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Roblox

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(Redirected fromRobux)
Multiplayer game creation platform
Not to be confused withRobox.

2006 video game
Roblox
Logo used since 2022
DeveloperRoblox Corporation
PublisherRoblox Corporation
DesignersDavid Baszucki
Erik Cassel
Platforms
Release
September 1, 2006
    • Windows
    • September 1, 2006
    • iOS
    • December 11, 2012
    • Android
    • July 16, 2014
    • Xbox One
    • November 20, 2015
    • Meta Quest 2,Quest Pro
    • September 2023
    • PS4
    • October 10, 2023
GenresGame creation system,massively multiplayer online game
ModesSingle-player,multiplayer

Roblox (/ˈrblɒks/ ROH-bloks) is anonline gameplatform andgame creation system developed byRoblox Corporation that allows users toprogram and play games created by themselves or other users. It was created byDavid Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of February 2025, the platform has reported an average of 85.3 million daily active users. According to the company, their monthly player base includes half of all American children under the age of 16.

The platform hostsmillions of user-created games (officially referred to as "experiences" since 2021), all created using a dialect of theprogramming languageLua and the platform's game engine, Roblox Studio. While Roblox isfree-to-play, it features in-game purchases done through its virtual currency known as "Robux", and game developers on the platform are able to create items that cost Robux. Furthermore, the platform hosts a largevirtual economy centered around those items and Robux. Using the platform's "Developer Exchange" program, creators on the platform are able to exchange their earned Robux for real-world currency. The platform has also been used to hostvirtual concerts and events, as well asadvergames.

While Roblox started off small—both in playerbase and as a company—it began to grow rapidly in the second half of the 2010s. This growth was furtheraccelerated by the COVID-19 pandemic. By 2020, over 5,000 games on Roblox had been played over a million times, and over 20 had been played over one billion times. Although critic reviews for Roblox have been positive, it has faced heavy criticism for itscontent moderation, which in turn has led to a large amount ofsexual orpolitically extremist material on the platform. It has also been criticized for its allegedexploitative practices toward children andmicrotransactions. The platform has been restricted or completely blocked in several countries, includingChina,Turkey,Qatar, andJordan.

Overview

The Roblox app icon since 2025

Roblox is anonline gameplatform andgame creation system built arounduser-generated content and games,[1][2] officially referred to as "experiences".[3] Games can be created by any user through the platform's game engine, Roblox Studio,[4] and then shared to and played by other players.[1] Thegames featured on Roblox vary ingenre, fromrole-playing games to ones centered around escaping prison, among others.[5] The platform is made to appeal to a family-friendly audience, and has been described as amassively multiplayer online game (MMO).[6]

While Roblox isfree-to-play, it features a virtual currency known as "Robux" that can be purchased with real-world money. Robux can be used to purchase virtual items that the player can use on their virtual character (or "avatar") on the platform, or access experiences that require payment.[1] As with games, avatar items on Roblox are mainly user-generated,[7] though most items on the platform were made by Roblox themselves for most of the platform's history.[8] Through the platform's "Developer Exchange" program, creators on the platform are able to exchange their earned Robux to real-world money.[9] In addition, Roblox features a monthly service called "Roblox Premium", with its subscribers gaining access to more features on the platform and a monthly stipend of Robux.[1]

Virtual economy

Logo of the virtual currency "Robux"

Roblox features a largevirtual economy centered around Robux, its virtual currency.[10][11] The currency allows users to buy, sell and create virtual items.[7] Roblox also has a service called "Roblox Premium", a monthly subscription that gives users monthly stipends of Robux (with the amount depending on the selected subscription tier), discounts when purchasing items, more Robux being granted per purchase, and access to the item trading system.[1][12]

Similarly to games, many items on Roblox are user-generated.[8][10] While only Roblox developers were able to create avatar items early on,[8] the capabilities of user-generated content has expanded greatly over time.[13] Since 2019, select users have gained the ability to publish avatar accessories, animations,[8] bundles and more.[10][14][13] Some items on Roblox have a "limited" status, with only a few being available and the price of the item based on supply and demand rather than a fixed price. These items function similarly tonon-fungible tokens. The prices of limited items range, with the most valuable ones costing millions of Robux.[15] After the original supply of that item runs out, players can resell them for a higher price. Additionally, users with an active Roblox Premium subscription are able to trade limiteds amongst each other.[16] Limited items made by the community cannot be traded and this feature is restricted to official items.[17]

