Star Wars | |
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Genre(s) | Predominantlyaction action-adventure |
Developer(s) | 1981–1985: 1987–1995: 2000–2005:
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Publisher(s) | 1987–1995: 2000–2005: 2006–2019: |
Platform(s) | Apple II Atari 2600 Famicom NES Super NES Nintendo 64 Master System Dreamcast Game Gear GameCube MS-DOS Windows Mac OS macOS PlayStation 1 PlayStation 2 PlayStation 3 PlayStation 4 PlayStation 5 PlayStation Portable Xbox Xbox 360 Xbox One Xbox Series X/S Wii Wii U Game Boy Game Boy Color Game Boy Advance Nintendo DS iOS Android Nintendo Switch |
First release | Star Wars: The Empire Strikes Back 1982 (1982) |
Latest release | Star Wars Outlaws 2024 (2024) |
Parent series | Star Wars |
Over one hundredvideo games based on theStar Wars franchise have been released,[1] dating back to some of the earliesthome consoles. Some are based directly on films while others rely heavily on theStar Wars Expanded Universe.
Star Wars games have gone through three significant development eras: early licensed games (1979–1993), games developed after the creation ofLucasArts (1993–2013), and games created after the closure of LucasArts (2014–present), which are currently licensed toElectronic Arts, and include anEA Star Wars logo.
The firstStar Wars games were developed by a variety of companies afterStar Wars creatorGeorge Lucas licensed the rights toStar Wars video games; several of these games were released under the "Lucasfilm Games" banner. Early licensed games, released during the 8-bit and 16-bit eras of gaming, barely featured any kind of narrative, and many were action titles that either retold the stories of the original trilogy (1977–1983) or focused on a single scene of a film.
Later on, Lucas took interest in the increasing success of the video game market, and decided to create his own video game development company, LucasArts, so he could have more creative control over the games and their narratives. During this era, graphics evolved enough for games to be able to tell complex narratives, leading to games that featured more advanced retellings of the stories of the films, with voice-overs and CGI cut scenes, as well as original titles with new narratives that were set in the same continuity as the films. AfterThe Walt Disney Company's purchase of Lucasfilm in 2012 and the closure of LucasArts the following year, the games developed during the first two eras were discarded from the canon in 2014 and reassigned to the non-canonicalStar Wars Legends label.
Following LucasArts' closure, the rights to produceStar Wars video games were reassigned solely to Electronic Arts. Games published during this era are considered canonical to the franchise, and have featured more influence from the Lucasfilm Story Group, responsible for managing aspects ofStar Wars canon. TheEA Star Wars license had been set to expire in 2023, but in 2021, Lucasarts announced new partnerships for others to produceStar Wars and other Lucasfilm games alongside Electronic Arts.
Although manyhobbyists and independent game developers have createdfreeware games based on theStar Wars movie series and brand, this page lists only the games that have beendeveloped orpublished by LucasArts, or officially licensed by Lucasfilm.
As of 2020, there have been over 90 million copies ofStar Wars games sold.[2]
In 1978,Apple Computer produced an unlicensed Star Wars game oncassette tape for itsApple II. As a "space pilot trainee", the player destroysTIE fighters using a first-personheads-up display.[3][4] The first video game cartridge bearing the name Star Wars appeared that year on theRCA Studio II clones Sheen M1200 and Mustang Telespiel Computer.[5]
The first official licensedStar Wars electronic game wasKenner's 1979 table-topStar Wars Electronic Battle Command.[6] The game had three levels of play (basic, intermediate, and advanced). Players took turns examining star systems with the aim of avoiding black holes, locating enemies, and searching for MAGNA,the FORCE-giving star
. The game was billed asthe most exciting computer game you will ever play
.[7]
Licensed releases for theAtari 2600 began withThe Empire Strikes Back (1982) in which the player piloted asnowspeeder during theBattle of Hoth, destroyingAT-AT walkers. Several other games appeared, such asReturn of the Jedi: Death Star Battle (1983), where the player controlled theMillennium Falcon in a mission to destroy the secondDeath Star, andJedi Arena (1983), the first game to attempt to simulate alightsaber battle (in this case, clearly inspired by theStar Wars scene, whereLuke Skywalker trains with a seeker). In 1983, theStar Wars arcade game was released by Atari based on the 1977 film. In this game (featuring color vector graphics and the first ever digitized speech from a film) the player enters the seat of Luke's Red Five X-Wing fighter, battles waves of TIE fighters led byDarth Vader, weaves through towers across the surface of theDeath Star, and plummets through the battle station's trench in an attempt to destroy it. The sequel for the game,The Empire Strikes Back, used the same technology to re-create scenes from the second film, including battles withAT-AT walkers and an asteroid field.
