RuneScape is afantasymassively multiplayer online role-playing game (MMORPG) developed and published byJagex, released in January 2001.RuneScape was originally abrowser game built with theJava programming language; it was largely replaced by a standaloneC++ client in 2016. The game has had over 300 million accounts created and was recognised by theGuinness World Records as the largest and most-updated free MMORPG.[2]
RuneScape takes place in the world of Gielinor, a medieval fantasy realm divided into different kingdoms, regions, and cities.[3][4] Players can travel throughout Gielinor via a number of methods including on foot,magical spells, or charter ships.[5] Each region offers different types of monsters, resources, and quests to challenge players. The game'sfictional universe has been explored through atie-in video game on another of its maker's websites,FunOrb,Armies of Gielinor,[6] and the novelsBetrayal at Falador,[7]Return to Canifis,[8] andLegacy of Blood.[9]
Players are represented in the game with customisableavatars.RuneScape does not follow alinear storyline; rather, players set their own goals and objectives. Players can choose to fightnon-player character (NPC) monsters, completequests, or increase theirexperience in the available skills. Players interact with each other through trading, chatting, or by participating inmini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play.
The first public version ofRuneScape was released in January 2001 inbeta form, with Jagex as its copyright holder being formed later that year. In 2004, as the game's popularity grew, thegame engine was rewritten and released asRuneScape 2,[10] with the original version of the game being renamedRuneScape Classic. The third iteration of the game, known asRuneScape 3, was released in July 2013.[11]Old School RuneScape, a separate, older version of the game dating from August 2007, was released in February 2013, and is maintained alongside the original client. It was announced that mobile ports of both versions ofRuneScape would be released forAndroid andiOS devices in 2018.[12][13]RuneScape was released onSteam on 14 October 2020.[14]
Gameplay
A screenshot of the game interface fromRuneScape in 2012
Players begin in a secluded area called Tutorial Island, where they are taken through atutorial, a set path where they learn the most basic skills inRuneScape.[15][16] After the tutorial, players have access to tutors and advisors located in the towns they explore, who can give players appropriate information about their respective skills.[17] Originally players were teleported to the town of Lumbridge, however in recent updates, Burthorpe is the main starting area.[18] Other main cities include Varrock, Falador, Ardougne (and West Ardougne), and smaller settlements.[19][20][21]
Players set their own goals and objectives as they play the game. They can train their in-game skills, engagenon-player character (NPC) monsters and other players in combat and completequests at their discretion.[22] Players interact with each other through trading, chatting or by participating inmini-games.
Skills
There are 29 skills inRuneScape, 17 skills available tofree-to-play players and an additional 12 for members, which enable players to perform various activities allowing for interaction with NPCs, the environment and other players. Players gainexperience points in a skill when they use it. For example,mining an ore trains the mining skill, and when the player accumulates enough experience points in the skill, their character will "level up".[23] As a skill level rises, the ability to retrieve betterraw materials and produce better products increases, as does the experience awarded if the player uses new abilities. The total skill level of a player partly symbolises the player's status in the game and subscribers with a high total level can appear on thehigh scores.[24] Upon reaching the highest available level in a skill, members may buy a special cape to symbolise their achievement.[25]
Some skills, such as woodcutting and fishing, enable the player to collect raw materials that can be processed into usable items for other skills, such as fletching and cooking respectively. The items created can be used by the player or sold to shops and other players. Other skills allow players to kill certain NPCs, build their own houses, move around the map with greater ease, steal from various NPCs, market stalls and chests located in-game, light fires, cook their own food, create their ownpotions,craft runestones and weapons, plant their own plants, hunt NPC animals,raiddungeons, andsummonfamiliars to assist in combat and training skills.[26]
Combat
RuneScape features a semi-real-time combat system. Combat is an important aspect of the game, allowing players to defeat monsters to obtain dropped items or to complete quests. A combat level is an indicator of how powerful a player or NPC is in combat. For players, it is determined by applying amathematical formula to their combat skills.[27] Players engage in combat byclicking on the enemy they want their character to attack and will automatically continue fighting until they kill their opponent, die, or retreat from the fight. Most of the game's weapons are medieval or fantastical in nature, and feature different strengths and weaknesses. Players may summon a familiar to assist with combat,[28] use special attacks called "abilities" to deal additional damage,[29] and use potions and the Prayer skill to boost their combat prowess.