Developers on the platform are able to create purchasable content through one-time purchases.[18] Through the Roblox "Developer Exchange" program, users are able to exchange their earned Robux for real-world money,[19] as long as they have at least 30,000 Robux.[9] In 2020, Roblox reported that roughly 345,000 game developers on the platform earned money through the program.[7][20] Avatar item creators have also been able to generate profit with the platform, with some individuals designing items as a full-time job. It has been reported that the highest-earning creators have earned over $100,000 a year from item sales.[21]

A sizeable amount ofscams are on Roblox, largely revolving around messages promoting websites and games that are designed to appear to give out free Robux.[22] Furthermore, there are people in the community known as "beamers" whocompromise Roblox accounts to steal and sell their items on the platform'sblack markets. They employ various techniques, such as creatingphishing websites or create ploys in order to acquire a victim'ssession token.[23] Once they gain access to the victim's account, these "beamers" steal and subsequently sell valuable limited items owned by the victims for real-world currency or cryptocurrency through marketplace sites orDiscord chat rooms. The slang term "beaming" is commonly used to describe this entire process on Roblox. Roblox does offer hacking victims a "rollback" for their items, although this is only offered once per account.[24]

Roblox Studio and game design

The Roblox Studio interface as of August 2024

Roblox Studio is the platform's game engine[25] and game development software.[26][27] The engine and all games made on Roblox predominantly uses Luau,[28] a dialect of theLua 5.1programming language.[29] Since November 2021, the programming language has beenopen sourced under theMIT License.[28][30] Some aspects of the engine were created usingC++.[31] To assist in the creation of games, Roblox Studio features multiple pre-made templates that users can modify.[26]

As of 2020, Roblox reported that more than 2 million developers used Roblox Studio to create more than 20 million games per year. They also reported that a majority of developers were minors.[7][20]

Games

See also:List of Roblox games

Due to its status as a user-created games platform, Roblox has a variety of popular games; by July 2020, at least 20 games had been played more than one billion times, and at least 5,000 have been played more than one million times.[32] Games on Roblox greatly range in genre,[5] and the content of these games effects itsage rating.[33] These ratings are broken into different age groups: everyone, and players over the age of 9, 13, or 17.[34] Games that are restricted to players over the age of 17 requireID verification to access.[34]

TechCrunch noted in March 2021 that Roblox games are largely distinct from established traditions in free-to-play video games, finding that successful Roblox games were geared towards immediate satisfaction, and finding that the addition oftutorials significantly decreased player engagement, contrary to established wisdom about free-to-play games.[35] Many companies have used Roblox to hostadvergames promoting their products.[36][37][38]

Communication

Roblox allows players to communicate with each other in a variety of ways, such as through in-game chat and direct messaging.[39]Voice chat is also usable for players over the age of 13 that have their age verified.[40] Direct messaging is restricted to users over the age of 13, unless that player has received parental consent to use the feature.[39] Messages that are sent on the platform are subject to a chat filtering system that automatically censors inappropriate language. To verify their age, users can either use anID or have a video of themselves analyzed by age estimation software.[41] Players can also join 'communities' (formerly known as Groups), where users can send messages in aninternet forum-like environment.[42]

Players are able to add other users as friends (officially known as "connections" since 2025). An additional 'tier' of this system, known as "Trusted Connections", allows verified users over the age of 13 to send unfiltered chat messages and personal information to each other. If one of the users is over the age of 18 while the other user is between 13 and 17, then both parties must prove that they know each other in real life. This is done through either mutual QR code scanning, or importing their phone contacts.[41][43]

Starting in December 2025 in certain territories and January 2026 worldwide, age verification will be required for all forms of communication on Roblox, including in-game chat (text and voice), direct messages, and joining communities. After verification, communication will be further limited to prohibit people from talking to users outside of their perceived "age group".[44][45][46]

History and development

2004–2009: Creation and early history

Roblox co-founder David Baszucki in 2018

Roblox was created in 2004 by co-founders and software engineersDavid Baszucki and Erik Cassel. Prior to the creation of the platform, both Baszucki and Cassel worked for Knowledge Revolution, a company that specialized in creating educational and physics simulation software. After Knowledge Revolution was acquired byMSC Software, the two left the company and Baszucki began investing in earlier social media sites likeFriendster. Around this time, Baszucki came up with the idea of a physics sandbox with creation tools and a social networking aspect. Baszucki and Cassel began development on Roblox shortly afterwards, modeled after Baszucki's vision, and also created theRoblox Corporation. Early in its development, Roblox was known as Dynablocks. It was determined early on in development that the two would design Roblox to rely entirely on user-generated content, only providing the tools necessary for people to develop games, as well as the server hosting later in development.[2]

Baszucki and Cassel worked alone while making the earlier versions of Roblox, and created their own games on the platform before the creation tools were completed. These early versions of Roblox were extremely basic, with player avatars having not been animated yet and various features only being present in their most simplified form. They also advertised Roblox on some websites, leading to a few dozen players joining the platform as playtesters. In mid-2006, the first two employees that were not Cassel or Baszucki were hired to work on the platform's other features. These employees were Matt Dusek and John Shedletsky, with Dusek being responsible for working on the platform's communication aspects.[2]

Roblox was officially released on September 1, 2006,[47] with Roblox Studio being made available that same year. Games that were made by the community early in the platform's history included paintball games, haunted houses and model trains that players could ride. In 2008, the Roblox Corporation stopped actively creating their own games to demonstrate the platform's capabilities, becoming entirely reliant on user-created games.[2] During this time in 2007, Roblox introduced the "Builders Club" membership subscription, which allowed for users to create more games under their account, sell virtual clothing, remove outside advertisements from the site and gain Robux daily.[48] They would subsequently add two additional tiers: Turbo Builders Club and Outrageous Builders Club.[12] Early in the platform's history, it had two separate currencies: Robux and Tickets, with the latter often being referred to as "Tix".[49]

2010–2015: Early growth

2004
2004–2005
2005–2006
2006–2015
2015–2017
2017–2018
2018–2022
2022–present
Evolution of the Roblox logo[50]

Roblox's growth continued throughout 2010 and the following years. By August 2011, Roblox had about 6.8 million active users monthly, becoming the second-most popular kids entertainment site. Its profits also continued to increase, with the platform's profit that year up 75% from 2010;[51] in June 2011, the company held a fundraiser that raised over $4 million.[52] By January 2014, the platform's monthly player count had increased 10 to 12 million monthly players, although a majority of those players did not have registered accounts and instead played as "guests".[53]

By this point in the platform's history, several games had been played million of times. One of the most successful creators on the platform at the time was Luke Weber, known on Roblox as "Stickmasterluke", who had a following of over ten million plays across all of his games combined.[51] In August 2011, the first in-person convention centered around Roblox, known as the Roblox Rally, was held in San Francisco.[54] It was attended by over 1,000 people.[51] In 2013, the platform's co-founder Cassel died from cancer.[2]

Throughout 2012, versions of Roblox for mobile devices were developed. By May, they had already released a stripped-down version of the platform foriOS that only included its social features, but did not allow users to play games on it. A version of the game formacOS was also released by that point. On December 11 of that year, a full version of Roblox for iOS was released that allowed users to play games,[55] although users were not able to use Roblox Studio. After completing development on the iOS version, Roblox began looking into releasing a version forAndroid devices, as well as video game consoles.[56] The version for Android was released on July 16, 2014.[57] A version of Roblox forXbox One was announced in September 2015 and released on November 20.[58] This version initially only released with selection of 15 games chosen by Roblox staff, due to concerns regardingEntertainment Software Rating Board standards. A system that allowed users to publish their games on the platform was later released, based on an approval process.[59]

