SimCity Creator | |
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Developer(s) | Hudson Soft |
Publisher(s) | Electronic Arts |
Series | SimCity |
Platform(s) | Wii |
Release | |
Genre(s) | City-building game |
Mode(s) | Single player |
SimCity Creator (シムシティ クリエイター,ShimuShiti Kurieitā) is avideo game in theSim game series byElectronic Arts. It was released for theWii in 2008.
SimCity Creator follows the basicSimCity formula that sees players managing a city and placing residential, commercial, and industrial zones for buildings in addition to facilities such as police stations, hospitals, seaports, and stadiums. Players are also able to customize the look of their buildings by choosing from several themes for the city such asEgyptian,Roman,Japanese,European,Las Vegas, and near-future styles, in addition to ones that result in acrystal orconfectionery-like appearance to buildings, along with unique soundtracks to go along with each theme. Players are also able to tour their city, rendered in3D graphics, in ahelicopter orairplane. If the player builds an airport, more touring vehicles can be unlocked.[2] In contrast to the DS title of the same name, players are not able to greatly advance the technology of the city short of the examples above.
Taking advantage of the Wii, the pointer function of theWii Remote is used to directly draw roads and train tracks onto the map. Players were able to share their cities throughWiiConnect24,[2] and the game's advisors were redesigned to resembleMySims characters.
Similar toSimCity 4,SimCity Creator features a day and night cycle, as well as a seasonal cycle last seen in theSNES version ofSimCity. Players may tackle disasters includingdinosaurs,giant robots,tornadoes,aliens,fires, andmeteorite impacts.[2]
InSimCity Creator, areas can be zoned by the type of development and the density. There is also a landfill zone available which allows garbage to be stored. Each zone is color-coded:
Zones must be connected by lines of transportation. Some of the types of transportation choices for a city include roads and highways.
Roads and streets are basic lines of transportation that cars, buses and trucks drive on. They can be either curved or straight.
They can lead into each other to form crossroads or roundabouts. Heavy congestion can cause pollution above the affected road.
Highways are 4-lane roads. Cars travel faster on highways than roads or streets. However, they need on-ramps to function.
The player cannot build streets over rivers. However, building a road or railway over a river automatically creates a bridge.
Railways are what trains run on. However, they require train stations to work although they lower traffic congestion.
Subways are underground railways so they do not require buildings to be bulldozed, which makes it a more sensible choice for dense cities. They are more expensive to build than ordinary railways, about 8 in-game currency per tile, however, making it more sensible not to use them to link parts of your city that are far away from each other and do not have buildings in between them.
Subway stations are also smaller than train stations, occupying a 1x1 square rather than a 3x3 square for regular stations.
Subway stations are also easier to link to rails than ordinary railway stations.
Seaports are where boats stay. Seaports increase industrial demand.
Airports are where planes land.
If an airport is built the player will see planes, helicopter, airships and hot air balloons flying above their city, especially near the airport.
Airports also raise commercial demand and enable several flight missions to happen.
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The game was first announced on February 12, 2008, bySims label president Nancy Smith along with other upcoming EA Sim titles includingSimAnimals,MySims Kingdom, andMySims Party.[3]
Aggregator | Score |
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Metacritic | 67/100[4] |
Publication | Score |
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Famitsu | 28/40[5] |
Game Informer | 5/10[6] |
GamesMaster | 86%[7] |
GameSpot | 6/10[8] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GameZone | 7/10[10] |
IGN | 5.9/10[11] |
Jeuxvideo.com | 15/20[12] |
Nintendo Life | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nintendo Power | 6/10[14] |
The game received "average" reviews according to thereview aggregation websiteMetacritic.[4] In Japan,Famitsu gave it a score of one seven, one eight, one seven, and one six for a total of 28 out of 40.[5]