In 1987, UK software publisherDomark released several 8-bit versions of theStar Wars vector arcade game, followed by similar conversions in 1988 ofThe Empire Strikes Back machine. In 1987,Namco developed aStar Wars game for theNintendo Family Computer (Famicom) for the Japanese market exclusively, based on the 1977 film, but with several liberties taken with its storyline.
In 1991, theplatform gameStar Wars was released for theNintendo Entertainment System,Master System,Game Boy andGame Gear, and one year later,Star Wars: The Empire Strikes Back covered the plotline of the fifth episode of the saga. Also in 1992,Super Star Wars was released for theSNES, followed by the remaining games in the trilogy:Super Star Wars: The Empire Strikes Back (1993) andSuper Star Wars: Return of the Jedi (1994), the latter also receiving conversions for theGame Boy andGame Gear in 1995.
The following is a list ofStar Wars games that are based on the feature films, developed during this development era:
In the early 1980sGeorge Lucas decided to invest in videogames. So throughLucasfilm, Lucas started his own video game company, which he namedLucasArts. However, since Lucas had already licensed the rights to developStar Wars games, the company instead developed original adventure games andWorld War II flight combat games. LucasArts regained the rights to developStar Wars games in 1993, at that point the videogame company put their previous experience in flight simulators to use, and released aStar Wars: X-Wing, the first self-publishedStar Wars video game and the firstspace flight simulation based on the franchise.[10]
After the release ofEpisode I in theaters in1999, games from the prequel trilogy were released for most major platforms. The first releases werevideo game adaptation (action-adventure) andStar Wars Episode I: Racer, based on thepodracing sequence in movie. Others, includingBattle for Naboo andJedi Power Battles, were released, but with little success. The first strategic game in theStar Wars expanded universe was titledStar Wars: Rebellion and broke new ground in that it incorporated ships and planets not found in the original canon, such as the Rebel Assault Frigate and the Bulwark Cruiser. But for all its ground-breaking new looks, it was not as successful as would have been hoped. The second strategic title,Star Wars: Force Commander was also released, but failed to keep up with otherRTS games, since it was more focused on battling (with no resource gathering) and used a primitive 3D engine. About a decade later, resource gathering lost popularity in favor of faster-paced combat-centric RTS games.
In2002,Attack of the Clones premiered in theaters, and another wave ofStar Wars based games, includingThe Clone Wars,Star Wars Racer Revenge, andBounty Hunter were released, this time focusing on events and characters fromAttack of the Clones such as bounty hunterJango Fett and theClone Wars.
Star Wars: Jedi Starfighter was released, allowing the player to be a Jedi Master flying aJedi starfighter. A third RTS game with a much more conventional approach to the genre's norms and using theAge of Kings engine,Star Wars: Galactic Battlegrounds, offered a better alternative to those seeking strategy in the Star Wars universe.
Adjoining the release ofRevenge of the Sith, avideo game adaptation (action) was also released close to the premiere, with various degrees of success.Star Wars: Republic Commando was also released in 2005.
Formerly known asStar Wars Expanded Universe, this continuity was renamed intoLegends in 2014 and all media based on them, including video games, ceased to be canon. TheX-Wing series marked the start of theStar Wars games moving away from remaking the official films and began to focus more on the Expanded Universe. Other titles were published or licensed byLucasArts, such asThe Software Toolworks'sStar Wars Chess who also used the firstmultimedia explosion
to releaseRebel Assault (1993), which usedFMV and photos extensively.
The 1996Nintendo 64 titleStar Wars: Shadows of the Empire was part of a LucasArts attempt to create a story betweenThe Empire Strikes Back andReturn of Jedi, putting the player in control of mercenaryDash Rendar.Shadows of the Empire featured fan-favorite parts from theSuper Star Wars line, such as another reenactment of the Battle of Hoth, piloting a snowspeeder and tying a cable around AT-ATs legs. After the original trilogy was re-released as the "Special Editions" in 1997, LucasArts published other titles, includingStar Wars: Yoda Stories andStar Wars Monopoly, as well as aStar Wars-themed fighting game,Star Wars: Masters of Teräs Käsi.
