giraffe (zurafa) moves one square diagonally and then a minimum of three squares horizontally or vertically and must land on the fourth square (without jumping over pieces).
  • The scout or vanguard (tali'a)[9] moves as abishop in modern chess, but must move a minimum of two squares and thus cannot move to one square only.
  • The horse orknight (faras) moves as a knight in modern chess.
  • Therook (rukh) moves as a rook in modern chess.
  • Theelephant (pil) jumps two squares diagonally and is unobstructed by pieces in between.
  • Thecamel (jamal/shutur) leaps three squares orthogonally and 1 step at a right angle, like an extended knight's move. In other words, it moves in an "L"-shape, like an orthodox chess knight, with dimensions 3×1 instead of 2×1.
  • Thewar engine (dabbaba) leaps two squares horizontally or vertically, unobstructed by pieces in between.
  • Thepawns move as pawns in modern chess, but with no initial double move oren passant capture. Every piece (including the pawn) has a corresponding pawn. Hence; there is: (1) a pawn of pawns, (2) a pawn of dabbabas, (3) a pawn of camels, (4) a pawn of elephants, (5) a pawn of giraffes, (6) a pawn of king, (7) pawn of vizier, (8) pawn of counselor, (9) a pawn of scouts, (10) pawn of horses, and (11) the pawn of rooks.[1]

Opening setup

[edit]

There are several ways for an opening setup to be arranged. A common one is as follows:

  • White's side (bottom row, from the left): elephant, (space), camel, (space), war machine, (space), war machine, (space), camel, (space), elephant.
  • Second row (from the left): rook, knight, picket, giraffe, general, king, vizier, giraffe, picket, knight, rook.
  • Third row (from the left): pawn of pawns, pawn of war engines, pawn of camels, pawn of elephants, pawn of general, pawn of king, pawn of vizier, pawn of giraffes, pawn of pickets, pawn of knights, pawn of rooks.

The vizier is on the right side of the king, while the ferz is on the left.

Tamerlane chessboard arrays[1]
abcdefghijk
10a9 edb9c9 sdd9e9 mdf9g9 mdh9i9 sdj9k9 ed10
9x2a8 rdb8 ndc8 bdd8 Gde8 gdf8 kdg8 qdh8 Gdi8 bdj8 ndk8 rd9
8a7 pdb7 pdc7 pdd7 pde7 pdf7 pdg7 pdh7 pdi7 pdj7 pdk7 pd8
7a6b6c6d6e6f6g6h6i6j6k67
6a5b5c5d5e5f5g5h5i5j5k56
5a4b4c4d4e4f4g4h4i4j4k45
4a3b3c3d3e3f3g3h3i3j3k34
3a2 plb2 plc2 pld2 ple2 plf2 plg2 plh2 pli2 plj2 plk2 pl3
2a1 rlb1 nlc1 bld1 Gle1 qlf1 klg1 glh1 Gli1 blj1 nlk1 rlx12
1a0 elb0c0 sld0e0 mlf0g0 mlh0i0 slj0k0 el1
abcdefghijk
The "masculine" array
abcdefghijk
10a9 edb9c9 sdd9e9 gdf9 kdg9 qdh9i9 sdj9k9 ed10
9x2a8 rdb8 ndc8 bdd8 Gde8 mdf8 pdg8 mdh8 Gdi8 bdj8 ndk8 rd9
8a7 pdb7 pdc7 pdd7 pde7 pdf7g7 pdh7 pdi7 pdj7 pdk7 pd8
7a6b6c6d6e6f6g6h6i6j6k67
6a5b5c5d5e5f5g5h5i5j5k56
5a4b4c4d4e4f4g4h4i4j4k45
4a3b3c3d3e3f3g3h3i3j3k34
3a2 plb2 plc2 pld2 ple2 plf2g2 plh2 pli2 plj2 plk2 pl3
2a1 rlb1 nlc1 bld1 Gle1 mlf1 plg1 mlh1 Gli1 blj1 nlk1 rlx12
1a0 elb0c0 sld0e0 qlf0 klg0 glh0i0 slj0k0 el1
abcdefghijk
The "feminine" array
abcdefghijk
10a9 edb9c9 sdd9e9 gdf9 kdg9 qdh9i9 sdj9k9 ed10
9x2a8 rdb8 ndc8 mdd8 bde8 Gdf8 pdg8 Gdh8 bdi8 mdj8 ndk8 rd9
8a7 pdb7 pdc7 pdd7 pde7 pdf7g7 pdh7 pdi7 pdj7 pdk7 pd8
7a6b6c6d6e6f6g6h6i6j6k67
6a5b5c5d5e5f5g5h5i5j5k56
5a4b4c4d4e4f4g4h4i4j4k45
4a3b3c3d3e3f3g3h3i3j3k34
3a2 plb2 plc2 pld2 ple2 plf2g2 plh2 pli2 plj2 plk2 pl3
2a1 rlb1 nlc1 mld1 ble1 Glf1 plg1 Glh1 bli1 mlj1 nlk1 rlx12
1a0 elb0c0 sld0e0 qlf0 klg0 glh0i0 slj0k0 el1
abcdefghijk
The third[10] array

