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Sensible Soccer | |
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![]() Cover art depictingRuud Gullit | |
Genre(s) | Sports (association football) |
Developer(s) | Sensible Software |
Platform(s) | Acorn Archimedes,Amiga,CD32,Atari ST,Game Boy,Master System,Xbox Live Arcade,Windows |
First release | Sensible Soccer: European Champions 1992 |
Latest release | Sensible World of Soccer 2007 |
Spin-offs | Sensible Golf |
Sensible Soccer, often calledSensi, is anassociation football video game series which was popular in the early 1990s and which still retains a following.[1] It was developed bySensible Software and first released forAmiga andAtari ST computers in 1992 as well as for theIBM PC compatibles. The series was created byJon Hare and Chris Yates, as a successor to their previous football gameMicroProse Soccer (1988), which in turn was inspired by thearcade video gameTehkan World Cup (1985).
It uses a zoomed-outbird's-eye view (the majority of games until then such asKick Off andMatch Day used a closer top-down or side view), editable national, club and custom teams and gameplay utilising a simple and user-friendly control scheme. One of the defining gameplay elements was the "aftertouch" feature, which enabled effective but unrealistic swerves.[2] The game topped charts such asAmiga Power's "All Time Top 100". The graphic style of the game was used in other Sensible Software games, such asMega-Lo-Mania,Cannon Fodder andSensible Golf. For its innovation and influence on the franchises that would dominate football games, such asFIFA andPro Evolution Soccer, the original title has been cited asone of the greatest video games by various publications.
A "spiritual successor" toSensible Soccer,Sociable Soccer, was announced by Jon Hare in November 2015, and early versions forMicrosoft Windows,mobile, andvirtual reality were shown at nine different public venues across Europe, includingGamescom in Cologne and theLondon Science Museum in 2016, with development continuing despite an initially unsuccessful crowdfunding campaign onKickstarter.[3]Sociable Soccer was released onSteam Early Access on 12 October 2017,[4] withPlayStation 4,Xbox One,Nintendo Switch,iOS andAndroid versions to follow in 2024.[5]
The basis forSensible Soccer wasMicroProse Soccer, released forhome computers in 1988. It was designed byJon Hare and programmed by Chris Yates, who adapted the gameplay format ofarcade video gameTehkan World Cup (1985) while adding their own elements to createMicroProse Soccer. Hare and Yates went on to useMicroProse Soccer as the basis forSensible Soccer in 1992, making further improvements to the gameplay.[6][7]
Sensible World of Soccer, commonly referred to asSWOS, was released in 1994. The game was almost published byVirgin Games, but they insisted on it being called Virgin Soccer.[8] It became a first in video games when it attempted to encompass the entire professional footballing world into one game. Featuring many divisions in many countries around the globe, it featured a twenty season career mode which allowed players to manage and play as thousands of different clubs from across the globe, many of which were very obscure.
The series would make a return in the summer of 2006, with a full 3D title released for Windows,PlayStation 2 andXbox.[9]Codemasters, the holders of the licence, released the game across allPAL territories, with the design capabilities overseen byJon Hare, the original designer of the game.Sensible Soccer 2006 was released on 9 June 2006.
In 2006, Codemasters announced a new version ofSensible World of Soccer, developed by Kuju Sheffield, for theXbox 360 to be released in summer 2007 onXbox Live Arcade. It features both the classic "retro" visuals of the original SWOS, as well as new improved high definition graphics, and retains the exact gameplay of the96/97 version ofSensible World of Soccer for the Amiga, along with the music fromSensible Soccer 2006.[10] Due to problems with the game's network performance, the release was delayed in order for "significant proportions" of the network code to be rewritten.[11] After missing several previous release dates, the game appeared on Xbox Live Arcade on 19 December 2007[12] but was quickly pulled. A statement from Microsoft confirmed that an incorrect version of the game had been made available, in which online play was not possible.[13] The fixed version of the game was released two days later on 21 December. The Windows version was never released.
Reflecting Sensible Software's devil-may-care approach to game design, the developers decided to makeSensible Soccer after playing around with sprites fromMega-Lo-Mania and deciding to use them in a football game.[14]
All versions developed by Sensible Software except as stated.