Star Wars: X-Wing was one of the best-selling games of 1993, and established the beginning of theX-Wing computer game series, which garnered numerous awards and recognition.Star Wars: X-Wing was followed by several sequels and expansions, such asStar Wars: TIE Fighter,Star Wars: X-Wing vs. TIE Fighter, andStar Wars: X-Wing Alliance.[10]
The first step towards modern games was done with 1995'sDark Forces, the firstStar Warsfirst-person shooter video game.[13] A hybridadventure game incorporating puzzles and strategy,[14] it featured new gameplay features and graphical elements not then common in other games, made possible byLucasArts' custom-designedgame engine, called theJedi.[13][14][15][16][17][18] The game was well received and well reviewed,[19][20][21] the game put the player in the role ofKyle Katarn, who would later appear in multiple games, novels, and comics.[22] After the Special Edition original trilogy re-release in 1997, LucasArts publishedStar Wars Jedi Knight: Dark Forces II, thenStar Wars Jedi Knight: Mysteries of the Sith released in 1999. In 2002, its sequelJedi Outcast was released and gave players the first chance to experience advanced lightsaber duels, and it also detached itself from the usual idea of movie tie-ins. One year later, the last game in theJedi Knight series,Jedi Academy was released. Katarn is a former Imperialstormtrooper who joins the Rebellion and ultimately becomes a Jedi,[13][23][24] a plot arc similar to that ofFinn in the 2015 filmThe Force Awakens.[25]
In 2003,Knights of the Old Republic, aBioWareRPG that debuted on theMicrosoftXbox and PC.Knights (also known as KotOR among fans) was critically acclaimed, even winning "Game of the Year" at theGame Developers Choice Awards, (along withmany other critics) in 2003.Knights of the Old Republic II: The Sith Lords was developed byObsidian Entertainment and released in 2004.The Sith Lords was praised for its cerebral writing and moral ambiguity, similar toThe Empire Strikes Back, but criticized for being derivative of the first game and being released in an incomplete state. Another MMORPG titledStar Wars: The Old Republic was developed by BioWare, which released globally on 20 December 2011. Pre-orders went up for sale in July 2011 and open beta weekends were confirmed for September 2011.
Pandemic Studios'Battlefront consisted of two games,Star Wars: Battlefront (2004) andStar Wars: Battlefront II in 2005, both games sharing three common platforms: theXbox,PlayStation 2 and PC.
A thirdStar Wars: Battlefront title was planned for 2006 but was cancelled. Two spin-offs were released,Star Wars Battlefront: Renegade Squadron, released in 2007 for thePlayStation Portable andStar Wars Battlefront: Elite Squadron on 3 November 2009 for theNintendo DS and the PlayStation Portable.Elite Squadron is the firstBattlefront game to offer a transition from space to ground battles at the players choice. After Disney's acquisition of Lucasfilm and the restructuring of theStar Wars canon, theBattlefront series was rebooted byEA DICE.
Compilation:Star Wars: Empire at War: Gold Pack (game and expansion package) (2007) Windows
Star Wars: The Force Unleashed, released for thePlayStation 3,Xbox 360 andWii, uses a new, detailed graphics engine. The Wii version utilizes the motion sensing and accelerometer capabilities of theWii Remote (simulating the ability to swing a lightsaber) and its Nunchuk attachment (used to perform Force powers). Its sequel,Star Wars: The Force Unleashed II, was released in the United States on 26 October 2010.
The following is a list ofStar Wars titles that arehandheld andmobile games. Additional handheld and mobile games are listed above. Unless otherwise mentioned, these games are also released for mobile phones.
The following games are more ofStar Wars themed, rather than actually influencing the franchise's fictional plot, they are classified together because of sharing the same genre, rather than officially being part of the same series. Excluded are the games listed above.
Developed by Lucas Learning:
Other educational:
Compilations:Star Wars Galaxies: Starter Kit (2005),Star Wars Galaxies: The Total Experience (2005), andStar Wars Galaxies: The Complete Online Adventures (2006)
The firstMMORPG, titledStar Wars Galaxies: An Empire Divided, was also released in 2003 and was subsequently followed in 2004 by its first expansionJump to Lightspeed. Two more games,Star Wars Galaxies: Episode III Rage of the Wookiees (its second expansion, which ties in with the concurrently-releasedRevenge of the Sith), and after the films, moreStar Wars titles continued to be developed and released.Empire at War (an RTS), was released in early 2006. While released and being active for years,Star Wars Galaxies' servers shut down on 15 December 2011. Notwithstanding the game's closure, there are several privateemulator projects in various stages of development that intend to allow users to experienceStar Wars Galaxies in different incarnations of the game's existence. However, since the game can no longer be played the way it was originally meant, the game is considered to be cancelled.[44]
At E3 2012, EA with LucasArts announcedStar Wars 1313, which focuses more on the life of a bounty hunter as he descends to the level 1313 on Coruscant to unravel a criminal plot. The game focuses more on gunplay and bounty hunter gameplay rather than the Force users and lightsabers combat. It was set to release in Fall 2013 for Xbox 360, PlayStation 3 and Windows.1313 has subsequently been cancelled by LucasArts following its purchase by Disney. The following are the stand-aloneStar Wars videogames that were canceled, the canceled titles that were part of a series are listed along its respective series.
With the 2012 acquisition ofLucasfilm byThe Walt Disney Company, it was announced thatLucasArts'development arm would stop making video games indefinitely. In addition to this, various online browser games have shut down their servers, and can no longer be played.
After LucasArts was shut down, on 6 May 2013, Disney and Lucasfilm revealed a partnership withElectronic Arts (EA) that granted EA exclusive rights to produceStar Wars games for consoles and PC for a decade, with Disney retaining the freedom to handle the games for mobile platforms, such as smartphones, tablets, and browsers. On 14 October 2014, EA released its firstStar Wars video game under the Disney brand, and their deal was expected expire on 14 October 2024, where Electronic Arts was expected to leave the franchise on the designated date.
On 24 April 2014, most of the previous licensedStar Wars video games, novels, and comics produced since the originating 1977 filmStar Wars were rebranded asStar Wars Legends and declarednon-canon to the franchise.[47][48][49]
Among the EA subsidiaries responsible for creating theStar Wars games within the deal, were the developersDICE,BioWare,Visceral Games, andRespawn Entertainment. After the canon restructuring, EA announced their new games would fall under the restructured canon. As of the release ofStar Wars Jedi: Survivor, all EA-producedStar Wars games are considered canonical, although only the ones with an actual "story mode" narrative.
Following the massive player reception ofStar Wars Battlefront II and the success ofStar Wars: Jedi Fallen Order, EA CEOAndrew Wilson said that they are doubling down on the Star Wars games, meaning that a possible revival for the Battlefront series or more video games that have yet to be reported in development.[50]
In January 2021, it announced that Electronic Arts will no longer hold the exclusive rights to make Star Wars games. Though the license will be shipped off to other developers and publishers, Electronic Arts has some games in development for the near future.
Due to the lower-than-expected sales, EA's exclusive deal was halted in January 2021, more than three years before their contract was set to expire on October 14, 2024.The lower-than-expected sales and mixed fan reception towards Electronic Arts' handling of theBattlefront sub-franchise had led to rumors of Lucasfilm considering changing the terms of the license. Lucasfilm was rumored to be courting eitherUbisoft orActivision to either replace EA or share rights to developStar Wars games with them, but after May 6, 2023, EA left the franchise altogether.[51]
After the restructuring of theStar Wars canon, theBattlefront series formerly developed by Pandemic was rebooted byEA DICE. The first game was released in 2015, rushed into the market to tie in with the release ofThe Force Awakens. As a result of the shorter development time, developer EA DICE decided to take a significant departure from all previous installments of the franchise and focus the game entirely on online multiplayer, completely axing the inclusion of a single player campaign or any sort of narrative; the move was heavily criticized by fans, including Finn actorJohn Boyega.[52] Only original trilogy characters (Luke Skywalker,Princess Leia,Han Solo,Boba Fett,Darth Vader andEmperor Palpatine) and planets (Tatooine, Hoth and Endor) were playable on launch. Downloadable content later added the planetsJakku (fromThe Force Awakens),Bespin (fromThe Empire Strikes Back),Scarif (fromRogue One), in addition to theDeath Star battle station (fromA New Hope), and heroesNien Numb,Greedo (Outer Rim),Lando Calrissian,Dengar (Bespin),Chewbacca,Bossk (Death Star), andJyn Erso andDirector Krennic (Rogue One: Scarif). The firstBattlefront also received aPlayStation VR add-on mission, theRogue One X-Wing VR Mission.
