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Rockstar Toronto

From Wikipedia, the free encyclopedia
Canadian video game developer

Rockstar Games Toronto ULC
A capital "R" in black with a five-pointed, white star with a black outline appended to its lower-right end. They lay on a red square with a black outline and rounded corners.
Rockstar Toronto
Formerly
  • Imagexcel(198?–1995)
  • Alternative Reality Technologies(1995–1999)
  • Rockstar Canada(1999–2002)
Company typeSubsidiary
IndustryVideo games
FoundedEarly 1980s
Headquarters,
Canada
Key people
Kevin Hoare (studio director)
Parent

Rockstar Toronto (Rockstar Games Toronto ULC; formerlyImagexcel,Alternative Reality Technologies, andRockstar Canada) is a Canadianvideo game developer and a studio ofRockstar Games based inOakville, Ontario. The company was established as Imagexcel in the early 1980s and developed more than fifteen games under that name, includingQuarantine, which was published byGameTek in 1994. The publisher bought the studio's assets through its Alternative Reality Technologies subsidiary in March 1995 and then sold Alternative Reality Technologies toTake-Two Interactive in July 1997. The studio became part of Take-Two's Rockstar Games label as Rockstar Canada in 1999 and was renamed Rockstar Toronto in 2002 when Take-Two acquiredRockstar Vancouver. Under Rockstar Games, the studio developed the 2005 gameThe Warriors, based onthe 1979 film of the same name, as well as severalports, including theWindows versions ofGrand Theft Auto IV,Grand Theft Auto: Episodes from Liberty City,Max Payne 3, andGrand Theft Auto V. In July 2012, Rockstar Vancouver was merged into Rockstar Toronto, which then moved into larger offices.

History

[edit]

Rockstar Toronto was established as Imagexcel in the early 1980s, "before the time ofHe-Man".[1][2] The studio developed roughly fifteen games across multiple systems until 1995.[1] It began developing a proprietarygame engine in 1993, as well as a complementary game in collaboration withGameTek in December that year.Rod Humble, as GameTek'sexecutive producer, initially wrote a script titledBloods that revolved aroundgang warfare. When the company sent a revision thereof to Imagexcel, the studio reworked the concept into what becameQuarantine. Humble considered the new version a "far superior game".[3] In October 1994, Imagexcel comprisedprogrammer andmanaging partner Kevin Hoare, programmers Ed Zolnieryk and Andy Brownbill, andartists Greg Bick andRay Larabie.[1][3] GameTek released the game in the same month.[3] On 9 March 1995, the publisher announced its acquisition of Imagexcel's assets through a newly founded subsidiary, Alternative Reality Technologies. The transaction includedQuarantine's engine, which GameTek intended to use in other games. Hoare, Zolnieryk, Bick, and Larabie formed the core of GameTek's Canadian development operations.[1][4] After the acquisition, the studio was also referred to as GameTek Canada.[5]

Take-Two Interactive bought several assets from GameTek in July 1997, including Alternative Reality Technologies, GameTek's European offices, and distribution rights for games includingDark Colony.[6] The Alternative Reality Technologies team became part of Take-Two'sRockstar Games label in 1999 as Rockstar Canada.[7] The studio then created twoexpansion packs for the 1997 gameGrand Theft Auto:London 1969 andLondon 1961, both released in 1999.[8] It developedports of Rockstar Games'Oni andMax Payne for thePlayStation 2 that were released in 2001.[9][10] When Take-Two acquiredBarking Dog Studios and renamed it Rockstar Vancouver in August 2002, Rockstar Canada was renamed Rockstar Toronto to avert confusion between the two.[11] At the same time, Take-Two announced that Rockstar Toronto was working on a video game adaptation of the 1979 filmThe Warriors.[12]The eponymous game was first shown atE3 2005 before being released in October that year.[13][14] Aspiritual successor, internally known asWe Are the Mods, was planned at the time.[15][16] AfterThe Warriors, Rockstar Toronto developed further ports: It broughtManhunt 2 andBully: Scholarship Edition to theWii,[17][18] andGrand Theft Auto IV,Grand Theft Auto: Episodes from Liberty City, andMax Payne 3 toWindows.[19][20]

