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Sensible Soccer

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Video game series
Sensible Soccer
Cover art depictingRuud Gullit
Genre(s)Sports (association football)
Developer(s)Sensible Software
Platform(s)Acorn Archimedes,Amiga,CD32,Atari ST,Game Boy,Master System,Xbox Live Arcade,Windows
First releaseSensible Soccer: European Champions
1992
Latest releaseSensible World of Soccer
2007
Spin-offsSensible Golf

Sensible Soccer, often calledSensi, is anassociation football video game series which was popular in the early 1990s and which still retains a following.[1] It was developed bySensible Software and first released forAmiga andAtari ST computers in 1992 as well as for theIBM PC compatibles. The series was created byJon Hare and Chris Yates, as a successor to their previous football gameMicroProse Soccer (1988), which in turn was inspired by thearcade video gameTehkan World Cup (1985).

It uses a zoomed-outbird's-eye view (the majority of games until then such asKick Off andMatch Day used a closer top-down or side view), editable national, club and custom teams and gameplay utilising a simple and user-friendly control scheme. One of the defining gameplay elements was the "aftertouch" feature, which enabled effective but unrealistic swerves.[2] The game topped charts such asAmiga Power's "All Time Top 100". The graphic style of the game was used in other Sensible Software games, such asMega-Lo-Mania,Cannon Fodder andSensible Golf. For its innovation and influence on the franchises that would dominate football games, such asFIFA andPro Evolution Soccer, the original title has been cited asone of the greatest video games by various publications.

A "spiritual successor" toSensible Soccer,Sociable Soccer, was announced by Jon Hare in November 2015, and early versions forMicrosoft Windows,mobile, andvirtual reality were shown at nine different public venues across Europe, includingGamescom in Cologne and theLondon Science Museum in 2016, with development continuing despite an initially unsuccessful crowdfunding campaign onKickstarter.[3]Sociable Soccer was released onSteam Early Access on 12 October 2017,[4] withPlayStation 4,Xbox One,Nintendo Switch,iOS andAndroid versions to follow in 2024.[5]

History

[edit]

The basis forSensible Soccer wasMicroProse Soccer, released forhome computers in 1988. It was designed byJon Hare and programmed by Chris Yates, who adapted the gameplay format ofarcade video gameTehkan World Cup (1985) while adding their own elements to createMicroProse Soccer. Hare and Yates went on to useMicroProse Soccer as the basis forSensible Soccer in 1992, making further improvements to the gameplay.[6][7]

Sensible World of Soccer, commonly referred to asSWOS, was released in 1994. The game was almost published byVirgin Games, but they insisted on it being called Virgin Soccer.[8] It became a first in video games when it attempted to encompass the entire professional footballing world into one game. Featuring many divisions in many countries around the globe, it featured a twenty season career mode which allowed players to manage and play as thousands of different clubs from across the globe, many of which were very obscure.

Next generation

[edit]

The series would make a return in the summer of 2006, with a full 3D title released for Windows,PlayStation 2 andXbox.[9]Codemasters, the holders of the licence, released the game across allPAL territories, with the design capabilities overseen byJon Hare, the original designer of the game.Sensible Soccer 2006 was released on 9 June 2006.

Xbox Live Arcade

[edit]

In 2006, Codemasters announced a new version ofSensible World of Soccer, developed by Kuju Sheffield, for theXbox 360 to be released in summer 2007 onXbox Live Arcade. It features both the classic "retro" visuals of the original SWOS, as well as new improved high definition graphics, and retains the exact gameplay of the96/97 version ofSensible World of Soccer for the Amiga, along with the music fromSensible Soccer 2006.[10] Due to problems with the game's network performance, the release was delayed in order for "significant proportions" of the network code to be rewritten.[11] After missing several previous release dates, the game appeared on Xbox Live Arcade on 19 December 2007[12] but was quickly pulled. A statement from Microsoft confirmed that an incorrect version of the game had been made available, in which online play was not possible.[13] The fixed version of the game was released two days later on 21 December. The Windows version was never released.

Development

[edit]

Reflecting Sensible Software's devil-may-care approach to game design, the developers decided to makeSensible Soccer after playing around with sprites fromMega-Lo-Mania and deciding to use them in a football game.[14]

Games in the series

[edit]

All versions developed by Sensible Software except as stated.

TitleYear of releasePlatform(s)Notes
Sensible Soccer: European Champions1992Amiga,Atari ST,DOSMS-DOS version converted by Wave Software.
Sensible Soccer 92/931992Amiga, Atari ST,Amiga CD32,SNES,Game Boy,Mega Drive,Mega-CD,Game Gear,Master System,Acorn ArchimedesSlightly improved version ofSensible Soccer, including red and yellow cards. The console and Acorn versions are based onSensible Soccer 92/93, but are simply namedSensible Soccer. Game Gear and Master System version developed byEurocom. The Sega CD and SNES versions were released in America asChampionship Soccer '94.
Sensible Soccer International Edition1993Amiga,Amiga CD32, Atari ST, Mega Drive, Atari Jaguar, SNESSlightly improved version, including slight gameplay adjustments and World Cup tournament.

