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Robin Hunicke

From Wikipedia, the free encyclopedia
American video game designer and producer (born 1973)

Robin Hunicke
Hunicke in 2018
Born (1973-03-15)March 15, 1973 (age 52)
Occupations
Notable work
Websitewww.funomena.com

Robin Hunicke (/ˈhʌnɪki/; born March 15, 1973) is an Americanvideo game designer andproducer. She is a professor of game design atUC Santa Cruz and the co-founder of Funomena.

Hunicke began her career atElectronic Arts where she worked on multiple games includingMySims as Lead Designer andBoom Blox and its sequel as a Producer. After leaving EA, she was hired bythatgamecompany where she producedJourney, an online cooperative game for thePlayStation 3. After its completion, Hunicke joinedTiny Speck to develop the socialMMORPGGlitch, teaming withKatamari Damacy creator and personal friendKeita Takahashi. Prior to the release ofGlitch, Hunicke leftTiny Speck to co-found Funomena together with Martin Middleton, former teammate and engineer at thatgamecompany. In October 2012, Funomena announced their first project: "to build a game that takes data from apedometer and does something fun with it."[1] They announced two new games,Wattam (directed byKeita Takahashi) andLuna, "a tactile puzzle game set in a vibrant and sculptural story-book world", both of which have been released with Hunicke credited as executive producer.[2]

Hunicke is recognized in the industry for her support ofindie games, experimentation in game design, research indynamic difficulty adjustment, and the advocacy of women within the games industry.[3] She has been accused of emotionally abusing Funomena employees.[4][5]

Early life and education

[edit]

Hunicke was born on March 15, 1973, inAlbany, New York.[6] She holds aB.A. degree from theUniversity of Chicago and is finishing aPhD inArtificial Intelligence with a focus on Games and Game Design fromNorthwestern University.[7]

Career

[edit]

Electronic Arts

[edit]

Hunicke began her work withElectronic Arts atMaxis, where she became a designer forThe Sims 2: Open for Business after meeting famed game designer andSims directorWill Wright. Following her work onThe Sims 2, Hunicke went on to become the lead designer forMySims on theNintendo Wii, and later, was a producer forBoom Blox and its sequel,Boom Blox: Bash Party.[8][9][10]

thatgamecompany

[edit]
Hunicke in 2009

Following her work at Electronic Arts, Hunicke joinedthatgamecompany as producer.[11] She joined the team in the early conceptual stages for the studio's third projectJourney, a multiplayer cooperative adventure game released in early 2012.[12][13]

Tiny Speck

[edit]

After the release ofJourney, Hunicke left thatgamecompany to joinTiny Speck to continue development of their socialMMORPGGlitch.[14]

Funomena

[edit]

Prior to the release ofGlitch, Hunicke left Tiny Speck to co-found Funomena together with Martin Middleton. They announced their first project in October 2012: "to build a game that takes data from a pedometer and does something fun with it."[1] Their first video game isLuna, a VR-focusedart game[15] which is described as "a tactile puzzle game set in a vibrant and sculptural story-book world".[2] They then developedWattam, a spiritual successor ofBandai Namco'sKatamari series directed by its creator,Keita Takahashi.[16] It was released onPlayStation 4 and PC (viaEpic Games Store) on December 17, 2019.

Emotional abuse allegations

[edit]

In March 2022, allegations were made by anonymous former employees in a YouTube video released byPeople Make Games that Hunicke had emotionally abused Funomena staff, bringing up sensitive information about their personal lives during workplace discussions regarding performance.[4][5] Hunicke later acknowledged this in a now-deleted series of tweets stating that she was sorry that people were hurt by her mistakes and was taking a break but did not respond to any specific contents of the report. Two weeks following the release of the report it was reported that Funomena was shutting down.[17] In May 2022 a report by Fanbyte uncovered additional details including employees stating that they were unsure if the studio is closing down or secured outside funding and that the studio attempted to gain funds by attempting to becoming a work-for-hire company for companies that made content inRoblox. The report also stated that two days after Hunicke posted her Twitter apology, Hunicke and Funomena co-founder Martin Middleton told staff that there would be layoffs at the studio, and that Funomena would likely close due to People Make Games' video and its impact on the studio's ability to secure outside funding.[18][19][20]

Conferences and events

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Hunicke contributes to various video game industry conferences and events throughout the year. She is an organizer of the annual Game Design Workshop at theGame Developer's Conference, where she helps organize the event and teaches with designersDoug Church,Marc LeBlanc, Frank Lantz,Stone Librande,Clint Hocking and others.[21] Hunicke is also an organizer of the Experimental Gameplay Sessions at GDC withJonathan Blow,Doug Church, andChris Hecker.[22] Many successful games have made their first public appearance at the session, including Jonathan Blow'sBraid and Valve'sPortal.[23] Hunicke is also an organizer ofIndieCade, an annual festival dedicated to independent game development.[24]

Hunicke is a founding member of theIGDA Education SIG, has participated in theIndie Game Jam, helps with theGlobal Game Jam, teaches atUCSC, is a judge for theIndependent Games Festival and a co-head of theExperimental Gameplay Workshop.[25][26]

Research

[edit]

In her studies, Hunicke researchesdynamic difficulty adjustment. She is also interested in how "the notions of fate, meaning, and consequence can be communicated via video games".[27]

MDA framework

[edit]

From 2001 to 2004,[28] Hunicke,Marc LeBlanc, and Robert Zubek created theMechanics-Dynamics-Aesthetics framework to focus and improve game analysis. The framework categorizes the many aspects of a game as Mechanics, Dynamics, or Aesthetics, and outlines the inverse perspectives of designer and player. From the perspective of the designer, the Mechanics generate Dynamics which generate Aesthetics. From the perspective of the player, the player experiences the game through the Aesthetics, which are provided by Dynamics that emerge from the game Mechanics.

Awards and recognition

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On May 21, 2008, Hunicke was chosen for Gamasutra's "Gamasutra 20", "honoring the Top 20 women working in the video game industry". In 2009,Microsoft awarded Hunicke the Women in Gaming Award for Design. She also earned a spot on the Hot 100 Game Developers of 2009 list byEdge Magazine.[25][29][30]

To date, the various titles Hunicke has worked on have garnered awards, such as the "Online Innovation Award" forJourney at theGame Developers Choice Online Awards[31] and aBAFTA award for "Best Casual Game of 2008" for Boom Blox.[32]

In addition to awards received, she is also a contest judge forWill Wright's Proxi art challenge.[33]

