Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Talk:Isometric video game graphics

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia
A fact fromIsometric video game graphics appeared on Wikipedia'sMain Page in theDid you know column on 10 June 2009. The text of the entry was as follows: A record of the entry may be seen atWikipedia:Recent additions/2009/June.
icon
Wikipedia
This article is ratedC-class on Wikipedia'scontent assessment scale.
It is of interest to the followingWikiProjects:
WikiProject iconVideo gamesMid‑importance
WikiProject iconThis article is within the scope ofWikiProject Video games, a collaborative effort to improve the coverage ofvideo games on Wikipedia. If you would like to participate, please visit the project page, where you can jointhe discussion and see a list of open tasks.Video gamesWikipedia:WikiProject Video gamesTemplate:WikiProject Video gamesvideo game
MidThis article has been rated asMid-importance on theproject's importance scale.
Summary ofVideo games WikiProject open tasks:
AfDs
Merge discussions
Other discussions
No major discussions
Featured content candidates
Good article nominations
DYK nominations
Reviews and reassessments
iconThis article was nominated formerging with2.5D on July 2, 2011. The result ofthe discussion was No Consensus.

Article's origin

[edit]

This article originally evolved in theIsometric projection article. It is now split because there is a whole category of articles related to this subject. I do think such a category needs a separate article. --Marcel Douwe Dekker (talk)21:30, 2 June 2009 (UTC)[reply]

Cabinet image

[edit]

Nice article! However, I think the image of the wooden cabinet does not express the differences clearly enough, especially for users who either don't know what isometric means, or only understand the misusage of the term. The colored axes in the image are small and somewhat indistinct.SharkD (talk)07:40, 2 November 2009 (UTC)[reply]

I agree. I wonder if we could find 3 pictures from games clearly representing the projection - given the article topic it would make much more sense than the wooden cabinet. --Allefant (talk)00:06, 3 November 2009 (UTC)[reply]
I replaced the image with a new one I created myself. Hopefully you also feel it's an improvement.SharkD Talk 00:21, 20 November 2009 (UTC)[reply]
Yeah, much better. I would even replace the other uses of the cabinet one with this new one. I've always been bothered by how the cabinet's "dimetric" is not symmetric to the up axis. --Allefant (talk)04:12, 20 November 2009 (UTC)[reply]

Broaden scope

[edit]

Further, it might be good to broaden the scope of the article to "Graphical projection in video games" to include perspective and other projections.SharkD (talk)20:59, 5 November 2009 (UTC)[reply]

As you can see, I created a new template,{{VG Graphics}}. The articles aren't very cohesive or well-written unfortunately.SharkD Talk 06:37, 20 November 2009 (UTC)[reply]

Suggest rename/move to "Isometric projection in video games"

[edit]

I suggest renaming/moving the article toIsometric projection in video games since the article is more about the projection(s) used and not so much about the video games themselves per se.SharkD Talk 03:30, 29 November 2009 (UTC)[reply]

Support yes I agree, The article should be, and is, describing the projection not the games.Carlwev (talk)12:50, 30 November 2009 (UTC)[reply]

Things I want added

[edit]

The article is well written; I want to add some things but am unsure off how to without ruining the flow of the article.

  1. rotation of view
  2. hidden paths
  3. isometric looking 3d
  4. common control elements

Basically a paragraph about the common use of rotating the view 90 degrees in many games. And the accidental or deliberate hiding of things from view, that is fairly common and well known. Perhaps a paragraph like this maybe.

In games that use isometric graphics, large or tall objects, walls and buildings can block the view of smaller, shorter, objects, or objects and pathways that are lower down. It is possible a hazard could be hidden on a path that looks safe, and there maybe pathways present where it looks like there are none. In city building games it may be impossible to click on a particular building if it is completely hidden behind another. Games such as those in theSimCity series andSpindizzy Worlds allow the player to rotate the view 90 degrees and see the environment from 4 different angles, so that things that are hidden from view in one angle are visible from another. In some games such asLandstalker where the view cannot be rotated, most areas are not obscured from view and those that are obscured are either not accessible or empty of any objects and hazards. However there are small number of pathways that are deliberately hidden from view behind walls or trees, especially to secret items or in later, more difficult parts of the game.