Rules

[edit]
Timur The Conqueror, the inventor of the game

The objective of Tamerlane chess, as in modern chess, is to checkmate the opposingshah (king). Unlike in modern chess,stalemating an opponent is also a win.[1]

Once during the game a player may exchange a checked king for another non-royal piece. A player may move intocheck if he holds multiple kings. There is no castling oren passant moves in Tamerlane chess. Baring the opponent's king is not considered a win in Tamerlane chess, as the bared king still has the chance to enter the opponent's citadel. There is no three-fold repetition or 50-move draw in Tamerlane chess.[11]

The citadels

[edit]

The two extra squares that protrude from the left of the ninth rank and the right of the second rank are called citadels (husun, singularhisn). If, at any time during the game a player can move his king into his opponent's citadel, he can declare the game a draw. This is advantageous for a losing player as being stalemated is considered a loss in Tamerlane chess. Alternatively, if a player has a prince or adventitious king on the board when his shah enters his opponent's citadel, his shah can trade places with either of those pieces, and the game continues. The prince or adventitious king can later move out of the citadel to make way for the king to enter again, but the exchange privilege may only be used once.[12]

Theshah (king) ranks higher than the prince, which ranks higher than the adventitious king. Only the highest ranking of the three on the board can enter the opponent's citadel.[13]

The adventitious king has the special honor of being the only piece on the board that can enter his own citadel. Upon entering, it becomes immune, thus blocking the opponent from entering the citadel and declaring a draw.[14]

Pawn promotion

[edit]

Each pawn was unique, and upon reaching the last rank on the board, a pawn ispromoted to its corresponding piece. Thus, the pawn of giraffes becomes a giraffe, etc. Because of this, each pawn was usually a miniature version of its corresponding piece instead of being an identical interchangeable pawn chess piece.[1] The exceptions to this rule are the pawn of kings and pawn of pawns.[1]

A pawn of kings becomes a prince (shahzada) which moves like a king. If both a prince and a king exist simultaneously on the board, one of the two must be captured (like a regular piece) before the other can be checked/checkmated or stalemated to win the game.[1]

When the pawn of pawns reaches the last rank, it stays there and cannot betaken. As soon as a situation develops where the opponent cannot escape losing a piece to a pawn, or where a pawn may attack two opposing units simultaneously (forked), the player must move his/her pawn to that location. It moves to this location even if the square is occupied, either by an allied or opposing piece. The piece occupying the square is removed from the board. On the pawn's next move, it may capture any piece it is attacking. It then continues forward on the board as a pawn. Upon the second promotion of this pawn, it moves to the starting point of the pawn of king. Upon the third promotion it becomes an adventitious king, which has the moves of the king, with one special exception as described in the next section. If an adventitious king exists on the board simultaneously with a prince and/or a king, they must be captured like a regular piece until only one remains, which must then be checkmated or stalemated to win.[15][1]

Great Chess Completed

[edit]