From 2013 to 2014, Roblox released several updates to their development tools, adding new features.[6] Among these new features was the Developer Exchange program,[6][60] which initially only allowed payouts of up to $500.[53] Other updates released around this time included adding support for character animations, Roblox Studio plugins, and Developer Stats, a feature that shows developers various statistics about their games, such as how many players were playing their game and for how long.[6] In May 2015, Roblox released an update that adjusted its physics engine to be more smooth and realistic, rather than being oriented around blocks. This also came with a feature called Smooth Terrain, which increased the graphic fidelity of in-game terrain.[61]

2016–2020: Accelerated growth and COVID-19

In the latter half of the 2010s, Roblox began to rapidly grow in popularity. By December 2016, the platform had about 30 million monthly active users, a number that had increased to 90 million by April 2019.[2] The platform's growth was furtheraccelerated by the COVID-19 pandemic beginning in 2020, wherelockdowns led tens of millions of children to use Roblox as a means of communication.[62][63] Between March and April, Roblox reported having over 120 million monthly active players, which by that point the company said included over half of all kids in the United States that were under the age of 16.[62] Additionally, the average number of daily active players in 2020 had increased by 85% compared to 2019.[64] By this point, over 20 games had been played more than one billion times, and at least 5,000 had been played more than one million times.[32] The most popular game on the platform around this time was the role-playing gameAdopt Me!, which had been played over 10 billion times by July 2020 and had set a platform record of over 1.6 million users on at once.[65]

In light of the platform's newfound popularity and use during lockdowns, Roblox introduced a new "Party Place" system, which were specific spaces that players could use to arrange meetups and events, such asvirtual concerts.[62] Around this time, Roblox began further working towards a vision that Baszucki described as a 30-year long plan where in which users have a "fully-fledged digital identity" in an environment such as Roblox.[2] In July 2020, Baszucki formally announced plans and goals for Roblox developers and users to build a "metaverse", a concept that refers to several interconnected virtual worlds. As part of these plans, several other features were announced that would allow creators more freedom in their works, hoping to make them more "immersive" and making collaboration between developers easier. Features that were introduced around this time included Developer Events, a service that would allow creators to create and manage in-game events, and allow users to easily discover these events. He also announced a partnership between Roblox and record labelMonstercat, giving users and creators the ability to use their catalog in games.[65] In August 2019, Roblox began allowing select users to upload their own accessories, a service that was later expanded to include various other types of accessories.[8]

Around this time, Roblox optimized the way that its different releases were developed over the course of 3 years, reaching a point where only a minimal amount of engineers were needed to maintain the platforms it was available on and all versions functioned off of the same APIs.[2] In April 2016, Roblox became available forOculus Rift, alongside a variety of quality-of-life features made specifically for that platform. The company also expressed interest in porting Roblox to other virtual reality devices in the future.[66] In June of that year, the company also released a dedicated app forWindows 10.[67] Efforts were also made towards making Roblox more accessible, with automaticmachine translation being added to in-game chat in 2020, initially supporting 9 languages.[65] In 2019, the Roblox Corporation signed a partnership deal withTencent to bring Roblox toChina,[68] and was given permission to release in the region on December 3, 2020.[69]

During this time period, several features from the platform were removed. In 2016, Roblox discontinued its secondary currency, "Tickets", making Robux the platform's only currency. It was removed due to the company believing newer players would get confused by the presence of two separate currencies.[49] In October 2017, Roblox removed the ability for people to play as a "guest", which allowed users to play games on the platform without having to use an account.[70] That same year, Roblox discontinued its official playerforums for an undisclosed reason.[71] Additionally, in 2019, Roblox released Roblox Premium, which replaced its previous Builders Club memberships.[12]

