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Robert J. Kuntz

From Wikipedia, the free encyclopedia
Game designer
Robert J. Kuntz
Robert J. Kuntz at Lucca Comics & Games 2015
Robert J. Kuntz at Lucca Comics & Games 2015
Born (1955-09-23)September 23, 1955 (age 70)
OccupationAuthor, game designer
NationalityAmerican
Period1973[1]–present
GenreRole-playing games
Website
threelinestudio.com

Robert J. Kuntz (born September 23, 1955) is agame designer and author ofrole-playing game publications. He is best known for his contributions to variousDungeons & Dragons-related materials.

Biography

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Early life

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Kuntz was born September 23, 1955, inLake Geneva, Wisconsin.[2] His older brother isTerry Kuntz. Kuntz learned aboutminiature wargames at age 13 while skimming through an issue ofPlayboy; he saw a game calledDogfight listed in a section describing party gifts for Christmas. Kuntz began playing boardgames, miniatures and play-by-mail games.[2] Kuntz metGary Gygax in 1968.[3]: 240 

In November 1972,Dave Arneson andDave Megarry traveled to Lake Geneva to meet with Gary Gygax, to provide a demonstration ofBlackmoor andDungeon! While meeting at Gygax's house, Dave Arneson ran the Lake Geneva gamers through their first session ofBlackmoor. Rob Kuntz describes Dave Arneson as the referee, and the Lake Geneva players as being Gary Gygax, Ernie Gygax,Terry Kuntz, and himself. Kuntz describes Dave Megarry as the de facto leader of the group, as he understood theBlackmoor game and campaign world.[4] InWargaming magazine, Rob Kuntz wrote a short summary of their firstBlackmoor session:[5]

Gary, myself and a few other local wargamers were the first "lucky" fellows from Lake Geneva to experience the rigors of Blackmoor. This idea caught on deeply with Gary after an exciting adventure in which our party of heroes fought atroll, were fireballed by a magic-user, then fled to the outdoors (being chased by the Magic-user and his minions), fought four (gulp!)Balrogs, followed a map to sixteen ogres and destroyed them with a wish from a sword we had procured from the hapless troll earlier.

In 1972, at age 17 Kuntz only lived a few blocks away from Gygax, and got the chance to play in the second-ever game session ofDungeons & Dragons that was set in theWorld of Greyhawk, where hisplayer character was afighter namedRobilar.[3]: 240  Kuntz began running his own "Castle El Raja Key" campaign for Gygax in 1973.[3]: 7  His campaign world was known as Kalibruhn.[3]: 240  By 1974, the group ofD&D players in the Greyhawk game sometimes hosted over 20 people, so Kuntz became the co-dungeon-master, so that each dungeon master could focus on smaller groups with a dozen players.[3]: 7  Kuntz pulled in some elements of his own campaign into Greyhawk, and some levels of El Raja Key become merged intoCastle Greyhawk.[3]: 7 

TSR

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Gygax formedTSR in 1973 and was hired as the first full-time employee for the company in mid-1975, and soon after Rob Kuntz, Terry Kuntz,Tim Kask, andDave Megarry also became employees.[3]: 8  Kuntz was the sixth employee of TSR and was initially hired to work in shipping, but because of the small size of the company, everyone got a chance to do some design work, allowing Kuntz to co-author theGreyhawk supplement (1975).[3]: 240  Kuntz also co-authoredGods, Demi-Gods & Heroes (1976) withJames M. Ward.[3]: 8  That same year Kuntz, along with Gygax and Brad Stock, redeveloped theLankhmar wargame for publication by TSR, from the original design byFritz Leiber andHarry Fischer.[3]: 9  His short fiction story "The Quest for the Vermillion Volume" appeared inThe Strategic Review Vol. II #1 (February, 1976), and was the first work of fiction that TSR published.[3]: 238, 240  Gygax credits Kuntz with "substantial ideas" inExpedition to the Barrier Peaks (1980), which was originally run as an adventure atOrigins II in 1976.[3]: 240  Kuntz served in the company in many positions, as designer, editor, Director of Shipping, columnist for theDragon Magazine, Convention Chairman (Gen Con VIII & IX and Winter Fantasy 1) and oversaw the AD&D line's licensing toJudges Guild for a short time period.