References

[edit]
  1. ^ab"Funomena – Awesome Day".Funomena.Archived from the original on September 5, 2014. RetrievedOctober 10, 2012.
  2. ^ab"Luna".Funomena.Archived from the original on December 10, 2015. RetrievedSeptember 13, 2015.
  3. ^"GDC Vault – Indie Gamemaker Rant". GDCVault.Archived from the original on September 21, 2012. RetrievedMarch 13, 2011.
  4. ^abChalk, Andy (March 18, 2022)."Two reports paint a troubling picture of workplace abuses at acclaimed indie studios".PC Gamer.Archived from the original on March 18, 2022. RetrievedMarch 20, 2022.
  5. ^abBryant Francis (March 18, 2022)."Funomena co-founder Robin Hunicke accused of workplace emotional abuse".Game Developer.Archived from the original on March 19, 2022. RetrievedMarch 20, 2022.
  6. ^"Robin Hunicke – Photos". Robin Hunicke.Archived from the original on June 20, 2010. RetrievedOctober 2, 2011.
  7. ^"Robin Hunicke – Bio". Robin Hunicke.Archived from the original on May 14, 2017. RetrievedMarch 13, 2011.
  8. ^"Moby Games – Sims 2". Moby Games.Archived from the original on October 24, 2012. RetrievedMarch 13, 2011.
  9. ^"Moby Games – MySims". Moby Games.Archived from the original on October 24, 2012. RetrievedMarch 13, 2011.
  10. ^"Moby Games – Boom Blox". Moby Games.Archived from the original on November 13, 2012. RetrievedMarch 13, 2011.
  11. ^"thatgamecompany – People – Robin Hunicke". thatgamecompany. Archived fromthe original on March 24, 2011. RetrievedMarch 13, 2011.
  12. ^"thatgamecompany – Games – Journey". thatgamecompany.Archived from the original on January 16, 2013. RetrievedMarch 13, 2011.
  13. ^"thatgamecompany – Robin Hunicke Joins TGC". thatgamecompany. Archived fromthe original on May 20, 2011. RetrievedMarch 13, 2011.
  14. ^"Bigger, Better, Brighter".Tiny Speck. March 29, 2012. Archived fromthe original on March 31, 2012. RetrievedMarch 31, 2012.
  15. ^"The Woman Who Gave You Journey Returns With a VR Fairy Tale".WIRED.Archived from the original on August 23, 2017. RetrievedAugust 23, 2017.
  16. ^McCarthy, Caty (September 21, 2018)."Keita Takahashi on Wattam and the Superfluousness of Video Games".USgamer.Archived from the original on September 23, 2018. RetrievedSeptember 23, 2018.
  17. ^Andy Chalk published (March 29, 2022)."Two weeks after workplace abuse allegations, Funomena is reportedly closing".PC Gamer.Archived from the original on March 30, 2022. RetrievedMarch 30, 2022.
  18. ^"People Make Games is taking on "Roblox" and abusive indie developers - the Washington Post".Archived from the original on June 22, 2022. RetrievedJune 8, 2022.
  19. ^"The Hopeful Beginning and Abrupt Shuttering of Funomena".Fanbyte. May 6, 2022.Archived from the original on May 13, 2022. RetrievedMay 13, 2022.
  20. ^Smith, Graham (May 7, 2022)."New Funomena report charts downfall amid abuse allegations".Rock, Paper, Shotgun.Archived from the original on May 10, 2022. RetrievedMay 13, 2022.
  21. ^"Game Developers Conference – Tutorials". GDC.Archived from the original on May 16, 2011. RetrievedMay 31, 2011.
  22. ^timw (March 4, 2011)."GDC 2011: The Experimental Gameplay Sessions Highlights". IndieGames.Archived from the original on October 23, 2011. RetrievedMay 31, 2011.
  23. ^"EGW – History". www.experimental-gameplay.org.Archived from the original on February 17, 2011. RetrievedMarch 13, 2011.
  24. ^"IndieCade – About". IndieCade.Archived from the original on March 24, 2011. RetrievedMarch 13, 2011.
  25. ^ab"Gamasutra 20 – Women in Games". Gamasutra.Archived from the original on February 13, 2011. RetrievedMarch 13, 2011.
  26. ^"IGF Judges Announced". Independent Game Festival.Archived from the original on September 2, 2016. RetrievedMarch 13, 2011.
  27. ^"Robin Hunicke – Homepage". Robin Hunicke.Archived from the original on November 21, 2010. RetrievedMarch 13, 2011.
  28. ^Hunicke, Robin; LeBlanc, Marc; Zubek, Robert (2004).MDA: A Formal Approach to Game Design and Game Research(PDF). AAAI Workshop on Challenges in Game AI. San Jose, California: AAAI Press. Archived fromthe original(PDF) on September 28, 2013. RetrievedAugust 29, 2025.
  29. ^"Women in Games Awards". IGDA.Archived from the original on April 30, 2011. RetrievedMarch 13, 2011.
  30. ^"The Hot 100 Game Developers". Edge. Archived fromthe original on August 20, 2012. RetrievedMarch 13, 2011.
  31. ^"GDCOnline Innovation Award". UBM.Archived from the original on October 17, 2012. RetrievedOctober 19, 2012.
  32. ^"2009 BAFTA Awards". BAFTA. Archived fromthe original on February 19, 2011. RetrievedMarch 13, 2011.
  33. ^"Will Wright's Proxi Art Challenge – Unity Connect".Archived from the original on April 14, 2018. RetrievedApril 14, 2018.

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