2021–2025

The growth of Roblox, both as a platform and as a company, continued into 2021 and the following years.[72][73][74] In March 2021, the Roblox Corporationwent public, and became valued at $45 billion.[73] Throughout 2021, Roblox averaged 45.5 million daily active users, a 40% increase from the end of 2020.[72] In 2023, Roblox released public beta versions of the platform forQuest 2 andMeta Quest Pro on July 27, with full versions released in September.[75] At the same time, a port of Roblox to thePlayStation 4 were announced,[76] and later released on October 10.[77] It is playable on thePlayStation 5 viabackward compatibility.[78] In 2021, Roblox made it to where games on the platform are referred to as "experiences" following the platform's involvement in theEpic Games v. Apple lawsuit.[79] In June of that year, Roblox was sued by theNational Music Publishers' Association (NMPA), alleging that the platform allowed users to upload copyrighted music without obtaining proper licensing, and made children believe thatpirating music was acceptable.[80] The lawsuit was dropped by September, ending with the Roblox Corporation and the NMPA forming a collaboration to establish a framework for future publisher partnerships.[81]

After being given permission in late 2020, Roblox released in China in July 2021.[82] This version of the platform, officially known as LuoBu,[83] was published and operated by Tencent,[82] and was heavily restricted due toChina's regulations on video games.[84] LuoBu failed to grow to substantially throughout its history, and was unable to generate much profit.[84] In January 2022, LuoBu was shut down, with Roblox stating that they were going to redevelop the release, and that LuoBu was only ever intended to be a test version.[82] In July of that year, documents of business slides from presentations as early as 2017 were leaked online by an unknown hacker. These documents revealed that the Roblox Corporation was planning to make several changes to the platform worldwide to comply withChinese internet censorship laws, and that prior to canceling operations, they were concerned that Tencent would hack the platform and attempt to create a competitor.[85]

Roblox's business model throughout this time has continued to be based around creating a metaverse, and attempting to increase the platform's appeal.[86][87][88] In 2021, Baszucki further detailed the companies vision for Roblox to become a metaverse, highlighting "eight different characteristics" that the platform would strive to accommodate for. He also discussed theReady Player One andReady Player Two books as being inspirations for the company's ideas.[86] Features that were added to Roblox during this time have includedvoice chat[89] for users over the age of 13 that had their ageverified through ID.[40] Voice chat was then followed by facial animations based on the real-world motion tracking of the players face, which was announced in 2022[33] and released in 2023.[90] In March 2024, twogenerative artificial intelligence tools that were added to Roblox Studio in an effort to speed up content creation. These tools were for automatic avatar customization and texture generation, the former being able to automatically convert three-dimensional body meshes into live-animated avatars and the latter creating textures of objects based on atext-to-image model.[91][92]

Also announced in 2022 wereage ratings for games,[33] a system created by the company to increase the platform's appeal to theyoung adult audience, which was the fastest growing demographic on Roblox, by allowing for more mature experiences.[93] Initially, the highest rating that games could be given was 13+,[34] although in June 2023, a 17+ rating was introduced that would permit games to feature moregraphic violence, romantic themes and alcohol usage.[94] Similarly, in November 2024, Roblox revamped itsparental controls system, adding new safety measures for users under the age of 13, such asscreen time and whether or not the child can exchange private messages with other users and allowing parents to create separate accounts to control their child's account.[95][96][97] From December 2025 to January 2026, mandatory age verification to communicate on the platform in any capacity will be rolled out.[44][45][46]

Community and culture

As of February 2025, Roblox has reported over 85.3 million daily active users.[98] According to the company, the monthly player base includes half of all American children under the age of 16.[7][62][99] In addition to traditional games, the platform also hosts social hangout places;[100] players have used the platform to expresspolitical activism, with some users declaring their support for theGeorge Floyd protests andBlack Lives Matter,[101] and some using the platform to perform activities that were paused by COVID-19 lockdowns likereligious processions.[102] Roblox's original sound effect for when a character died, often transcribed and titled as the "oof" sound effect, became a popularinternet meme.[103] The sound was originally produced for the video gameMessiah (2000), and it was replaced in 2022 after Roblox and the sound's producer entered a copyright dispute.[104][105] In July 2025, the sound effect was officially reinstated back to Roblox, having gained the rights to use the audio.[106]

Merchandise

In January 2017, toy fabricatorJazwares began producing licensed toy minifigures based on the Roblox platform.[107][108] The sets included a code that was used to redeem virtual items, as well as blind boxes that contained random minifigures.[109][110] In April 2021,Hasbro released Roblox-themedNerf blasters and a Roblox-themed version ofMonopoly.[111]

