Spore Origins | |
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Developer(s) | Babaroga, Tricky Software |
Publisher(s) | Electronic Arts |
Producer(s) | Andreja Djokovic |
Composer(s) | Jason Coffman |
Platform(s) | iPhone,iPod (5th generationiPod classic, 3rd and 4th generationiPod nano, 1st and 2nd generationiPod Touch),[3]N-Gage,[4]Windows Mobile,Vu |
Release | iPod: August 25, 2008[1] Mobile/iPhone: September 5, 2008[2] N-Gage: May 19, 2009 |
Genre(s) | Action |
Mode(s) | Single player,multiplayer |
Spore Origins (also known asSpore Mobile) is themobile devicespin-off ofSpore, and focuses on a single phase of the larger game's gameplay - the cell phase.
The simplified game allows players to try to survive as amulticellular organism in atide pool, with the ability to upgrade its creature as with the main game. The basic gameplay is similar toFlow.[5]Flow designerJenova Chen attributedWill Wright's first demo ofSpore as inspiration.[citation needed]
Unlike the full version ofSpore, the main game is roughly an hour long, and divided into 18 separate sections, or 30 sections in the iPhone and iPod touch version, with the player attacking and eating other organisms while avoiding being eaten by superior ones.
On some devices, movement is achieved by pressing the phone keys inordinal directions. Other devices also support touching the screen to move the creature. Certain iPod devices use theclick wheel as an input method, and users of the iPhone, iPod Touch, and iPod Nano may use the accelerometer. Creatures are eaten by attacking with the mouth (if the creature has one); group-eating combos can be achieved with the OK button or center button on the wheel.[5] A section is completed after the player eats a certain amount of DNA material from other life forms.
Every three levels is followed by the creature editor, in which the player may add an upgrade to their organism in four categories: perception, attack, defense, and movement. The 3rd upgrade in each category is a "superpart".[5] The player also unlocks a mode called "Survival", in which the player is on a single screen collecting pellets while dodging creatures.
TheiPod classic had lockup issues which took place on the game's initial loading screen on 1.0.x and 1.1.x software.[6] The bugs were fixed and the game was re-released on August 31, 2008.
During the12th Annual Interactive Achievement Awards, theAcademy of Interactive Arts & Sciences awardedSpore Origins with "Cellular Game of the Year".[7]