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Takashi Nishiyama

From Wikipedia, the free encyclopedia
Japanese video game designer
Takashi Nishiyama
Occupation(s)Video game designer, director, producer
Employer(s)Irem
Capcom
SNK
Dimps
Known forFighting games
Beat 'em ups
Side-scrolling games
Neo Geo

Takashi Nishiyama (Japanese: 西山隆志), sometimes credited as"Piston" Takashi Nishiyama orT. Nishiyama, is a Japanesevideo game designer, director and producer who worked forIrem,Capcom andSNK before founding his own companyDimps. He is best known for developing thescrolling shooter titleMoon Patrol, thebeat 'em up titleKung-Fu Master, and thefighting game titlesStreet Fighter,Fatal Fury andThe King of Fighters. He also helped develop theNeo Geo system.

Career

[edit]

Nishiyama started his career atIrem. He worked on thegame design of the 1982scrolling shooterMoon Patrol, one of the first games withparallax scrolling. He was also the designer ofKung-Fu Master (1984), calledSpartan X in Japan.[1][2] It is based on twoHong Kong martial arts films: theJackie Chan andSammo Hung filmWheels on Meals (1984), calledSpartan X in Japan,[3] and especially theBruce Lee filmGame of Death (1972).[4]Kung-Fu Master is considered the firstbeat 'em up game,[4] becoming the prototype for most subsequent martial arts games in the late 1980s.[5] The NES port,Kung Fu, was programmed by aNintendo team under the direction ofShigeru Miyamoto, later influencing his work onSuper Mario Bros. (1985)[6] andZelda II: The Adventure of Link (1987).[7]

During the development ofKung-Fu Master, Nishiyama was invited to joinCapcom by its founderKenzo Tsujimoto, after he had left Irem. He eventually decided to leave Irem and join Capcom before the game was complete.[8] Following its release, Nishiyama was hired by Capcom.[1] He designed an arcade successor for Capcom,Trojan (1986), which evolved the basic gameplay concepts ofKung-Fu Master. The NES port included a one-on-one fighting mode, for the first time in a Capcom game.[9] He then came up with the concept for a game centered entirely around theboss fights inKung-Fu Master.[10] This led to his creation of theStreet Fighterfighting game franchise. Along with Hiroshi Matsumoto, he directed the originalStreet Fighter (1987). He created theHadouken special attack for the player characters, which he says was inspired by the Wave Motion Gun, an energy missile attack from the 1970sanime seriesSpace Battleship Yamato.[1] He then left Capcom and did not return to work on the sequelStreet Fighter II: The World Warrior.

Nishiyama then joinedSNK, after they had invited him to join the company. His first project there was theNeo Geo system, which he helped develop; he proposed the initial concept of an arcade system that usesROM cartridges like agame console, and also proposed ahome console version of the system. His reasons for these proposals was to make the system cheaper for markets such asChina,Hong Kong,Taiwan,Southeast Asia,Central America, andSouth America, where it was difficult to sell dedicated arcade gamesdue to piracy. Nishiyama then created theFatal Fury fighting game franchise, as aspiritual successor to the originalStreet Fighter. He also worked on the fighting game franchisesArt of Fighting andThe King of Fighters, as well as therun and gun video game seriesMetal Slug.[1] He then left SNK and founded the game development companyDimps in 2000.[1]

Works

[edit]
YearGame titleRole
1982Moon PatrolGame designer
1984Kung-Fu Master
1985Section Z
1986Trojan
Legendary WingsDirector
Avengers
1987Street Fighter
Mega ManProducer
1988Last Duel: Inter Planet War 2012Director
LED StormGame planner
1991Ghost PilotsExecutive director
Fatal Fury: King of FightersDirector
1994The King of Fighters '94Producer
1995Fatal Fury 3: Road to the Final Victory
Savage Reign
The King of Fighters '95
Real Bout Fatal Fury
1996Metal Slug
The King of Fighters '96
Kizuna Encounter: Super Tag Battle
1997Real Bout Fatal Fury Special
Shinsetsu Samurai Spirits Bushidō RetsudenExecutive producer
The King of Fighters '97Producer
1998Metal Slug 2
Real Bout Fatal Fury 2: The NewcomersExecutive producer
The King of Fighters '98Producer
1999King of Fighters R-2
The King of Fighters '99
Sonic Pocket AdventureExecutive producer
Samurai Shodown: Warriors Rage
2000Metal Slug 3Producer
2003Demolish FistExecutive producer
2004Seven Samurai 20XX
2005The Rumble Fish
2014Freedom Wars
2015Dragon Ball Xenoverse
2016Dragon Ball Xenoverse 2
2018Soulcalibur VI

References

[edit]
  1. ^abcde"The Man Who Created Street Fighter from 1UP.com". 3 January 2012. Archived fromthe original on 2012-01-03. Retrieved8 January 2019.
  2. ^"R-Type Sound Developer Interview – Masato Ishizaki".Shooting Gameside. Vol. 9. March 25, 2014.
  3. ^Dellafrana, Danilo (29 August 2017)."Le origini di Street Fighter".The Games Machine (in Italian). Retrieved20 March 2021.
  4. ^abSpencer, Spanner (6 February 2008)."The Tao of Beat-'em-ups".Eurogamer. p. 2. Retrieved20 July 2020.
  5. ^Kunkel, Bill; Worley, Joyce; Katz, Arnie,"The Furious Fists of Sega!",Computer Gaming World, Oct 1988, pp. 48-49
  6. ^Shigeru Miyamoto (December 2010).Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2 (in Japanese).Nintendo Channel. Retrieved12 April 2021.
  7. ^McWhertor, Michael (16 February 2023)."Zelda 2 was Nintendo at its best: unpredictable".Polygon. Retrieved24 June 2024.
  8. ^Okamoto, Yoshiki;Nishiyama, Takashi."[ENG SUB] A Talk Between the Creators of Street Fighter and Fatal Fury: KOF (Takashi Nishiyama)".世界の岡本吉起Ch (in Japanese).YouTube. Event occurs at 1:40. Retrieved17 July 2021.
  9. ^Kalata, Kurt (January 29, 2019)."Trojan".Hardcore Gaming 101. Retrieved14 April 2021.
  10. ^Leone, Matt (July 7, 2020)."Street Fighter 1: An oral history".Polygon.Vox Media. RetrievedJuly 16, 2020.

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