Combat is subdivided into four main categories:melee,magic,ranged andnecromancy. Melee attacks are close range,[30] magic attacks focus on usingrunestones to cast spells,[31] ranged attacks use projectile weapons like arrows, darts or throwing knives,[32] and necromancy combines direct attacks with the summoning ofundead combatants to fight alongside the player. The first three combat types make up a "Combat Triangle", which governs effectiveness of styles in arock-paper-scissors fashion; melee beats ranged, ranged beats magic, magic beats melee, and each style is neutral to itself.[33] Necromancy is a standalone method of combat and is neutral to the other styles.[citation needed] The advantages and disadvantages of the combat triangle apply to both NPCs and player opponents. Players are not required to choose acharacter class nor are they bound to a specific category of combat. They may freely change between or combine the styles of combat by switching weapons and armour.[citation needed]
Combat is governed by alife points system. Every combatant has a maximum capacity of life points, and dies when their health is depleted to 0. Lost life points can be recovered by consuming certain food or drinks, or casting abilities. Players who die reappear at arespawn point of their choice with their life and skill points restored; however, they drop all but three chosen items, as well as certain common items.[27][34] Dying spawns a gravestone that will hold all of the player's items and will last for an allotted time; however, there are situations in which all items will be lost upon death. If the player does not return in time, the grave will collapse and their items will disappear.[27][34]
In June 2012, players were invited to beta-test a new combat system named "Evolution of Combat",[35] which included fundamental changes such as re-balancing the Combat Triangle to avoid favouring melee attacks,[36] and replacing special weapon attacks with abilities that produce a range of effects when activated. The system was released on the live game on 20 November 2012.[29] Various polls were also added for players to vote on in game that would determine the result of future content development,[37] some of which would dictate the development of the improved combat system.[38][39] A beta for a separate combat system dubbed "Legacy Mode" was opened to players on 16 June 2014,[40] before being introduced to the live game on 14 July. Legacy Mode allows players to switch to the combat system and interface from prior to June 2012 instead of the Evolution of Combat system.[41]
Player versus player combat
Player versus player combat (PvP) can be performed in specific controlled mini-games and in an area known as the Wilderness. TheDuel Arena allows players to stake money and items,[42] while other PvP games offer their own rewards. In the Wilderness, players can engage in combat provided that their combat levels fall within a certain range of each other, and if a player kills their opponent they will be able to claim their opponent's items as a reward.[43]
Before December 2007, players went to the Wilderness to fight other players within a certain combat level range, hoping to kill them and gain their items.[44] In December 2007, the Wilderness was altered to prevent players from transferring in-game items forreal-world currency.[45] PvP combat was removed from the Wilderness and temporarily restricted to new mini-games namedBounty Hunter andClan Wars.[46]Bounty Hunter was replaced by specialBounty Worlds on 6 May 2009 in which players were confined to the Wilderness and could be assigned specific targets to kill.[47] "PvP Worlds" were introduced on 15 October 2008 where players could fight almost anywhere in Gielinor,[48] but these and "Bounty Worlds" were removed when PvP combat in the Wilderness was restored on 1 February 2011.[49]
Non-player interaction
Non-player characters (NPCs) populate the realm of Gielinor. Some NPCs, such as shopkeepers and some characters in quests, are unavailable for combat. However, most NPCs can be attacked and these are generally referred to as monsters. Monsters range from common, low-level creatures, such as chickens andgoblins, to unique and often much more powerful monsters, such as the Queen Black Dragon, Telos, and Vorago.[50]
Most monsters have their own strengths and weaknesses, notable exceptions being certainbosses, which have no specific weaknesses. Demons, for example, have a weak defence against ranged attacks, while metal dragons have extremely high defence against ranged. The weakness of an individual monster is displayed in an interface above its model, along with its combat level and lifepoints.[citation needed]
Monsters may either be aggressive or non-aggressive. Non-aggressive monsters ignore players unless attacked, while aggressive monsters may attack all players or may only attack players with combat levels below a specified level, depending on the circumstances or location. This can make certain areas throughout Gielinor dangerous or inconvenient to players with lower combat levels.[50]
Player interaction
Players can interact with each other through trading, chatting, or by participating in mini-games and activities, some of which are competitive or combative in nature, while others require cooperative or collaborative play. Players can trade items and gold coins with each other, either through a face-to-face trade,[51] or by using a large automated marketplace known as the Grand Exchange.[52]
The chat system enables players to communicate with each other. Public Chat broadcasts text to players in the local area on one server, both by text appearing above the speaker's head and in the message box. Friends Chat broadcasts text in the message box only to certain players tuned into a specific channel, who can be available on anyRuneScape world. Each Friends Chat channel has an owner, who can assign different ranks to individual players; players' ranks dictate their ability to perform administrative tasks within the channel. Clan Chat allows members of aclan to communicate with each other through a separate channel.[53] Quick Chat allows players to choose from a list of predetermined messages to send as Public Chat, Clan Chat, or Friends Chat.[54]
RuneScape features independentmini-games, although most are only available to paying members. Mini-games take place in certain areas and normally involve specific in-game skills, and usually require players to cooperate or to compete with each other. Examples of these mini-games includeCastle Wars, which is similar to the real-life gameCapture the Flag,Pest Control, a highly combat-focused mini-game, andFist of Guthix, where one player (the hunter) tries to stop another player (the hunted) from collecting charges into a magical stone.[55]
Quests
Quests are series of tasks with a storyline that players can choose to complete. These often have requirements including minimum levels in certain skills, combat levels, quest points and/or the completion of other quests. Players receive various rewards for completion of quests, including money, unique items, access to new areas, quest points and/or increases in skill experience. Some quests require players to work together, and many require players to engage in challenging combat. Quests are grouped into categories based on requirements and difficulty.[56] Once a player completes all quests in the game, an achievement item known as the "Quest Point Cape" can be claimed.[25] New quests are released periodically.
Development
Version History
2001
RuneScape Classic
2002–2003
2004
RuneScape 2
2005–2007
2008
RuneScape High Detail
2009–2012
2013
Old School RuneScape
RuneScape 3
Andrew Gower developedRuneScape with the assistance of his brother Paul Gower.[57] It was originally conceived as a text-basedMUD, but graphics were incorporated early in development, adding it to the ranks of what were then known as "graphical MUDs".[58][59] The first public version of the game used a mixture ofthree-dimensional andtwo-dimensionalsprites. It was released as a beta version on 4 January 2001, and originally operated out of their parents' house inNottingham.[57] In December 2001, the Gower brothers, along with Constant Tedder, formedJagex to take over the business aspects of runningRuneScape.[60] Among its early innovations Jagex developed aninterpreteddomain-specificscripting language called RuneScript, which is used byRuneScape's server forevent handling.[61] In February 2002, a monthly membership service was introduced, allowing access to additional features including new areas, quests, and items not available to free users.[62]
Ranged combat inRuneScape Classic
As the game gained more users, Jagex began planning major changes.[63] The developers rewrote the game engine, producing a new version of the game with entirely three-dimensional graphics calledRuneScape 2. Abeta version ofRuneScape 2 was released to paying members for a testing period beginning on 1 December 2003, and ending in March 2004.[62] Upon its official release,RuneScape 2 was renamed simplyRuneScape, while the older version of the game was kept online under the nameRuneScape Classic. On 12 January 2006, Jagexbanned more than 5,000Classicaccounts for cheating. To prevent further cheating,Classic was closed to new accounts and access was restricted to accounts who had played it at least once between 3 August 2005 and 12 January 2006.[64] Additional reopenings took place in November 2009, June 2010 and September 2011.[65][66][67]
To supportRuneScape's free content,advertisements appear on abanner above the playing screen on thefree-to-play servers. Since computer users may useadvertisement blockers, which may discourage advertisers, Jagex introduced a rule that prohibits players from blocking these advertisements.[68] On 13 July 2006, Jagex signed an exclusive marketing and distribution contract withWildTangent Games,[69] which granted WildTangent the right to handle advertising in and aroundRuneScape in the United States, and to distributeRuneScape through the WildTangent Games Network,[69] reaching over 20 million consumer PCs.[70]
