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Rockstar Vienna

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From Wikipedia, the free encyclopedia
Austrian video game developer

Rockstar Productions GmbH
A capital "R" in black with a five-pointed, white star with a black outline appended to its lower-right end. They lay on a light-blue square with a black outline and rounded corners.
Rockstar Vienna(2003–2006)
FormerlyNeo Software Produktions GmbH(1993–2003)
Company typeSubsidiary
IndustryVideo games
Founded4 January 1993; 32 years ago (1993-01-04) inHirtenberg, Austria
Founders
  • Peter Baustädter
  • Niki Laber
  • Hannes Seifert
Defunct11 May 2006 (2006-05-11)
FateDissolved
Headquarters,
Austria
Key people
Number of employees
110 (2006)
Parent

Rockstar Vienna (Rockstar Productions GmbH; formerlyNeo Software Produktions GmbH) was an Austrianvideo game developer and a studio ofRockstar Games based inVienna. Peter Baustädter, Niki Laber, and Hannes Seifert founded the studio as Neo Software in January 1993 as they neared the completion ofWhale's Voyage. The game led Neo Software to early success, as did 1994'sThe Clue!, which sold over a million copies, and enabled the company to relocate from Seifert's house inHirtenberg to offices in Vienna. After Neo Software'sAlien Nations sold more than a million copies in 1999,Computec Media acquired amajority stake in the company, seeking it to produce online games. It then sold the studio and several other businesses toGameplay.com in February 2000, which sold Neo Software toTake-Two Interactive in January 2001 as part of a subsidiary exchange.

Under Take-Two, Neo Software mostly developedports, starting withMax Payne for theXbox. The studio was integrated with Take-Two's Rockstar Games label in January 2003 as Rockstar Vienna, bringing itsMax Payne 2: The Fall of Max Payne,Grand Theft Auto III, andGrand Theft Auto: Vice City to consoles. The studio worked onManhunt 2 from January 2004 until May 2006, when the company was abruptly closed in acost reduction. Rockstar Vienna had become the largest developer in Austria by that time, and its disestablishment left 110 people out of work.Manhunt 2 was completed atRockstar London, omitting all Rockstar Vienna credits upon release.

History

[edit]

Early years (1993–1999)

[edit]
A former Neo Software logo

Rockstar Vienna was founded as Neo Software by Peter Baustädter, Niki Laber, and Hannes Seifert. Laber and Seifert had met asfreelancers at a computer school, where they quickly decided to work on video games.[1] Seifert's 1989 gameDer verlassene Planet (lit.'The Abandoned Planet') was the first commercial video game release from Austria.[2] After five years of independent work in thevideo game industry, Baustädter, Laber, and Seifert were nearing the completion ofWhale's Voyage. While meeting at a coffeehouse nearWien Westbahnhof railway station, they decided to build a company around the game, establishing Neo Software on 4 January 1993.[1][3] Its offices were set up in Seifert's house inHirtenberg, a small village south ofVienna.[3] Laber and Seifert became the jointmanaging directors.[4]Flair Software releasedWhale's Voyage in February 1993.[5][6] The game's success allowed Neo Software to begin moving to the Business Park Vienna in 1994, which made it easier to hire international employees.[7]The Clue!, released later that year, became the company's first game to sell more than 1 million copies, accelerating the relocation.[1][7]

In the following two years, Neo Software worked onPrototype,Dark Universe,Whale's Voyage II, andCedric (all released in 1995),[8] as well asMutation of J.B.,Spherical Worlds,Black Viper, andFightin' Spirit (all 1996). During 1996, the company discontinued its publishing activities and established a consulting branch, Neo Consulting.[9] By 1997, Baustädter had left the company forDigital Domain while remaining ashareholder.[4] While developingRent-a-Hero in 1997, Neo Software's first year without a release, the company underwent structural changes to improve its development capabilities and strengthened relationships with publishers for future releases.Rent-a-Hero was released in 1998.[10] The studio worked with the nascent Austrian companyJoWooD to releaseAlien Nations in 1999, which sold over 1 million copies.[1][11]

