| Kinect Rush: A Disney–Pixar Adventure | |
|---|---|
![]() OriginalKinect Rush cover art; the remaster's cover art addsFinding Dory imagery between theRatatouille andToy Story portions on the left andCars,Up andThe Incredibles portions on the right. | |
| Developer | Asobo Studio |
| Publisher | Microsoft Studios |
| Director | David Dedeine |
| Designer | David Dedeine |
| Artists |
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| Writer | Chris Roma |
| Composers |
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| Platforms | |
| Release | |
| Genre | Platform |
| Mode | Single-player |
Kinect Rush: A Disney–Pixar Adventure, later remastered asRush: A Disney–Pixar Adventure, is a 2012platform video game based onPixar films, released forKinect onXbox 360. Announced on March 8, 2012[1] and released later that month, the game is similar toKinect: Disneyland Adventures, but players instead are taken through the worlds of eight (later nine) of Pixar's movies:Up,Toy Story,Toy Story 2,Toy Story 3,The Incredibles,Cars,Cars 2, andRatatouille with the game hub set in a local park.[2]
In August 2017 atGamescom 2017, Microsoft announced thatRush: A Disney–Pixar Adventure (without the Kinect name) would be remastered and re-released forXbox One andMicrosoft Windows10.[3] The remaster, which was released on October 31, 2017,[3] supports4K resolution,high dynamic range visuals, traditional controls alongside Kinect for Xbox One, enhancements forXbox One X and adds a new world based on the 2016 Pixar filmFinding Dory.[3][4]
InRush: A Disney–Pixar Adventure, the player begins the game by creating an avatar with the Kinect sensor. The player's avatar changes based on the Pixar film they are playing, such as a car inCars or a superhero inThe Incredibles. The game takes place in the third-person and the levels are an action-adventure take. Most of the gameplay consists of collecting coins, getting a high score, and performing specific tasks.[5]
Review aggregatorMetacritic gave the game a rating of 68 out of 100, which indicates "mixed or average reviews".[6]
Reviewer Steven Hopper ofIGN gave the game a rating of 6 out of 10, saying that the game is "sure to give kids plenty of exercise", but "control issues make for a frustrating experience at best".[5]