Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

Snowblind Studios

From Wikipedia, the free encyclopedia
American video game developer

icon
This articleneeds additional citations forverification. Please helpimprove this article byadding citations to reliable sources. Unsourced material may be challenged and removed.
Find sources: "Snowblind Studios" – news ·newspapers ·books ·scholar ·JSTOR
(December 2019) (Learn how and when to remove this message)
Snowblind Studios
Company typeSubsidiary
IndustryVideo games
Founded1997; 28 years ago (1997)
Defunct2012 (2012)
FateMerged intoMonolith Productions
SuccessorMonolith Productions
HeadquartersKirkland, Washington, U.S.[1]
ParentWarner Bros. Interactive Entertainment (2009–2012)
Websitesnowblind.com (archived)

Snowblind Studios was an American video game developer located inKirkland, Washington.[1] They were founded in 1997, specializing inrole-playing video games.

In February 2009, Snowblind Studios was acquired byWarner Bros. Home Entertainment.[2] Originally located inBothell, Washington, after the Warner Bros. acquisition, the studio was relocated to Kirkland. Following the release ofThe Lord of the Rings: War in the North, the studio was merged in withMonolith Productions in 2012.

Game engine

[edit]

The Snowblind engine, also referred to as the Dark Alliance game engine, is agame engine created by Snowblind Studios for perspective correct overhead third person view role-playing games. It was first used by Snowblind Studios to createBaldur's Gate: Dark Alliance. The previousBaldur's Gate games used theInfinity Engine which was created byBioWare for isometric role-playing games.

The first game to use the engine wasBaldur's Gate: Dark Alliance, a joint collaboration betweenInterplay Entertainment and Snowblind Studios. Interplay then used the engine for all their ports of the game except the Game Boy Advance version, which used its own game engine. These ports of the game greatly expanded on how much content the game was able to use and the amount of save slots present in the game.

The engine was then used by Snowblind Studios in itsEverQuest games starting withChampions of Norrath. Snowblind improved the engine in their own ways, such as adding new features such as character creation and online multiplayer. Interplay, however, continued to use the engine, due to the fact they partly owned the engine, for their console games. Interplay used the engine for their sequel toDark Alliance,Baldur's Gate: Dark Alliance II, which was developed byBlack Isle Studios. This sequel once again improved on the engine's capabilities and added more features, improved graphics and better audio; it added features from the Infinity EngineBaldur's Gate games such asCompanions. Interplay then releasedFallout: Brotherhood of Steel andThe Bard's Tale; both games improved on the engine in their own way.Brotherhood of Steel added areputation system to the game andThe Bard's Tale improved on other features of the engine, such as audio.The Bard's Tale was the Dark Alliance Engine's firstPC release. Interplay was developing a sequel toBrotherhood of Steel,Fallout: Brotherhood of Steel 2. This game would have added the features of sniping, stealth and a more advanced reputation system, but was soon canceled.

Snowblind Studios then releasedChampions: Return to Arms, which refined the online multiplayer and changed the linear portion of the games released for the engine and allowed characters to change the ending. Around this time, Snowblind began to license the engine out to indie developers, but only one could make a game. The game was met with a lawsuit byTitus Software, the owners of Interplay, andAcclaim Entertainment but in the end, it was ultimately released asCombat Elite: WWII Paratroopers.

Snowblind then createdJustice League Heroes with the same engine in 2006. The game was released around the time the next gen of video game consoles was out, but due to it being created for the previous gen, it was released forXbox andPlayStation 2. A portable version of the engine was used for thePlayStation Portable. TheGame Boy Advance version, which was released asJustice League Heroes: The Flash, used its own engine, and theNintendo DS version did the same thing. To fit thesuperhero theme of the game, Snowblind Studios put most of their effort into the length of the game, thereby taking out many features of the engine.[3]

Games developed

[edit]
YearTitlePlatform(s)
1998Top Gear OverdriveNintendo 64
2000Top Gear Hyper Bike
2001Baldur's Gate: Dark AlliancePlayStation 2,Xbox
2004Champions of Norrath: Realms of EverQuestPlayStation 2
2005Champions: Return to Arms
2006Justice League HeroesPlayStation 2, Xbox,PlayStation Portable
2011The Lord of the Rings: War in the NorthPlayStation 3,Xbox 360,Microsoft Windows

References

[edit]
  1. ^ab"About Snowblind Studios". Snowblind Studios. Archived fromthe original on February 13, 2011. RetrievedMarch 18, 2011.
  2. ^"WarnerBros.com | Warner Bros. Home Entertainment Group Acquires Snowblind Studios | Press Releases".warnerbros.com. RetrievedJanuary 18, 2023.
  3. ^"JLA Heroes, Snowblind uses the Dark Alliance Engine". RetrievedJune 24, 2011.

External links

[edit]
Publishing
Warner Bros. Games
Franchises
Studios
Former studios
Related
Games
developed
Blood
No One Lives Forever
F.E.A.R.
Condemned
Middle-earth games
Other licenses
Standalone games
Games published
Companies
People
Related
Motion Picture Group
Television Group
Other properties
Former/defunct
Key people
Related
Authority control databasesEdit this at Wikidata
Retrieved from "https://en.wikipedia.org/w/index.php?title=Snowblind_Studios&oldid=1307769512"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp