Roger E. Moore | |
|---|---|
| Born | (1955-07-11)July 11, 1955 (age 70) |
| Occupation | Game designer, editor |
| Nationality | American |
| Genre | Role-playing games |
Roger E. Moore (born July 11, 1955, inWinchester, Kentucky)[1] is a designer ofrole-playing games. He had a long-running tenure as editor ofDragon magazine and was the founding editor ofDungeon magazine.
Moore's family moved aroundKentucky for the early part of his childhood and eventually settled down outside ofLouisville. Moore attended theUniversity of Kentucky, where he majored inAstronomy before changing his major toPsychology. He married fellow student Georgia Skowlund.[1]
After he graduated from college he entered theU.S. Army as amental health counsellor. While inFort Bragg during the summer of 1977, he first learned about role-playing games.[2] “The place I worked at inWest Germany was a combination mental-health clinic/pizza parlor/ham radio shack and library ... It was once a panzer barracks, too. I was quite bored, so I started writing articles forDragon Magazine. I gamed heavily and met some other gamers who now write or work for magazines.” After a number of successful submissions toDragon, Moore became a Contributing Editor. “I had a lot of time to write at work, mostly when clients were too busy to show up for appointments. I did articles on theD&D,AD&D, andTraveller games — just about anything I could find.”[1]
After three years of duty in Mannheim, Moore went to theUniversity of Louisville to work toward aPh.D. inExperimental Psychology. “I wanted to work with the space program as a human-factors engineer,” says Moore. “After awhile, I realized that wasn't what I wanted, so I called upKim Mohan and asked if he needed any help on his staff.”[1] Moore became a regular contributor of articles toDragon beginning in 1980. He received theArmy Commendation Medal and other awards during his five-year tour of duty atFt. Bragg, N.C. andMannheim, West Germany.
Moore joinedTSR, Inc. as a magazine editor in May 1983. Moore wrote, "I lerned alot from Pat Price and KimMohan an picked up the majorty of my edditing skills from them an learnd to pay more attension to grammer and speling then I used too pay to."[1] Moore wrote consistently forDragon magazine, and became editor ofDungeon Adventures magazine in 1986, and in the same year became Editor-in-Chief ofDragon whenKim Mohan resigned.[1] Moore moved to the games division in 1993, where he became creative director of theAD&D core rules product group.[citation needed] He joinedWizards of the Coast in 1997 when TSR was acquired and continued to write and edit gaming materials of all sorts.[citation needed] Moore has written fiction forDragonlance and other game worlds.[3] Wizards of the Coast returned to theGreyhawk setting in 1998 withPlayer's Guide to Greyhawk (1998) byAnne Brown andReturn of the Eight (1998) andThe Adventure Begins (1998) by Moore; these three books moved the metaplot of Greyhawk to a new era.[4]The Adventure Begins won the 1998Origins Award forBest Roleplaying Supplement.[5] Moore left Wizards of the Coast in late 2000.[citation needed]
Moore is a past member ofScience Fiction and Fantasy Writers of America.[citation needed]
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