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Sewer Shark

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1992 video game

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1992 video game
Sewer Shark
North American Sega CD box art
DeveloperDigital Pictures
PublishersSony Imagesoft
Hasbro (3DO)
DirectorJohn Dykstra
ProducersJoAnne Michels-Bennett
Amanda Lathroum
DesignersKenneth Melville
Charlie Kellner
ProgrammerCharlie Kellner
WriterKenneth Melville
ComposersTom Ferguson
Jay Ferguson
PlatformsSega CD,3DO
ReleaseSega CD
3DO
GenresInteractive movie,rail shooter
ModeSingle-player

Sewer Shark is a 1992interactive movierail shootervideo game developed byDigital Pictures and published bySony Imagesoft for theSega CD. It is one of the first games for a home console to usefull-motion video for its primary gameplay. It was later ported to the3DO in 1994.

The game was originally produced alongsideNight Trap for release on theControl-Vision video game system, which was designed to useVHS tapes as its medium. However,Hasbro cancelled the Control-Vision in 1989, and Digital Pictures subsequently ported the game to the Sega CD add-on.Sewer Shark was one of the first titles for the Sega CD and became one of its best-selling games, leadingSega to eventually bundle it with Sega CD units. Total sales were reportedly over 750,000 copies.Sewer Shark received generally positive reviews upon release, with critics praising the use of FMV in the gameplay.

Plot

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Sewer Shark takes place in apost-apocalyptic future where environmental destruction has forced most of humanity to live underground. The player takes on the role of a rookie pilot in a band of "sewer jockeys", whose job is to exterminate dangerous mutated creatures to keep a vast network of sewers clean for "Solar City", an island paradise from which the evil Commissioner Stenchler (Robert Costanzo) gives his orders and critiques. The player's copilot, Ghost (David Underwood), evaluates the player's performance throughout the game, while a small robot named Catfish (voiced by Robert Weaver) scouts ahead and gives directions. The player is later assisted by Falco (Kari G. Peyton), a female jockey who believes that there is a hidden route to the surface. Falco is later captured by Stenchler, who threatens to mutate her into one of his mindless minions. This plot is thwarted when Ghost and the player reach Solar City.

Gameplay

[edit]
Sega CD screenshot

The objective ofSewer Shark is to travel all the way from the home base to Solar City without crashing or running out of energy, and while maintaining a satisfactory level of performance as judged by Ghost and Commissioner Stenchler. As in otherrail shooters, the ship mostly flies itself, leaving the player to shoot ratigators (mutant crosses between rats and alligators), bats, giant scorpions and mechanical moles. Along the way, Catfish gives the player directions. If the player takes a wrong turn or misses a turn, they eventually hit a dead end and crash, ending the game. Later in the game, Catfish is replaced by a "crazy lookin' thing", which visually guides the player through the sewers.

The ship has a limited amount of energy, which depletes slowly during flight and while firing. Scorpions also rob the ship of energy if the player fails to shoot them down. This energy can be partially replenished at recharge stations. In later areas, the ship encounters occasional pockets of hydrogen that the player must have Catfish detonate to pass through safely.

At certain times, Ghost or Stenchler interrupt the player to give direct feedback. If the player is doing well, they are allowed to continue and are occasionally given a promotion in the form of a new call sign. A poor performance will eventually cause the game to end.

Sewer Shark is often referred to as aninteractive movie due to its use of full motion video to convey the action, and the navigation aspect of the game is frequently compared toDragon's Lair, since turns are gates that the player must pass through to continue playing.

Production

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The game originated on the cancelled VHS-basedControl-Vision video game console.[2] The video was split into four distinct tracks that were interleaved frame-by-frame, and the hardware would switch between tracks to, for example, show a turn being taken or ignored, along with the outcome of that decision (e.g. crashing into a wall). In converting the game to the Sega CD platform, Digital Pictures maintained this approach by having the console read all four tracks worth of data as a single continuous stream to minimize seek time on the CD. To work within the console's limitations, the developers wrote a custom videocodec to highly compress the data streams so they could be read inrealtime from the CD. This codec was also used inNight Trap and theMake My Video series, and an improved version was later used inPrize Fighter. A port was also planned for theSuper NES CD-ROM before the system's cancellation.[3]

Digital Pictures president Tom Zito has identifiedRob Fulop, Kenneth Melville, and Charlie Kelner as the three main creative minds behindSewer Shark.[4] The video footage inSewer Shark was directed by visual effects artistJohn Dykstra.

