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Shadow of the Comet

From Wikipedia, the free encyclopedia
1993 video game

1993 video game
Shadow of the Comet
Developer(s)Infogrames
Publisher(s)
Director(s)
  • Norbert Cellier Edit this on Wikidata
Artist(s)
  • Yaël Barroz Edit this on Wikidata
Composer(s)
  • Philippe Vachey Edit this on Wikidata
Platform(s)MS-DOS,PC-98,Linux
ReleaseMarch 25, 1993[1]
Genre(s)Adventure
Mode(s)Single-player

Shadow of the Comet (later repackaged asCall of Cthulhu: Shadow of the Comet) is anadventure game developed and released byInfogrames in 1993. The game is based onH. P. Lovecraft'sCthulhu Mythos and uses many elements from Lovecraft'sThe Dunwich Horror andThe Shadow Over Innsmouth. A follow-up game,Prisoner of Ice, was released in 1995 and does not directly follow the events of this game.

Shadow of the Comet: The Official Strategy Guide (Prima Publishing, 1994; re-released by the author, 2019) was written by Steve Schwartz. In addition to a game walkthrough, all game dialog, and a disk of saved games, the book includes the Lovecraft storyThe Call of Cthulhu.

Gameplay

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The player can control the protagonist Parker via the arrow keys. When Parker comes across something he can interact with, a button press will allow the player to do so. Items that Parker can take will project a white line from Parker's eye to the item, indicating that when the player interacts with the item, it will be added to Parker's inventory. Apart from this the game plays like a standard third-person adventure game.

Plot

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The game takes place in 1910 and concerns the visit of a young British photographer, John Parker, to the isolatedNew England town of Illsmouth (an alteration on Lovecraft'sInnsmouth) to witness and photograph the passage ofHalley's Comet. In 1834, on the last passing, Lord Boleskine visited the town after learning that certain conditions near the town would allow astronomical objects to be seen clearer and closer than on any other spot on earth. He decided to test this theory by observing the comet from Illsmouth, but something unexpected happened and he went insane, spending the rest of his life in a lunatic asylum. Parker, learning of the 1834 incident and reading over Boleskine's papers, wishes to succeed where his predecessor failed. When he arrives, Parker stumbles upon a sinister conspiracy and must survive the three days between his arrival and the comet's passage while finding out what happened in 1834.

Reception

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Computer Gaming World praisedShadow of the Comet's plot, puzzles, writing, and "rather naughty, dark Gallic sense of humor" but criticized the lack of mouse support, calling object manipulation and puzzle solving without one "painful". The magazine concluded that the game "is a high quality graphic adventure that offers nothing particularly new as far as technological advances and is, in some ways, a touch old-fashioned. This may, however, not be a bad thing" given the plot's quality.[2]

James V. Trunzo reviewedCall of Cthulhu: Shadow of the Comet inWhite Wolf #48 (Oct., 1994), rating it a 5 out of 5 and stated that "Shadow of the Comet captures the essence of Lovecraft's horror stories. It builds suspense and tension without resorting to gore or shock. Rich dialogue, 'real' situations and a tantalizing puzzle should keep you glued to the monitor."[3]

In 2011,Adventure Gamers namedShadow of the Comet the 74th-best adventure game ever released.[4]

References

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  1. ^"PC Zone Magazine".PC Zone. No. 1. April 1993. p. 8. RetrievedJuly 3, 2017.
  2. ^Matthews, Robin (August 1993)."Robin Matthews Launches a Detailed Investigation of France's Latest Export".Computer Gaming World. p. 82. RetrievedJuly 12, 2014.
  3. ^Trunzo, James V. (October 1994)."The Silicon Dungeon".White Wolf Magazine. No. 48. pp. 51–52.
  4. ^AG Staff (December 30, 2011)."Top 100 All-Time Adventure Games".Adventure Gamers.Archived from the original on June 4, 2012.

External links

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