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Sonic Spinball

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1993 video game
This article is about the video game. For the roller coaster, seeSpinball Whizzer.

1993 video game
Sonic the Hedgehog Spinball
The game's North American cover art. The artwork shows Sonic the Hedgehog running in the foreground, while series antagonist Doctor Robotnik is angrily chasing him on a floating pod. The background shows the volcanic Mt Mobius erupting. Pinball flippers can be seen at the bottom.
US cover art by Greg Martin
DeveloperSega Technical Institute[a]
PublisherSega
ProducerYutaka Sugano
Designers
  • Peter Morawiec
  • Hoyt Ng
ArtistJohn Duggan
Composers
SeriesSonic the Hedgehog
PlatformsSega Genesis,Game Gear,Master System,Windows,Game Boy Advance
Release
November 23, 1993
GenrePinball
ModesSingle-player,multiplayer

Sonic the Hedgehog Spinball, also known asSonic Spinball, is a 1993pinball video game developed bySega Technical Institute and published bySega for theSega Genesis. It is a spin-off of theSonic the Hedgehog series. Players controlSonic the Hedgehog, who must stopDoctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball.

It was developed by the American staff of Sega Technical Institute, as the Japanese staff was occupied with developingSonic the Hedgehog 3 andSonic & Knuckles. When Sega management realized thatSonic 3 would not be completed in time for the 1993holiday shopping season, they commissioned anotherSonic game. After a hasty nine-month[5] development,Sonic Spinball was released for the Sega Genesis in November 1993, with ports for theGame Gear andMaster System releasing in 1994.

Sonic Spinball received mixed reviews, with critics praising the novelty and graphics but criticizing the controls. A second pinball game,Sonic Pinball Party, was released in 2003, and aSonic Spinball spinning rollercoaster opened inAlton Towers theme park, in 2010.Spinball has been ported to various consoles and included in Segacompilations.

Gameplay

[edit]
A screenshot of gameplay. The game's levels clearly represent a pinball machine with flippers to either side. Sonic the Hedgehog, who is acting as a pinball, is being propelled upwards in the centre of the screen after being hit by one of the flippers. The game's interface is shown at the top of the screen, showing the player's number of lives and total score.
At the top, the interface displays the player's number oflives and total score. In the game,Sonic the Hedgehog acts as a pinball.

Sonic Spinball is apinball game in which the player controlsSonic the Hedgehog, who acts as the pinball.[6] The majority of the game takes place within the "Pinball Defense System", which resembles a series of large pinball machines.[7] The game comprises fourlevels,[8][9] each containing numerous flippers that can be used to aim Sonic's trajectory and launch him through the level. Sonic can be maneuvered while airborne with input from thedirectional pad, which can be used for better positioning following an impact with a bumper or target or when Sonic is descending toward the drain, bumpers or flippers.[10]

The goal of each level is to collect all theChaos Emeralds and subsequently defeat the newly accessibleboss located at the top of the level. Some Chaos Emeralds are blocked off by obstacles that require Sonic to hit certain switches or bumpers in order to create a clear path.[11] The boss at the top of each level requires a specific strategy to defeat. A "status strip" at the top of the screen provides hints for defeating bosses, as well as encouraging messages when the player makes progress. The strip also tells the player how many Chaos Emeralds are left to collect in a level.[12] Following the defeat of an boss enemy, abonus round is initiated.[13] These rounds are shown as Sonic playing a regular pinball machine. The player is given three balls to shoot around the board, the object being to accumulate points by hitting as many bumpers and targets as possible. At any point in the bonus round, the player may trigger atilt shake that rattles the table and affects the ball's trajectory. If the tilt shake is used too often, however, all flippers will lock out, leaving the ball to fall down the drain. When the goal of the bonus round is fulfilled, or if all three balls fall through the flippers, the bonus round will end, and the next level will begin.[14] When all the game's Chaos Emeralds are collected and all four boss enemies are defeated, the player wins.[15]

Sonic starts the game with threelives. A life is lost when Sonic falls through a drain. An extra life can be earned by accumulating 20,000,000points,[16] which can be accumulated by hitting bumpers, navigating through loops, collectingrings and destroying enemy characters.[17]

Plot

[edit]

The game takes place in the universe of theSonic the Hedgehog TV series. The evil scientistDoctor Robotnik has built a fortress on top of a volcano to transform the animals of planet Mobius into robot slaves. The volcano'smagma fuels the fortress and the pinball machine-like defense systems. The volcano is kept in stable condition withChaos Emeralds.[8]Sonic the Hedgehog and his friendTails mount an aerial assault on the fortress. Sonic is knocked into the waters that surround the volcano, but surfaces in the caves below the fortress. He infiltrates the defenses, absconds with the Chaos Emeralds, and frees the animals. Without the Chaos Emeralds, an eruption begins to destroy the fortress. Sonic destroys Robotnik's escape ship. Tails rescues Sonic, while Robotnik falls into the volcano, which sinks into the ocean and explodes.[18][19]

Development

[edit]

The marketing/research folks indicated thatSonic's casino levels were among the favorites, birthing the idea of the overall direction. I honestly don't know who came up with that, but it sounded fun and doable, so STI [Sega Technical Institute] jumped on it.

Peter Morawiec in a retrospective interview withRetro Gamer.[20]

Sonic the Hedgehog 2 boosted sales of theSega Genesis in the 1992holiday shopping season. When Sega of America's management realized thatSonic the Hedgehog 3 would not be ready until next year, they commissioned another game that could be completed in time for the 1993 holiday season.[20]Sonic Spinball was developed by mostly American staff fromSega Technical Institute while the Japanese staff were producingSonic 3.[21]

Sega's research suggested that the Casino Night Zone was one of the most popular levels inSonic the Hedgehog 2. This provided designer Peter Morawiec with a direction for the new game. Morawiec drew inspiration from the 1992Amiga gamePinball Dreams to combine pinballmechanics with the gameplay ofSonic the Hedgehog. Morawiec and three colleagues designed basic animations depicting Sonic as a pinball. The animations were demonstrated to Sega's senior management, who approved the project.[20]

The game would have to be completed in under a year to be ready in time for the 1993 holiday season. Morawiec considered this a "tight" schedule for a game that would capitalize on the series' popularity in North America.[22] To speed up production, Sega sent veteran staff from Japan to assist, including regularSonic the Hedgehog artist Katsuhiko Sato. Despite the transfer of these staff, the game was still not predicted to be complete in time. As a result, Sega Technical Institute staff changed theprogramming language fromassembly toC, an unusual choice for Genesis games at the time.[22][23] Morawiec said the choice causedframe rate and optimization problems, but greatly accelerated development. A large part of the game's development happen in June and August 1993, the project evolved from a roughly playable build to a completed game.[22]

Immediately before the game was due to ship, the team was informed that Sega did not own the rights to theSonic the Hedgehog theme tune. Morawiec recalled uproar among the team afterHirokazu Yasuhara, the lead designer onSonic Team, explained that the tune was owned by the Japanese bandDreams Come True, whose memberMasato Nakamura composed the soundtrack for the first twoSonic games. Morawiec tasked lead composerHoward Drossin to write a new theme within two hours.[24]

Release

[edit]
The game was originally released for the Sega Genesis/Mega Drive in 1993.

Morawiec believe the game would face "acceptance challenges" from both fans and the gaming media, as it strayed away from the traditional platforming genre. After returning to the United States from Europe, Morawiec was surprised to find that the game had sold well, and was pleased that it benefited from the franchise's popularity. Nonetheless, he regretted that the team had lacked time to "polish" the game.[25]

After theGame Gear gameSonic Drift received poor reviews in Japan, Sega released an8-bitport ofSonic Spinball for theGame Gear in its place worldwide in late 1994.[26] It was also released for theMaster System in Brazil and Europe in January 1995.[4] The 8-bit version is mostly identical to the Genesis game, with downgraded visuals and different, more platforming-oriented bonus stages. The Master System version was released near the end of the console's lifetime and did not sell well, and became a valuablecollector's item.[27]

Sonic Spinball has been rereleased on 11 different platforms.[25] The Genesis version of the game has been rereleased on theSonic Mega Collection compilation for theGameCube,PlayStation 2,Xbox andMicrosoft Windows,[28]Sonic's Ultimate Genesis Collection for theXbox 360 andPlayStation 3,[29] and multiple iterations of theSega Smash Pack series of compilations,[30] including a port toGame Boy Advance. The Game Gear version appears as an unlockable game inSonic Adventure DX: Director's Cut for the GameCube and Windows,[31] as well asSonic Gems Collection for the GameCube and PlayStation 2.[32] The game was intended to be included in theSonic Classic Collection for theNintendo DS, but was cut for unknown reasons.[33] The Genesis version was released on theWii'sVirtual Console on March 12, 2007, in North America and April 5, 2007, in Europe.[34] An emulated form of the game was also made available foriOS devices via Apple'sApp Store in 2010,[13][35] but was later removed along with other Sega games in 2015.[36] It was released onSteam in 2010[37] and on theNintendo Classics service in 2022.[38]

Reception

[edit]
Contemporary reception
Review scores
PublicationScore
Electronic Gaming Monthly8/10, 7/10, 6/10, 7/10 (Genesis)[39]
Mean Machines Sega81% (Mega Drive)[40]
Electronic Games93% (Genesis)[41]
Entertainment WeeklyC (Genesis)[42]
MegaTech86% (Mega Drive)[43]

The Genesis version received generally positive reviews upon release. Laurie Yates ofElectronic Games gave it a highly positive review, with scores of 90% for graphics and sound, and 95% for playability and replayability.[41] Scary Larry ofGamePro referred to it as a "a fun, fast, and frenetic" pinball game, complimenting its graphics, music and controls while saying that pinball purists may not appreciate the games "cutesy additions to a pinball motif".[44]

The visuals were generally well received.[11][45][39] Ed Semrad ofElectronic Gaming Monthly thought that the game being set inside apinball machine was a novel idea, and also labelled the game's visuals, music, and sound effects as "top-notch". Al Manuel of the same publication opined that the graphics were not as "sharp" as otherSonic the Hedgehog titles, and also thought the sound was unimpressive.[39]

Bob Strauss ofEntertainment Weekly felt that the game initially boasted a terrific concept, but had an ultimately flawed execution, saying that Sonic, acting as a pinball, often moved like a "leaden marble".[42] Rich Leadbetter fromMean Machines also expressed concern over the game's lack ofreplay value, saying that despite its addictive gameplay, the four levels were not enough, especially given the price.[40]

Andromeda ofGamePro, in a mixed review of the Game Gear version, criticized the control configuration and felt that the game was a mediocre example of a pinball game, but admitted that it had a similar feel to previousSonic the Hedgehog titles.[46]

Retrospective

[edit]
Retrospective reception
Aggregate scores
AggregatorScore
GameRankings61% (6 reviews)[48]
Metacritic68/100[47]iOS
Review scores
PublicationScore
Eurogamer4/10 (Virtual Console)[49]
IGN7.5/10 (Virtual Console)[11]
Jeuxvideo.com15/20 (Mega Drive)[45]
Nintendo Life4/10 (Virtual Console)[50]

Retrospectively,Sonic Spinball received mixed reviews, holding a score of 61% at the video gamereview aggregatorGameRankings.[48]

In a retrospective review, Lucas Thomas fromIGN felt that the game's graphics matched those of laterSonic games on the Genesis, and consideredSpinball's minigames to be "visually distinct and well-done."[11] A reviewer fromJeuxvideo.com thought the graphics were "generally good", but indicated that there were other visually superior games for the Genesis.[45] In similar vein, William Avery ofGameSpot noticed that the game contained some slowdown.[51]Eurogamer's Dan Whitehead criticized the game's sluggish frame rate and slowdown that occurred when "things threaten to get hectic" in-game, noting that it suffered from "the old Mega Drive problem".[49]

Various aspects of the gameplay garnered a mixed reception from critics, though the game's control scheme received the most criticism.[11][46][42][49] Jeuxvideo.com's reviewer enjoyed how Sonic himself acted as a pinball, but noticed that the controls were less precise and responsive when compared to otherplatformers.[45] Dan Whitehead asserted that the game's controls were "muddled by the half-and-half approach", and criticized its "clunky"game engine, saying that the game's control scheme ruined the pinball environments.[49] Thomas stated, "There are aspects of the control that could have been tighter, and its difficulty level may be a bit too extreme for new players."[11] Damien McFarren fromNintendo Life said that the game comes across as both a poor platformer and a poor pinball game due to its unconvincing ballphysics and frustrating platform elements.[50]

Legacy

[edit]

A second pinball game in the series,Sonic Pinball Party, was released for theGame Boy Advance in 2003 to generally favorable reviews.[52]

In 2010, a spinning rollercoaster,Sonic Spinball, opened in theAlton Towers theme park inStaffordshire.[53] Although the rollercoaster was not originally designed with aSonic the Hedgehog theme, the ride became part of a sponsorship deal between Sega and Alton Towers. ASonic the Hedgehog-themed hotel room was later made available at Alton Towers Hotel, which featured various playableSonic the Hedgehog games, as well as wallpaper based onSonic the Hedgehog 4: Episode I.[20]

Notes

[edit]
  1. ^Ported to Game Gear and Master System by Sega Interactive Development Division

References

[edit]

Citations

  1. ^"Mega Doraibu"メガドライブ [Mega Drive].SEGA Sonikku ChanneruSEGA ソニックチャンネル (in Japanese). Sonic Team. Archived fromthe original on August 27, 2017. RetrievedOctober 22, 2017.
  2. ^"Sega names the day".Evening Post. November 20, 1993. p. 13. RetrievedMay 23, 2023.On November 23 Sega will be releasing their trio of Sonic titles. Sonic Three on One Day, as it will now be known sees the worldwide release of Sonic CD (Mega CD), Sonic Spinball (Mega Drive) and Sonic Chaos on Master System and Game Gear.
  3. ^"Sonic the Hedgehog Spinball for GameGear - overview".GameRankings.CBS Interactive. Archived fromthe original on October 22, 2017. RetrievedOctober 22, 2017.
  4. ^ab"Master System Review: Sonic Spinball".Sega Pro.Paragon Publishing. February 1995. p. 48. RetrievedSeptember 24, 2024.
  5. ^"Interview: Peter Morawiec (STI Programmer) – Sega-16".www.sega-16.com. April 20, 2007. RetrievedApril 22, 2024.
  6. ^Sega Technical Institute 1993, p. 3.
  7. ^Sega Technical Institute 1993, p. 8.
  8. ^abSega Technical Institute 1993, p. 7.
  9. ^Leadbetter 1993, p. 70.
  10. ^Sega Technical Institute 1993, p. 8-9.
  11. ^abcdefThomas, Lucas (March 27, 2007)."Sonic Spinball VC review".IGN.Ziff Davis. Archived fromthe original on September 18, 2017. RetrievedFebruary 11, 2017.
  12. ^Sega Technical Institute 1993, p. 13.
  13. ^ab"SEGA Flips Sonic Spinball App into the App Store".IGN.Ziff Davis. December 16, 2010. Archived fromthe original on February 18, 2017. RetrievedFebruary 17, 2017.
  14. ^Sega Technical Institute 1993, p. 15.
  15. ^Sega Technical Institute 1993, p. 17.
  16. ^Sega Technical Institute 1993, p. 11.
  17. ^Sega Technical Institute 1993, p. 14.
  18. ^Mean Machines staff 1993, p. 11.
  19. ^Sega Technical Institute 1993, p. 2.
  20. ^abcdMachin 2011, p. 37.
  21. ^Retro Gamer staff 2007, p. 30.
  22. ^abcMachin 2011, p. 38.
  23. ^Horowitz, Ken (April 20, 2007)."Interview: Peter Morawiec (STI Programmer)".Sega-16.Archived from the original on March 15, 2013. RetrievedFebruary 21, 2020.
  24. ^Machin 2011, p. 38-39.
  25. ^abMachin 2011, p. 39.
  26. ^"First Shots".Computer and Video Games (151): 11. June 1994.
  27. ^Thorpe, Nick (March 22, 2014)."The History of Sonic on the Master System".Retro Gamer (179). RetrievedMarch 22, 2020.
  28. ^Liu, Johnny (January 12, 2002)."Sonic Mega Collection Review".GameRevolution. CraveOnline. RetrievedFebruary 17, 2017.
  29. ^Gilbery, Henry (February 12, 2009)."Sonic's Ultimate Genesis Collection review".GamesRadar.Future plc. Archived fromthe original on February 11, 2017. RetrievedFebruary 17, 2017.