Also a paragraph about later games that have true 3d graphics with perspective but use angles and views that look just like isometric. A view from slightly but not fully above so the vanishing point of the perspective is off screen. The environment uses square tiles or is at least made up of mostly right angles and the camera faces the corners of the tiles not the straight edge. Games, often in a series that previously used isometric view, likeCivilization 4,Transport Tycoon on the PlayStation has isometric and 3d views,Dark Savior,Vandal Hearts which also has the rotating the view 90 degrees.

Another common thing -Pathways are always pointing diagonal, up to the right not straight up, some games will make the up direction on the joypad move up to the right following the paths in game.Marble Madness gave the option of having this option on or off.Rings of Power had the option of having up going up to the right or up going up to the left called "lefty" and "righty" controls in the game.

Carlwev (talk)10:32, 30 December 2009 (UTC)[reply]

Good ideas. Note that SimCity 4 uses true 3D geometry as well (and maybe SC3K... at least some of the time... though I've personally created 2D sprites for it using one of their toolkits.)SharkD Talk 06:49, 25 July 2010 (UTC)[reply]
It is indeed possible to have an isometric view into a 3D scene, instead of using prerendered sprites.Elias (talk)08:37, 12 October 2025 (UTC)[reply]
It would also be interesting to show a side-by-side comparison of CivII and CivIV, or Diablo and Diablo III, but I'm afraid the article already is kind of crammed full of images.SharkD Talk 07:13, 25 July 2010 (UTC)[reply]

Wasteland 2 dispute

[edit]

Seehere for a recent dispute over theWasteland 2 article.SharkD Talk 18:59, 12 March 2013 (UTC)[reply]

Screenshot

[edit]

Thought this screenshot could be of use in the future.czar 04:18, 15 February 2015 (UTC)[reply]

That's a good image, thanks.SharkD Talk 23:08, 15 November 2015 (UTC)[reply]

Rotatic

[edit]

"By the late 1990s, RPGs like Vandal Hearts (1996), Final Fantasy Tactics (1997) and Breath of Fire III (1997) were using 3D graphics to create rotatic isometric environments where the player could freely rotate the camera."

What are "rotatic isometric environments"? I don't think "rotatic" is a word.71.46.106.61 (talk)10:49, 14 November 2015 (UTC)[reply]

I reworked this section and removed the reference to "rotatic isometric environment".SharkD Talk 22:20, 15 November 2015 (UTC)[reply]

Isometric games are still being made!

[edit]

Quote:"With the advent of more powerful graphics systems, isometric projection has become less common, instead being replaced by perspective projection." We might want to also mention retro indie titles, or RPGs like TToN, that still opt for isometric perspective.SharkD Talk 06:34, 29 March 2017 (UTC)[reply]

More images

[edit]

File:Fallout2-reactor.jpgInterplay Entertainment helped popularize the use of an overhead, axonometric view in its RPGs during the late 1990s and early 2000s. Pictured here isFallout 2 (1998).

I want to use this image, but the article already has a lot of images already. Also,this article mentionsShadowrun Returns as one of the best-looking isometric games. It could make a good addition as well.SharkD Talk 03:48, 2 April 2017 (UTC)[reply]

Galleries for other projections

[edit]

I wanted to create additional galleries for other projections, such as oblique projections. However, I don't know of any FOSS games/images that use them.SharkD Talk 17:56, 1 October 2017 (UTC)[reply]

External links modified

[edit]

Hello fellow Wikipedians,

I have just modified one external link onIsometric graphics in video games and pixel art. Please take a moment to reviewmy edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visitthis simple FaQ for additional information. I made the following changes:

When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.

This message was posted before February 2018.After February 2018, "External links modified" talk page sections are no longer generated or monitored byInternetArchiveBot. No special action is required regarding these talk page notices, other thanregular verification using the archive tool instructions below. Editorshave permission to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see theRfC before doing mass systematic removals. This message is updated dynamically through the template{{source check}}(last update: 5 June 2024).

  • If you have discovered URLs which were erroneously considered dead by the bot, you can report them withthis tool.
  • If you found an error with any archives or the URLs themselves, you can fix them withthis tool.

Cheers.—InternetArchiveBot(Report bug)14:21, 17 November 2017 (UTC)[reply]

Requested move 23 June 2018

[edit]
The following is a closed discussion of arequested move.Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider amove review. No further edits should be made to this section.