Title | Year of release | Platform(s) | Notes |
---|---|---|---|
Sensible Soccer: European Champions | 1992 | Amiga,Atari ST,DOS | MS-DOS version converted by Wave Software. |
Sensible Soccer 92/93 | 1992 | Amiga, Atari ST,Amiga CD32,SNES,Game Boy,Mega Drive,Mega-CD,Game Gear,Master System,Acorn Archimedes | Slightly improved version ofSensible Soccer, including red and yellow cards. The console and Acorn versions are based onSensible Soccer 92/93, but are simply namedSensible Soccer. Game Gear and Master System version developed byEurocom. The Sega CD and SNES versions were released in America asChampionship Soccer '94. |
Sensible Soccer International Edition | 1993 | Amiga,Amiga CD32, Atari ST, Mega Drive, Atari Jaguar, SNES | Slightly improved version, including slight gameplay adjustments and World Cup tournament. Atari Jaguar version by Glenn Williams for Renegade Software |
Sensible World of Soccer | 1994 | Amiga, DOS | Features a title song "Goalscoringsuperstarhero" composed byRichard Joseph andJon Hare. The original SWOS contained a few bugs, which led to complaints. A free update disk to rectify these bugs was released in April 1995 (DOS version converted by Wave Software). |
Sensible World of Soccer 95–96 | 1995 | Amiga, DOS | Improved version of SWOS. Chris Chapman, the lead programmer said that this was the version they originally wanted to create (DOS version converted by Wave Software). |
Sensible World of Soccer: European Championship Edition | 1995 | Amiga, DOS | Slightly improved version of SWOS (DOS version converted by Wave Software). |
Sensible World of Soccer 96–97 | 1996 | Amiga, DOS | Team update (DOS version converted by Wave Software). |
Sensible World of Soccer 97–98 | 1997 | Amiga | Unofficial update forSensible World of Soccer 96/97 (Amiga) created by Gideon and Dom Cresswell and various others. |
Sensible World of Soccer 97–98 World Cup Edition | 1998 | Amiga | Another unofficial update forSensible World of Soccer 96/97 (Amiga) created by Gideon and Dom Cresswell and various others. Released exclusively on the CU Amiga Cover CD in July 1998. It had the 32 updated World Cup teams + World Cup related graphics. |
Sensible Soccer '98 | 1998 | DOS,Windows | 3D version, much maligned because it bore little relation to the original game. Originally supposed to be calledSensible Soccer 2000, and reviewed by one magazine under that name. |
Sensible Soccer European Club Edition | 1998 | PlayStation, Windows | Tweaked update version (PlayStation version converted by Krisalis Software). |
Sensible Soccer Mobile | 2005 | Java | Developed by Tower Studios for Kuju Wireless (now acquired by Finesse Mobile) |
Sensible Soccer 2006 | 2006 | Windows,PS2,Xbox | First original game released in seven years[15] (developed byKuju Sheffield and Jon Hare) |
Sensible Soccer Skillz | 2006 | Java | Developed by Cobra Mobile |
Sensible World of Soccer | 2007 | Xbox Live Arcade,Windows | A remake of the game 96/97 version forXbox Live Arcade andWindows (cancelled),[16] developed byKuju Sheffield. Added features include a toggable option between the original and enhanced graphics and music (original Amiga andSensible Soccer 2006), online multiplayer, a zoom function and leaderboards. |
Sociable Soccer 25 | 2024 | PS4,PS5,Nintendo Switch,Windows,Xbox One | A "spiritual successor" developed by series founderJon Hare |
Computer Gaming World in June 1994 wrote that "in the debate over the best football action/tactical game, there is no doubt that Sensible is in everyone's top three, no matter what format ... The game is fast and responsive ... a class act". The magazine added that the "Gameboy version is one of the best games" on the handheld.[21]
The original Amiga version sold 175,000 copies by the end of 1993.[22]Sensible Soccer's first release sold roughly 200,000 copies, according to company founder Jon Hare. He estimated that the series overall had sold 2 million copies by 2002.[23]
From the time of its release,Mega placed the game at #1 in their Top 50 Mega Drive Games of All Time.[24] The Mega CD version of the game was #2 in their Top 10 Mega CD Games of All Time in the same issue.Sensible World of Soccer 1995/96 received review scores of 96% from bothAmiga Power andAmiga Format, the joint highest mark given for any game by either magazine.[25][26] In 2017,Gamesradar ranked the game 50th on their "Best Sega Genesis/Mega Drive games of all time"[27] In 1996,Gamesmaster rated the Mega Drive version 7th in their "The Gamesmaster Mega Drive Top 10".[28] In 1995,Total! listedSensible Soccer 7 on their "Top 100 SNES Games". They praised the gameplay writing: "Sensible Soccer has the speed and fluidity to perfectly replicate all the speed, excitement and strategic complexity of the real game".[29]
In March 2007,The New York Times reported thatSensible World of Soccer (1994) was named to a list of the ten most important video games of all time byStanford Professor Henry Lowood and the four members of his committee – the game designersWarren Spector andSteve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist.[30] This list was also announced at the 2007Game Developers Conference.
Sensible World of Soccer (1994) received recognition as one of the Ten Most Important Video Games of All Time, the so-calledgame canon, by the History of Science and Technology Collections atStanford University.[31]
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