The secondBattlefront is the first in the series to be considered part of theStar Wars canon. It addresses a major criticism of the previous game by including a singleplayer campaign with a story mode set between the ending ofReturn of the Jedi and the beginning ofThe Force Awakens, in which the player controls an Imperial special forces commander namedIden Versio; additionally, characters from the films, includingLuke Skywalker,Leia Organa,Han Solo,Lando Calrissian andKylo Ren are playable. The multiplayer mode features characters from the original, prequel, and sequel trilogies, as well as anthology films. Future content was originally going to be distributed in a "season" system, though this was changed to monthly updates.[53]
Star Wars Jedi: Fallen Order is a singleplayer game developed byRespawn Entertainment. It was released on 15 November 2019, forMicrosoft Windows,PlayStation 4 andXbox One.[54][55] The story revolves around a survivor of Order 66, Cal Kestis, who is on the run from the Empire and itsInquisitors.Jedi: Fallen Order takes place betweenRevenge of the Sith andA New Hope.
Star Wars Jedi: Survivor is a singleplayer game developed byRespawn Entertainment. It was released on 28 April 2023, forMicrosoft Windows,PlayStation 5 andXbox Series X and Series S, with plans of the game being ported to theXbox One andPlayStation 4 still in the works.[56] The story picks up 5 years afterStar Wars Jedi: Fallen Order, as Cal Kestis and his Mantis crew continue to fight against the growing darkness in the galaxy.
In September 2023, Monaghan confirmed that a third game in the series was in development.[57]
Star Wars: Squadrons is an action video game developed byMotive Studios. It was revealed on 15 June 2020,[58][59][60] and was released on 2 October 2020, for Microsoft Windows, PlayStation 4 and Xbox One, with a singleplayer campaign and multiplayer modes,[61] alongsidecross-platform play between all three platforms andvirtual reality support for the PS4 and PC versions.[62]
Prior to its closure in 2017,Visceral Games was working on anuntitled game set in the time betweenReturn of the Jedi andThe Force Awakens.Amy Hennig, formerNaughty Dog writer and director who oversaw theUncharted series, joined Visceral as creative lead on the project codenamedRagtag.[63] On 17 October 2017, EA announced the closure of Visceral Games.[64] EA reassigned the game to its EA Worldwide Studios, led by EA Vancouver, and said they will revamp the gameplay, which had been described as a linear, story-heavy title, intoa broader experience that allows for more variety and player agency
.[65] On 15 January 2019,Kotaku'sJason Schreier reported that the game codenamed "Project Ragtag" had been canceled according to three people familiar with goings-on at EA.[66]Rogue One writerGary Whitta openly criticized Electronic Arts for the cancelation, adding that he hoped Disney would hand theStar Wars licence to other companies.[67]
In January 2021, Lucasfilm revived the Lucasfilm Games label as the licensing brand for all IP from the Lucasfilm production. This included a newIndiana Jones game to be produced byMachineGames, as well as a new open worldStar Wars game to be produced byUbisoft andMassive Entertainment, the first major non-EAStar Wars game. Lucasfilm did not speak to the state of EA's prior exclusive license to developStar Wars games but affirmed EA would still be making such games, but stated that theyfeel like there's room for others
.[74]
In February 2021, afree-to-play competitive arena combat game developed byZynga calledStar Wars: Hunters was announced. The game will be released for the Nintendo Switch and on theApple andGoogle Play appstores.[75]
On 9 September 2021 as part of the PlayStation Showcase, a remake ofKnights Of The Old Republic is announced as a timed console exclusive forPlayStation 5 in development atAspyr. Several voice actors and developers who have worked on the original are returning includingJennifer Hale asBastila Shan.[citation needed]
On 9 December 2021, during the Game Awards event, a new Star Wars game calledStar Wars Eclipse was announced, set in the High Republic Era, and is being developed byQuantic Dream.[76]
On 25 January 2022, EA announced that Respawn had three Star Wars titles in development: A sequel toStar Wars Jedi: Fallen Order, a first-person shooter, and a strategy game with new studio Bit Reactor.[77] The first-person shooter game was subsequently cancelled.[78]
In some cases Lucasfilm has allowed other videogames franchises to do their ownStar Wars games, resulting in crossover hybrid franchises, that are developed by other studios.