In a few manuscripts the empty squares on the back rank are filled with several new types of pieces and this variant has been called "Great Chess Completed." The following setup appears in manuscript 7322 (British Museum) which reproduces the work of Timur biographer Arabshah (15th c.):[16]

abcdefghijk
10a9 edb9 zdc9 sdd9 Ude9 mdf9 wdg9 mdh9 Udi9 ndj9 zdk9 ed10
9x2a8 rdb8 ndc8 bdd8 Gde8 tdf8 kdg8 qdh8 Gdi8 bdj8 ndk8 rd9
8a7 pdb7 pdc7 pdd7 pde7 pdf7 pdg7 pdh7 pdi7 pdj7 pdk7 pd8
7a6b6c6 pdd6e6f6 pdg6h6i6 pdj6k67
6a5b5c5d5e5f5g5h5i5j5k56
5a4b4c4d4e4f4g4h4i4j4k45
4a3b3c3 pld3e3f3 plg3h3i3 plj3k34
3a2 plb2 plc2 pld2 ple2 plf2 plg2 plh2 pli2 plj2 plk2 pl3
2a1 rlb1 nlc1 bld1 Gle1 qlf1 klg1 tlh1 Gli1 blj1 nlk1 rlx12
1a0 elb0 zlc0 nld0 Ule0 mlf0 wlg0 mlh0 Uli0 slj0 zlk0 el1
abcdefghijk
Tamerlane chessboard in the full array

Pieces:

  • elephant (a1), lion (b1), knight (c1), bull (d1), war engine (e1), revealer (f1), war engine (g1), bull (h1), camel (i1), lion (j1), elephant (k1)
  • rook (a2), knight (b2), picket (c2), giraffe (d2), general (e2), king (f2), sea monster (g2), giraffe (h2), picket (i2), knight (j2), rook (k2)
  • pawn of pawns (a3), pawn of knights (b3), pawn of camels (c3), pawn of war engines (d3), pawn of generals (e3), pawn of kings (f3), pawn of sea monsters (g3), pawn of giraffes (h3), pawn of pickets (i3), pawn of lions (j3), pawn of rooks (k3)
  • pawn of bulls (c4), pawn of revealers (f4), pawn of elephants (i4)
  • lion (‘asad)
  • bull (thaurs)
  • revealer (kashshâf)
  • sea monster (luxm)

Black's 1st, 2nd, and 3rd rows are arranged following rotation symmetry as in the standard setup: but the 4th row is arranged withreflection symmetry, so that the pawns of bulls face each other. Note that there is only one camel, but three knights (one knight replaces the missing camel). A sea monster replaces the vizier.[17]

The manuscript does not offer guidance as to how the extra pieces move, historians have given different suggestions.[18]Duncan Forbes suggested in 1860 that the lion should combine the moves of rook and giraffe; the bull should combine the moves of picket and giraffe; and the revealer should combine the moves of picket and rook. (He gave the picket the move of the modern bishop, thus making the revealer identical to the modern queen.) Jean-Louis Cazaux suggests instead that the extra pieces were simple leapers: the lion a(3,0)-leaper, the bull a(3,2)-leaper, and the revealer a (3,3)-leaper. Both assume that the sea monster is identical to the vizier: a (1,0)-leaper.[18]

Turkish Great Chess and other similar variants

[edit]

Great chess seems to have remained popular in Persia and Central Asia for the following centuries. Turkish great chess was one popular descendant of Timurid Great chess. This variant used an even bigger 13x13 board and introduced another unique piece called the rhino (Rh) which can move like a knight or a bishop.[19] This Great chess variant is described in a Turkish encyclopedia by Abū'r-Rafīd Muḥammad Ḥafīd Ibn-Muṣṭafā ʿĀšir published inIstanbul between 1805 and 1806.[19][20]

Each player has: a king, 1 counselor / ferz (moves like orthodox chess queen), 1 grand vizier (move like queen+knight, i.e.amazon), 2 gazelles (move like Timur's camel, 3-1 leaper), 2 rhinoceroses (B+N), 2 elephants, 2 horses, 2 rooks, and 13 pawns.[20]

