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Spyro: Enter the Dragonfly

From Wikipedia, the free encyclopedia
2002 video game

"Check Six" redirects here. For the expression "check your six", seeClock position § In media and culture.
2002 video game
Spyro: Enter the Dragonfly
North America cover art
Developer(s)Equinoxe Digital Entertainment
Check Six Studios
Publisher(s)Universal Interactive
Director(s)Aryeh Richmond
Producer(s)Ricci Rukavina
Designer(s)Saji A. Johnson
Joel Goodsell[1]
Programmer(s)John Bojorquez
Artist(s)Sean Ro
Composer(s)Stewart Copeland
SeriesSpyro
Platform(s)
ReleasePlayStation 2
  • NA: November 5, 2002
  • EU: November 29, 2002
GameCube
  • NA: November 19, 2002
  • EU: November 29, 2002
Genre(s)Platform,action-adventure
Mode(s)Single-player

Spyro: Enter the Dragonfly is a 2002platform game developed by Equinoxe Digital Entertainment and Check Six Studios for thePlayStation 2 andGameCube, and published byUniversal Interactive. It is the fourth console game in theSpyro series and the sixth overall, being the first for either of its consoles and the first main entry to not be developed byInsomniac Games.

Named for the companions of the dragons in the setting,Enter the Dragonfly followsSpyro in his adventure to rescue 90 magicaldragonflies that his returning enemy Ripto scattered around the Dragon Realms when he tried to abduct them.

Spyro: Enter the Dragonfly received mixed reviews due to its short length, lack of originality, and numerous technical issues. This was caused by creative disagreements with the publisher and time constraints to meet the holiday 2002 deadline.[2] It was followed by the release ofSpyro: A Hero's Tail byEurocom in 2004.

Gameplay

[edit]
See also:Gameplay of Spyro the Dragon
Spyro is able to use his bubble breath to capture dragonflies.

The player controls Spyro the dragon, who is accompanied by his dragonfly partner Sparx. Spyro is able to breathe fire, charge, glide, hover, and swim. New to the series is the introduction of multiple breath attacks, such as bubble breath, ice breath, and electric breath. Spyro is also able to learn ablock technique which can be used to deflect ranged attacks back at enemies.[3] These abilities are attained from the ancient dragon statue in the home world by collecting magical runes.[4] Additionally, some levels involve the operation ofaircraft or other vehicles.[3]

Plot

[edit]

The story begins during a rite of passage for a group of dragon hatchlings, which were the dragon eggs inYear of the Dragon.

Each hatchling is meant to receive a dragonfly partner of their own, but Ripto, who was the antagonist ofRipto's Rage, disrupts the event. He makes his unexpected appearance through a magical portal, along with his henchmen in an attempt to capture all of the dragonflies, thus weakening the power of every dragon and thereby get his revenge upon Spyro. His spell misfires, however, and the dragonflies become scattered throughout the Dragon Realms.

Spyro must then recover the dragonflies by capturing them using his bubble breath ability and by completing tasks forNPCs. After collecting all of the lost dragonflies, Spyro fights and defeats Ripto, who retreats to his homeland.[4]

Development

[edit]

Upon completion of the originalSpyro trilogy for theSony PlayStation, the original developer Insomniac Games ceased production on the franchise and moved onto developing theRatchet & Clank games. After the publishing agreement betweenSony Computer Entertainment and Universal Interactive Studios ended in April 2000, Universal Interactive, who owned theSpyrointellectual property, was consolidated intoHavas Interactive the following year, becoming a publishing label within the company and announced plans to bring an originalSpyro game to theXbox, PlayStation 2,PC, andGame Boy Advance.[5] Universal contracted twoCalifornia-based studios to develop the game: Equinoxe Digital Entertainment, responsible for the game's art, and Check Six Studios, who handled its design and programming.[6][1]