In July 2012, Rockstar Games announced Rockstar Toronto would be moving into larger, custom-built offices withinOakville, Ontario. Rockstar Vancouver was merged into Rockstar Toronto and the former's thirty-five employees were given the option to relocate to Rockstar Toronto or any other Rockstar Games studio.[21][22] TheGovernment of Ontario contributedCA$2 million to this expansion.[23] Jennifer Kolbe, Rockstar Games'vice-president of publishing and operations, stated creating a single Canadian team that would "make for a powerful creative force on future projects" while making room for fifty new positions at the studio.[24][25] In November 2012, Rockstar Toronto's legal entity, Rockstar Toronto Inc., was transitioned fromOntario toBritish Columbia as Rockstar Games Toronto Inc. and then transformed to Rockstar Games Toronto ULC, anunlimited liability corporation.[26][27]

Rockstar Toronto later portedGrand Theft Auto V to Windows. This version was initially scheduled to be released alongside thePlayStation 4 andXbox One versions in 2014. The port was delayed to April 2015, which the studio attributed tooptimizations and the integration of a built-invideo editor, which is exclusive to this release. Rockstar Games referred to the Windows port as the game's "ultimate" edition.[28][29] On 24 December 2020,CA$66,000 worth of newly delivered computer equipment and accessories were stolen from Rockstar Toronto's offices. The incident was the first in a string of robberies in Oakville that continued until 23 January 2021. The suspect, a 30-year-old woman, was arrested on 25 January.[30][31]

Games developed

[edit]
List of games developed by Rockstar Toronto, 1994–present
YearTitlePlatform(s)Publisher(s)Notes
1988Techno CopAmiga,Amstrad CPC,Apple II,Atari ST,Commodore 64,MS-DOS,Sega Genesis,ZX SpectrumGremlin Graphics,U.S. Gold, RazorSoftCo-developed withGray Matter
1990The Ultimate RideAmiga, Atari STMindscapeCo-developed with Gray Matter
1994Quarantine3DO Interactive Multiplayer, MS-DOS,PlayStation,Sega SaturnGameTek
1996Quarantine II: Road WarriorMS-DOSMindscape, GameTek
1997Dark ColonyClassic Mac OS,WindowsStrategic Simulations
1999Grand Theft Auto: London 1969MS-DOS, PlayStation, WindowsRockstar Games
Grand Theft Auto: London 1961MS-DOS, Windows
2001OniPlayStation 2Port development
Max PaynePort development
2005The WarriorsPlayStation 2,PlayStation Portable,Xbox
2007Manhunt 2WiiPort development
2008Bully: Scholarship EditionPort development
Grand Theft Auto IVWindowsPort development
2010Grand Theft Auto: Episodes from Liberty CityPort development
2012Max Payne 3Port development
2015Grand Theft Auto VPort development
2018Red Dead Redemption 2PlayStation 4,Stadia, Windows, Xbox One