Atari Jaguar version by Glenn Williams for Renegade Software

Sensible World of Soccer1994Amiga, DOSFeatures a title song "Goalscoringsuperstarhero" composed byRichard Joseph andJon Hare. The original SWOS contained a few bugs, which led to complaints. A free update disk to rectify these bugs was released in April 1995 (DOS version converted by Wave Software).
Sensible World of Soccer 95–961995Amiga, DOSImproved version of SWOS. Chris Chapman, the lead programmer said that this was the version they originally wanted to create (DOS version converted by Wave Software).
Sensible World of Soccer: European Championship Edition1995Amiga, DOSSlightly improved version of SWOS (DOS version converted by Wave Software).
Sensible World of Soccer 96–971996Amiga, DOSTeam update (DOS version converted by Wave Software).
Sensible World of Soccer 97–981997AmigaUnofficial update forSensible World of Soccer 96/97 (Amiga) created by Gideon and Dom Cresswell and various others.
Sensible World of Soccer 97–98 World Cup Edition1998AmigaAnother unofficial update forSensible World of Soccer 96/97 (Amiga) created by Gideon and Dom Cresswell and various others. Released exclusively on the CU Amiga Cover CD in July 1998. It had the 32 updated World Cup teams + World Cup related graphics.
Sensible Soccer '981998DOS,Windows3D version, much maligned because it bore little relation to the original game. Originally supposed to be calledSensible Soccer 2000, and reviewed by one magazine under that name.
Sensible Soccer European Club Edition1998PlayStation, WindowsTweaked update version (PlayStation version converted by Krisalis Software).
Sensible Soccer Mobile2005JavaDeveloped by Tower Studios for Kuju Wireless (now acquired by Finesse Mobile)
Sensible Soccer 20062006Windows,PS2,XboxFirst original game released in seven years[15] (developed byKuju Sheffield and Jon Hare)
Sensible Soccer Skillz2006JavaDeveloped by Cobra Mobile
Sensible World of Soccer2007Xbox Live Arcade,WindowsA remake of the game 96/97 version forXbox Live Arcade andWindows (cancelled),[16] developed byKuju Sheffield. Added features include a toggable option between the original and enhanced graphics and music (original Amiga andSensible Soccer 2006), online multiplayer, a zoom function and leaderboards.
Sociable Soccer 252024PS4,PS5,Nintendo Switch,Windows,Xbox OneA "spiritual successor" developed by series founderJon Hare

Coverdisk games

[edit]
  • At Christmas 1993, a free Sensible Software minigame was included on anAmiga Format cover disk. CalledCannon Soccer, it was essentially two bonus levels ofCannon Fodder (one ofSensible Software's other titles) in which the soldiers fought hordes ofSensible Soccer players in a snowy landscape.[17]
  • On theAmiga Power Coverdisk 21 one of the demos wasSensible Soccer: England vs Germany, also known asSensible Soccer Meets Bulldog Blighty.[18] This featured a mode of play that involved replacing players with soldiers fromCannon Fodder, and the ball with a hand grenade. The grenade would randomly begin to flash eventually exploding, killing any nearby players.
  • Sensible World of Moon Soccer a freecovermount disk included with an issue of Amiga Action magazine in the UK. Play as Moon United, featured low gravity, a cratered pitch and hordes of alien players to trade.[19]
  • The developers released a humorous spin-off calledunSensible Soccer which consisted of apples vs. oranges instead of men. It was released as a freecovermount disk with Amiga Action in March 1993.[20]

Reception

[edit]

Computer Gaming World in June 1994 wrote that "in the debate over the best football action/tactical game, there is no doubt that Sensible is in everyone's top three, no matter what format ... The game is fast and responsive ... a class act". The magazine added that the "Gameboy version is one of the best games" on the handheld.[21]

The original Amiga version sold 175,000 copies by the end of 1993.[22]Sensible Soccer's first release sold roughly 200,000 copies, according to company founder Jon Hare. He estimated that the series overall had sold 2 million copies by 2002.[23]

Awards

[edit]

From the time of its release,Mega placed the game at #1 in their Top 50 Mega Drive Games of All Time.[24] The Mega CD version of the game was #2 in their Top 10 Mega CD Games of All Time in the same issue.Sensible World of Soccer 1995/96 received review scores of 96% from bothAmiga Power andAmiga Format, the joint highest mark given for any game by either magazine.[25][26] In 2017,Gamesradar ranked the game 50th on their "Best Sega Genesis/Mega Drive games of all time"[27] In 1996,Gamesmaster rated the Mega Drive version 7th in their "The Gamesmaster Mega Drive Top 10".[28] In 1995,Total! listedSensible Soccer 7 on their "Top 100 SNES Games". They praised the gameplay writing: "Sensible Soccer has the speed and fluidity to perfectly replicate all the speed, excitement and strategic complexity of the real game".[29]