The result of the move request was:no clear consensus to move the page to any particular title at this time, per the discussion below.Dekimasuよ!18:52, 12 July 2018 (UTC)[reply]


Isometric graphics in video games and pixel artIsometric graphicsIsometric graphics – The title is currently unnecessary long and clunky. There's no other "isometric graphics" article,isometric projection already has a hatnote to this article.soetermans.↑↑↓↓←→←→ B ATALK 11:37, 23 June 2018 (UTC)--Relisting.IffyChat --14:22, 2 July 2018 (UTC)[reply]


The above discussion is preserved as an archive of arequested move.Please do not modify it. Subsequent comments should be made in a new section on this talk page or in amove review. No further edits should be made to this section.
Isometric video game graphics might be okay.SharkD Talk 23:09, 12 July 2018 (UTC)[reply]


Requested move 13 July 2018

[edit]
This discussion waslisted at Wikipedia:Move review on 25 July 2018. The result of the move review wasendorse.
The following is a closed discussion of arequested move.Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider amove review. No further edits should be made to this section.

The result of the move request was:Move toIsometric computer graphics. There is a unanimous consensus for a move away from the present title, and of the options discussed, this one is the best supported. In closing, I noted the issues raised bySMcCandlish that "Isometric video game" implies a type of video game whereas "Isometric computer graphics", like the former title "Isometric graphics in video games and pixel art", does not. I also noteSharkD's objection to "Isometric computer graphics" on the grounds of potential confusion withIsometric projection, though that is also an issue with the former title. There may be a better title; if one is identified, feel free to start another RM.--Cúchullaint/c13:57, 25 July 2018 (UTC)[reply]



Isometric graphics in video games and pixel artIsometric video game – Title is long and clunky, and would be better understood and useful as an internal wikilink if it described instead this video game presentation style/genre (much likefirst-person shooter orside-scrolling video game).Netoholic@22:13, 13 July 2018 (UTC)[reply]


The above discussion is preserved as an archive of arequested move.Please do not modify it. Subsequent comments should be made in a new section on this talk page or in amove review. No further edits should be made to this section.

@Cuchullain: Umm, why did you dothis move? The discussion was 2 for and 2 against. In fact, there were also 2 people who wanted to move toIsometric video game (the original suggestion). Not a wide enough margin to show consensus, I think. Thanks.SharkD  ☎ 08:32, 25 July 2018 (UTC)[reply]

I've expanded my closing statement. There was clear consensus to move from the former title, and of the options I judged this one to be the best argued. If there's another option (such as "Isometric video game graphics", which you mentioned above) that may be better, feel free to start another RM.--Cúchullaint/c14:21, 25 July 2018 (UTC)[reply]

Replacement images

[edit]

I made these two images:

They're meant to replace the first two images, and are meant to be companions to the blue images later on in the article. Should I go ahead and switch them?SharkD Talk 06:59, 16 July 2018 (UTC)[reply]

Requested move 7 September 2018

[edit]
The following is a closed discussion of arequested move.Please do not modify it. Subsequent comments should be made in a new section on the talk page. Editors desiring to contest the closing decision should consider amove review. No further edits should be made to this section.

The result of the move request was:moved as requested per the discussion below.Kraose (talk)15:47, 17 October 2018 (UTC)[reply]



Isometric computer graphicsIsometric video game graphics – Relisted as perWikipedia:Move review/Log/2018 July. The suggested title 1. describes the topic of the article adequately; 2. avoids confusion with several arguably more important non-video game uses of isometric computer graphics, such as incomputer aided drafting,descriptive geometry, etc. that the current title suffers from; 3. avoids confusion withisometric gameplay (no citations?),isometric role-playing game,isometric platformer, etc. thatUser:Netoholic's earlier suggestion suffers from. I prefer the original title atIsometric graphics in video games and pixel art, but there was consensus to change it to something else. ➧datumizer  ☎  02:21, 7 September 2018 (UTC)--Relisting.DreamyJazz 🎷talk to me |my contributions 22:29, 17 September 2018 (UTC)--Relisting.usernamekiran(talk)00:29, 6 October 2018 (UTC)[reply]

