Movatterモバイル変換


[0]ホーム

URL:


Jump to content
WikipediaThe Free Encyclopedia
Search

SixthSense

From Wikipedia, the free encyclopedia
Gesture-based wearable computer system
For other uses of "Sixth Sense", seeSixth Sense (disambiguation).
Steve Mann wearing a camera+projector dome in 1998, which he used as one node of the collaborative Telepointer system[1]
Pranav Mistry wearing a similar device in 2012, which he and Maes and Chang named "WUW", for Wear yoUr World.[2]

SixthSense is agesture-basedwearable computer system developed atMIT Media Lab bySteve Mann in 1994 and 1997 (headworn gestural interface), and 1998 (neckworn version), and further developed byPranav Mistry (also atMIT Media Lab), in 2009, both of whom developed both hardware and software for both headworn and neckworn versions of it. It comprises a headworn or neck-worn pendant that contains both a data projector and camera. Headworn versions were built atMIT Media Lab in 1997 (bySteve Mann) that combined cameras and illumination systems for interactive photographic art, and also included gesture recognition (e.g. finger-tracking using colored tape on the fingers).[3][4][5][6]

"Gesture-based wearable computer"
"Mann's Gesture-based wearable computer finger-tracking system"
"Front view of gesture-based wearable computer"
1994 prototype of headworn SixthSense gesture-based wearable computing apparatus invented, designed, built, and worn by Steve Mann, MIT Media Lab.[7] Finger-pointing gesture to outline and select a physical object.[8] Front-view shows cameras attached to head-mounted display with wireless communications antennae on helmet.

SixthSense is a name for extra information supplied by a wearable computer, such as the device called EyeTap (Mann), Telepointer (Mann), and "WuW" (Wear yoUr World) byPranav Mistry.[9][10]

Origin of the name

[edit]

Sixth Sense technology (a camera combined with a light source) was developed in 1997 as a headworn device, and in 1998 as a neckworn object, but the Sixth Sense name for this work was not coined and published until 2001, when Mann coined the term "Sixth Sense" to describe such devices.[11][12]

Mann referred to this wearable computing technology as affording a "Synthetic Synesthesia of the Sixth Sense", believing that wearable computing and digital information could act in addition to thefive traditional senses.[13] Ten years later,Pattie Maes, also with MIT Media Lab, used the term "Sixth Sense" in this same context, in aTED talk.

Similarly, other inventors have used the term sixth-sense technology to describe new capabilities that augment the traditional five human senses. For example, inU.S. patent no. 9,374,397, timo platt et als, refer to their new communications invention as creating a new social and personal sense, i.e., a "metaphorical sixth sense", enabling users (while retaining their privacy and anonymity) to sense and share the "stories" and other attributes and information of those around them.

References

[edit]
  1. ^"Telepointer: Hands-Free Completely Self Contained Wearable Visual Augmented Reality without Headwear and without any Infrastructural Reliance", IEEE International Symposium on Wearable Computing (ISWC00), pp. 177, 2000, Los Alamitos, CA, USA
  2. ^"WUW – wear Ur world: a wearable gestural interface", Proceedings of CHI EA '09 Extended Abstracts on Human Factors in Computing Systems Pages 4111-4116, ACM New York, NY, USA
  3. ^IEEE Computer, Vol. 30, No. 2, February 1997, Wearable Computing: A First Step Toward Personal Imaging, pp25-32
  4. ^[Sensularity with a Sixth Sensehttps://blog.metavision.com/professor-steve-mann-society-of-sensularity-with-a-sixth-sense/Archived 2017-09-01 at theWayback Machine]
  5. ^[Sixth Sense Technology, International Journal of Science and ResearchISSN 2319-7064https://www.ijsr.net/archive/v3i12/U1VCMTQ1Nzc=.pdf]
  6. ^Kedar Kanel, SIXTH SENSE TECHNOLOGY, 2014, CENTRIA UNIVERSITY OF APPLIED SCIENCES
  7. ^Wearable, tetherless computer–mediated reality, Steve Mann. February 1996. In Presentation at the American Association of Artificial Intelligence, 1996 Symposium; early draft appears asMIT Media Lab Technical Report 260, December 1994Archived 2015-09-24 at theWayback Machine
  8. ^IEEE Computer, Vol. 30, No. 2, February 1997, Wearable Computing: A First Step Toward Personal Imaging, pp25-32
  9. ^"IEEE ISWC P. 177"(PDF). Retrieved2013-10-07.
  10. ^"Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer", Steve Mann with Hal Niedzviecki,ISBN 0-385-65825-7 (Hardcover), Random House Inc, 304 pages, 2001.
  11. ^Cyborg, 2001
  12. ^Geary 2002
  13. ^An Anatomy of the New Bionic Senses [Hardcover], by James Geary, 2002, 214pp

Further reading

[edit]
  • Elish, M. C. (2011, January). Responsible storytelling: communicating research in video demos. In Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction (pp. 25–28). ACM.

External links

[edit]
Concepts
Main
Other
Technologies
Display
3D interaction
Software
Photography
Other
Peripherals
Companies
Devices
Current
Former
Unreleased
Software
General
Operating systems and
desktop environments
Development tools and
game engines
Games
Communities and
social networks
People
Infiction
Retrieved from "https://en.wikipedia.org/w/index.php?title=SixthSense&oldid=1311206207"
Categories:
Hidden categories:

[8]ページ先頭

©2009-2025 Movatter.jp