According to Zito,Sewer Shark cost $3 million to develop.[5]

Reception

[edit]
Reception
Review scores
PublicationScore
AllGameStarStar (SCD)[6]
Mega Action82% (SCD)[7]
Mega Zone68% (SCD)[8]
Power Unlimited78% (SCD)[9]

Sewer Shark is one of the Sega CD's best-selling games, with more than 100,000 units sold prior to having been bundled with the system.[10] Over 500,000 copies were bundled with the Sega CD, while non-bundled copies grossed about$18 million in retail sales.[5] In the end the game sold more than 750,000 copies.[11]

The game is on theAssociated Press list of top ten video games from 1993. They called it "bizarre and wildly entertaining" and a must-have game for all Sega CD owners.[12]

Entertainment Weekly wrote that "It is one of the first games to incorporate humans in live-action, full-motion video footage. And with the promise of movie-quality pictures, audiophile sound, and fast frames-per-second animation, CD-ROM figures to be the shape of games to come."[13]Mega Action gave a review score of 82 out of 100, stating that "The graphics and stereo sound make this a must to your collection".[14]Power Unlimited gave a score of 78%, writing: "Sewer Shark is another interactive movie that took advantage of the capabilities of the Sega CD. It was therefore one of the reasons that the device flopped. The visuals were of low quality and the game was boring and short. Good voices."[15]

References

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  1. ^"Video Games Reviews First Look".VideoGames & Computer Entertainment. No. 47.L.F.P., Inc. December 1992. p. 36.
  2. ^Plunkett, Luke (March 28, 2011)."Only In The 80's Would They Put Video Games On A VHS Tape". Kotaku. RetrievedDecember 26, 2015.
  3. ^Kent, Steven L. (2010).The Ultimate History of Video Games. Crown/Archetype. pp. 274,453–454, 478.ISBN 9780307560872.Archived from the original on June 24, 2016.
  4. ^"Letters".Next Generation. No. 41. May 1998. p. 123.
  5. ^abZito, Tom (March 1995)."Dispatches".Next Generation. No. 3.Imagine Media. pp. 106–7.
  6. ^Colin, Williamson."Sewer Shark (Sega CD) Review".Allgame. Archived fromthe original on November 14, 2014. RetrievedApril 6, 2022.
  7. ^"Sewer Shark Mega Action Review".Mega Action (8).Europress Interactive: 52. December 1993. RetrievedMarch 9, 2021.
  8. ^Waring, Adam (July 1993)."Sewer Shark review".MegaZone (29): 57.
  9. ^"Power Unlimited Game Database".powerweb.nl (in Dutch). November 1994. Archived fromthe original on October 20, 2003. RetrievedNovember 22, 2022.
  10. ^"Sega Packs Sewer Shark with New Sega CD"(PDF).GamePro. No. 62.IDG. November 1993. p. 261.
  11. ^Evenson, Luura (November 27, 1994)."You Oughta Be In Pictures".San Francisco Examiner. p. 248. RetrievedJanuary 19, 2022 – viaNewspapers.com.
  12. ^Schiffmann, William (January 9, 1994)."Video game review: The best of 1993".Associated Press. The Argus-Press.
  13. ^Strauss, Bob (December 4, 1992)."Sega's Sewer Shark".Entertainment Weekly. No. 147.Meredith Corporation. RetrievedSeptember 5, 2018.
  14. ^"Sewer Shark Mega Action Review".Mega Action (8).Europress Interactive: 52. December 1993. RetrievedMarch 9, 2021.
  15. ^"Power Unlimited Game Database".powerweb.nl (in Dutch). November 1994. Archived fromthe original on October 20, 2003. RetrievedNovember 22, 2022.

External links

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