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Satoshi Tajiri

From Wikipedia, the free encyclopedia
Japanese video game designer (born 1965)
The native form of thispersonal name isTajiri Satoshi. This article usesWestern name order when mentioning individuals.
Satoshi Tajiri
田尻 智
BornAugust 28, 1965 (1965-08-28) (age 60)
Alma materNational Institute of Technology, Tokyo College
Occupation(s)Game director,game producer,game designer
EmployerGame Freak (1989–present)
Notable workPokémon series
TitlePresident & CEO

Satoshi Tajiri (Japanese:田尻 智,Hepburn:Tajiri Satoshi; born August 28, 1965[1]) is a Japanese videogame designer anddirector who is the creator of thePokémon franchise and the co-founder and president of video game developerGame Freak.

A fan ofarcade games in his youth, Tajiri wrote for and edited his own video gamingfanzineGame Freak withKen Sugimori, before evolving it into a development company of the same name. Tajiri claims that the joining of twoGame Boys via a link cable inspired him to create a game which embodied the collection and companionship of his childhood hobby,insect collecting. The game, which becamePokémon Red andPokémon Green, took six years to complete and went on to spark a multibillion-dollar franchise which reinvigoratedNintendo'shandheld gaming scene. Tajiri continued to work as director for thePokémon series until the development ofPokémon Ruby andSapphire, when he changed his role to executive producer, which he holds to this day. Tajiri has also worked for other Game Freak projects.

Early life

[edit]

Satoshi Tajiri was born on August 28, 1965, inSetagaya,Tokyo.[2] Tajiri grew up inMachida, Tokyo, which at the time still maintained a rural atmosphere[3] and was rapidly growing.[4] As a child, Tajiri enjoyedinsect collecting as a hobby, which would be an inspiration for his later video game work.[5] Other children called him "Dr. Bug",[3] and he wanted to become anentomologist.[2] As urban areas of Japan spread and more land was paved over, habitats for hunting bugs were lost. Tajiri wanted his games to allow children to have the feeling of catching and collecting creatures as he had.[5]

He became fascinated witharcade games as a teenager, though his parents thought he was adelinquent for this pastime.[2] He particularly enjoyed playingTaito'sSpace Invaders (1978), which drew him into other video games.[3]Space Invaders got him interested in video games; after playingSpace Invaders and itsvideo game clones, he wanted to make his own sequel toSpace Invaders. He was also inspired byNamco games designed around a single specific action, notablyDig Dug (1982).[6] His interest eventually evolved into attempting to plan his own games. He took hisFamicom apart to see how it worked, and won a contest for a video game idea sponsored bySega.[3]

Because of his fascination with video games, Tajiri frequentlycut classes. He took make-up classes and eventually earned his high school diploma.[7] Tajiri did not attend university, but instead attended a two-year technical degree program at the National Institute of Technology, Tokyo College, where he majored in electronics and computer science.[2]

Career

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Tajiri wrote and edited afanzine calledGame Freak from 1981 to 1986, focusing on the arcade game scene.[8][9] It was handwritten and stapled together. Satoshi created theGame Freak fanzine to help gamers with winning strategies and lists ofeaster eggs. The highest selling issue, at more than 10,000 copies, details how to get a high score inXevious.[10][11]Ken Sugimori, who later illustrated the first 151 Pokémon, saw the magazine at adōjinshi shop, and became its illustrator.[3][12] As more contributors came toGame Freak, Tajiri began to realize that most games were lacking in quality, and he and Sugimori decided the solution was to make their own games.[3] Tajiri studied theFamily BASIC game programming package, to better grasp the concepts of Famicom game design. He then purchased the requisite hardware for game development.[9] Tajiri and Sugimori evolved the magazine into the video game development companyGame Freak in 1989.[1][13] Soon after, the two pitched their first game, anarcade-style game calledQuinty, toNamco, who published the game.[14] Tajiri also wrote as a freelance writer for the magazineFamicom Hisshōbon, later calledHippon,[15] and reviewed arcade games forFamily Computer Magazine andFamicom Tsūshin.

Tajiri first conceived the idea ofPokémon in 1990.[3] The idea came together after he saw aGame Boy and the ability to communicate between Game Boys,[3] and Tajiri decidedPokémon made the most sense on the handheld console. When he thought about the link cable being able to interact with two Game Boys, he envisioned bugs crawling back and forth, recalling his childhood love of bug collecting.[10] Tajiri advanced the connectivity betweenhandheld game consoles beyondTetris style competition, by suggesting thatGame Boys could use theirlink cables to trade collectibles.[16]

When he first pitched the idea ofPokémon toNintendo staff, they could not quite grasp the concept, but were impressed enough with Tajiri's game design reputation that they decided to explore it.Shigeru Miyamoto began to mentor Tajiri, guiding him during the creation process.[2]Pokémon Red andGreen took six years to produce, and nearly bankrupted Game Freak in the process; often, there was barely enough money to pay the employees.[2] Five employees quit, and Tajiri did not take a salary, instead living off of his father's income.[2] Investment fromCreatures Inc. allowed Game Freak to complete the games, and in return, Creatures received one-third of the franchise rights.[17]

Between the approval and completion stages of the project, Tajiri assisted in the design of twoMario spin-off games for Nintendo:Yoshi and the Japanese-only releaseMario & Wario.[18] He also worked on 1994'sPulseman forSega.[19]

Once the games were completed, very few media outlets gave it attention, believing the Game Boy was a dead console; a general lack of interest of merchandising convinced Tajiri that Nintendo would reject the games.[2] ThePokémon games were not expected to do well, but sales steadily increased until the series found itself amongNintendo's top franchises.[5] Rumors of a hidden Pokémon creature namedMew, which could only be obtained by exploiting programming errors, increased interest in the game.[2] Tajiri had included Mew in the game in order to promote trading and interaction between players, but Nintendo was not aware of the creature upon release.[20] The franchise helpedNintendo's waning sales.[21] Tajiri deliberately toned down violence in his games. In this vein, he designed Pokémon creatures to faint rather than die upon their defeat, as he believed it was unhealthy for children to equate the concept of death with losing a game.[3] After the completion and release ofRed andGreen in Japan, Tajiri later worked on 1997'sBushi Seiryūden: Futari no Yūsha.[22] Tajiri continues to be involved in the more modernPokémon games as well. ForPokémon FireRed andLeafGreen, he supervised the process from start to finish and approved all the text.[23] While developing games, Tajiri works irregular hours, often laboring 24 hours at a time and resting 12 hours.[3]

Inspirations

[edit]

Tajiri citesShigeru Miyamoto as a major influence, thinking of him as a sort of mentor. For this reason, his developmental style closely matches that of Miyamoto.[5] In the Japanese version of thePokémon anime, the main character is named Satoshi (Ash Ketchum in the English version), and his rival is Shigeru (Gary Oak in the English version).[5]

Tajiri drew much of his inspiration from old Japanese TV shows and movies,[24] includingGodzilla andUltraman.[3] He has stated that if he did not design video games, he would most likely be in theanime field.[3]

Awards and recognition

[edit]

IGN named Tajiri one of the top 100 game creators of all time, mainly for his ability to have builtPokémon into a "worldwide phenomenon".[5]Electronic Gaming Monthly credited Tajiri as one of the 10 most influential people who made the modern video game market.[21] Video game magazineEdge placed Tajiri on their list of the "Hot 100 Game Developers of 2008".[25] Tajiri, alongsideTsunekazu Ishihara, received the Special Award from theComputer Entertainment Developers Conference in 2011.[26]The Economist has describedPokémon as "Japan's most successful export."[27]