  30. ^Provo, Frank (October 8, 2002)."SEGA Smash Pack Review".GameSpot.CBS Interactive. Archived fromthe original on October 22, 2017. RetrievedFebruary 17, 2017.
  31. ^"Sonic Adventure DX: Director's Cut Cheats, Codes, and Secrets for GameCube".GameRankings.CBS Interactive. Archived fromthe original on July 1, 2017. RetrievedFebruary 17, 2017.
  32. ^Bramwell, Tom (October 6, 2005)."Sonic Gems Collection".Eurogamer. Eurogamer Network. Archived fromthe original on August 16, 2017. RetrievedFebruary 17, 2017.
  33. ^Carter, Chris (August 18, 2015)."Crazy Taxi 4 pitch revealed by former SEGA employee".Destructoid. Archived fromthe original on April 1, 2017. RetrievedOctober 22, 2017.
  34. ^Shea, Cam (March 20, 2007)."Sonic Spinball rolls to AU and UK Virtual Console".IGN.Ziff Davis. Archived fromthe original on February 18, 2017. RetrievedFebruary 17, 2017.
  35. ^"Sonic Spinball for iOS".Metacritic.CBS Interactive.Archived from the original on 27 March 2017. Retrieved17 February 2017.
  36. ^Musgrave, Shaun (19 May 2015)."SEGA Culls Their App Store Catalog: Here's The Hit List".TouchArcade. TouchArcade LLC. Archived fromthe original on 22 October 2017. Retrieved21 October 2017.
  37. ^Nunneley, Stephany (September 14, 2010)."More Sega Genesis games added to Steam".VG247.Archived from the original on October 21, 2017. RetrievedFebruary 17, 2017.
  38. ^"Sonic the Hedgehog Spinball and other Sega Genesis games come to Nintendo Switch Online".Eurogamer.net. April 22, 2022. RetrievedApril 22, 2022.
  39. ^abcElectronic Gaming Monthly 1993, p. 48.
  40. ^abLeadbetter 1993, p. 72.
  41. ^abYates, Laurie (December 21, 1993)."Video Game Gallery: Sonic Spinball".Electronic Games. Vol. 2, no. 4 (January 1994). p. 90.
  42. ^abcStrauss, Bob (February 11, 1994)."Sonic CD; Sonic Chaos; Sonic Spinball; Sonic 3 reviews".Entertainment Weekly. No. 209.Meredith Corporation.Archived from the original on October 21, 2017. RetrievedFebruary 13, 2017.
  43. ^"Game Index".MegaTech. No. 42 (June 1995). May 31, 1995. pp. 30–1.
  44. ^Scary Larry (January 1994)."Genesis ProReview: Sonic Spinball"(PDF).GamePro. Vol. 6, no. 1. pp. 48–9. RetrievedAugust 8, 2025.
  45. ^abcd"Test Sonic Spinball sur MD".Jeuxvideo.com (in French). Webedia. January 29, 2010. Archived fromthe original on October 21, 2017. RetrievedFebruary 13, 2017.
  46. ^abGamePro 1994, p. 136.
  47. ^"Sonic the Hedgehog Spinball". Metacritic.
  48. ^ab"Sonic the Hedgehog Spinball for Genesis".GameRankings.CBS Interactive. Archived fromthe original on March 4, 2016. RetrievedFebruary 11, 2017.
  49. ^abcdWhitehead, Dan (May 18, 2007)."Virtual Console Roundup".Eurogamer. Eurogamer Network. Archived fromthe original on September 4, 2017. RetrievedFebruary 13, 2017.
  50. ^abMcFarren, Damien (March 13, 2007)."Review: Sonic Spinball (Virtual Console / Sega Mega Drive)".Nintendo Life. Archived fromthe original on September 27, 2017. RetrievedFebruary 13, 2017.
  51. ^Score, Avery (November 2, 2004)."Sonic Mega Collection Plus Review".GameSpot.CBS Interactive. Archived fromthe original on September 18, 2017. RetrievedFebruary 13, 2017.
  52. ^"Sonic Pinball Party for Game Boy Advance".Metacritic.CBS Interactive.Archived from the original on August 29, 2012. RetrievedFebruary 13, 2017.
  53. ^Sterling, Jim (January 9, 2010)."Sonic Spinball rollercoaster coming to UK theme park".Destructoid. Archived fromthe original on November 3, 2012. RetrievedOctober 22, 2017.

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