Events

Roblox occasionally hosts real-life and virtual events. They have in the past hosted events such as BloxCon, which was a convention for ordinary players on the platform,[112] as well as virtualEaster egg hunts,[113] Halloween events, "Giftsplosions" and also hosted an annual event called the "Bloxy Awards", anawards ceremony that also functions as a fundraiser. The 2020 edition of the Bloxy Awards, held virtually on the platform, drew 600,000 viewers.[114][115] In 2022, "Bloxy Awards" got rebranded into the "Roblox Innovation Awards".[116] Roblox Corporation annually hosts the Roblox Developers Conference, a three-day, invite-only event inSan Francisco where top content creators on the site learn of upcoming changes to the platform.[117] The company has also hosted similar events in cities likeLondon.[118]

Licensed and affiliated events

Roblox occasionally engages in events to promote films, such as ones held to promoteWonder Woman 1984 andAquaman.[119][120] Roblox has also hostedvirtual concerts, such as the one starring Lil Nas X; during that concert, Lil Nas X debuted his song "Holiday".[121][122][123] Future virtual concerts starred artists like Swedish singerZara Larsson[124] and American bandTwenty One Pilots.[125][126] In October 2021, Roblox partnered withChipotle Mexican Grill to give $1 million of burritos away to the first 30,000 people every day as a part of Chipotle's "Halloween Boorito" promotion.[127]

Reception

Further information:Child safety on Roblox

Critical reception of Roblox has been generally positive.Common Sense Media rated Roblox 4 out of 5 stars, praising the website's variety of games and ability to encourage creativity in children while finding that the decentralized nature of the platform meant game quality varied, and recommended disabling chat functions for young players to prevent possibly harmful interactions.[128] Patricia E. Vance of theFamily Online Safety Institute advised parents to monitor their child's interactions on the platform but praised the platform for "...allowing kids to play, explore, socialize, create and learn in a self-directed way", and granting special praise to Roblox Studio for its ability to encourage children to experience game development.[129]Trusted Reviews, in its overview of the platform, also praised Roblox Studio, stating that "for anyone seeking to develop their computer science skills, or create projects that will instantly receive feedback from a huge audience, the appeal is obvious".[130]

Roblox has been criticized several times due to the content that is present on the platform,[131] specifically the presence of sexual[132][133] or politically extremist-related material.[134][135][136][137] Similarly, its chat and game filtration system has been negatively received.[138][139] Examples of sexual or politically extreme content that has appeared on the platform throughout its history include places themed around virtualsex clubs andnightclubs, all of which are generally referred to as "condo" games,[132] and content related tofar-right ideologies such asneo-fascism andneo-Nazism,[135][137] such as games that allow players toroleplay as Nazis or recreate real world massacres such as theChristchurch mosque shootings,[137][135] theColumbine High School massacre and theUvalde school shooting.[140] To combat the presence of this content, Roblox has over 1,600 people working to remove such material from the platform,[138] and also offers privacy settings andparental controls;[141] a 2020 investigation byFast Company found that sexual content was very prevalent on Roblox and likened attempts to remove the material towhack-a-mole.[142][143] The platform has also seen numerous reports ofsexual predation on child players,[144][133] which a 2024Bloomberg Businessweek report attributed to insufficient moderation, which has been viewed as overly reliant onartificial intelligence, and also due to how users on the platform are anonymous.[133] Since January 2025, United States police have arrested at least six people alleged to have used Roblox to find and sexually exploit children, including "coercing minors into making pornography".[145] In response to perceived moderation issues, there have been instances where players have formed "vigilante groups" to mass report predatory content and users on the platform.[146][147][148] Roblox has spoken out against the existence of these groups, claiming they cause more harm than good, such as by luring in predators by impersonating children. In August 2025, Roblox sent acease and desist to aYouTuber alleging that he had been involved with vigilantism, leading towidespread criticism towards the company.[149][147][146]