Works

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Games

[edit]
YearGame titleRole
1989Mendel PalaceDirector, producer, game designer
1991Smart BallDirector, game designer, scenario
YoshiDirector, game designer
1992Magical★Taruruto-kunProducer
1993Mario & WarioDirector, game designer, map design
1994Nontan to Issho: KuruKuru PuzzlePlanner
PulsemanDirector, game designer
1995Jerry Boy 2 (unreleased)Supervisor
1996Pokémon Red,Green andBlueDirector, game designer, map design, scenario
Bazaar de Gosāru no Game de GosāruAdvisor
1997Bushi Seiryūden: Futari no YūshaConcept, game designer
1998Pokémon YellowDirector, game designer, map design, scenario
1999Click MedicConcept
Pokémon Gold andSilverDirector, game designer
2000Pokémon CrystalDirector, executive director
2002Pokémon Ruby andSapphireExecutive director
2003Pokémon Box: Ruby and Sapphire
2004Pokémon FireRed andLeafGreenScenario, executive director
Pokémon EmeraldExecutive director
2005Drill DozerExecutive producer
2006Pokémon Diamond andPearl
2008Pokémon Platinum
2009Pokémon HeartGold andSoulSilver
2010Pokémon Black andWhite
2012Pokémon Black 2 andWhite 2
HarmoKnight
2013Pocket Card Jockey
Pokémon X andY
2014Pokémon Omega Ruby andAlpha Sapphire
2015Tembo the Badass Elephant
2016Pokémon Sun andMoon
2017Giga Wrecker
Pokémon Ultra Sun andUltra Moon
2018Pokémon Quest
Pokémon: Let's Go, Pikachu! andLet's Go, Eevee!
2019Little Town Hero
Pokémon Sword andShield
2021Pokémon Brilliant Diamond andShining Pearl
2022Pokémon Legends: Arceus
Pokémon Scarlet andViolet
2025Pokémon Legends: Z-A

Bibliography

[edit]
  • Tajiri, Satoshi (2002).パックランドでつかまえて [A Catcher in Pac-Land: Video Game Youth Story] (in Japanese).Enterbrain.ISBN 4-7577-1004-6.
  • Tajiri, Satoshi (1996).新ゲームデザイン [New Game Design] (in Japanese).Enix.ISBN 4-87025-858-7.
  • Miya, Shotaro (2004).田尻智ポケモンを創った男 [Satoshi Tajiri: The Man Who Created Pokémon] (in Japanese).Ohta Publishing.ISBN 4-87233-833-2.

See also

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Portals:

References

[edit]
  1. ^ab"Satoshi Tajiri Biography".IGN.News Corporation. 2010. Archived fromthe original on 5 November 2016. Retrieved27 January 2010.
  2. ^abcdefghiChua-Eoan, Howard; Tim Larimer (14 November 1999)."Beware of the Pokemania".Time.New York City:Time Inc.Archived from the original on 22 October 2013. Retrieved28 January 2010.
  3. ^abcdefghijklLarimer, Tim (22 November 1999)."The Ultimate Game Freak".Time. Vol. 154, no. 20.New York City:Time Inc. Archived fromthe original on December 27, 2011. Retrieved27 January 2010.
  4. ^Peel, Jeremy (2019-03-07)."Pokemon Sword and Shield brings Satoshi Tajiri's vision full circle".VG247.Archived from the original on 2019-03-31. Retrieved2019-03-31.
  5. ^abcdef"Top 100 Game Creators of All Time".IGN.News Corporation. 2009.Archived from the original on 3 June 2010. Retrieved24 September 2018.
  6. ^Petit, Carolyn (August 16, 2021)."This 2004 Interview With The Creator Of Pokémon Is Full Of Details I Love".Kotaku.Archived from the original on 16 November 2021. Retrieved16 November 2021.
  7. ^Morrison, Don (22 November 1999)."To Our Readers".Time. Vol. 154, no. 20.New York City:Time Inc. pp. 2–3. Archived fromthe original on February 12, 2001. Retrieved27 January 2010.
  8. ^Gifford, Kevin (7 April 2008)."'Game Mag Weaseling': Just Checking In". GameSetWatch. Think Services. Archived fromthe original on 11 October 2012. Retrieved27 January 2010.
  9. ^abSzczepaniak, John. "Before They Were Famous".Retro Gamer (35).Imagine Publishing: 75.
  10. ^ab"The Ultimate Game Freak".Time. 1999-11-22.ISSN 0040-781X.Archived from the original on 2007-11-12. Retrieved2018-05-07.
  11. ^Kikuta, Hiroyuki (2018).ポケモンをつくった男 田尻智 [The Man Who Made Pokémon: Satoshi Tajiri].Shogakukan. p. 50.ISBN 978-4092701304.
  12. ^Kohler, Chris (2004).Power-up: How Japanese Video Games Gave the World an Extra Life.BradyGames. p. 238.ISBN 0-7440-0424-1.
  13. ^"Pokemon Blue Version".IGN.News Corporation. 2010.Archived from the original on 19 May 2012. Retrieved27 January 2010.
  14. ^Barnholt, Ray (30 July 2008)."25 Sorta Significant Famicom Games: #19".1UP.com.UGO Networks. Archived fromthe original on 29 October 2013. Retrieved27 January 2010.
  15. ^Gifford, Kevin (18 February 2007)."'Game Mag Weaseling': The Bluffer's Guide to Famitsu's Competition". GameSetWatch. Think Services.Archived from the original on 29 May 2010. Retrieved27 January 2010.
  16. ^Nutt, Christian (3 April 2009)."The Art of Balance: Pokémon's Masuda on Complexity and Simplicity".Gamasutra.United Business Media. Archived fromthe original on 12 May 2012. Retrieved27 January 2010.
  17. ^Fulford, Benjamin (26 July 2009)."Monster mash".Forbes.com.Archived from the original on 4 June 2011. Retrieved28 January 2010.
  18. ^Peterson, Helen (15 November 1999)."King of Craze Too Shy For Spotlight Pifather Is an Introvert".Daily News.Mortimer Zuckerman. Archived fromthe original on 15 August 2011. Retrieved28 January 2010.
  19. ^"Pulseman".MobyGames. 2010.Archived from the original on 29 December 2011. Retrieved28 January 2010.
  20. ^Shinn, Gini (16 March 2004)."Case Study: First Generation Pokémon Games for the Nintendo Game Boy"(PDF).Stanford, California:Stanford University. p. 4.Archived(PDF) from the original on 4 June 2011. Retrieved28 January 2010.
  21. ^abEGM Staff (30 June 2005)."Top 10 Most Influential People".1UP.com.Hearst Corporation. Archived fromthe original on June 4, 2011. Retrieved27 January 2010.
  22. ^Closing credits ofBushi Seiryūden: Futari no Yūsha.
  23. ^Harris, Craig (13 May 2004)."E3 2004: The Pokemon Creators Speak".IGN.News Corporation.Archived from the original on 7 May 2009. Retrieved27 January 2010.
  24. ^"Pokémon".Encyclopædia Britannica.Chicago:Encyclopædia Britannica, Inc. 2010.Archived from the original on 30 May 2009. Retrieved28 January 2010.
  25. ^Staff (20 February 2008)."The Hot 100 Game Developers of 2008".Edge.Future plc. Archived fromthe original on 9 May 2008. Retrieved27 January 2010.
  26. ^"CEDEC AWARDS 2011 最優秀賞発表!".CEDEC 2011 (in Japanese). Computer Entertainment Developers Conference.Archived from the original on 2016-04-01. Retrieved2016-02-27.
  27. ^S.M. (28 Feb 2016)."Pokémon's 20th anniversary: The legacy of Pokémon for millennials".The Economist.Archived from the original on 4 March 2016. Retrieved4 March 2016.

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