On 16 May 2006, Jagex upgradedRuneScape'sgame engine, improving the game's loading times and reducing itsmemory requirements.[71] On 1 July 2008, Jagex released a beta of their "High Detail" mode for members, which was extended to free players two weeks later.[72] Before the launch, Jagex stated that it would be revealed at the 2008E3 trade show.[73]
On 14 February 2007, aGerman translation ofRuneScape was introduced,[74] followed by aFrench translation on 11 December 2008,[75]Brazilian Portuguese on 24 July 2009,[76] andLatin American Spanish on 25 April 2013.[77] In an interview in May 2008, former Jagex CEO Geoff Iddison stated that, "We do plan to go East with [RuneScape] to the Asian market and the Eastern European market too" [...] "RuneScape is not for Japan, but it could work well in Malaysia for example. And where's India in all this? I thinkRuneScape is a game that would be adopted in the English-speaking Indian world and the local-speaking Indian world. We're looking at all those markets individually."[78]RuneScape later launched in India through the gamingportalZapak on 8 October 2009,[79] and in France and Germany throughBigpoint Games on 27 May 2010.[80]
On 28 February 2012, an in-game feature was introduced called the "Squeal of Fortune" that allowed players to win items on a daily basis by spinning the wheel.[81] On 2 April 2012, it became possible for players to spend real-world currency in exchange for additional spins, introducing a form ofmicrotransaction to the game.[82] Jagex CEO Mark Gerhard had previously described microtransactions as "a stealth tax", and the update provoked complaints from players who believed they had been "betrayed" by the change.[83] In July 2012, Jagex released Solomon's General Store, making it possible to spend real currency in exchange for "RuneCoins" that could be spent on cosmetic rewards in the game.[84] On 29 August 2012, Gerhard released a response to this controversy, describing these microtransactions as "[having] a significant role in ensuring that we can continue to support, develop and grow the game for many more years to come." He states that while these decisions are "not necessarily popular", they are made with the future ofRuneScape in mind.[85] On 4 February 2014, the Squeal of Fortune was replaced with Treasure Hunter. Rather than spinning a wheel for prizes, players are given keys which are used to open a chest of their choosing.[86] On 26 March 2014, Gerhard reiterated his stance on microtransactions and their importance in updatingRuneScape, and announced a partnership with Supersonic ads, allowing players to earn RuneCoins by watching advertisements or sampling products.[87]
On 30 August 2012, Gerhard announced that anHTML5 version ofRuneScape was in development that would allow the game to be played on "your favouritetablets, platforms and evensmart TVs."[88] A video released on 22 March 2013 stated that the new version would be calledRuneScape 3 and would useWebGL, and would include a fully customisableuser interface and improved audio.[89][90] A closed beta of the HTML5 version went live on 17 April 2013, followed by a separatealpha version of the new interface on 24 April.[91]RuneScape 3 was released on 22 July 2013.[11]
At RuneFest 2014, Jagex announced that they were developing a new client to replace the HTML5 version, which had never been released from beta due to performance issues. The new client, named NXT, would include improvements to loading times, new graphical effects and better performance.[92] Closed betas took place on 19–22 February[93] and 18–21 March 2016,[94] followed by a public release on 18 April 2016.[95]
On 23 May 2018, it was announced that due to constantly accumulating bugs and a game engine that has become incompatible with modern support tools of the company,RuneScape Classic servers would be permanently closed on 6 August 2018.[96][97]RuneScape was released onSteam on 14 October 2020.[14]
Graphics and audio
RuneScape can be run with varying levels of graphical detail. High-detail graphics enhance texture and design, while low-detail graphics provide a cleaner look and can reduce lag on less powerful computers.RuneScape uses agraphics engine called "RuneTek 5", which provides support for multiple graphics platforms such asDirectX,OpenGL andvideo game consoles, as well as graphical effects such assky boxes,bloom lighting[98][99] andZ-buffering.[100] The high-detail version incorporateshardware acceleration and can be rendered using eitherJava OpenGL or DirectX.[101][102]
RuneScape features a character-customisation system.Player characters are human; however, players may choose the gender, hairstyle, facial hair, skin colour, and clothing options.[15] Appearance is further complemented by wearing or wielding items. Players can expressemotions through the use of specialised animations called emotes, some of which are standard and others earned through gameplay or released during holiday events.[103]
