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| Saturday Night Slam Masters | |
|---|---|
Promotional flyer forSaturday Night Slam Masters featuring an illustration byTetsuo Hara | |
| Developer | Capcom |
| Publisher | Capcom |
| Artist | Tetsuo Hara |
| Composers | Masaki Izutani Setsuo Yamamoto |
| Platforms | |
| Release | July 1993 (Saturday Night Slam Masters) December 1993 (Muscle Bomber Duo) September 1994 (Ring of Destruction) |
| Genre | Fighting |
| Modes | Single-player,multiplayer |
| Arcade system | CP System Dash |
Saturday Night Slam Masters, known in Japan asMuscle Bomber: The Body Explosion,[a] is a 1993pro wrestlingfighting game developed and published byCapcom forarcades. The game features character designs bymanga artistTetsuo Hara, famous forFist of the North Star.
The game was followed by an updated version titledMuscle Bomber Duo: Ultimate Team Battle in 1993, and a sequel calledRing of Destruction: Slam Masters II in 1994.
The originalSlam Masters plays like a traditional wrestling game, only the game used a view similar to that commonly used in the fighting game genre. The game uses a three button configuration (grab, attack, and jump).
Each character has two special attacks: a non-grappling technique and afinisher. When an opponent's life meter is depleted, he must either be pinned for a three-count or forced to submit. Defeating all of the other wrestlers results in winning the championship belt, which must then be defended against the entire roster.
There are two game modes:Single Match, where the player fights in a series one-on-one matches against the CPU; andTeam Battle Royale, where the player and another partner (controlled by another player or by the CPU) competes in a series oftwo-on-two matches. The game can be played by up to four players.[1]
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The game features a playable roster of ten wrestlers. Only eight of the wrestlers are selectable in the Single Match mode. The remaining two: Jumbo and Scorpion, are non-playable boss characters in Single Match and selectable only in Team Battle Royale. In theEnglish localization, Capcom changed the names of all the characters and modified much of the backstory. The English names are used in this article, followed by the original Japanese names (when they differ) in parentheses.

The table below summarizes the appearances of every character in theSlam Masters series. A green cell means the character is present in that series. A red cell means the character is absent from that series. A yellow cell means the character is present in the series, but cannot be played as. (i.e.: NPC Bosses or ending cameos)
| Character | Saturday Night | Muscle Bomber Duo | Ring of Destruction |
|---|---|---|---|
| Yes | Yes | Yes | |
| Yes | Yes | Yes | |
| Yes | Yes | Yes | |
| Yes | Yes | Yes | |
| Yes | Yes | Yes | |
| Yes | Yes | Yes | |
| Yes | Yes | Yes | |
| Yes | Yes | Yes | |
| CPU[Note 1] | Yes | Yes | |
| No | No | Yes | |
| No | No | Yes | |
| No | No | Yes | |
| CPU[Note 1] | Yes | Yes | |
| Cameo[Note 2] | Intro only | Yes |
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The originalSlam Masters was ported to theSuper Nintendo Entertainment System,Sega Genesis andFM Towns. The Super NES version retains the Team Battle Royale mode ofMuscle Bomber Duo (which can be played with aMulti-Player Adapter for up to four players), while the Genesis version replaces it with an exclusive Death Match mode. The Genesis version is also the only version of the game that allows the player to select The Scorpion and Jumbo for the Single Battle mode. In contrast to the arcade version, which only used Tetsuo Hara's artwork for promotional illustrations, the console versions ofSlam Masters for the Super NES and Genesis use Hara's actual artwork in-game for the attract demo and character portraits.
| Publication | Score |
|---|---|
| Game Informer | 7/10 (SNES)[2] |
| Next Generation | |
| Nintendo Power | 3.475/5 (SNES) |
| VideoGames & Computer Entertainment | 8/10 (SNES)[4] |
| Sega-16 | 7/10 (GEN)[5] |
| Publication | Award |
|---|---|
| VideoGames | Best Arcade-to-Home Translation (runner-up)[6] |
In Japan,Game Machine listedSaturday Night Slam Masters on their September 1, 1993 issue as being the sixth most-successful table arcade unit of the month.[7] In North America,Play Meter listed it to be the 22nd most-popular arcade game in October 1993.[8]
Reviewing the Super NES version,GamePro praised the four-player gameplay, the variety of moves, and the unique graphical touches to each of the characters. They concluded "If you want a breather from intense fighting games, this wrestling cart's a refreshing break."[9]
A reviewer forNext Generation panned the Genesis version, saying that the game is generic and unoriginal, and that only the barbed-wire ring in the Death Match "[saves] the game from being horrible." He urged wrestling fans to getWWF Raw instead.[3]
Video Games: The Ultimate Gaming Magazine gave the Super NES version an overall score of 8/10 praising the colors and sounds, the smooth character controls, and the gameplay as “slammingly brutal”. Stating the game as “A great home version of a great arcade game.”[4]
In 2018,Complex ranked the game 30th on their "The Best Super Nintendo Games of All Time."[10]
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Muscle Bomber Duo: Ultimate Team Battle, released in Japan asMuscle Bomber Duo: Heat Up Warriors, is an updated version of the originalSlam Masters. This version eliminates the Single Match mode from the original game, focusing solely on the two-on-two Team Battle mode. The same character can now be chosen by more than one player and each wrestler now has two additional special moves: a dual side attack and a vacuum move.Duo is the only game in the series to retain theMuscle Bomber title for its international releases.
Although the players can choose and pick their team as they please, there are five "official" combinations that the game will recognize and give a name to. The official tag teams are as follows:
Ring of Destruction: Slam Masters II, released in Japan asSuper Muscle Bomber: The International Blowout, is the proper sequel toSlam Masters, now aCP System II game. Unlike the original, this game was never ported.
The game's format was changed to play more like a traditional one-on-one2D fighting game with the action restricted to one plane (similar toStreet Fighter II), albeit with an emphasis on grappling. Controls were upgraded to five buttons: two punch buttons, two kick buttons, and a grapple button. The objective of each match is to deplete the opponent's life bar in two out of three rounds. It is no longer possible for the player to pin their opponent to win a match, though all other wrestling-style moves have been retained.
All ten characters from the originalSlam Masters returned, along with four new selectable characters:
In Japan,Game Machine listedRing of Destruction: Slam Masters II on their November 1, 1994 issue as being the ninth most-successful table arcade unit of the year.[11]
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In theStreet Fighter animated series episode "New Kind of Evil", Mike Haggar appears in a fight againstBlanka, and the human forms of the three guys who become monsters resemble that of Gunloc, The Great Oni, and Titanic Tim. It is also mentioned in the 1994 arcade gameStreet Fighter: The Movie that the "Blade" character is actually a deep cover agent named Gunloc in disguise as one of Bison's Shock Troops, and is shown to be Guile's brother (playing into the well-known rumor that the two are related). This is not canon for either game series, as the Japanese version of Slam Masters does not have him related to Guile in any way, shape, or form; the connection made between the two is likely nothing more than a reference to a popular video game rumor.