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Second Samurai

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1993 video game
1993 video game
Second Samurai
Mega Drive cover art
Developer(s)Vivid Image
Publisher(s)Psygnosis
Designer(s)Raffaele Cecco
Composer(s)Brian Marshall (Amiga)
Matt Furniss (Mega Drive)
Platform(s)Mega Drive,Amiga
Release
  • EU: 1993 (Amiga)
  • EU: 1994 (Mega Drive)
Genre(s)Action,Platform,Strategy
Mode(s)2-player cooperative

Second Samurai is avideo game released for theAmiga in 1993. It is the sequel to the 1991 gameFirst Samurai. AMega Drive version was later released in 1994 which features different graphics, sound and level design to the Amiga version.

Gameplay

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The game includes prehistoric and futuristic levels as well as feudal Japan as inFirst Samurai. Contact with enemies or falling off the screen (lives are not lost automatically) subtracts one point from the life bar. In the Mega Drive/Genesis version of the game, the Demon King from the first game taunts the player on a black screen when they lose a life with sayings such as "Give up mortal!" and "Going Down!" until the last life is lost.

Development

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Following the success ofFirst Samurai,Mev Dinc was interested in developing 'a sequel to end all sequels'. The concept of having 2 samurai to choose from was established early on. Psygnosis put forward an appealing offer for both the Amiga and Sega Mega Drive versions, to which Vivid Image gladly agreed.

Development for the game was going smoothly, and plans were even in place to release a Mega-CD version alongside the Mega Drive. In 1993 however, Sony acquired Psygnosis as part of their ramp-up for thePlayStation and mandated that existing console projects be cancelled. Vivid Image was able to negotiate a settlement, allowing the release of the Mega Drive version, and a full payout. The Mega-CD version was never released.[1]

Reception

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Reception
Review scores
PublicationScore
Aktueller Software MarktAMI: 10/12[2]
SMD: 9/12[3]
Amiga ActionAMI: 87%[4]
Amiga ComputingAMI: 91%[5]
Amiga FormatAMI: 91%[6]
Amiga PowerAMI: 90%[7]
Amiga User InternationalAMI: 85%[8]
Computer and Video GamesAMI: 89/100[9]
HyperSMD: 57/100[10]
Mega FunSMD: 40%[11]
Video Games (DE)SMD: 58%[12]

References

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  1. ^Dinc, Mev (2021).Life Is A Game. Publishing Push. pp. 156–161.ISBN 9781914078590.
  2. ^"Sei dabei, Samurai".Aktueller Software Markt. March 1994. p. 26. RetrievedApril 5, 2021.
  3. ^"Konsolen-Corner".Aktueller Software Markt (in German). February 1995. pp. 30–32. RetrievedApril 5, 2021.
  4. ^Archer, John (Christmas 1993)."Second Samurai".Amiga Action. No. 52. pp. 46–47. RetrievedApril 5, 2021.
  5. ^Maddock, Jonathan (February 1994)."Second Samurai".Amiga Computing. No. 70. p. 140. RetrievedApril 5, 2021.
  6. ^Bradley, Stephen (December 1993)."Second Samurai".Amiga Format. No. 53. pp. 60–61. RetrievedApril 5, 2021.
  7. ^Nash, Jonathan (December 1993)."Second Samurai".Amiga Power. No. 32. pp. 40–41. RetrievedApril 5, 2021.
  8. ^"Second Samurai".Amiga User International. Vol. 8, no. 4. May 1994. p. 77. RetrievedApril 5, 2021.
  9. ^Tipping, Amanda (December 1993)."Second Samurai".Computer and Video Games. No. 145. p. 38. RetrievedApril 5, 2021.
  10. ^Hopkinson, Russell (January 1995)."Second Samurai".Hyper. No. 14. p. 78. RetrievedApril 5, 2021.
  11. ^Gotz (December 1994)."Second Samurai".Mega Fun. p. 124. RetrievedApril 5, 2021.
  12. ^"Second Samurai".Video Games. December 1994. RetrievedApril 5, 2021.

External links

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Retrieved from "https://en.wikipedia.org/w/index.php?title=Second_Samurai&oldid=1241570217"
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