Logo used since 2014 | |
| Company type | Subsidiary |
|---|---|
| Industry | Video games |
| Founded | 1999; 26 years ago (1999) inSanta Monica, California, US |
| Founder | Allan Becker |
| Headquarters | , US |
Key people | Yumi Yang (studio head) |
| Products | God of War series |
Number of employees | 250+[1] (2024) |
| Parent | Sony Computer Entertainment (1999–2005) PlayStation Studios (2005–present) |
| Website | sms |

Santa Monica Studio is an Americanvideo game developer ofSony Interactive Entertainment based inLos Angeles. It is best known for developing theGod of War series. The studio was founded in 1999 by Allan Becker and was located inSanta Monica, California, until relocating toPlaya Vista in 2014.
Santa Monica Studio was founded in 1999 by Allan Becker, a long-timeSony employee who wanted "to break out of the corporateFoster City group" ofSony Computer Entertainment. The studio was established in an office next to the developerNaughty Dog before moving into a brick building in the suburbs ofSanta Monica, California.[2] The building at Penn Station would be occupied for fifteen years.[3] For its first game, theracing titleKinetica, Santa Monica Studio decided to skip thePlayStation console and built the game for the console's then-upcoming successor, thePlayStation 2, instead. Agame engine was developed "to give the [PlayStation 2] some legs" forKinetica and future releases. While the game was developed during the studio'steam building phase,producer Shannon Studstill focused on the game's release to prove to Sony that Santa Monica Studio was capable of delivering a product on schedule and within budget.Kinetica was released on time in 2001, with the studio staying under the allocated budget. After publication, Santa Monica Studio shifted to its next project,God of War, while re-using the engine fromKinetica.[2]
The External Development group, a department within Santa Monica Studio separate from internal development teams,[4] acts as both avideo game publisher andbusiness incubator forindie game studios, notablyThatgamecompany and its gameJourney.[2][5] Other incubated teams includeBroodworks,Eat Sleep Play, Fun Bits,Giant Sparrow,Incognito Entertainment,Q-Games, andReady at Dawn.[2][6][7] Becker left Santa Monica Studio in 2011.[5] By March 2012, Becker had joined Sony'sJapan Studio, while Shannon became Santa Monica Studio's "Senior Director of Product Development".[2] In January 2014, Santa Monica Studio announced that it would move from their Penn Station offices to The Reserve, a 20-acre facility on Jefferson Boulevard inPlaya Vista, Los Angeles. The 30,000 square feet (2,800 m2) of office space were "four or five times the size" of their previous Santa Monica office, according to Studstill. At the time, the studio employed roughly 240 people.[6] An undisclosed numbers of staffers were laid off in February that year due to the cancelation of a newintellectual property, includingStig Asmussen, who headed the canceled project.[7][8] The studio relocation was completed on July 22, 2014, coupled with a new logo, dubbed SMS "Vanguard".[3] Santa Monica Studio would also close down this group in 2016 and sold the rights toWhat Remains of Edith Finch andWattam back to their developers, as well as publishing rights toAnnapurna Interactive where the group's employees had relocated.[9]
In March 2020, Studstill left Santa Monica Studio to lead a new development studio underStadia. Subsequently, a long-time employee and previous director of product development for Santa Monica Studio, Yumi Yang, was installed as the developer'sstudio head.[10]
| Year | Title | Platform(s) |
|---|---|---|
| 2001 | Kinetica | PlayStation 2 |
| 2005 | God of War | PlayStation 2,PlayStation 3,PlayStation Vita |
| 2007 | God of War II | |
| 2010 | God of War III | PlayStation 3,PlayStation 4 |
| 2013 | God of War: Ascension | PlayStation 3 |
| 2018 | God of War | PlayStation 4,Windows |
| 2022 | God of War Ragnarök | PlayStation 4,PlayStation 5, Windows |