Joel Goodsell, a game designer who had previously worked on theDisney Interactive Studios titlesGargoyles andToy Story 2: Buzz Lightyear to the Rescue, joined the project after seeing a Spyro-themed demo they developed. Goodsell served as the original project lead and felt that Spyro needed a "tone update" going from PS1 to PS2. The developers initially created a darker, more adult take onSpyro, integratingsteampunk visuals into the design and art. Based on Universal's feedback, the game was rewritten to be more traditional, with a plot involvingGnasty Gnorc andRipto, antagonists from the previous games, teaming up and demanding revenge on Spyro. Universal replied that the game was "just a standardSpyro game design", asking what was special about it.[6] Goodsell then wrote "an epicZelda-esqueRPG-lite Spyro design" including a hub-town and surrounding open world field with changing seasons. Universal signed off on this design in January 2002, leaving no feedback.[6]Spyro: Enter the Dragonfly for the PS2 was unveiled on February 19, 2002, at Vivendi Universal Games' First Annual Games Fair inFrance;[7] a GameCube version was confirmed in July.[8]

The game was originally going to have 25 levels. Although this is fewer than the amount of levels in the previous Spyro games, the levels were going to be noticeably larger than the levels in previous Spyro games.[9] In addition, it was planned to have around 120 dragonflies that players had to collect.[10]

Several months into the game's development, Check Six and Equinoxe moved into a single office space inVenice, California.[6][1] The game struggled with lowframe rates, even as the visuals were simplified.[6][11] Check Six had difficulty paying their developers, missing paychecks, and the team was also pressured to release the game in time for the Christmas season.[11] Goodsell felt that having two directors on the team, including Ricci Rukavina of Universal Interactive, hurt the team's morale and was a drain on Check Six's limited financial resources; he subsequently left the studio.[6]

Stewart Copeland, composer of the previous threeSpyro games as well asEnter the Dragonfly, stated he started to feel a "divergence" with Universal Interactive, stating "I remember the team came in to create the promotional materials forEnter the Dragonfly. They showed me an ad they had, which I didn't even recognize as Spyro. It was country and western-themed, and I think that's where the divergence happened for me. We were not on the same page any more."[12]

Spyro: Enter the Dragonfly was the only game developed by Check Six and Equinoxe before they closed down. Check Six was working onAliens: Colonial Marines concurrently withSpyro, which was cancelled due to performance and production issues.[6][13] Equinoxe developed a prototype for aNintendo game "that had a lot of promise, but Nintendo elected to not continue funding it after one particular milestone."[1]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
GCPS2
Metacritic48/100[14]56/100[15]
Review scores
PublicationScore
GCPS2
Game Informer4.75/10[16]N/A
GamePro[17][18]
GameSpot3.2/10[19]2.8/10[20]
GameSpyN/A[21]
GameZone7.5/10[22]7/10[23]
IGN6/10[24]6/10[25]
Nintendo Power3.3/5[26]N/A
Nintendo World Report4/10[27]N/A
Official U.S. PlayStation MagazineN/A[28]
X-PlayN/A[29]

The PlayStation 2 version of the game received "mixed or average" reviews and the GameCube version received "generally unfavorable" reviews, according to thereview aggregation websiteMetacritic.[14][15]

IGN said of the PS2 version, "Enter the Dragonfly is essentially a replica game, a side step or a lateral move rather than a step forward. So, what it comes down to is this: Are you up for more of the exact same Spyro game?"Ted Price, the President of Insomniac Games, even spoke out about how bad he found the game. In an interview, he stated, "Spyro has become an abused stepchild... Spyro: Enter the Dragonfly on PS2 and GameCube was an absolute travesty."[25]

A large body of criticism for the game was caused by its numerous bugs and glitches. Some reviewers speculated that this was caused by a rushed development cycle to reach a scheduled release date.[27] Matthew Gallant, writing forGameSpot, said, "Even the biggest fans of Spyro are going to have a hard time enjoying this game. The leap to the latest generation of consoles leaves them with a slower game, a shorter game (10 hours), and an all-around less enjoyable game, not to mention a buggy one."[19][20] Critics also reported that the technical issues extended to sound.Gamershell claimed: "Let's remember some basic school knowledge first: sounds that originate from far away are more silent than sounds which are near us. Not so in Spyro. Something went very wrong with the sound positioning system. Sounds from far away often sound like they are directly in front of you."[30]