As aD&D player, Kuntz developed the character ofRobilar, the first character to successfully completeTomb of Horrors,[6] among other exploits. Because of Kuntz' imaginative play of this character,Gary Gygax awarded him co-Dungeon Master status for Gygax's originalGreyhawk home campaign.[citation needed]

As Gygax's friend and co-DM, Kuntz influenced the development of theGreyhawk milieu.[citation needed] For example, Gygax adapted Kuntz' dark god "Tharzduun" into the entity known today asTharizdun.[citation needed] The names of the charactersTzunk andBilarro are anagrams for his or his character's names.

Kuntz has authored or co-authored severalD&D publications, including the first edition ofDeities & Demigods.

Kuntz wanted to move entirely to game design and write a supplement based on his world of Kalibruhn, but the company would not let him get more involved in creative works so Kuntz left TSR in 1977.[3]: 240  Kuntz went to college and then got married in the years that followed, while continuing to design his own game material.[3]: 240  Gygax was expanding Greyhawk in the early 1980s, and brought inEric Shook and Kuntz to TSR to help him manage this creative work.[3]: 15  Kuntz designed a two-part tournament adventure based on one that he ran while in college, called "The Maze of Xaene", set inGreat Kingdom of the Greyhawk world and featuring its king Ivid V; James Ward ran this adventure in theD&D tournament at EastCon in 1982, but TSR never published the adventure.[3]: 240  Kuntz andTom Wham designed the board game "King of the Tabletop" which appeared inDragon #77 (September 1983).[3]: 241  Kuntz wroteWG5:Mordenkainen's Fantastic Adventure (1984), based on his early role-playing adventures.[3]: 15  Kuntz continued to play and participate as a judge for Gygax in the Greyhawk campaign until Gygax closed it down in 1985 when he left TSR.[3]: 240 

Creations Unlimited and New Infinities

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Kuntz left TSR when Gygax was forced out, and was very protective of his intellectual property, never having signed the rights to Kalibruhn to anyone.[3]: 241  Kuntz created his own companyCreations Unlimited in 1986 to hold and protect the rights to his game world and other creations.[3]: 241  The company published a set of four linked adventures:The Maze of Zayene, Part 1: Prisoners of the Maze (1987),The Maze of Zayene Part 2: Dimensions of Flight (1987),The Maze of Zayene, Part 3: Tower Chaos (1987) andThe Maze of Zayene, Part 4: The Eight Kings (1987); Kuntz created the first two adventures while he was in college, and had subsequently run them at EastCon in 1983.[3]: 241  The company's fifth and final publication wasGarden of the Plantmaster (1987); Kuntz had other publications planned, the first of which was to be RPGA tournament adventure "(To the) City of Brass", followed by "Hidden Realms of Zayene", but Creations Unlimited never released any of these.[3]: 241 

Kuntz contributed two adventures to the TSR adventure collectionFate of Istus (1989), one of which included alich named "Xaene the Accursed".[3]: 241  By 1988,New Infinities Productions was planning to start the "Fantasy Master" line to present a version of the Castle and City of Greyhawk that Gygax and Kuntz had originally envisioned; Kuntz would have contributed to what was going to have been known as "Castle Dunfalcon".[3]: 239  However, the New Infinities investors forced the company into bankruptcy, and none of this work went into print.[3]: 239 

Later RPG projects

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Necromancer Games announced a partnership with Rob Kuntz on May 16, 2001, after obtaining a license to revise his Creations Unlimited adventures for thed20 System.[3]: 366  Necromancer Games reprinted the first three Maze adventures in 2001.[3]: 242  He also wanted to work on completing hisCity of Brass for publication, but due to delays on their publication of the "Maze of Zayene" series, Kuntz ended his relationship with Necromancer.[3]: 242 Different Worlds Publications publishedThe Eight Kings (2004) by Kuntz, the final adventure in series of four adventures that Necromancer had not finished publishing.[3]: 89 