Acquisitions (1999–2004)

[edit]

Computec Media, a German media company that produced magazines and online games, announced on 1 June 1999 that it had agreed to purchase a 51%majority stake in Neo Software, citing the success ofRent-a-Hero andAlien Nations as a motive. The deal was to close by the end of the year, with the studio to receive Computec Mediashares worthDM 2 million. The company expected Neo Software and its 11 employees to develop two online games and generateDM 7 million in revenue each year.[12] However, it proceeded to sell off Neo Software, alongside three other subsidiaries, toGameplay.com in February 2000 for£11.8 million in cash and£35.8 million in Gameplay.com shares.[13] Under its new owner, Neo Software had commenced work on theSid Meier's Pirates! spin-offOnline Pirates (orPirates! Online) by September that year.[14][15] In October, Gameplay.com acquired Toga Holdings, the parent of Pixel Broadband Studios, fromTake-Two Interactive. Alongside paying cash and shares, Gameplay.com entered into a "joint exploitation agreement" that allowed Take-Two to purchase Neo Software. The studio's valuation ofUS$17.3 million was pre-paid in this transaction.[16] Take-Two completed its acquisition of Neo Software on 31 January 2001, paying a nominal£1 and assuming$808,000 inliabilities.[16][17] The company envisioned the studio to produceGerman localisations in addition to developing games.[18]

Later in 2001, JoWooD published Neo Software's sequel toThe Clue!,The Sting!.[19] As part of Take-Two, Neo Software developed theXbox port ofMax Payne, which was released in December 2001.[20]Online Pirates was still in development in late 2002. At the time, Seifert commented that Neo Software, which now had 40 employees, saw online games as a "market of the future". However, he lamented that the lack of widespreadbroadband connections in households at the time made games likeOnline Pirates unviable as mass-market products.[15] On Neo Software's tenth anniversary in January 2003, Take-Two integrated the studio with theRockstar Games label as Rockstar Vienna.[11][21] The legal entity, Neo Software Produktions GmbH, was consequently renamed Rockstar Productions GmbH.[22] The studio continued developing ports, bringingMax Payne 2: The Fall of Max Payne to the Xbox andPlayStation 2, as well asGrand Theft Auto III andGrand Theft Auto: Vice City to the Xbox.[23]

Manhunt 2 and closure (2004–2006)

[edit]

In January 2004, Rockstar Vienna began work on what would becomeManhunt 2, the sequel to 2003'sManhunt.[24] On the morning of 11 May 2006, Take-Two closed down Rockstar Vienna's facilities and fired all employees without prior notice. In a blog post, Rockstar Viennadesigner Jurie Horneman described how he arrived at the studio to work, only to be turned away by security guards.[25] With 110 employees before the closure, Rockstar Vienna had been the largest video game developer in Austria.[1][26] The move was described as acost cutting exercise: Rockstar Games had too many studios and its expenses were too high, and the decision to close Rockstar Vienna was made easier because it was its only studio in a non-English-speaking country.[1] Rockstar Games stated that employees were "offered packages in accordance with Austrian law, as well as other job opportunities within Take-Two and Rockstar Games where possible".[25] Laber later described the closure as "completely fair", noting that theseverance packages far exceeded the legal minimum.[1]

The development ofManhunt 2 was shifted toRockstar London and the game was released in October 2007.[24][27] Following the release, Horneman, who had been aproducer for the game while at Rockstar Vienna, noticed that the game's credits lacked all names of the Rockstar Vienna employees who had worked on the game before the studio's closure. In a blog post listing all 89 missing credits, he stated that "the majority of the work we did at Rockstar Vienna is in the released game. Rearranged and modified, but it's there."[28][29] He added that he was "disappointed and outraged that Rockstar Games tries to pretend that Rockstar Vienna and the work we did onManhunt 2 never happened – the work of over 50 people, who put years of their lives into the project, trying to make the best game they could".[30]