Another criticism of the game was the frame rate. Ben Kosmina ofNintendo World Report said, "While running around the Dragon Realms (the overworld of the game) if there's too many sheep or moving characters on screen, the game will skip frames excessively. It also happens while running or flying through levels where there are a lot of characters, and even sometimes when there aren't any characters in the area! This is just unacceptable."[27]IGN shared this complaint, adding "The framerate suffers often, chugging from around a maximum of 30 fps downward, depending on the area. Which is kind of strange, because these worlds aren't much bigger than those on the PlayStation versions of Spyro. There aren't many more enemies on screen, and the textures are still the same, simple flat shaded swaths of primary colours, just like the others. Oftentimes, entire areas pop in because of weird problems with load issues."[25] According to an IGN article from March 2002, the game was originally going to have a frame rate of 60 fps despite it having more animation, more interactive architecture bits, and a noticeably greater draw distance than the previous Spyro games.[31]

Critics also had issues with control and collision detection. Kosmina mentioned, "Due to the awful control you have over Spyro when he's flying, you'll be plummeting off cliffs, missing switches you're trying to ground pound, swerving all over the place while trying to land properly and falling off small platforms for no reason at all."[27]

The GameCube version was a runner-up for the "Worst Game on GameCube" award atGameSpot's Best and Worst of 2002 Awards, which went toJeremy McGrath Supercross World.[32]

The PlayStation 2 version received a "Platinum" sales award from theEntertainment and Leisure Software Publishers Association (ELSPA),[33] indicating sales of at least 300,000 units in the UK.[34]

Legal issues

[edit]

On March 28, 2007, a lawsuit was filed against Universal, Check Six, Equinoxe and Sony by the parents of a child who suffered epileptic seizures after playingEnter the Dragonfly.[35]

