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Sid Meier's Railroads!

From Wikipedia, the free encyclopedia
2006 video game
2006 video game
Sid Meier's Railroads!
Cover art by Michel Bohbot[2]
DeveloperFiraxis Games[a]
Publishers2K
Feral Interactive(OS X, Android, iOS)
DesignerSid Meier
EngineGamebryo
PlatformsWindows,Mac OS X,iOS,Android
ReleaseWindows
  • NA: October 17, 2006[1]
  • PAL: October 27, 2006
OS X
iOS,Android
GenreBusiness simulation game
ModesSingle-player,multiplayer

Sid Meier's Railroads! is abusiness simulation game developed byFiraxis Games on theGamebryo game engine that was released in October 2006 and is the sequel toRailroad Tycoon 3. AlthoughSid Meier created the originalRailroad Tycoon, subsequent versions were developed byPopTop Software.Railroads! was the first game in the series since the original to have direct input from Sid Meier himself. After a visit toMiniatur Wunderland inHamburg,Germany, Meier was inspired to reinvent his original creation.[4] A version for theMac OS X was published byFeral Interactive on November 1, 2012, under the latter's Feral Legends label.[3] A mobile version was released in April 2023.[5]

Gameplay

[edit]

Railroads! is fullythree-dimensional and geared more toward head-to-headreal-time strategy than the previous versions,[citation needed] resulting in it being less suited to single player play, and a less realistic simulation of railway operation. The terrain is more compressed in this game; there are few areas where players are allowed a long, straight run of track without earthworks or a bridge, meaning that terrain (such as hills, mountains, rivers and inlets) plays a more important role, at least in the early stages of a game.

A train transporting cargo

The game is heavily focused oneconomics – players have to build and sustain entireindustries using the railroads they develop. Gameplay changes from previous editions ofRailroad Tycoon include a system where new technology is firstauctioned to the highest bidder. This gives the player a ten-year exclusive use of that technology. Similarly, individual industries are also put up for auction amongst players.[6] However, the game does not have the dynamic pricing of goods across the entire map or cargo that can find alternate means of transportation if no train service is provided that were features of Railroad Tycoon III, and other simplifications compared to previous Railroad Tycoon games are that there is no separation of individual money from company money, nor the ability to raise money on an in-game bond market. Tracklaying is automated and much easier than other editions ofRailroad Tycoon.[7] When combined with the more "compressed" terrain, it allows for tactical placement of track to obstruct and frustrate opponents. However, players are limited to laying track in a contiguous system, which in turn reduces the impact of there being no network effects in the economics of the game. Another limitation is that trains do not keep to the right on a stretch of double track, meaning unrealistic blocking of the track by one's own trains is common if more than one train is allowed on a stretch of track.

Industries vary depending on the location and timeframe. European scenarios include Wine, Beer, and Dairy Products while Western United States scenarios focus onOil and Gold.

The game also allows head-to-head play over aLAN and, prior to 2013 whenGameSpy ceased online hosting services for multiplayer games, theInternet, supporting up to four players per game, either human orartificial intelligence.[8]

Scenarios

[edit]

Like the previous versions,Railroads! offers various historical scenarios, in regions such as theSouthwestern United States, thePacific Northwest, theUnited Kingdom,France,Eastern Europe, andGermany. In these scenarios (fifteen in all), the game allows the user to take on the role of various famous railway tycoons androbber barons from the past, such asCornelius Vanderbilt andJ.P. Morgan.[citation needed]

With the introduction of patch 1.1 a map editor could be enabled by editing one of the game's.ini files,[9] allowing for the creation of custom maps by users.[10][11]

Critical reception

[edit]
Reception
Aggregate score
AggregatorScore
Metacritic77/100[12]
Review scores
PublicationScore
Computer Games MagazineStarStarStar[13]
Edge6/10[14]
Eurogamer7/10[15]
Game Informer8/10[8]
GameSpot8.1/10[6]
GameSpyStarStarStarHalf star[16]
GamezeboStarStarStarStar[17]
GameZone7.8/10[18]
IGN8/10[19]
Maximum PC7/10[20]
PC Gamer (US)85%[21]
The TimesStarStarStarStarStar[22]

The game received "generally favorable reviews" according to thereview aggregation websiteMetacritic.[12]

TheAcademy of Interactive Arts & Sciences nominatedSid Meier's Railroads! for "Simulation Game of the Year" at the10th Annual Interactive Achievement Awards.[23]

See also

[edit]

Notes

[edit]
  1. ^Ported toOS X,Android, andiOS byFeral Interactive.[3]

References

[edit]
  1. ^Surette, Tim (October 27, 2006)."Railroads! demo leaves station".GameSpot. RetrievedOctober 13, 2024.
  2. ^"Michel Bohbot".Michael Bohbot.Archived from the original on January 25, 2021. RetrievedAugust 6, 2022.
  3. ^ab"Now Boarding: Sid Meier's Railroads! Out Now on Mac!".Feral Interactive. November 1, 2012. Archived fromthe original on October 18, 2022. RetrievedNovember 23, 2013.
  4. ^SidMeiersRailroads (October 24, 2006)."Interview with Sid Meier"(Video).YouTube.Google.Archived from the original on December 14, 2021. RetrievedNovember 23, 2013.
  5. ^"Sid Meier's Railroads Released for IOS and Android". Archived fromthe original on January 18, 2024. RetrievedApril 7, 2023.
  6. ^abMueller, Greg (October 18, 2006)."Sid Meier's Railroads! Review".GameSpot.Fandom.Archived from the original on December 6, 2006. RetrievedOctober 15, 2022.
  7. ^Adams, Dan (August 14, 2006)."Sid Meier's Railroads! (Preview)".IGN.Ziff Davis. RetrievedOctober 15, 2022.
  8. ^abJuba, Joe (December 2006)."Sid Meier's Railroads!".Game Informer. No. 164.GameStop. Archived fromthe original on October 18, 2006. RetrievedOctober 24, 2006.
  9. ^"Sid Meier's Railroads! 1.1 Patch".2K Games. Archived fromthe original on March 6, 2007. RetrievedOctober 15, 2022.
  10. ^"Custom Maps".Map Database. 8 July 2011. RetrievedOctober 15, 2022.
  11. ^"Railroads:Custom Maps".Sid Meier's Railroads. Archived fromthe original on 6 December 2024. Retrieved16 April 2012.
  12. ^ab"Sid Meier's Railroads! for PC Reviews".Metacritic. Fandom. RetrievedOctober 15, 2022.
  13. ^"Review: Sid Meier's Railroads!".Computer Games Magazine. No. 194.theGlobe.com. January 2007. p. 50.
  14. ^Edge staff (Christmas 2006). "Sid Meier's Railroads!".Edge. No. 170.Future plc. p. 88.
  15. ^Rossignol, Jim (November 3, 2006)."Sid Meier's Railroads! [date mislabeled as "November 16, 2006"]".Eurogamer.Gamer Network.Archived from the original on May 8, 2013. RetrievedOctober 15, 2022.
  16. ^Rausch, Allen; Villoria, Gerald (October 24, 2006)."GameSpy: Sid Meier's Railroads!".GameSpy. IGN Entertainment. RetrievedOctober 15, 2022.
  17. ^Brodie, Joel (January 4, 2007)."Sid Meier's Railroads! Review".Gamezebo. RetrievedOctober 15, 2022.
  18. ^Hollingshead, Anise (November 5, 2006)."Sid Meier's Railroads! - PC - Review".GameZone.Archived from the original on October 1, 2008. RetrievedOctober 15, 2022.
  19. ^Adams, Dan (October 24, 2006)."Sid Meier's Railroads! Review".IGN. Ziff Davis. RetrievedOctober 15, 2022.
  20. ^Lewis, Cameron (January 2007)."Sid Meier's Railroads!".Maximum PC.Future US. Archived fromthe original on May 14, 2007. RetrievedOctober 15, 2022.
  21. ^"Sid Meier's Railroads!".PC Gamer. Vol. 14, no. 1. Future US. January 2007. p. 62.
  22. ^Wapshott, Tim (November 4, 2006)."Sid Meier's Railroads!".The Times. RetrievedOctober 15, 2022.(subscription required)
  23. ^"2007 Awards Category Details Simulation Game of the Year".interactive.org.Academy of Interactive Arts & Sciences. Retrieved8 November 2023.

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