Legacy

[edit]

Rockstar Vienna's demise prompted the creation of many smaller studios in the Vienna area.[31] In January 2007, Seifert and Laber, as well as Jürgen Goeldner, announced the formation of Games That Matter.[32][33] By the end of that month, the studio mostly comprised former Rockstar Vienna staff.[34]Koch Media bought the studio in August 2007 and incorporated it into theDeep Silver label as Deep Silver Vienna.[35] It was Koch Media's first acquisition of a development studio.[36] Deep Silver Vienna's first game wasCursed Mountain, developed in association withSproing Interactive and released for theWii in 2009.[37] Laber left the studio in December 2009 and Seifert announced his intent to leave the company by 31 January 2010.[38][39] On that day, Koch Media disestablished Deep Silver Vienna and laid off its 20 employees, citing that it was necessary to concentrate its operations at itsMunich headquarters in the face of the "overall economic situation".[38][40] The project it had in development at the time,Ride to Hell, was handed toEutechnyx.[41] Seifert later acted as thestudio head forIO Interactive from 2010 until February 2017, while Laber joined Socialspiel, a Viennesesocial network game company founded by former Rockstar Vienna and Deep Silver Vienna staff, in August 2012.[42][43]

Games developed

[edit]

As Neo Software

[edit]
List of games developed by Rockstar Vienna, 1993–2001
YearTitlePlatform(s)Publisher(s)Notes
1993Whale's VoyageAmiga,Amiga CD32,MS-DOSFlair Software
1994The Clue!Kompart UK,Max DesignCo-developed with And Avoid Panic by[4]
1995PrototypeMS-DOSMax DesignCo-developed with Surprise! Productions[44]
Dark UniverseCo-developed with Martin[4]
Whale's Voyage IIAmiga, Amiga CD32, MS-DOSNeo Software
CedricAmigaCo-developed with Alcatraz[45]
1996Mutation of J.B.MS-DOSCo-developed with Invention[4]
Spherical WorldsAmigaCo-developed with 4-Matted[4]
Black ViperAmiga, Amiga CD32Co-developed with Lightshock Software[4]
Fightin' SpiritCo-developed with Lightshock Software[4]
1998Rent-a-HeroWindowsTHQ, Magic Bytes
1999Alien NationsJoWooD
2001The Sting!
Max PayneXboxRockstar GamesPort development

As Rockstar Vienna

[edit]
List of games developed by Rockstar Vienna, 2003–2007
YearTitlePlatform(s)Publisher(s)Notes
2003Max Payne 2: The Fall of Max PaynePlayStation 2, XboxRockstar GamesPort development
Grand Theft Auto IIIXboxPort development
Grand Theft Auto: Vice CityPort development
2007Manhunt 2PlayStation 2,PlayStation Portable, Wii, WindowsDevelopment completed byRockstar London

