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Sonic Boom: Shattered Crystal

From Wikipedia, the free encyclopedia
2014 video game
2014 video game
Sonic Boom: Shattered Crystal
North American box art
DeveloperSanzaru Games
PublisherSega
DirectorsBill Spence
Tin Guerrero
ProducerJenny Huang
DesignersMat Kraemer
John Hsia
ProgrammersJon Gilardi
Paul Murray
ArtistsJeremy French
JF Lepine
WritersKen Pontac
Warren Graff
Tin Guerrero
ComposerRichard Jacques
SeriesSonic the Hedgehog
PlatformNintendo 3DS
Release
  • NA: November 11, 2014[2]
  • EU: November 21, 2014[1]
  • AU: November 29, 2014
  • JP: December 18, 2014
GenresPlatform,action-adventure
ModeSingle-player

Sonic Boom: Shattered Crystal[a] is a 2014platform game developed bySanzaru Games and published bySega for theNintendo 3DS. Along with itsWii U siblingSonic Boom: Rise of Lyric,Shattered Crystal is aspin-off of Sega'sSonic the Hedgehog franchise and is a part of theSonic Boom sub-franchise, which consists also of ananimated television series, whose games serve as its prequels. The two games together formed the third and final part in Sega's exclusivity agreement with Nintendo, followingSonic Lost World andMario & Sonic at the Sochi 2014 Olympic Winter Games in 2013.

Gameplay

[edit]
Tails swings from an Enerbeam.

Shattered Crystal is largely aside-scrollingplatform game, which features a stronger emphasis on exploration compared to previousSonic titles. Through the course of the game, players gain access to four playable characters—Sonic,Tails,Knuckles, and Sticks—and can instantly switch between them during gameplay. Each character is able to use a homing attack to home in on enemies and an Enerbeam which lets them swing across gaps and remove enemy shields. Each character also has unique skills required to access certain parts of eachstage. Sonic is able to perform a mid-air dash which can break blue barriers, Tails can fly up air currents and use various gadgets such as submarines, Knuckles can climb on walls and burrow underground, and Sticks can throw a boomerang that can be controlled mid-flight. Throughout each stage, players can locate crystal shards, required to progress through the game, as well as parts that can be used to buy upgrades.[4][5][6][7]

Plot

[edit]

The game's backstory is explained in a comic tie-in included in the game: millennia ago, the evil serpentine cyborg, Lyric the Last Ancient, attempted to conquer the world using a powerful crystal. However, his fellow Ancients destroyed the crystal and detained him in stasis. In the present day, Lyric escapes from his imprisonment and begins searching for the lost fragments of the crystal to obtain ultimate power. While working, Lyric is confronted byShadow, whom he captures using a mind-controlling device. Meanwhile, after rescuing Sticks from a rockslide,Amy enters a set of ancient ruins to collect research. She finds a secret ancient language and manuscript detailing the history and whereabouts of the crystal, but while trying to decipher it, she is ambushed by Lyric, leading to the game's opening scene. When Amy disengages to contact Sonic, Lyric, taking advantage of the distraction, incapacitates and captures her.

Together with Tails, Knuckles, and Sticks, Sonic traces Amy's footsteps in hopes of saving her from Lyric's clutches. Along the way, they encounter Shadow, whom Sonic proceeds to defeat in a race, freeing him from Lyric's control; Shadow then sets out to avenge his enslavement. Meanwhile, Lyric interrogates Amy to get the translation of the manuscripts she found. Sonic and company eventually catch up with them and rescue Amy before confronting Lyric aboard hisairship. Refusing to concede defeat, Lyric attempts to destroy them with an experimental weapon, but Shadow intervenes and sends Lyric falling to his death through a floor hatch that Sonic opens. As Sticks makes a long, disorganized speech about teamwork, Shadow goes his own separate way. Sonic and his friends return home as Sonic and Knuckles argue over whether their group is named "Team Sonic" or "Team Knuckles".

Development

[edit]
See also:Sonic Boom: Rise of Lyric
Sonic Boom features a cast redesigned for Western audiences. From left to right:Sticks,Knuckles,Sonic,Amy Rose, andTails.[8]

On May 17, 2013,Sega announced a worldwide agreement withNintendo for the next three games in Sega'sSonic the Hedgehog series to be developed exclusively for Nintendo devices.[9] This includedSonic Lost World andMario & Sonic at the Sochi 2014 Olympic Winter Games.[10] On February 6, 2014, Sega announcedSonic Boom as the official title forWii U andNintendo 3DS, a general name encompassing bothShattered Crystal and the Wii U gameSonic Boom: Rise of Lyric.[11]

The game was developed as part of a newSonic Boom franchise, which also includesRise of Lyric,another game also for theNintendo 3DS,a television series,[11] a comic series byArchie Comics, and a toyline byTomy.[12][13] The concepts for the video games were developed after those for the TV series.[14] The franchise was designed for Western audiences,[14] and the two games serve as prequels to the television series. Sega announced that the game would feature Sonic's traditional speed alongside a new exploratorygame mechanic called "Enerbeam". Sega of America's marketing director Marchello Churchill explained that the new franchise was not designed to "replace modern Sonic".[11] The Western developer's CEO explained thatSonic Boom's Sonic is "very different ... both in tone and art direction".[11] Sega outsourced both games to Western developers in order to increase the game's appeal in Western markets, culminating in a separate westernizedSonic sub-series.[14] They remain a separate continuity from the main series, and were originally not intended to be released in Japan,[15] although a Japanese release was later announced under the nameSonic Toon (ソニックトゥーン,Sonikku Tūn).[16] Despite most elements of the games being new, their music was composed byRichard Jacques, who had also scored previousSonic games, includingSonic 3D Blast,Sonic R, andSonic & All-Stars Racing Transformed.[17]

San Francisco-based game studioSanzaru Games developedShattered Crystal under supervision bySonic Team[11] and long-timeSonic game designerTakashi Iizuka.[14] As well as possessing different gameplay styles and stories, the two games were designed with different aesthetics, particularly in their environments and enemies.[11]

Reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic47/100[18]
Review scores
PublicationScore
Destructoid2.5/10[19]
Eurogamer4/10[20]
GamesRadar+StarStarHalf star[21]
IGN4/10[22]
Nintendo LifeStarStarStarStarStarStar[23]
Nintendo World Report5/10[24]
Slant MagazineStarStar[17]

Unlike with previous games, Sega did not provide reviewers with advance copies of eitherShattered Crystal orRise of Lyric; they could only begin reviewing once the game was on sale.[25] LikeRise of Lyric,Shattered Crystal was poorly received, but had slightly more positive reviews thanRise of Lyric's with many critics calling it an improvement. The game received "generally unfavorable" reviews, according to video gamereview aggregatorMetacritic.[18]

Chris Carter ofDestructoid was very critical of the game, feeling that whileRise of Lyric had "some redeeming qualities," the same could not be said forShattered Crystal. He criticized numerous aspects of the game such as the "sluggish pace," "terrible dialogue," and mostly the repetitive gameplay. He concluded the review by stating "Rather than let you actually play,Shattered Crystal is content to make you wait, wait, and wait some more before you get to the decent (but flawed) platforming. The design is maddening, especially when coupled with the poor dialogue compliments of the new Boom universe."[19]

Scott Thompson ofIGN found the gameplay linear and "simplistic" whilst also criticizing the slow pace of the gameplay calling it "monotonous." They also found the story "poorly written" and found the humour to be "painfully unfunny." They concluded their review by stating that the game was "a mess of gameplay styles that never feel comfortable with each other" and deemed it as "a slog that never finds its footing."[22] Becky Cunningham ofGamesRadar was more forgiving of the game, opining that the game "offers some fun platforming and treasure hunting moments, but its tedious mazes and poor story ultimately make it a drag."[21]

On May 11, 2015, Sega announced thatRise of Lyric andShattered Crystal had sold 620,000 copies in total across both platforms,[26] making them some of the lowest-selling games in the franchise.[27][28][29][30]

See also

[edit]

Notes

[edit]
  1. ^Released in Japan asSonic Toon: Island Adventure (Japanese:ソニックトゥーン アイランドアドベンチャー,Hepburn:Sonikku Tūn: Airando Adobenchā)[3]