Manufacturer | Data East |
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Release date | December 1992 |
System | DataEast/Sega Version 3 |
Design | John Borg |
Programming | Neil Falconer, Lonnie D. Ropp |
Artwork | Markus Rothkranz |
Music | Brian L. Schmidt |
Sound | Brian L. Schmidt |
Production run | 10,400 units |
Zen Studios developed nineteen virtual pinball tables based on theStar Wars franchise, with none of them being imitations of previously releasedStar Wars physical pinball tables. All of them are released asdownloadable content add-ons for the sequels toPinball FX andZen Pinball. A compilation of all 19 tables, titledStar Wars Pinball, is also available oniOS,Android andNintendo Switch. The mobile versions ofStar Wars Pinball, are paid apps whose price unlocks one particular table and all other tables are unlocked viain-app purchases, while the Switch version, released in 2019 as both a retail and digital title, includes immediate access to all tables, plus additional features. AnAmazon Luna port ofStar Wars Pinball has also been announced as a launch title.
Star Wars Pinball (2013) Windows, Mac, Wii U, Xbox 360, 3DS, PSVita, PlayStation 3, PlayStation 4, Kindle Fire, Android, iOS
Star Wars Pinball: Balance of the Force (2013) Xbox 360, PSVita, PlayStation 3, PlayStation 4, Android, iOS
Star Wars Pinball: Heroes Within (2014) Xbox 360, PSVita, PS3, PS4, Android, iOS
Star Wars Pinball:Star Wars Rebels (2015)
Star Wars Pinball: The Force Awakens (2016)
Star Wars Pinball: Rogue One (2017)
Star Wars Pinball: The Last Jedi (2018)
Star Wars Pinball: Solo Pack (2018)
A twentieth pinball table, based on the first season ofThe Mandalorian, was announced to be in development in late October 2020 and due for a spring 2021 release, along with a 21st table based on toyStar Wars action figures, titledStar Wars: Classic Collection. Plans to include the two tables inPinball FX 3 were scrapped in favor of adding them to a newStar Wars Pinball VR game released on 29 April 2021, running onUnreal Engine 4 after Zen Studios announced a partnership withEpic Games to use such engine for new pinball titles, including theirPinball FX reboot which also included remastered versions of all prior Star Wars tables.
Lego has licensed videogames based on theirLego Star Wars toys, as part of theirLego video games franchise. Due to the technical limitations of handhelds, the handheld versions always result in an entirely different game telling the same story as the console version. However, the PlayStation handheld versions tend to imitate more closely the console versions albeit with some reduced areas and features.
Compilation(s):Lego Star Wars: The Complete Saga (2007), consisting ofLego Star Wars: The Video Game, andLego Star Wars II: The Original Trilogy. Windows, PlayStation 3, Xbox 360, Wii, Mac
Rovio Entertainment made twoStar Wars games.
Thethird installment of theDisney Infinity series includedStar Wars characters for the first time as playable characters, alongside characters from other franchises owned byDisney, including characters from theMarvel andPixar films.
This category refers to video games from other franchises where the inclusion ofStar Wars characters is very minor and restricted only to small easter eggs or an unlockable character cameo.
On 25 January 2016, Frontwire Studios began an attempt to produce an unofficialBattlefront installment calledGalaxy in Turmoil. The fan made game was in production usingUnreal Engine 4 and was based on the cancelledStar Wars: Battlefront III byFree Radical Design.[99][100] Although early versions of the game contained assets fromFree Radical Design, they soon became "place holders" as the full game planned to be released using assets and music made from the ground up. On 4 June 2016,Galaxy in Turmoil gained a distribution deal throughValve and was planned to be released for free onSteam which generated a fair amount of attention.[101]
On 22 June 2016Lucasfilm requested the production ofGalaxy in Turmoil be halted.[102] On 31 July 2016, Frontwire Studios announced the cancellation of the game was due to thepossibility ofGalaxy in Turmoil taking away attention fromElectronic Arts' Battlefront franchise
.[102] Proposals ofGalaxy in Turmoil falling under the paywall ofElectronic Arts, and ideas ofLucasfilm giving Frontwire Studios a Star Wars IP licence were both rejected due to an agreement betweenElectronic Arts andLucasfilm.[102] Although Frontwire Studios may have fallen withinFair Use laws, legal conflict was avoided and the fan made Star Wars inspired project was canceled. There is a playable alpha that contains assets fromFree Radical Design that was released to the public then removed early on withinGalaxy in Turmoil's lifetime.Galaxy in Turmoil is now planned to be released as a brand new "cyber-punk" themed[103] IP without anyStar Wars references, but still withBattlefront III-inspired mechanics including space-to-ground battles.[102]