RuneScape has original music and ambient soundscapes. The music was designed to define the underlying cultures of the various locations accessible, and ambient sounds, such as the cry of seagulls flying over the ocean, occur in logical places.[104] The game also incorporatesvoice acting in certain areas and situations.[62] TheRuneScape 3 update includedorchestral music recorded inBratislava, Slovakia, and was scored byJames Hannigan.[90]
Servers
As of November 2011[update], there were 139 EnglishRuneScapeservers located throughout the world, which are numbered and referred to as "worlds" by players and by Jagex.[105] They are located in the United Kingdom, the United States, Canada, the Netherlands, Australia, Sweden, Finland, Belgium, Ireland, Norway, Denmark, New Zealand, Mexico, France, Lithuania, and India.[106][107] Servers are moved or added as the need arises.[108]
EachRuneScape server allows up to 2,000 players to log in simultaneously,[109] allowing a maximum capacity of more than 278,000 players. The servers are divided into free servers which are available for all players, and servers which are reserved for paying members. Some servers are given activity labels, allowing players performing tasks that require or desire group participation to group together.[110]
In February 2013, a poll was opened allowing players to decide whether Jagex should open a separate incarnation ofRuneScape from August 2007.[111]Old School RuneScape was opened to paying subscribers on 22 February 2013 after the poll received 50,000 votes,[112] and a free-to-play version was later released on 19 February 2015.[113] It was originally created as an exact copy ofRuneScape from August 2007 and receives regular content additions.Old School RuneScape is entirely community based; for any proposed update or idea to pass into the game, it needs at least 75% of the community to vote 'Yes' for it, and if it does not pass it will either be dropped or reconstructed and re-polled so that the players may find the update more acceptable.[114] On 17 July 2017, Jagex announced a mobile port ofOld School RuneScape, which was released in 2018.[115]
DarkScape
On 16 September 2015, Jagex releasedDarkScape, a separate version ofRuneScape which featured open-world player versus player combat.DarkScape was originally released with most ofRuneScape's content, but received separate content updates.DarkScape was completely free to play, with some additional benefits reserved for paying subscribers.[116]DarkScape closed on 28 March 2016 due to lack of interest.[117]
Community
A set offorums were provided by Jagex on theRuneScape website. On the forums, players were able to participate in game discussions, arrange to buy or sell items, post suggestions for game improvements, vote inpolls, and otherwise interact with the community. A user could set an avatar, have a separate display name[118][119] and set an automaticsignature. User profiles displayed the recent posts a user had made along with the option to disablesmileys. The privilege of posting on the forums was limited to paying members, as well as free players with a total level exceeding 350.[120] The forums were shut down on 28 March 2024.[121]
Between 24 September 2002 and 9 December 2004, players could submit questions viae-mail to theRuneScape gods, which were published in the form of letters.[122] On 26 September 2005, a new feature known asPostbag from the Hedge was introduced, where players can submit questions via e-mail to anon-player character in the game.[123] Players can also submit originalRuneScape related artwork (such as sculptures, comics, drawings and paintings), some of which is displayed in a gallery on theRuneScape website.[124]
During various holidays, includingEaster,Halloween andChristmas, Jagex hosts a holiday event in a specific location in Gielinor. Players who successfully complete the required tasks during the event receive a reward such as an item or an emote, allowing the player character to perform a gesture conveying an emotion.[125] Holiday items released prior to 2002 are tradeable among players, and due to their rarity are worth significant amounts of money on the player market.[126] Holiday items after Christmas 2002 are untradeable and limited to one per player and can be retrieved if lost.[125]
VariousRuneScapefansites have been established by players, which are a source of information about the game.[127] For account security reasons, Jagex discourages the discussion of fansites within the game – and a rule specifically prohibits sharingweb addresses.[128] In April 2005, RuneScape players created the RuneScape Wikipedia, that "is in no way affiliated with Jagex".[129] A major fansite has criticised Jagex for not recognising fansites' contributions to the development of its game.[130] However, as a result of announcements made in 2009, Jagex promised to increase communication with fansites.[131]
On 28 July 2014,Twitch functionality was integrated into the game, allowing players tostream their gameplay or view other streams from within the game.[132]
Rules and cheating