References

[edit]
  1. ^"Sonic Boom release date confirmed for UK". Videogamer. 14 August 2014.Archived from the original on 4 March 2016. Retrieved28 September 2016.
  2. ^"Sonic Boom: Rise of Lyric Release Date Moved Up".IGN. 18 September 2014.Archived from the original on 17 April 2016. Retrieved26 September 2014.
  3. ^"ソニックトゥーン アイランドアドベンチャー[3DS]" [Sonic Toon: Island Adventure [3DS]].4Gamer.net (in Japanese).Archived from the original on October 19, 2021. RetrievedNovember 11, 2022.
  4. ^"Sonic Boom Interview with Stephen Frost". Nintendo World Report. 2014-02-06.Archived from the original on 2014-02-14. Retrieved2014-03-01.
  5. ^"Sonic Boom - Road to review". GamesRadar.Archived from the original on 2014-10-13. Retrieved2014-03-01.
  6. ^"Big Red Button lead talks Sonic Boom gameplay". Destructoid. 7 February 2014.Archived from the original on 2014-03-04. Retrieved2014-03-01.
  7. ^McGee, Maxwell (June 2, 2014)."How Do The Two New Sonic Booms Compare?".GameSpot.Archived from the original on June 5, 2014. RetrievedJune 2, 2014.
  8. ^Parker, Kellie (29 May 2014)."Introducing Sticks to the Sonic Boom Franchise".SEGA Blog.Sega. Archived fromthe original on 4 March 2016. Retrieved29 May 2014.
  9. ^"SEGA and Nintendo Enter Exclusive Partnership for Sonic the Hedgehog".Sega of America. The Wall Street Journal. 17 May 2013. Archived fromthe original on 5 November 2013. Retrieved13 February 2014.
  10. ^Yin-Poole, Wesley (May 17, 2013)."Sega Nintendo alliance announced for three Sonic exclusives on Wii U and 3DS".Eurogamer. Gamer Network.Archived from the original on February 22, 2014. RetrievedFebruary 7, 2014.
  11. ^abcdefLien, Tracey (February 6, 2014)."Sonic Boom gives Sega's series a new look, two new developers".Polygon.Vox Media.Archived from the original on February 8, 2014. RetrievedFebruary 6, 2014.
  12. ^McWhertor, Michael (6 February 2014)."Sonic Boom gets an animated TV series, toy line from Tomy in 2014".Polygon. Vox Media.Archived from the original on 11 July 2019. Retrieved10 October 2014.
  13. ^"Sega reveals Sonic Boom: A new Wii U game, TV show and toy range". Computerandvideogames. 2014-02-06.Archived from the original on 2014-12-04. Retrieved2014-08-10.
  14. ^abcdCorriea, Alexa Ray (February 6, 2014)."Why Sega handed Sonic over to Western studios and gave him a scarf".Polygon.Vox Media.Archived from the original on February 7, 2014. RetrievedFebruary 6, 2014.
  15. ^Phillips, Tom (February 7, 2014)."Sega announces Sonic Boom for 3DS and Wii U".Eurogamer. Gamer Network.Archived from the original on February 7, 2014. RetrievedFebruary 7, 2014.
  16. ^"Sega | Sonic Toon". Sonic.sega.jp.Archived from the original on 2014-11-09. Retrieved2014-08-10.
  17. ^abJed Pressgrove (13 November 2014)."Sonic Boom: Shattered Crystal - Game Review - Slant Magazine".Slant Magazine.Archived from the original on 17 November 2014. Retrieved15 November 2014.
  18. ^ab"Sonic Boom: Shattered Crystal (3DS)".Metacritic.Archived from the original on November 11, 2014. RetrievedNovember 19, 2014.
  19. ^ab"Review: Sonic Boom: Shattered Crystal - Destructoid".Archived from the original on 2016-03-24. Retrieved2014-11-23.
  20. ^Alexandre, Vítor (December 29, 2014)."Sonic Boom: Shattered Crystal: Regresso às plataformas 2D".Eurogamer.pt (in Portuguese).Eurogamer.Archived from the original on May 22, 2015. RetrievedJune 15, 2015.
  21. ^abCunningham, Becky (November 17, 2014)."Sonic Boom: Shattered Crystal Review".GamesRadar.Archived from the original on November 18, 2014. RetrievedNovember 18, 2014.
  22. ^abThompson, Scott (November 13, 2014)."Running on Fumes".IGN.Archived from the original on March 24, 2016. RetrievedNovember 13, 2014.
  23. ^Onley, Alex (December 3, 2014)."Sonic Boom: Shattered Crystal Review". NintendoLife.Archived from the original on May 27, 2015. RetrievedJune 15, 2015.
  24. ^Koopman, Daan (December 7, 2014)."Sonic Boom: Shattered Crystal Review". Nintendo World Report.Archived from the original on June 13, 2015. RetrievedJune 15, 2015.
  25. ^Stapleton, Dan (November 11, 2014)."Where Are IGN's Sonic Boom: Rise of Lyric and Shattered Crystal Reviews?". IGN.Archived from the original on November 12, 2014. RetrievedNovember 13, 2014.
  26. ^"Appendix of Consolidated Financial Statements Year Ended March 31, 2015"(PDF). SEGA SAMMY HOLDINGS. 11 May 2015. Archived fromthe original(PDF) on 12 May 2015. Retrieved9 June 2015.
  27. ^"Sonic Boom is the Worst-Selling Sonic Title in History". 12 February 2015.Archived from the original on 2 November 2019. Retrieved4 February 2022.
  28. ^"Sonic the Hedgehog needs to die".The Verge. 12 February 2015.Archived from the original on 10 January 2022. Retrieved4 February 2022.
  29. ^McWhertor, Michael (February 12, 2015)."Sonic Boom sells just 490K copies, Sega Sammy expects to lose 13B yen for the year".Polygon.Archived from the original on February 7, 2021. RetrievedJanuary 29, 2021.
  30. ^Phillips, Tom (February 12, 2015)."Sonic Boom sells just 490K copies, Sega Sammy expects to lose 13B yen for the year".Eurogamer.Archived from the original on February 3, 2021. RetrievedJanuary 29, 2021.

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