Cancelled

[edit]
  • We Are the Mods

References

[edit]
  1. ^abcd"GameTek's Alternative Reality Technology division acquires Imagexcel, opens Canadian office" (Press release).GameTek. 9 March 1995. Archived fromthe original on 1 December 2017. Retrieved20 January 2018 – viaThe Free Library.
  2. ^"Home". Rockstar Canada. Archived fromthe original on 29 April 2001.Rockstar Games Canada has been in the videogame busines for more than several years ; Since before the time of He-Man™.
  3. ^abcScotford, Laurence (October 1994)."Blueprint: Quarantine".PC Zone. No. 19.Dennis Publishing. pp. 30–31. Retrieved14 October 2019.
  4. ^McCash, Vicki (10 March 1995)."Chief financial officer resigns at GameTek".South Florida Sun Sentinel. p. 1D.Archived from the original on 8 September 2021. Retrieved8 September 2021 – viaNewspapers.com.
  5. ^"GameTek".Consoles + (in French). No. 41. March 1995. p. 52. Retrieved3 October 2021 – viaInternet Archive.
  6. ^Johnston, Chris (31 July 1997)."GameTek Assets Sold to Take 2".GameSpot. Archived fromthe original on 1 December 1998.
  7. ^"Studio". Rockstar Toronto. Archived fromthe original on 18 March 2009.The team responsible for the cult classics Road Warrior and Quarantine joined the Rockstar family in 1999.
  8. ^Zwiezen, Zack (19 January 2017)."Ranking The Grand Theft Auto Games, From Worst To Best".Kotaku.Archived from the original on 18 October 2017. Retrieved20 January 2018.
  9. ^Olafson, Peter (25 January 2001)."GAME THEORY; Guns, And Fists, for Hire".The New York Times.Archived from the original on 1 December 2017. Retrieved20 January 2018.
  10. ^Bye, John (4 August 2001)."Payne gets some consolation".Eurogamer.Archived from the original on 1 December 2017. Retrieved20 January 2018.
  11. ^"Take-Two Acquires Barking Dog Studios".Gamasutra. 2 August 2002. Archived fromthe original on 1 December 2017. Retrieved20 January 2018.
  12. ^"Come Out to Play-i-ay".IGN. 1 August 2002.Archived from the original on 2 December 2017. Retrieved20 January 2018.
  13. ^Dunham, Jeremy (12 May 2005)."Pre-E3 2005: The Warriors: From Film to Game".IGN.Archived from the original on 17 January 2018. Retrieved20 January 2018.
  14. ^"The Warriors".GamesRadar+. 14 October 2005.Archived from the original on 1 December 2017. Retrieved20 January 2018.
  15. ^Good, Owen (16 April 2011)."Rockstar Had Planned a 'Spiritual Successor' to The Warriors".Kotaku.Archived from the original on 1 December 2017. Retrieved20 January 2018.
  16. ^Kubba, Sinan (23 May 2013)."The Warriors rages onto PSN next week as PS2 Classic".Engadget.Archived from the original on 1 December 2017. Retrieved20 January 2018.
  17. ^Kuchera, Ben (8 February 2007)."Manhunt 2 coming to the PS2, PSP, and... Wii?".Ars Technica.Archived from the original on 1 December 2017. Retrieved20 January 2018.
  18. ^Anderson, Luke (21 January 2008)."Bully: Scholarship Edition Impressions".GameSpot.Archived from the original on 1 December 2017. Retrieved20 January 2018.
  19. ^Goldfarb, Andrew (10 July 2012)."Rockstar Expands Max Payne 3 Studio".IGN.Archived from the original on 9 November 2018. Retrieved10 July 2022.
  20. ^Roberts, Samuel (11 April 2015)."Rockstar talk 4K, PC performance and more".PC Gamer.Archived from the original on 7 July 2021. Retrieved10 July 2022.
  21. ^Lien, Tracey (9 July 2012)."Rockstar expands Toronto studio, closes Vancouver studio".Polygon.Archived from the original on 1 December 2017. Retrieved20 January 2018.
  22. ^Schramm, Mike (9 July 2012)."Rockstar Vancouver studio closed, staff asked to join new facility in Toronto".Engadget.Archived from the original on 1 December 2017. Retrieved20 January 2018.
  23. ^Ore, Jonathan (20 August 2013)."Splinter Cell: Blacklist a high-stakes gamble for Ontario video game scene".Canadian Broadcasting Corporation.Archived from the original on 3 October 2021. Retrieved3 October 2021.
  24. ^Williams, Mike (10 July 2012)."Rockstar Vancouver closes, shuffles employees to Toronto".GamesIndustry.biz.Archived from the original on 1 December 2017. Retrieved20 January 2018.
  25. ^Purchese, Robert (10 July 2012)."Rockstar closing Max Payne 3 studio in Vancouver".Eurogamer.Archived from the original on 1 December 2017. Retrieved20 January 2018.
  26. ^"Corporate Registry Notices – November 29, 2012".BC Laws. 29 November 2012.Archived from the original on 25 October 2021. Retrieved10 July 2022.
  27. ^"Corporate Registry Notices – November 29, 2012".BC Laws. 29 November 2012.Archived from the original on 25 October 2021. Retrieved10 July 2022.
  28. ^Edwards, Tim (8 April 2015)."Hands on with GTA V on PC: the "ultimate" port".PCGamesN.Archived from the original on 13 December 2017. Retrieved20 January 2018.
  29. ^Makuch, Eddie (9 April 2015)."GTA 5 PC Is the "Ultimate" Version".GameSpot.Archived from the original on 1 December 2017. Retrieved20 January 2018.
  30. ^Mitchell, Don (27 January 2021)."Woman accused of crime spree in Oakville faces slew of charges: police".Global News.Archived from the original on 3 October 2021. Retrieved3 October 2021.
  31. ^Lugris, Mark (30 January 2021)."Woman Steals $66,000 Worth Of Equipment From Rockstar In Greater Toronto Area".TheGamer.Archived from the original on 3 October 2021. Retrieved3 October 2021.
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