References

[edit]
  1. ^abcd"The Enter the Dragonfly Investigation – Part I: Interview with Warren Davis".Wumpa Gem. May 4, 2018.Archived from the original on May 27, 2021. RetrievedMay 27, 2021.
  2. ^Spyro: Enter the Dragonfly Documentary (REMASTERED),archived from the original on December 11, 2022, retrievedDecember 11, 2022
  3. ^abSpyro Enter the Dragonfly (USA).
  4. ^abSpyro: Enter the Dragonfly (Full Game 100%), January 23, 2020,archived from the original on July 26, 2023, retrievedJuly 26, 2023
  5. ^IGN staff (August 29, 2000)."Spyro Spreads his Wings".IGN.Ziff Davis.Archived from the original on September 6, 2023. RetrievedMay 27, 2021.
  6. ^abcdefg"The Enter the Dragonfly Investigation – Part II: Interview with Joel Goodsell".Wumpa Gem. October 1, 2018.Archived from the original on May 27, 2021. RetrievedMay 27, 2021.
  7. ^IGN staff (February 19, 2002)."Universal Announces Spyro: Enter the Dragonfly".IGN. Ziff Davis. RetrievedMay 27, 2021.
  8. ^IGN staff (July 9, 2002)."Spyro: Enter the GameCube".IGN. Ziff Davis.Archived from the original on September 6, 2023. RetrievedMay 27, 2021.
  9. ^Perry, Douglass (June 28, 2016)."E3 2002: Spyro Impressions".IGN.Archived from the original on August 3, 2024. RetrievedAugust 3, 2024.
  10. ^"SPYRO ENTER THE DRAGONFLY PS2". RetrievedAugust 3, 2024.
  11. ^abMr. FO1 (August 29, 2018).Jason Fourier (Check Six Programmer) - Full Audio Interview.YouTube.Google.Archived from the original on December 21, 2021. RetrievedMay 27, 2021.{{cite AV media}}: CS1 maint: numeric names: authors list (link)
  12. ^"Talking Spyro with The Police's Stewart Copeland".GamesTM.Imagine Publishing. 2016. Archived fromthe original on February 6, 2017. RetrievedDecember 24, 2018.
  13. ^"Aliens: Colonial Marine [PS2 – Cancelled]".Unseen64. April 15, 2008.Archived from the original on June 25, 2021. RetrievedMay 27, 2021.
  14. ^ab"Spyro: Enter the Dragonfly for GameCube Reviews".Metacritic.Red Ventures.Archived from the original on March 31, 2025. RetrievedOctober 2, 2013.
  15. ^ab"Spyro: Enter the Dragonfly for PlayStation 2 Reviews".Metacritic. Red Ventures.Archived from the original on March 31, 2025. RetrievedOctober 2, 2013.
  16. ^"Spyro: Enter the Dragonfly (GC)".Game Informer. No. 117.FuncoLand. January 2003. p. 101.
  17. ^Four-Eyed Dragon (January 7, 2003)."Spyro: Enter the Dragonfly Review for GameCube on GamePro.com".GamePro.IDG Entertainment. Archived fromthe original on August 28, 2005. RetrievedOctober 13, 2021.
  18. ^"Spyro: Enter the Dragonfly Review for PS2 on GamePro.com".GamePro. IDG Entertainment. Archived fromthe original on October 25, 2005. RetrievedOctober 13, 2021.
  19. ^abGallant, Matthew (November 15, 2002)."Spyro: Enter the Dragonfly Review (GC) [date mislabeled as "November 18, 2002"]".GameSpot. Red Ventures.Archived from the original on January 27, 2005. RetrievedJune 17, 2022.
  20. ^abGallant, Matthew (November 15, 2002)."Spyro: Enter the Dragonfly Review (PS2) [date mislabeled as "November 18, 2002"]".GameSpot. Red Ventures.Archived from the original on January 13, 2005. RetrievedJune 17, 2022.
  21. ^Williams, Bryn (November 28, 2002)."GameSpy: Spyro: Enter the Dragonfly (PS2)".GameSpy. IGN Entertainment.Archived from the original on August 8, 2022. RetrievedJune 17, 2022.
  22. ^Bedigian, Louis (December 8, 2002)."Spyro: Enter the Dragonfly - GC - Review".GameZone.Archived from the original on January 25, 2009. RetrievedJune 18, 2022.
  23. ^Lafferty, Michael (November 20, 2002)."Spyro: Enter the Dragonfly - PS2 - Review".GameZone.Archived from the original on January 25, 2009. RetrievedJune 18, 2022.
  24. ^Perry, Douglass C. (November 18, 2002)."Spyro: Enter the Dragonfly (NGC)".IGN. Ziff Davis.Archived from the original on June 17, 2022. RetrievedJune 17, 2022.
  25. ^abcPerry, Douglass C. (November 8, 2002)."Spyro: Enter the Dragonfly (PS2)".IGN. Ziff Davis.
  26. ^"Spyro: Enter the Dragonfly".Nintendo Power. Vol. 163.Nintendo of America. December 2002. p. 218.
  27. ^abcdKosmina, Ben (February 1, 2003)."Spyro: Enter the Dragonfly".Nintendo World Report. NINWR, LLC.Archived from the original on June 17, 2022. RetrievedJune 17, 2022.
  28. ^Steinman, Gary (January 2003)."Spyro: Enter the Dragonfly".Official U.S. PlayStation Magazine. No. 64. Ziff Davis. p. 132. Archived fromthe original on May 25, 2004. RetrievedJune 17, 2022.
  29. ^Urbanek, A.M. (November 20, 2002)."'Spyro: Enter the Dragonfly' (PS2) Review".Extended Play.TechTV. Archived fromthe original on November 18, 2002. RetrievedJune 18, 2022.
  30. ^"Spyro Enter the Dragonfly Review".Gamershell. 2002. Archived fromthe original on April 14, 2003. RetrievedOctober 21, 2020.
  31. ^"Spyro: Enter The Dragonfly".IGN. May 20, 2012.Archived from the original on August 3, 2024. RetrievedAugust 3, 2024.
  32. ^GameSpot staff (December 20, 2002)."Best and Worst of 2002 (Worst Game on GameCube)".GameSpot.CNET. Archived fromthe original on December 23, 2002. RetrievedJune 17, 2022.
  33. ^"ELSPA Sales Awards: Platinum".Entertainment and Leisure Software Publishers Association. Archived fromthe original on May 15, 2009.
  34. ^Caoili, Eric (November 26, 2008)."ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK".Game Developer.Informa.Archived from the original on September 18, 2017. RetrievedJune 17, 2022.
  35. ^Sinclair, Brendan (March 28, 2007)."Vivendi, Sony sued over epileptic seizure".GameSpot. Red Ventures. RetrievedDecember 21, 2018.

External links

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