Cancelled

[edit]
  • Online Pirates /Pirates! Online

References

[edit]
  1. ^abcdefgKoller, Daniel (14 October 2018)."Rockstar Vienna: Als Wien die Heimat von "GTA" war" [Rockstar Vienna: When Vienna was the home of "GTA"].Der Standard (in German).Archived from the original on 13 May 2021. Retrieved27 June 2022.
  2. ^Wolf, Mark J. P., ed. (2015). "Austria".Video Games Around the World.MIT Press. pp. 72–74.ISBN 978-0-262-32848-7.
  3. ^ab"neo History 1993" (in German). Neo Software. 2002. Archived fromthe original on 25 December 2004.
  4. ^abcdefgh"neo Crew". Neo Software. 1997. Archived fromthe original on 8 July 1997.
  5. ^"Whale's Voyage". Neo Software. 1997. Archived fromthe original on 1 February 1998.
  6. ^Barton, Matt (11 April 2007)."The History of Computer Role-Playing Games Part III: The Platinum and Modern Ages (1994–2004), Page 2 of 12".Gamasutra. Archived fromthe original on 1 December 2017. Retrieved9 December 2017.
  7. ^ab"neo History 1994" (in German). Neo Software. 2002. Archived fromthe original on 25 December 2004.
  8. ^"neo History 1995" (in German). Neo Software. 2002. Archived fromthe original on 25 December 2004.
  9. ^"neo History 1996" (in German). Neo Software. 2002. Archived fromthe original on 25 December 2004.
  10. ^"neo History 1997" (in German). Neo Software. 2002. Archived fromthe original on 25 December 2004.
  11. ^abFurtenbach, Micharl (15 March 2017)."Heimat bist du großer Spieleentwickler! (Teil 1)" [You are the home of large game developers! (Part 1)].Red Bull (in German).Archived from the original on 26 June 2022. Retrieved27 June 2022.
  12. ^"Ad hoc-Service: Computec Media AG" [Ad hoc service: Computec Media AG] (Press release) (in German).Computec Media. 1 June 1999.Archived from the original on 12 March 2018. Retrieved11 March 2018 – viaGerman Council on Foreign Relations.
  13. ^Hobson, Rodney (23 February 2000)."Fun at Gameplay".Citywire.Archived from the original on 12 March 2018. Retrieved11 March 2018.
  14. ^"Unter schwarzer Flagge" [Under the black flag].PC Games (in German).Computec Media. September 2000. p. 26. Retrieved27 June 2022 – viaInternet Archive.
  15. ^ab"Was macht eigentlich ... Neo?" [What is going on at ... Neo?].PC Games (in German).Computec Media. December 2002. p. 218. Retrieved27 June 2022 – viaInternet Archive.
  16. ^ab"Form 10-K".Take-Two Interactive. 29 January 2001. pp. F-16, F-17.Archived from the original on 27 June 2022. Retrieved27 June 2022.
  17. ^Fletcher, Laurence (31 January 2001)."Gameplay sells subsidiary for £1".Citywire.Archived from the original on 24 June 2018. Retrieved11 March 2018.
  18. ^"Take 2 übernimmt Neo" [Take 2 acquires Neo].PC Games (in German).Computec Media. April 2001. p. 13. Retrieved27 June 2022 – viaInternet Archive.
  19. ^Osborne, Scott (25 July 2001)."The Sting! Review".GameSpot.Archived from the original on 10 December 2017. Retrieved9 December 2017.
  20. ^"Xbox Reader's Vote 2001: Best Graphics".IGN. 10 January 2002.Archived from the original on 10 December 2017. Retrieved9 December 2017.
  21. ^Bramwell, Tom (17 January 2003)."Take-Two buys another Rockstar".Eurogamer.Archived from the original on 10 December 2017. Retrieved9 December 2017.
  22. ^"Form 10-K".Take-Two Interactive. 31 January 2006.Archived from the original on 27 June 2022. Retrieved27 June 2022.
  23. ^Sinclair, Brendan (11 May 2006)."Take-Two closes Rockstar Vienna?".GameSpot.Archived from the original on 22 September 2017. Retrieved9 December 2017.
  24. ^abHatfield, Daemon (2 November 2007)."Manhunt 2 Blackballs Rockstar Vienna".IGN.Archived from the original on 10 December 2017. Retrieved9 December 2017.
