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Surreal Software

From Wikipedia, the free encyclopedia

American video game developer
Surreal Software
Company typeSubsidiary
IndustryVideo games
Founded1995; 30 years ago (1995) inSeattle,Washington, U.S.
Founders
  • Stuart Denman
  • Mike Nichols
  • Alan Patmore
  • Nick Radovich
Defunct2010
FateMerged intoMonolith Productions
SuccessorMonolith Productions
HeadquartersKirkland, Washington, U.S.
Key people
Alan Patmore (co-founder and studio head)
Stuart Denman (co-founder and studio technology director)
ParentMidway Games (2004–2009)
Warner Bros. Interactive Entertainment (2009–2010)
Websitesurreal.com

Surreal Software was an Americanvideo game developer based inKirkland, Washington, and a subsidiary ofWarner Bros. Interactive Entertainment, known forThe Lord of the Rings: The Fellowship of the Ring,The Suffering andDrakan series. Surreal Software employed over 130 designers, artists, and programmers. Surreal was acquired by Warner Bros. Games during the bankruptcy of Midway Games in July 2009. After a significant layoff in January 2011, the remaining employees were integrated into WBG's Kirkland offices, along with developers Monolith and Snowblind.

The studio last worked onThis Is Vegas, a title which was scheduled to be released onXbox 360,PlayStation 3 andWindows.[1] The first screenshots, video and game information forThis Is Vegas were unveiled the week of February 4, 2008, atIGN.[2]

History

[edit]

Surreal Software was founded in 1995 as an independent video game development studio by Stuart Denman, Mike Nichols, Alan Patmore and Nick Radovich. Patmore, Nichols and Radovich attendedEastside Catholic High School inBellevue, Washington together.[3] They found Stuart Denman, aUniversity of Washington grad, through an online message board. The group began operating in 1995 in an office in Seattle'sQueen Anne neighborhood. Previously, Radovich sold real estate, Patmore worked at a wireless company, Nichols was working at local game company Boss Studios, and Denman had just interned at Microsoft on the Excel team.

Their first contract was with Bothell-based children's game developerHumongous, which found Denman's website and called to recruit programmers for Humongous. Surreal instead offered to do contract work. Surreal developed the Riot Engine for its games in 1996. First receiving critical acclaim with the 1999 release ofDrakan: Order of the Flame,[4][5] Surreal Software continued its success withDrakan: The Ancients' Gates in early 2002, both games selling in excess of 250,000 units. Having grown to two development teams, Surreal releasedThe Lord of the Rings: The Fellowship of the Ring later that same year, selling over 1.8 million units.

In March 2004, Surreal Software releasedThe Suffering,[6] an original concept action-packed horror game set in a secluded island prison, with monster designs byStan Winston. Gamers and critics alike enjoyed this bold new contribution to the horror genre and in 2005,The Suffering: Ties That Bind followed.[7] In April 2004,Midway Games acquired Surreal Software as an in-house game studio.[8] In 2006, the Surreal Software staff moved from Fremont to their new waterfront studio on Elliott Avenue next to theOlympic Sculpture Park. In 2009, Surreal Software was among the Midway Games assets purchased byWarner Bros. Interactive Entertainment. In 2010, the company was merged into the nearby studioMonolith Productions.

Founders

[edit]

All of the founders had left the company prior to its merging with Monolith.

  • Stuart Denman – CTO
  • Alan Patmore – CEO and Creative Director
  • Nick Radovich – CFO
  • Mike Nichols – Art Director

List of games

[edit]
YearTitlePlatform(s)
PCConsole
1999Drakan: Order of the FlameMicrosoft Windows
2002Drakan: The Ancients' GatesPlayStation 2
2002The Lord of the Rings: The Fellowship of the RingMicrosoft Windows
2004The SufferingPlayStation 2,Xbox
2005The Suffering: Ties That Bind

Canceled

[edit]
  • Gunslinger
  • The Lord of the Rings: The Treason of Isengard
  • This Is Vegas

References

[edit]
  1. ^Midway Press Release: GC 2008: Midway Promises Show Line-Up with Extra Punch and Two European Premieres
  2. ^IGN.com: Games, Cheats, Movies and More
  3. ^"A Surreal Seattle approach to producing video games".The Seattle Times. March 18, 2002.
  4. ^J. C. Herz (August 12, 1999)."GAME THEORY; The Feel of Cinema, but a Game at Heart".New York Times.
  5. ^Stuart Denman."Postmortem: Surreal Software's Drakan: Order of the Flame". Gamasutra. Archived fromthe original on February 27, 2008.
  6. ^Richard Rouse III."Postmortem: The Game Design of Surreal's The Suffering". Gamasutra. Archived fromthe original on February 27, 2008.
  7. ^Jeremy Dunham."Original PS3 IP From Surreal". IGN.
  8. ^"PR 2004-04-06: Midway Raises First Quarter 2004 Guidance" (Press release).Midway Games. April 6, 2004. Archived fromthe original on November 3, 2006.

External links

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Drakan series
The Suffering series
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