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Starpath Supercharger

From Wikipedia, the free encyclopedia
Video game expansion peripheral cartridge
Starpath Supercharger
The Supercharger and a few game boxes
Design firmStarpath
ManufacturerStarpath
IntroducedAugust 1982; 42 years ago (1982-08)[1]
Discontinued1984 (1984)
Cost69.95 US$ (included one game: Phaser Patrol)[1]
TypeExpansion peripheral cartridge
Memory6KBRAM
ConnectionCableearphone jack forcassette

TheStarpath Supercharger (originally called theArcadia Supercharger) is an expansion peripheral cartridge created byStarpath, for playing cassette-based proprietary games on theAtari 2600video game console.[2][3][4][5]

The device consists of a long cartridge with a handle on the end, and an audio cassette cable. It adds 6KB to the Atari 2600's 128 bytes ofRAM for a total of 6,272 bytes of RAM,[6] allowing for the creation of specially compatible games which are larger and have higher resolution graphics than normal cartridges. A cable coming out of the side of the cartridge plugs into theearphone jack of any standardcassette player, for loading all Supercharger games from standard audio cassettes.

Games

[edit]

All Supercharger games were developed by Starpath.[7][8]

Initial releases

Listed in order of release:

  1. Phaser Patrol
  2. Communist Mutants from Space
  3. Fireball
  4. Suicide Mission
  5. Escape from the Mindmaster (prototype is calledLabyrinth)
  6. Dragonstomper (prototype is calledExcalibur)
  7. Killer Satellites
  8. Rabbit Transit
  9. Frogger, The Official
  10. Party Mix
Mail order releases

These games were available only via mail order after Starpath declared bankruptcy.

Prototypes

Compatibility

[edit]
The Starpath Supercharger by itself. The device has a unique shape.

The Supercharger is compatible withAtari 2600,Atari 2600 Jr., and theSears Video Arcade consoles.

Due to the shape of the Supercharger, it does not normally fit into theColecoVision's Expansion Module #1, which is an adapter that allows theColecoVision to playAtari 2600 games. However, if the cover of the expansion module is removed or an extender is used, the Supercharger will work. Extenders were sent to customers who called Starpath about such issues.[11]

The Supercharger does not work on manyAtari 7800 systems (which is typically backward compatible with theAtari 2600), although it does with some early models of the system. After Atari installed a circuit to fix a compatibility issue with the 2600 version ofDark Chambers, it subsequently caused incompatibility with the Supercharger and some other games that use the FEbank switching method.[12]

Reception

[edit]

Danny Goodman ofCreative Computing Video & Arcade Games said that the Supercharger's "graphics are something else", reporting that the diagonal lines in one game under development were among the smoothest he had seen in any console.[13]

Legacy

[edit]

The complete library of games, including the prototypeSweat, was also released on audio CD asStella Gets A New Brain by CyberPuNKS (Jim Nitchals, Dan Skelton, Glenn Saunders and Russ Perry Jr.). There are two releases, both sanctioned byAtari and Bridgestone Multimedia, who had obtained the rights to the Starpath library some time ago. The first release is a limited number not-for-profit product, which also includes the previously unreleasedAtari prototype,Polo byCarol Shaw. The second release includes the Supercharger prototypesMeteoroid (an early version[14] ofSuicide Mission) and Excalibur (an early version[15] ofDragonstomper), in addition to a number ofhomebrew games by permission of their respective authors, and the songAtari 2600 bySplitsville, fully licensed from the band.

References

[edit]
  1. ^abUpgrades Atari Capacity:Arcadia Sets 'Supercharger Unit, By John Sippel, Page 32, Billboard, 21 Aug 1982,...comes to market later this month...
  2. ^Yarusso, Albert."Companies: Starpath".AtariAge. RetrievedDecember 3, 2010.
  3. ^Grand, Joe; Thornton, Frank; Yarusso, Albert (2005).Game console hacking: have fun while voiding you warranty. Syngress. pp. 393, 504.ISBN 1-931836-31-0.
  4. ^Carless, Simon (2005).Gaming Hacks: 100 Industrial-Strength Tips & Tools.O'Reilly Media. pp. 15–16.ISBN 0-596-00917-8.
  5. ^Herman, Leonard (1997).Phoenix: The Fall & Rise of Videogames. Rolenta Press. p. 277.ISBN 0-9643848-2-5.
  6. ^Games Department: Atari VCS, By Dan Gutman, ANTIC VOL. 2, NO. 2 / MAY 1983
  7. ^Advertisement:Silica shop:Supercharger Page 19, Computer and Video Games Magazine Issue 021, Published July 1983
  8. ^Article:Surpercharge a VCS and load up games from cassette tapes Page 20-21, Computer and Video Games Magazine Issue 021, Published July 1983
  9. ^Survival Island (1982)(Demo) onYouTube
  10. ^The Dot Eaters - Epyx | The Dot Eaters,Scott Nelson, one of the former Starpath programmers, had created a decathlon game for the Supercharger called Sweat!, but when the company merges with Epyx the project is shelved.
  11. ^Goodman, Danny (June 1983). "Starpath's Supercharger for Atari".Radio-Electronics. Vol. 54, no. 6. pp. 65–67.
  12. ^Yarusso, Albert (2004)."Chapter 7: Hack Your Atari 2600 and 7800". In Grand, Joe (ed.).Hardware Hacking: Have Fun While Voiding Your Warranty. Syngress. pp. 228–232.ISBN 1-932266-83-6.
  13. ^Goodman, Danny (Spring 1983)."Home Video Games: Video Games Update".Creative Computing Video & Arcade Games. p. 32.
  14. ^"Suicide Mission". Atariprotos.com. Retrieved2021-01-25.
  15. ^"Dragonstomper". Atariprotos.com. Retrieved2021-01-25.

External links

[edit]
Games
Launch
Bestselling
Publishers
Programmers
Hardware
Emulation and ports
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