| Scooby-Doo and the Cyber Chase | |
|---|---|
![]() North American PlayStation cover art | |
| Developers | Art Co., Ltd (PS) Software Creations (GBA) |
| Publisher | THQ |
| Composer | Stephen Geering |
| Platforms | PlayStation,Game Boy Advance |
| Release | |
| Genre | Platformer |
| Mode | Single-player |
Scooby-Doo and the Cyber Chase is aScooby-Doo video game based on theWarner Brothers filmScooby-Doo and the Cyber Chase. The game was released for thePlayStation andGame Boy Advance in 2001. The PlayStation version became a "Greatest Hits" title in 2003.[3]
Scooby-Doo and the gang find themselves in cyberspace. A newvillain called the Phantom Virus must be stopped. Scooby andShaggy must go through various levels to defeat him and his evil villains. Along the way, they collect Scooby Snacks for points, Scooby and Shaggy coins for extra chances, Scooby dog tags for checkpoints, hamburgers for health/energy, and pies for weapons.Fred,Daphne, andVelma give Scooby and Shaggy important game playing moves and tips via Velma's handheld communication device to help them avoid obstacles.
The player controls Scooby-Doo and Shaggy in a3D environment. The player defeatsbosses, and tracks down Scooby snacks and other pick-ups. The main goal of the game is to defeat the Phantom Virus, a computer virus that has been terrorizing video games. The game consists of 7 stages and 21 levels in total. Each stage consists of two normal levels and a boss level.[4] The player controls Scooby Doo in stages one, four, six, and seven and Shaggy in stages two, three, and five.
The Game Boy Advance version features six levels and uses apassword feature rather than a save feature.[5]
| Aggregator | Score | |
|---|---|---|
| GBA | PS | |
| GameRankings | 60%[7] | 61.67%[6] |
| Publication | Score | |
|---|---|---|
| GBA | PS | |
| AllGame | ||
| IGN | 3.5/10[5] | |
| Nintendo Power | ||
| Official U.S. PlayStation Magazine | ||
GameRankings gave the PlayStation version a score of 61.67% and the Game Boy Advance version a score of 60%.[6][7]
Jennifer Beam ofAllGame, who praised the PlayStation version for its sound effects and voice acting, wrote, "Relatively decent 3D graphics enhance this game, but almost every area has a level where shadows are indistinguishable from pitfalls."[4]
Hilary Goldstein ofIGN reviewed the Game Boy Advance version. Goldstein praised the animation and the music but criticized the sound effects and the password feature, as well as the ending for not having enough "Scooby flavor," writing that, "No masks are removed and Velma doesn't spout off some long-winded explanation of how the culprit pulled off his evil machinations."[5]
The PlayStation version received a "Platinum" sales award from theEntertainment and Leisure Software Publishers Association (ELSPA),[10] indicating sales of at least 300,000 copies in the United Kingdom.[11]
In 2010, Steven Jackson ofRetro Gamer called the PlayStation version one of the best Scooby-Doo games ever, despite similarities with the PlayStation gameCrash Bandicoot.[12]