Robert Duffy | |
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![]() Duffy atQuakeCon 2006 | |
Born | 1963 (1963) |
Occupation(s) | CTO,id Software |
Spouse | Millie Kautz Duffy |
Robert Allen Duffy[1] is an American video game programmer who has been working forid Software since 1999.[2] In 1999, Duffy created the map editor forQuake III Arena. Since 2013, Duffy has been serving as thechief technology officer of id Software.
Robert Duffy's programming work consists mostly of id Software titles, ports of classics likeDoom andWolfenstein 3D are ported over to their respective platforms by other developers.
Year | Title | Credited for | System(s) | Notes |
---|---|---|---|---|
1998 | Quake II Mission Pack: The Reckoning | Additional Editor Tool Programming | Microsoft Windows | Expansion pack forQuake II developed by Xatrix Entertainment |
1999 | Kingpin: Life of Crime | Additional Tool Programming | Microsoft Windows | Developed by Xatrix Entertainment |
1999 | Quake III: Arena | Programming, map editor | Microsoft Windows | — |
2001 | Anachronox | Programming | Microsoft Windows | — |
2001 | Quake III Revolution' | Programming | PlayStation 2 | Primarily developed byBullfrog Productions |
2001 | Commander Keen | Programming | Game Boy Advance | Primarily developed by David A. Palmer Productions |
2001 | Doom (1993) | Programming | Game Boy Advance | Primarily developed by David A. Palmer Productions |
2002 | Wolfenstein 3D | Programming | Game Boy Advance | Primarily developed by Stalker Entertainment |
2004 | Doom 3 | Lead Programming | Microsoft Windows, Linux, Xbox | — |
2005 | Quake 4 | Programming | Microsoft Windows | Primarily developed byRaven Software |
2007 | Enemy Territory: Quake Wars | Programming | Primarily developed bySplash Damage | |
2011 | Rage | Programming Director | Microsoft Windows, Xbox 360, PlayStation 3 | |
2012 | Doom 3 BFG Edition | Programming | Microsoft Windows, Xbox 360, PlayStation 3 | Re-release ofDoom 3 |
2016 | Doom | Chief Technology Officer | Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch |