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Space Invaders Get Even

From Wikipedia, the free encyclopedia
2008 video game
2008 video game
Space Invaders Get Even
DevelopersTaito
Cattle Call
Publishers
DirectorYuichi Tanzawa
ProducerHiroshi Aoki
DesignersHiroshi Aoki
Yuichi Tanzawa
ProgrammersTomoyuki Uno
Sakura Ruri
Miki Hayao
Hirotoshi Kuwabara
ArtistsMakoto Saitoh
Shūgo Takayama
ComposersTakafumi Wada
Atsuhiro Motoyama
Hirotaka Kikuchi
SeriesSpace Invaders
PlatformWii
Release
  • JP: August 26, 2008
  • PAL: November 7, 2008
  • NA: December 1, 2008
GenresReal-time strategy
Shoot 'em up
ModeSingle-player

Space Invaders Get Even[a] is avideo game byTaito for theWii. Originally intended as a retail release, the game was released as a downloadableWiiWare game instead.[1] It was released in Japan on August 26, 2008, in Europe and Australia on November 7, 2008,[2][3] and in North America on December 1, 2008.[4] Outside Japan the game is published bySquare Enix.[5]

The game costs 500Nintendo Points. However, only one stage (consisting of two levels and aboss battle), dubbed the "Starter Pack" is initially available. The game's six additional stages must be purchased separately as threedownloadable content packs, also priced at 500 Points each. As a result, the complete game costs a total of 2000 Nintendo Points.

Gameplay

[edit]

The origins of the game lie with the original classic arcade gameSpace Invaders. However,Space Invaders Get Even puts a twist on the formula by letting the player control the space invaders themselves.[6]

Breaking away from the gameplay of the original game andits spin-offs,Space Invaders Get Even sees players piloting the invader'sUFO across a landscape rendered in3D graphics, which encompasses areas such as cities, deserts, forests, oceans and military bases. By downloading the extra stages, players are also given the option to swap out the UFO in the game with ships from theDarius andRayForce series of Taitoshoot 'em ups, as well as a polygonal version of the "classic" UFO fromSpace Invaders.

Players move the UFO with the analog stick of the Nunchuk, and then use the pointer function of theWii Remote to direct a swarm of up to 100 invaders in blowing up buildings and destroying the defending forces of Earth, with continuing destruction increasing the time available to the player. The invaders, which are rendered as flat, glowing two dimensional sprites which resemble the invaders in the original game, can utilize a number of attack formations to dispatch enemies, including forming a drill-like formation to bore into them or crushing them by bouncing on top of them from above.[5] Over time, human forces will shoot down the player's invader troops, which the player replenishes by shaking the Wiimote.[7] Upon eliminating all opposition in the stage, which includes fighter jets, helicopter gunships and gunboats, the player must then take on a large boss, which include a giant tank,mecha and a huge battleship.[8] The final battle of the game is against the original UFO that crashed on Earth 30 years ago during the first invasion, upgraded and modified by the earthlings.

The game also features online leaderboards.

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic68/100[9]

Wired's Chris Kohler found the gameplay in the Starter Pack to be "addictive and well-balanced", yet lamented that making the rest of the stages available only as paid downloadable content was like "the modern-day equivalent of Insert Coin To Continue".[10]Nintendo Life, which gave it an 8/10, called it "a wonderful new take on the franchise", though they also believed that players may be put off by both having to purchase the additional stages and needing to free up the amount of internal memory (approximately 700 blocks) required for the game and its additional content.[11]

These sentiments were also echoed by1UP.com, who gave the game a B− grade and called the gameplay a "high concentration of amusing (and plain ol' fun)" action.[12]IGN gave it a 5.9/10, praising the gameplay and the game's humor, but could not justify the cost of purchasing the whole package.[13]

Notes

[edit]
  1. ^Japanese:スペースインベーダーゲットイーヴン ~逆襲のスペースインベーダー~,Hepburn:Supēsu Inbēdā Getto Īvun ~Gyakushū no Supēsu Inbēdā; lit.Space Invaders Get Even: The Counterattacking Space Invaders

References

[edit]
  1. ^"Get Even With Space Invaders On WiiWare". 17 June 2008.Archived from the original on 2008-06-19. Retrieved2008-06-17.
  2. ^"EU WiiWare Update: Alien Crush Returns, Brain Challenge and Space Invaders Get Even". 6 November 2008.Archived from the original on 2008-11-10. Retrieved2008-11-06.
  3. ^"Space Invaders Get Even".GameSpy. RetrievedJune 25, 2024.
  4. ^"USA WiiWare Update: Space Invaders Get Even & Pit Crew Panic!". December 2008.Archived from the original on 2008-12-04. Retrieved2008-12-01.
  5. ^ab"Square-Enix Gets Invaded!". 20 August 2008.Archived from the original on 2008-08-22. Retrieved2008-08-21.
  6. ^"Role reversal! Taito lets you players control Space Invaders". 10 March 2008.Archived from the original on 2008-06-12. Retrieved2008-06-17.
  7. ^"Space Invaders Get Even :: Wiiware Game Review". Kidzworld.Archived from the original on 2009-02-04. Retrieved2009-04-07.
  8. ^"Dengeki Online".Archived from the original on 2009-01-22. Retrieved2008-06-17.
  9. ^"Space Invaders Get Even for Wii Reviews".Metacritic.CBS Interactive.Archived from the original on 2018-12-23. Retrieved2018-09-24.
  10. ^Kohler, Chris."Impressions: Space Invaders Get Even, the Secretly Episodic Game".Wired.Archived from the original on 2008-08-27. Retrieved2008-08-26.
  11. ^"WiiWare World: Space Invaders Get Even Review". 9 November 2008.Archived from the original on 2008-11-12. Retrieved2008-11-09.
  12. ^1UP.com Space Invaders Get Even Review
  13. ^"IGN: Space Invaders Get Even Review". Archived fromthe original on 2009-01-15. Retrieved2009-01-09.

External links

[edit]
Space Invaders series
Games
Main entries
Spin-offs
Compilations
Clones
Related
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