  25. ^abGibson, Ellie (12 May 2006)."Rockstar Vienna shuts down".Eurogamer.Archived from the original on 10 December 2017. Retrieved9 December 2017.
  26. ^Carless, Simon (11 May 2006)."Breaking: Take-Two Closes Rockstar Vienna".Gamasutra. Archived fromthe original on 10 December 2017. Retrieved9 December 2017.
  27. ^Carless, Simon (1 November 2007)."Manhunt 2 Gets Rockstar Vienna Crediting Controversy".Gamasutra. Archived fromthe original on 10 December 2017. Retrieved9 December 2017.
  28. ^Sinclair, Brendan (1 April 2022)."Credit where it's overdue | This Week in Business".GamesIndustry.biz.Archived from the original on 26 June 2022. Retrieved27 June 2022.
  29. ^Parfitt, Ben (2 November 2007)."Rockstar Vienna staff question Manhunt 2 credit".MCV.Archived from the original on 19 July 2021. Retrieved9 December 2017.
  30. ^Powell, Chris (3 November 2007)."Rockstar fails to credit some Manhunt 2 developers".Engadget.Archived from the original on 10 December 2017. Retrieved9 December 2017.
  31. ^Rose, Mike (15 November 2013)."How the fall of Rockstar Vienna led to an indie uprising".Gamasutra. Archived fromthe original on 10 December 2017. Retrieved9 December 2017.
  32. ^Kietzmann, Ludwig (17 January 2007)."Ex-Rockstar Vienna founders vow to make 'Games That Matter'".Engadget.Archived from the original on 10 December 2017. Retrieved9 December 2017.
  33. ^Sinclair, Brendan (17 January 2007)."Rockstar Vienna vets make Games That Matter".GameSpot.Archived from the original on 10 December 2017. Retrieved9 December 2017.
  34. ^Borras, Michael (26 January 2007)."Ex-Rockstar Directors Talk Games That Matter".Gamasutra. Archived fromthe original on 10 December 2017. Retrieved9 December 2017.
  35. ^Martin, Matt (22 August 2007)."Koch acquires Games That Matter".GamesIndustry.biz.Archived from the original on 10 December 2017. Retrieved9 December 2017.
  36. ^Long, Neil (24 August 2007)."New development push for ever expanding Koch Media".MCV. No. 451. p. 9. Retrieved27 June 2022 – viaInternet Archive.
  37. ^Brice, Kath (1 February 2010)."Koch closes Deep Silver Vienna studio".GamesIndustry.biz.Archived from the original on 10 December 2017. Retrieved9 December 2017.
  38. ^abDasgupta, Julian (30 January 2010)."Koch Media: Deep Silver Vienna geschlossen" [Koch Media: Deep Silver Vienna closed].4Players (in German).Archived from the original on 23 September 2022. Retrieved23 September 2022.
  39. ^Alexander, Leigh (1 February 2010)."Deep Silver Closes Vienna Studio".Gamasutra. Archived fromthe original on 10 December 2017. Retrieved9 December 2017.
  40. ^Pototzki, Tim (29 January 2010)."Koch Media schließt Deep Silver Vienna" [Koch Media closes Deep Silver Vienna].GamesMarkt (in German).Archived from the original on 15 February 2019. Retrieved15 August 2019.
  41. ^Gilbert, Ben (31 January 2010)."Cursed Mountain dev Deep Silver Vienna shuttered".Engadget.Archived from the original on 26 June 2022. Retrieved27 June 2022.
  42. ^Kerr, Chris (23 February 2017)."IO Interactive studio head leavesHitman dev after seven years".Gamasutra. Archived fromthe original on 12 June 2018. Retrieved9 December 2017.
  43. ^Brightman, James (14 August 2012)."Rockstar Vienna's former CEO joins Socialspiel".GamesIndustry.biz.Archived from the original on 10 December 2017. Retrieved9 December 2017.
  44. ^Gollert, Knut (May 1995)."Prototype".Power Play (in German). MagnaMedia Verlag. p. 98. Retrieved14 September 2022 – viaInternet Archive.
  45. ^Löwenstein, Richard (January 1996)."Der Spätzünder: Cedric" [The late starter: Cedric].Amiga Joker (in German). Joker Verlag. p. 32. Retrieved22 September 2022 – viaInternet Archive.

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