Troll Lord Games announced on November 2, 2001, that they would publish books written by Kuntz.[3]: 378  Troll Lord published the adventureDark Druids (2002) by Kuntz, which he originally wrote in 1976 and set in the Gnarley Forest of Greyhawk.[3]: 242  This was intended to be followed aMyths & Legends series starting with "Codex Germania," but Kuntz realized he was too busy with other work and could not complete this first myth book so he withdrew from working with Troll Lord.[3]: 379 Kenzer & Company reprinted his adventureGarden of the Plant Master (2003) and later publishedCZA1: Dark Chateau (2005), which Kuntz had designed as part of Castle Zagyg.[3]: 242  He began working on hisCity of Brass with Kenzer, but his leg was shattered before he was able to finish the adventure, and Kenzer found another author to finish up the book and they published it asSir Robilar's City of Brass (2003) forHackMaster.[3]: 242 

Kuntz wrote a series of adventures forMaure Castle, published inDungeon Magazine:

  • Maure Castle: "The Statuary", DUNGEON #112, with Gary Gygax July 2004
  • Return to Maure Castle: "Chambers of Antiquities", DUNGEON #124, July 2005
  • Return to Maure Castle: "The Greater Halls", DUNGEON #139, October 2006

The version of Maure Castle that he created for these magazines was an original work, rather than using El Raja Key, to allow Kuntz to protect his IP.[3]: 242 

In 2006 he started a new company,Pied Piper Publishing, to maintain control of his IP.[3]: 243  The company would publish his latest roleplaying adventure modules which were released on a limited-edition basis:

  • CZ1: Cairn of the Skeleton King (2006), the debut product from the company, an original adventure forAD&D.[3]: 243  The adventure features artwork byJim Holloway, formerTSR, Inc. artist.
  • Tower of Blood (2007), co-authored with Lance Hawvermale

Kuntz started to republish his early campaign materials, such as dungeon levels that had either been designed for Castle Greyhawk or Castle El Raja Key, such asRJK1: Bottle City (2007) andThe Original Living Room (2007), both parts from the Castle Greyhawk shared by Gygax and Kuntz.[3]: 25 

The following have since been published, including material from the original Lake Geneva Castle & Campaign:

  • The Original Living Room (2008)
  • The Original Bottle City (2008)
  • El Raja Key's Arcane Treasury withEric N. Shook (2009)
  • Daemonic & Arcane (2009)
  • The Stalk (2009)
  • Dungeon Set #1 - Levels 1-6 withRamsey Dow (2009)
  • Dungeon Set #2 - Levels 7-12 withRamsey Dow (2009)
  • Black Festival (fiction novella, 2010)[3]: 243 

Kuntz closed Pied Piper Publishing in 2010.[citation needed] Kuntz signed a contract withBlack Blade Publishing to pick back up where he left off working on the "Lake Geneva Castle and Campaign dungeon levels".[3]: 243  He also began to work withChaotic Henchmen Productions.[citation needed]

Awards

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References

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  1. ^Kuntz, Robert J. (May 1973). "E. Gary Gygax and Rob Kuntz defending their 1965 D-Day revision".The General.1 (10).
  2. ^abKask, Tim (December 1975). "In the Cauldron".The Strategic Review (#5).Lake Geneva, Wisconsin: TSR, Inc.: 2, 8.
  3. ^abcdefghijklmnopqrstuvwxyzaaabacadaeafagahaiajakalamanaoAppelcline, Shannon (2011).Designers & Dragons. Mongoose Publishing.ISBN 978-1-907702-58-7.
  4. ^Robert Kuntz: "Dave Arneson was the judge, and the other players were: EGG, Terry Kuntz, Ernie Gygax and myself. Megarry was the de facto leader as he understood the campaign area and rules and so he was our overall integration point in the adventure which took place on EGG's dining table.""Original D&D Discussion: Lake Geneva Gaming Group?". 2010-07-19. Retrieved2011-06-30.
  5. ^Peterson, Jon (2012). "1.10. Blackmoor".Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games (2nd ed.). Unreason Press.
  6. ^Gygax, Gary (Sep 1976). "Letter from Gary Gygax".Alarums and Excursions (15).Lee Gold.
  7. ^Gold Winner."ENnie Awards".enworld.org. Archived fromthe original on 2011-05-04. Retrieved2005-01-01.

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