The starting array is as follows:[20]

RBNRhGQKVGRhNBR

There is no castling but the king may jump like a knight one time during the whole game. This move is also lost after the first check (which the king can escape using this move).[20] Pawns can promote to any captured piece, if there are none, they must stay on the 12th rank.[20]

There seem to have been other traditions of similar great chess variants. For example, Polish historian Jerzy Gizycki discusses a 12x12 Indian variant with birds, crocodiles, giraffes, lions and unicorns in hisA History of Chess.[21] He also mentions how the 15th century Uzbek poet Alisher Navoi talked of a similar Central Asian game.[21] Similar large chess variants continued to be played in India for centuries. One such variant was known to have been played in Hyderbarad and is known as Hyderbarad Shatranj Kabir. It used a 12x12 board and is discussed in a Persian text known as theSardarnama (Book of Commanders, c. 1798) which discusses various chess variants for larger boards which were also called shatranj al-kabir.[22] Another large chess variant from an earlier time is the SpanishGrant Acedrex.

Tamerlane Chess Club

[edit]

A public chess club inJamestown, New York, named Tamerlane Chess Club, is dedicated to this game as well as other ancient chess variants.[23][24]

Notes

[edit]

References

[edit]
  1. ^abcdefghijklCazaux, Jean-Louis and Knowlton, Rick (2017).A World of Chess, pp. 31-33. McFarland.ISBN 9780786494279.
  2. ^Gollon, John (November 21, 1968).Chess variations, ancient, regional, and modern. C. E. Tuttle Co.ISBN 9780804811224 – viaGoogle Books.
  3. ^Marinelli, Filippo (November 21, 1826)."Triple Chess". Valpy – via Google Books.
  4. ^Cazaux & Knowlton (2017), pp. 21-22, 29.
  5. ^Cazaux & Knowlton (2017), p. 23
  6. ^abcdCazaux & Knowlton (2017), p. 24.
  7. ^abCazaux & Knowlton (2017), p. 35.
  8. ^Falkener, Edward (1892).Games Ancient and Oriental. Longmans, Green and Company. [ISBN unspecified].
  9. ^Cazaux & Knowlton (2017), p. 360, n.21. "Talia means scout, vanguard, outpost, picket, advanced post, spy, a group of soldiers or troops placed on a line forward of a position to warn against an enemy advance."
  10. ^Muhammad ibn Arabshah."Aja'ib al-Maqdur fi Nawa'ib al-Taymur". Retrieved17 July 2020.
  11. ^Cazaux, Jean-Louis and Knowlton, Rick (2017).A World of Chess, pp. 31-33. McFarland.ISBN 9780786494279.
  12. ^Cazaux, Jean-Louis and Knowlton, Rick (2017).A World of Chess, pp. 31-33. McFarland.ISBN 9780786494279.
  13. ^Cazaux, Jean-Louis and Knowlton, Rick (2017).A World of Chess, pp. 31-33. McFarland.ISBN 9780786494279.
  14. ^H.J.R. Murray,A History of Chess, 1913
  15. ^John Gollon,Chess Variants, Ancient, Regional and Modern, pp. 76–77
  16. ^"Full Tamerlane Chess".history.chess.free.fr. Retrieved2025-10-17.
  17. ^Cazaux & Knowlton (2017), p. 36.
  18. ^abCazaux & Knowlton (2017), p. 37.
  19. ^abCazaux & Knowlton (2017), p. 37.
  20. ^abcdeMarkov, Georgi & Härtel, Stefan. (2020).Turkish Great Chess and Chinese Whispers: Misadventures of a Chess Variant. Board Game Studies Journal. 14. 43-60. 10.2478/bgs-2020-0003.
  21. ^abCazaux & Knowlton (2017), p. 38.
  22. ^Cazaux & Knowlton (2017), p. 70.
  23. ^"Tamerlane Chess Club".www.facebook.com.
  24. ^"US Chess MSA – Affiliate Details   (General)".www.uschess.org.

Bibliography

Further reading

[edit]

External links

[edit]


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