Creative works relying on the executive functions of computers to provoke emotions
Software art is a work of art where the creation ofsoftware, or concepts from software, play an important role; for example software applications which were created by artists and which were intended as artworks. As an artistic discipline software art has attained growing attention since the late 1990s. It is closely related toInternet art since it often relies on the Internet, most notably theWorld Wide Web, for dissemination and critical discussion of the works. Art festivals such as FILEElectronic Language International Festival (São Paulo),Transmediale (Berlin),Prix Ars Electronica (Linz) andreadme (Moscow, Helsinki, Aarhus, and Dortmund) have devoted considerable attention to the medium and through this have helped to bring software art to a wider audience of theorists and academics.
Robert B. Lisek, creator ofNE5T – Citizens Intelligent Agency and GGGRU worm, datamining software for searching hidden patterns and links between people, groups, objects, events, places /based onLANL's andGRU's antiterrorist software
Bob Holmes is an artist who creates websites that are signed, exhibited and sold in galleries and Museums as autonomous artworks.
Netochka Nezvanova is the author of nebula.m81, an experimental web browser awarded atTransmediale 2001 in the category "artistic software". She is also the creator of the highly influentialnato.0+55+3d software suite for live video manipulation.
Marc Lee is an artist who focuses on software art, awarded in the categories "Interaction" and "Software" atTransmediale 2002 and wonViper International awards 2002 and 2005.
Jason Salavon is known for the creation of "amalgamations" that average dozens of images to create individual, ethereal "archetype" images.
Alexei Shulgin is well known for his performance group 386DX and is also credited with early software art-inspired creations.
Martin Wattenberg is one of the pioneers of data visualization art, creating works based on music, photographs, and even Wikipedia edits.
Corby & Baily were early experimenters in this field, producers of thereconnoitre web browser which won an honorary mention in the net art section of Ars Electronica in 1999.
LIA is one of the early pioneers of Software and Net Art. Her website, re-move.org (1999–2003) received an Award of Distinction in the Net Vision/Net Excellence Category of Ars Electronica in 2003.
Barreto, Ricardo and Perissinotto, Paula “the_culture_of_immanence”, in Internet Art. Ricardo Barreto e Paula Perissinotto (orgs.). São Paulo, IMESP, 2002.ISBN85-7060-038-0.
Luining, Peter (2004).Read_Me 2004. An extensive review of the Run_Me software art conference/ festival held in Aarhus, Denmark 2004.
Duarte, German A.;Fractal Narrative. About the Relationship Between Geometries and Technology and Its Impact on Narrative Spaces. Bielefeld: Transcript, 2014.ISBN978-3-8376-2829-6