In March 2007,The New York Times reported thatSensible World of Soccer (1994) was named to a list of the ten most important video games of all time byStanford Professor Henry Lowood and the four members of his committee – the game designersWarren Spector andSteve Meretzky; Matteo Bittanti, an academic researcher; and Christopher Grant, a game journalist.[30] This list was also announced at the 2007Game Developers Conference.

Sensible World of Soccer (1994) received recognition as one of the Ten Most Important Video Games of All Time, the so-calledgame canon, by the History of Science and Technology Collections atStanford University.[31]

Legacy

[edit]
  • Sensible Soccers, a Portuguese chillwave band named themselves after the game.[32]

See also

[edit]

References

[edit]
  1. ^Bachman, Ismet (2006).Sensible Soccer - The Cult of Sensible Soccer. SPH Magazines.{{cite book}}:|work= ignored (help)
  2. ^"GamesRadar+".
  3. ^Sociable Soccer on:Kickstarter, 13 November 2015
  4. ^"Steam Store".
  5. ^"Sociable Soccer - Official Site".
  6. ^"The Sensible Game: Jon Hare Reveals the Drive and Inspiration – Direct and Indirect – For the Beautiful Game That Became Sensible Soccer".Retro: The Ultimate Retro Companion from GamesTM. Vol. 3. United Kingdom:Imagine Publishing. 2010. pp. 224-231 (228-9).
  7. ^"Developer Lookback: Being Sensible".Retro Gamer (33):36–41. January 2007.
  8. ^Jon Hare interview at gamersnet.nl
  9. ^"A Sensible Decision".Eurogamer. November 2005. Archived fromthe original on 16 October 2007. Retrieved1 November 2005.
  10. ^Sensible World of Soccer 96/97Archived 17 October 2007 at theWayback Machine atEurogamer.net
  11. ^Codemasters talks Sensible Soccer XBLA atEurogamer.net
  12. ^Gamespot – XBLA getting Sensible 19 Dec.
  13. ^SWOS pulled from Live Arcade,Eurogamer, 19 December 2007.
  14. ^Jenkins, David (9 October 2013)."Sensible Software 1986-1999 book review – the rise and fall of a British giant".Metro.Archived from the original on 9 October 2013. Retrieved7 December 2016.
  15. ^Cocker, Guy (14 June 2006)."Sensible Soccer 2006 Review".GameSpot. Retrieved12 December 2020.
  16. ^"Codemasters forum - News update for SWOS". Archived fromthe original on 2 April 2008.
  17. ^Cannon Soccer at Hall of Light
  18. ^Sensible Soccer: England vs Germany at Hall of Light
  19. ^Sensible World of Moon Soccer at Hall of Light
  20. ^Unsensible Soccer at Hall of Light
  21. ^Rigby, Paul; Dela Fuente, Derek (June 1994).""Football" Frenzy".Computer Gaming World. pp. 62–66.
  22. ^Bradley, Stephen (January 1994)."Sensible Soccer".Amiga Format (55): 84.
  23. ^Hill, Steve (26 December 2002)."Games That Changed The World:Sensible Soccer".PC Zone. Archived fromthe original on 31 May 2007.
  24. ^Mega Magazine, p74, Maverick Magazines, Issue 26, November 1994
  25. ^Amiga Power top scoring reviews at Amiga Magazine Rack
  26. ^Amiga Format top scoring reviews at Amiga Magazine Rack
  27. ^Loveridge, Sam (21 June 2017)."Best Sega Genesis/Mega Drive games of all time".gamesradar. Retrieved18 February 2022.
  28. ^"The GamesMaster Mega Drive Top 10"(PDF).GamesMaster (44): 74. July 1996.
  29. ^"Top 100 SNES Games".Total! (43): 39. July 1995.
  30. ^Chaplin, Heather (12 March 2007)."Is That Just Some Game? No, It's a Cultural Artifact".The New York Times. Retrieved1 November 2013.
  31. ^Ransom-Wiley, James."10 most important video games of all time, as judged by 2 designers, 2 academics, and 1 lowly blogger".Joystiq.
  32. ^Ferreira, Amorim Abiassi (19 March 2018)."Sensible Soccers: ROCK / PORTUGAL (Fornelo)".europavox.com. europavox.com. Retrieved1 July 2024.
  • Grannell, Craig (October 2007). "The Making of Sensible Soccer".Retro Gamer. No. 43. pp. 88–91.

External links

[edit]
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