Roblox's business model has also been criticized, with the platform being accused of featuring exploitative practices that target children;[150][151] Professor Jane Juffer atCornell University accused Roblox of encouragingconsumerism in children.[152] Some found that the platform made it very easy to purchasemicrotransactions, leading to numerous instances where children have spent large sums of money on the platform without parents' knowledge.[153][154] In April 2022,Truth in Advertising filed a complaint against Roblox with theFederal Trade Commission forfalse advertising, mainly failing to disclose when advertising is present, such as withadvergames andbrand ambassadors.[36] As a response, Roblox hid advertisements from users under the age of 13 starting in March 2023.[155] However, these restrictions did not apply to advergames, leading to further criticism by Truth in Advertising and children's digital rights organization 5Rights.[38]Investigative journalismYouTube channelPeople Make Games accused the platform of "exploiting" younger game developers by promising them large amounts of money from creating games, only to apply high revenue cuts and leaving creators with little to no income. They likened the platform's business model to acompany scrip.[150][151] After Roblox requested the channel to take down the video,People Make Games released several more accusations towards Roblox, focused on an alleged lack of oversight of developers and a method for people to address developer abuse, leading to child developers being exploited for labor on third-party platform's. They also criticized the platform's virtual economy, comparing the limited collectibles market togambling.[71][156][157][158] It has also been accused byHindenburg Research of artificially inflating its monthly active player count.[159]

Restrictions by country

See also:Child safety on Roblox § Legal actions and regulation
Roblox restrictions by country

Roblox is blocked orbanned in several countries:Algeria,[160]China,[161]Iraq,[162]Jordan,[163]North Korea,Oman,[161]Palestine,[164]Qatar,[165] andTurkey.[161] It was also banned in theUnited Arab Emirates from 2018 to 2021.[166]Kuwait briefly banned the game from August to October 2025, with the country lifting the ban after Roblox agreed to implement a set of new safety and content restrictions requested by Kuwaiti authorities.[163][167] The reasons for these bans differ: Turkey cited content that could promote gambling andchild sexual abuse,[168][144][169] while Qatar referenced child safety concerns.[165] The Netherlands and Belgium have restricted certain games on the platform due to their regulations on in-game "lootboxes", which give out items based on random or unknown chances, to reduce children's exposure to gambling.[170]

In February 2025,Bloomberg News reported that Roblox was under investigation by theU.S. Securities and Exchange Commission for unknown reasons.[171][172] Later that year in August, Indonesia requested that Roblox strengthen its chat filters to remove harmful content and enhance child safety,[173] warning that failure to comply could result in a ban.[174] Members of Bahrain's parliament began drafting a bill to ban Roblox in the country following concerns about child safety in 2025.[175]

Multiple other countries or regions have issued warnings to its population regarding the platform.Guatemala issued a warning to parents in 2021.[176] Authorities in the city ofSurabaya imposed local bans on Roblox in primary and secondary schools in 2025, citing multiple incidents where sexual predators had harassed minors through the platform, following requests from the local Ministry of Education.[177] That same year, the Committee for Children's Rights Protection of the Ministry of Education of Kazakhstan[178] issued a warning towards parents for similar reasons. The General Directorate of Internal Affairs of the City of Bishkek in Kyrgyzstan later did the same.[179] In September 2025, the government of theMexican state ofNuevo León, through its civil police and cyber police unit, issued a public warning to parents stating that Roblox was not a safe platform for children for similar reasons.[180]

Revenue

During the 2017 Roblox Developers Conference, officials said that creators on the game platform, of which there were about 1.7 million as of 2017,[181] collectively earned at least $30 million in 2017.[182] The iOS version of Roblox passed $1 billion of lifetime revenue in November 2019,[183] $1.5 billion in June 2020,[184] and $2 billion in October 2020,[185] making it the iOS app with the second-highest revenue.[63] Several individual games on Roblox have accumulated revenues of over $10 million,[186] while developers as a whole on the platform were collectively projected to have earned around $250 million over the course of 2020.[187] It became the third highest-grossinggame of 2020, with a revenue of$2.29 billion, below theTencent titlesPUBG andHonor of Kings.[188]

References

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