Jagex has employed rules for player conduct, such as rules against offensive language,scamming, andbug abuse.[133] To enforce the rules, an in-game feature exists that allows a player to send a report to Jagex if they notice another player breaking a rule.[134]RuneScape also uses four types ofmoderators: Jagex Moderators, who are Jagex employees; Local Moderators, who are employees of Jagex's partners in certain territories; Player Moderators, who are trusted players that enforce the rules within the game; and Forum Moderators, who are trusted players who monitor the game forums.[135] Players who repeatedly break the rules may be temporarily or permanentlybanned from playing the game.[134]
There are also rules prohibiting the use of third-party software to play the game, known as "macroing" or "botting", and the sale of game items for real money throughreal-world trading. In an attempt to stop cheating, Jagex made direct interaction with theclient difficult, established rules against the practice,[136] and introduced random events that required player input to complete.[137] In response to continuedgold farming, Jagex issued a statement condemning real-world trading, stating that they were seizing billions of gold and banning thousands of accounts every week for cheating, and promising to increase their efforts to prevent real-world trading in the game.[138]
From October 2007 to December 2007, Jagex began releasing a series of updates to restrict unbalanced trades. The updates limited the value of items staked induels, removed player-versus-player combat from the Wilderness, made valuable player drops invisible to other players, introduced gravestones for the items of dead players, instituted systems for assisting players with skills and sharing loot among groups of players, and established the Grand Exchange, asharemarket-like trade system forRuneScape goods. Collectively, these changes were designed to make it extremely difficult for real-world traders to distribute gold and items to players.[45] These features were restored on 1 February 2011 following areferendum among players in December 2010 on whether or not to do so.[49][139]
On 25 October 2011, Jagex released an anti-bot system[140] code-named the 'ClusterFlutterer', as part of a game update intended to permanently prevent "reflection" bots from working. The release of this was nicknamed the "Bot Nuke", and was estimated to have banned 98% of the accounts that were using bots, eventually resulting in 7.7 million account bans.[62] From 26 September 2012 until its removal on 20 August 2018,[141] accounts that were banned for using bots were sent to an isolated area named "Botany Bay" to be given an ultimate punishment as decided by players.[142]
On 25 September 2013, Jagex introduced bonds to the game, in-game items that can be purchased using real currency then traded with other players or exchanged for membership, RuneCoins or additional spins on the game's Squeal of Fortune. Bonds were introduced to allow players to exchange real currency for in-game benefits legitimately, a move described by CEO Mark Gerhard as "essential for the future ofRuneScape".[143] One week later, Jagex reported that the amount of in-game coins brought in by gold farmers was down by 81%; real-world trading was down by 61% and the wealth of those trades was down by 63%.[144]
Falador Massacre
The Falador Massacre was a historic bug that occurred on 6 June 2006.[145] The bug caused several players to retain the ability to attack other players after leaving a designatedPvP location.[146] Ordinarily, players are only allowed to attack other players in player-owned houses, minigames, or in the Wilderness. According to a statement made by a Jagex employee, the bug was caused by insufficient testing of an update that saw the release of a new game skill, Construction, wherein players could create their own houses in which PvP combat could take place.
Although the bug was considered quite negative at the time of occurrence, Jagex has since recognized it as a historic event in the franchise, and has created in-game reenactments in bothRuneScape[147] andOld School RuneScape.[148][149] On 6 June 2016, Jagex created two unique and isolated game servers (worlds 111 for RS3 and 666 for OSRS, commemorating 6/6/06)[150][151] wherein PvP was enabled and players could attack anNPC named after "Durial321", one of the more well known players to have been affected by the bug.[152] World 666 also played an in-game cover of the song "Planet Hell" byNightwish, which was the song used in the original video of the event. The track was removed from the game when the event was over.[153] The bug's reception has become part ofinternet culture.[154]PC Gamer called the bug "One of the best all-time MMO bugs".[155]
Reception
PC Gamer UK stated in December 2003, that while the "traditional [role-playing game] values of questing, slaying monsters and developing your character in a familiar medieval setting" will not "have the big boys trembling in their +2 Boots of Subscriber Gathering," this is offset by the game's accessibility through a web browser, "compounded by a version of the game that allows free adventuring player the opportunity to upgrade to a members' account", describing the game as "an unsurprising success".[156]
