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Sjoerd De Jong

From Wikipedia, the free encyclopedia
European video game developer
Sjoerd De Jong
De Jong at the 2014 Nordic Game Conference inMalmö, Sweden
Other namesHourences
OccupationVideo game developer
Years active1999–present

Sjoerd De Jong, also known asHourences, is a Dutch-Belgianvideo game developer,level designer and the founder of Teotl Studios. He serves astechnology evangelist forEpic Games, promotingUnreal Engine 4 in the northern half of Europe.

Career

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De Jong started makinglevels for video games at the age of 15, when he purchased a copy ofUnreal in 1999.[2][3] Shortly after, he started to make a name for himself in theUnreal community, not only for the many maps he released, but also for his work on popularUnreal Tournamentmods such as "Operation Na Pali", "Xidia" and "Jailbreak". With a few more custom maps and contributions to mods forUnreal Tournament 2003, he was contracted byEpic Games to create 6 maps forUnreal Tournament 2004,[4] two of which were included in thedemo. He has worked on several games, includingKillzone,The Chronicles of Spellborn andHuxley.[5]

In March 2010, following his work onSyndicate, he founded Teotl Studios.[6] The studio's first project was the first-person action-adventure gameThe Ball, which was originally a mod forUnreal Tournament 3.[7][8][9] His most recent work,The Solus Project, came out in 2016.[10][11]

Video game credits

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Books

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  • The Hows and Whys of the Games Industry (2007). Self-published
  • The Hows and Whys of Level Design (2008). Self-published

References

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  1. ^Adventure Island (2010)."Teotl Studios - Interview". Adventure Island. Retrieved14 December 2014.
  2. ^Dana Cowley; Brian Cowe (15 January 2014)."Survival, Sci-fi and Discovery With Unreal Engine 4".Unreal Engine Blog.Epic Games. Retrieved7 December 2014.
  3. ^Callaham, John (5 November 2009)."Interview: Toltec Studios talks about the UDK version of The Ball". Big Download. Retrieved7 December 2014.
  4. ^Game Artist (1 January 2007)."Interview: Level Design: Sjoerd "Hourences" De Jong". Game Artist. Archived from the original on October 14, 2013. Retrieved7 December 2014.
  5. ^Charlotte (6 December 2010)."Gamercast interview with Sjoerd De Jong on The Ball". Gamercast. Retrieved7 December 2014.
  6. ^Bassey, Vic (27 November 2013)."Profile – Hourences". The Square. Retrieved24 December 2014.
  7. ^Rossignol, Jim (11 November 2011)."The Ball: The Interview".Rock, Paper, Shotgun. Retrieved7 December 2014.
  8. ^Walker, John (18 February 2010)."Screwball Scramble: The Ball Trailer".Rock, Paper, Shotgun. Retrieved7 December 2014.
  9. ^Samuel (19 November 2010)."The Ball - Interview". Gaming Lives. Retrieved7 December 2014.
  10. ^Future Games (2 February 2014)."Futuregames teacher Sjoerd De Jong announces new game project". Future Games.se. Retrieved7 December 2014.
  11. ^Bassey, Vic (16 March 2014)."Swedish Game Awards Conference – A Summary". The Square. Retrieved7 December 2014.
  12. ^abcdefghijkl"Sjoerd De Jong - Credits".MobyGames. Blue Flame Labs. Retrieved8 December 2014.

External links

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