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SimCity Creator

From Wikipedia, the free encyclopedia
For the Nintendo DS version, seeSimCity Creator (Nintendo DS).
2008 video game
SimCity Creator
Developer(s)Hudson Soft
Publisher(s)Electronic Arts
SeriesSimCity
Platform(s)Wii
Release
  • EU: September 19, 2008[1]
  • NA: September 22, 2008
  • JP: September 25, 2008
  • AU: October 2, 2008
Genre(s)City-building game
Mode(s)Single player

SimCity Creator (シムシティ クリエイター,ShimuShiti Kurieitā) is avideo game in theSim game series byElectronic Arts. It was released for theWii in 2008.

Overview

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SimCity Creator follows the basicSimCity formula that sees players managing a city and placing residential, commercial, and industrial zones for buildings in addition to facilities such as police stations, hospitals, seaports, and stadiums. Players are also able to customize the look of their buildings by choosing from several themes for the city such asEgyptian,Roman,Japanese,European,Las Vegas, and near-future styles, in addition to ones that result in acrystal orconfectionery-like appearance to buildings, along with unique soundtracks to go along with each theme. Players are also able to tour their city, rendered in3D graphics, in ahelicopter orairplane. If the player builds an airport, more touring vehicles can be unlocked.[2] In contrast to the DS title of the same name, players are not able to greatly advance the technology of the city short of the examples above.

Taking advantage of the Wii, the pointer function of theWii Remote is used to directly draw roads and train tracks onto the map. Players were able to share their cities throughWiiConnect24,[2] and the game's advisors were redesigned to resembleMySims characters.

Similar toSimCity 4,SimCity Creator features a day and night cycle, as well as a seasonal cycle last seen in theSNES version ofSimCity. Players may tackle disasters includingdinosaurs,giant robots,tornadoes,aliens,fires, andmeteorite impacts.[2]

Construction

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Zones

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InSimCity Creator, areas can be zoned by the type of development and the density. There is also a landfill zone available which allows garbage to be stored. Each zone is color-coded:

  • Residential (yellow): Housing for Sims to live in. This zone's buildings include houses for low-density zones and apartment towers and skyscrapers for higher-density zones.
  • Commercial (blue): Where stores and office buildings are located. Sims can work in stores and offices, and the commerce can be taxed. Offices are usually built on commercial medium or high density zones. Hotels and restaurants are sometimes built as well.
  • Industrial (red): Contains the factories and warehouses. Sims may work here but it lowers land values andpollutes the air.

Transportation

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Zones must be connected by lines of transportation. Some of the types of transportation choices for a city include roads and highways.

Roads and streets are basic lines of transportation that cars, buses and trucks drive on. They can be either curved or straight.

They can lead into each other to form crossroads or roundabouts. Heavy congestion can cause pollution above the affected road.

Highways are 4-lane roads. Cars travel faster on highways than roads or streets. However, they need on-ramps to function.

The player cannot build streets over rivers. However, building a road or railway over a river automatically creates a bridge.

Railways are what trains run on. However, they require train stations to work although they lower traffic congestion.

Subways are underground railways so they do not require buildings to be bulldozed, which makes it a more sensible choice for dense cities. They are more expensive to build than ordinary railways, about 8 in-game currency per tile, however, making it more sensible not to use them to link parts of your city that are far away from each other and do not have buildings in between them.

Subway stations are also smaller than train stations, occupying a 1x1 square rather than a 3x3 square for regular stations.

Subway stations are also easier to link to rails than ordinary railway stations.

Seaports are where boats stay. Seaports increase industrial demand.

Airports are where planes land.

If an airport is built the player will see planes, helicopter, airships and hot air balloons flying above their city, especially near the airport.

Airports also raise commercial demand and enable several flight missions to happen.

Energy and Climate

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This sectionneeds expansion. You can help byadding to it.(March 2013)

Development

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The game was first announced on February 12, 2008, bySims label president Nancy Smith along with other upcoming EA Sim titles includingSimAnimals,MySims Kingdom, andMySims Party.[3]

Reception

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Reception
Aggregate score
AggregatorScore
Metacritic67/100[4]
Review scores
PublicationScore
Famitsu28/40[5]
Game Informer5/10[6]
GamesMaster86%[7]
GameSpot6/10[8]
GameSpy[9]
GameZone7/10[10]
IGN5.9/10[11]
Jeuxvideo.com15/20[12]
Nintendo Life[13]
Nintendo Power6/10[14]

The game received "average" reviews according to thereview aggregation websiteMetacritic.[4] In Japan,Famitsu gave it a score of one seven, one eight, one seven, and one six for a total of 28 out of 40.[5]

References

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  1. ^Bozon, Mark (May 29, 2008)."SimCity Creator Details".IGN.Ziff Davis. RetrievedMarch 6, 2022.
  2. ^abcIGN staff (May 28, 2008)."Sim City [sic] Wii Revealed".IGN. Ziff Davis. RetrievedMarch 6, 2022.
  3. ^Faylor, Chris (February 12, 2008)."New Sim Titles Unveiled: SimCity Creator, MySims Kingdom, MySims Party, SimAnimals, Sims Next-Gen".Shacknews. RetrievedMarch 6, 2022.
  4. ^ab"SimCity Creator for Wii Reviews".Metacritic.Red Ventures. RetrievedMarch 6, 2022.
  5. ^abBrian (September 17, 2008)."Famitsu review scores".Nintendo Everything. RetrievedMarch 6, 2022.
  6. ^Juba, Joe (November 2008)."SimCity Creator (Wii)".Game Informer. No. 187.GameStop. Archived fromthe original on September 27, 2008. RetrievedMarch 6, 2022.
  7. ^"Review: SimCity Creator (Wii)".GamesMaster.Future plc. December 2008. p. 70.
  8. ^Light, Austin (October 14, 2008)."SimCity Creator Review (Wii)".GameSpot. Red Ventures. RetrievedMarch 6, 2022.
  9. ^Villoria, Gerald (September 30, 2008)."GameSpy: SimCity Creator (Wii)".GameSpy. IGN Entertainment. RetrievedMarch 6, 2022.
  10. ^Ewen, Christopher (October 2, 2008)."SimCity Creator - WII - Review".GameZone.Archived from the original on October 5, 2008. RetrievedMarch 6, 2022.
  11. ^Hatfield, Daemon (September 26, 2008)."SimCity Creator Review (Wii)".IGN. Ziff Davis. RetrievedMarch 6, 2022.
  12. ^CptObvious (October 2, 2008)."Test: SimCity Creator (Wii)".Jeuxvideo.com (in French). Webedia. RetrievedMarch 7, 2022.
  13. ^Reddick, Stuart (March 27, 2009)."SimCity Creator Review (Wii)".Nintendo Life.Gamer Network. RetrievedMarch 6, 2022.
  14. ^"SimCity Creator (Wii)".Nintendo Power. Vol. 234.Future US. November 2008. p. 101.

External links

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SimCity
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Other games
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