Further, 4. the parent article to this one isVideo game graphics, and other sibling articles such asFirst person (video games),Full motion video based game,Graphic adventure game,Side-scrolling video game,Stereoscopic video game,Text-based game,Tile-based video game andVector game are all clear in their labeling as having to do with games. ➧datumizer  ☎ 21:47, 7 September 2018 (UTC)[reply]
  • Though I'm sure at least some of the information in this article could be applied to isometric computer graphics outside of artistic purposes, the article currently doesn't do this at all. Each paragraph in the article currently refers to video game graphics specifically (except for the last two paragraphs). Do you think the article should be written with a more general approach, focusing less on video games specifically? ~Maplestrip/Mable (chat)12:51, 27 September 2018 (UTC)[reply]
  • As perWikipedia:Move review/Log/2018 July, there was no agreement last time. Hence this relisting. Quote:"While consensus has rejected the former title (and no request to bring it back should be made lightly), there is no consensus for the title actually chosen". Also, I don't understand your reasoning. The current title muddies the waters further than the proposed title, making it appear as if the article is about non-video game concepts likeCAD or trueisometric projection, which it isn't. This article is about video games, and a little bit about pixel art, and I personally think pixel art is by and large a homage to video games. Further, not all things having to do with pixel art involve computers. See[1],[2] and[3]. ➧datumizer  ☎ 06:19, 6 October 2018 (UTC)[reply]
  • I'llsupport this for the arguments stated to get this moving along. I don't view the existence of "isometric" graphics outside video games to be an issue for the title. Despitepixel art being mentioned in the lead, this article is only about video games and contains no information on any other use of the graphics. "Isometric video game graphics" does help distinguish fromisometric projection in other computer uses that are not video game related such ascomputer-aided design.--Cúchullaint/c14:28, 27 September 2018 (UTC)[reply]
  • Oppose. The fundamental technology that is the topic here is not specific to game contexts, and I see no reason to constrain the title to imply to the contrary. --В²C19:39, 4 October 2018 (UTC)[reply]
  • relisting comment: this discussion has been open for 29 days as of the second relisting. In case there are no further substantial arguments, this should be closed as no consensus. Regards, —usernamekiran(talk)00:29, 6 October 2018 (UTC) (the relister)[reply]
    I don't understand. Three people are in favor of the move and two are not. How is this not consensus? Further, the current title was not reached by consensus, and so should not be treated as if it was. ➧datumizer  ☎ 06:20, 6 October 2018 (UTC)[reply]
  • Support but prefer the more concise and expandableisometric video game - The pixel art aspect is a minor aside. The article should describe this presentation style of video game, which both the proposed and my suggested concise form communicates. I think there can be room for a split where one article is about the game genre as this one mostly is, and a separate article about the intricacies and technical aspects of the graphics themselves which the current title is more appropriate for. Post-move, I suggest stubbing/splitting. --Netoholic@09:53, 6 October 2018 (UTC)[reply]

The above discussion is preserved as an archive of arequested move.Please do not modify it. Subsequent comments should be made in a new section on this talk page or in amove review. No further edits should be made to this section.

A Commons file used on this page has been nominated for deletion

[edit]

The following Wikimedia Commons file used on this page has been nominated for deletion:

Participate in the deletion discussion at thenomination page. —Community Tech bot (talk)09:36, 6 July 2019 (UTC)[reply]

Commons files used on this page have been nominated for speedy deletion

[edit]

The following Wikimedia Commons files used on this page have been nominated for speedy deletion:

You can see the reasons for deletion at the file description pages linked above. —Community Tech bot (talk)14:37, 27 July 2019 (UTC)[reply]

A Commons file used on this page has been nominated for deletion

[edit]

The following Wikimedia Commons file used on this page has been nominated for deletion:

Participate in the deletion discussion at thenomination page. —Community Tech bot (talk)16:51, 27 July 2019 (UTC)[reply]

"Isometric perspective" listed atRedirects for discussion

[edit]

The redirectIsometric perspective has been listed atredirects for discussion to determine whether its use and function meets theredirect guidelines. Readers of this page are welcome to comment on this redirect atWikipedia:Redirects for discussion/Log/2023 July 18 § Isometric perspective until a consensus is reached.CopperyMarrow15 (talk)01:44, 18 July 2023 (UTC)[reply]

Retrieved from "https://en.wikipedia.org/w/index.php?title=Talk:Isometric_video_game_graphics&oldid=1316410902"
Categories:

[8]ページ先頭

©2009-2025 Movatter.jp