TheYahoo! 2006 Buzz Log stated that, "while it may not be as easy on the eyes as some other popular [MMORPGs], likeWorld of Warcraft,City of Heroes, orEverQuest,RuneScape is still a lot better way to kill time than pushing around cells in aspreadsheet".[157] A 2007 JustRPG review summarisedRuneScape as "a fun, addictive game, and while the graphics may not be perfect, for a game written in Java, they aren't bad. The skills are varied, the community is alright, and it'll eat up your time if you aren't careful", giving it a score of 83%.[158]
In its 2008intellectual property profile of the game, Developmag.com stated that whilst Jagex's changes to curtail real world trading resulted in "a wave of user criticism... growth is understood to have resumed since". Its analysis stated that "RuneScape'smass-market appeal lies in its simplicity and accessibility (both financial and technical). It has tapped into the vast market of games players unwilling or unable to spend premium prices on PCs capable of playing the latest, expensive,processor-intensive games. Its core gameplay concepts are very similar to its retail-distributed RPG and MMORPG analogues."[159] In August 2008,RuneScape was recognised by theGuinness World Records as the world's most popular free MMORPG. Jagex was presented with a certificate to commemorate the achievement at the 2008Leipzig Games Convention.[160] A 2009Eurogamer article criticisedRuneScape's in-game community for being unfriendly to newcomers, although they have stated that the fan-forum community is more approachable.[161]
An April 2011 review by MMORPG.com was complimentary ofRuneScape, stating that "For anyone looking for that "old-school" experience but with also tons of progression, refinement, and unique ideas, RuneScape is easily recommendable", but criticised the game's combat system and emphasis ongrinding. "...the genre feels slightly passed clicking an enemy and watching two swords clunk mercilessly into opposing body forms...RuneScape has grind in abundance and while this is not entirely a bad thing, it will put some players off looking for a slightly easier and more casual experience".[162] The game received the "Role-Playing Game" award atThe Independent Game Developers' Association Awards 2018.[163]
On 10 December 2007, updates by Jagex removed free player-versus-player combat and unbalanced trading in order to rid the game of activities involving real currency being traded for virtual goods.[46][164] The updates also affected legitimate players, resulting in many of them actively complaining on the forums.[165] Jagex issued aCustomer Support News article admitting the updates may not have been an ideal replacement for what was removed, requesting patience and promising to remedy potential problems with updates in the future.[166] During the changes, subscription numbers fell by 60,000.[167] No figures were given as to how many of those subscriptions belonged to legitimate players and how many to gold farmers. In an interview in February 2008, Jagex's head of content stated that, "we were really afraid we were going to lose our members over this change, because other games had in the past. But we are very, very pleased to say that we have lost practically none of our members."[168]
In December 2010, areferendum was opened to decide whether to restore unbalanced trades and player-versus-player combat in the Wilderness,[139] which closed with 1.2 million votes cast and 91% of voters in favour of the proposal,[169] and these features were restored on 1 February 2011.[49] A second referendum was announced in February 2013 to decide whether to run a separate version of the game dating from 2007,[111] closing on 1 March 2013 with almost 450,000 votes.[170] Servers for the 2007 version were opened on 22 February 2013 once 50,000 votes were collected.[112]
Revenue
In 2018, it was reported thatRuneScape had generated over US$1 billion in lifetime revenue since its original launch.[171]RuneScape annually generates over £100 million in revenue and over £50 million in profit.[172]
^Behind the Scenes Video: Bonus Edition (Trailer). Jagex. 22 March 2013. Event occurs at 0:45, 1:28. Retrieved23 March 2013.We've rewritten the game client using HTML5 and utilising WebGL...we've made the interface fully customisable.
^abRS3 Orchestral Music (Trailer). Jagex. 3 May 2013. Event occurs at 0:34. Retrieved3 May 2013.Today we've come to Bratislava...and we're here to record an orchestra for RuneScape.
^"Permanent Free-to-Play".Old School RuneScape News. Jagex. 19 February 2015.Archived from the original on 20 December 2018. Retrieved16 February 2016.
^Sabbagh, Dan (1 February 2008)."Online games group aims for growth the Nintendo way".The Times. UK. Archived fromthe original on 23 August 2011. Retrieved10 July 2008.Now only people can trade items of similar value...and the clean-up cost RuneScape 60,000 subscribers.
^Purchese, Robert (19 February 2008)."The Great Digital Gold-Rush".EuroGamer. p. 2.Archived from the original on 10 August 2011. Retrieved23 October 2010.