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Risk (game)

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1957 map-based war board game

Risk
A game ofRisk being played
PublishersHasbro
Winning Moves Games USA
Years active1957–present
GenresStrategy game
Board game
War game
Players2–6
Setup time5–15 minutes
Playing time1–8 hours
ChanceMedium (5–6 dice, cards)
Age range10+
SkillsStrategy,tactics,negotiation

Risk is astrategyboard game ofdiplomacy,conflict and conquest[1] for two to six players. The standard version is played on a board depicting apolitical map of the world, divided into 42territories, which are grouped into sixcontinents.Turns rotate among players who controlarmies of playing pieces with which they attempt to capture territories from other players, with results determined bydice rolls. Players may form and dissolvealliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players.[2] The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game.

Risk was invented in 1957 byAlbert Lamorisse; it became one of the most popular board games in history and inspired other popular games such asAxis & Allies andSettlers of Catan. The simple rules but complex interactions make it appealing to people of all ages. It is still in production byHasbro with numerous editions and variants with popular media themes and different rules, including PC software versions, video games, and mobile apps.[3]

History

[edit]

Risk was invented by Frenchfilm directorAlbert Lamorisse and originally released in 1957 asLa Conquête du Monde (The Conquest of the World) in France.[4] It was bought byParker Brothers and released in 1959 with some modifications to the rules asRisk: The Continental Game, then asRisk: The Game of Global Domination.[5]

The first new version ofRisk was released in 1986. CalledCastle Risk, it featured a map depicting 18th-century Europeancastles instead of a map of the world, and it was a financial disappointment. In 1993, the rules forSecret Mission Risk, which had been the standard in Europe, were added to the United States edition. After a limited special-edition release in 1999, in France, calledRisk: Édition Napoléon in commemoration of 200th anniversary of theNapoleonic era (1799–1815), a new edition calledRisk: 2210 A.D. was published in 2001 by Hasbro'sAvalon Hill division. The game was futuristic-themed, featuring moon territories, ocean territories and commander units and offered a number of expansions. Starting in 2002,Risk versions themed around media franchises such asThe Lord of the Rings,Star Wars, andTransformers were released, sometimes with as many as six editions per year. A collector's edition of classicRisk in a bookshelf-format wooden box was issued in 2005 as part of the Parker Brothers Vintage Game series, distributed throughTarget Stores. In 2008, Winning Moves, a Hasbro licensee, introduced1959 Risk, a reproduction of the original Parker Brothers version with original artwork, wooden playing pieces and rules. Many themed versions are currently being published, and new themes continue to be introduced.

In the first editions, the playing pieces were wooden cubes (one set each of black, blue, green, pink, red and yellow) representing one troop each and a few rounded triangular prisms representing ten troops each, but in later versions of the game these pieces were molded of plastic to reduce costs. In the 1980s, these were changed to pieces shaped into theRoman numerals I, III, V, and X. The 1993 edition introduced plasticinfantry tokens (representing a single unit),cavalry (representing five units), andartillery (representing ten units). The 40th Anniversary Collector's Edition contained the same troop pieces but made of metal rather than plastic. In the 2005 "bookcase" edition, playing pieces are once again wooden cubes.

Equipment and design

[edit]
Eight 'territory cards' from the 1963 UK set and the same from 1980 UK set. The latter were more accurate maps (northern 'Ukraine' and Greece in 'Southern Europe' are more accurate) and the cards were made of higher quality material.

Equipment includes a large tabletop board depicting a political map of the world, divided into forty-two territories, which are grouped into six continents by color. In addition to shared boundaries between territories which define routes of attack/defense, numerous special trans-oceanic or trans-sea routes are also marked; for example, the route between North Africa and Brazil. The oceans and seas are not part of the playing field.

EachRisk game comes with a number of sets (either 5 or 6) of different colored tokens denoting troops. A few different or larger tokens represent multiple (usually 5 or 10) troops. These token types are purely a convention for ease of representing a specific army size. If a player runs out of army pieces during the game, pieces of another color or other symbolic tokens (coins, pieces from other games, etc.) may be substituted to help keep track of armies.

Also included is a deck ofRisk cards, comprising forty-two territory cards, two wild cards, and twelve or twenty-eight mission cards. The territory cards correspond to the 42 territories on the playing board. Each of the territory cards also depicts a symbol of an infantry, cavalry, or artillery piece. One of these cards is awarded to a player at the end of each turn if the player has successfully conquered at least one territory during that turn. No more than one card may be awarded per turn. If a player collects either three cards with the same symbol, or one of each, or any two plus a wild card, they may be traded in for reinforcements at the beginning of a player's turn. These cards can also be used for game set-up. The two wild cards depict infantry, cavalry and artillery pieces. Because these cards have all three symbols, they can match with any two other cards to form a set. The mission cards each specifying some secret mission (something less than 'conquer the world') are used in theSecret Mission Risk rule variant.

Standard equipment also includes five or sixdice in two colors: three red dice for the attacker, and two or three white or blue dice for the defender. There is also a Golden Cavalry piece used to mark the progressive turn-in value of matched sets of territory cards.

In 2022, the iconic Risk logo undertook a rebranding conducted byToronto-based creative and design agency Quake.[6]

Territories

[edit]

The following is a typical layout of theRisk game board, with a table of the corresponding continent and territory names.[7] Each territory on the typicalRisk game board represents a real-life geographical or political region. As such, the territoryborders are drawn to resemble the geography of those regions. This provides an interior space on which to place the army units, adds an element of realism to the game, and also adds complexity. Most of the territories represent a combination of countries or states; some that have names of single countries or states, such as Argentina, do not represent the boundaries of the real-life entity. Antarctica, the Caribbean, New Zealand, and the Philippines are not represented.

A representation of theRisk game board, showing the different territories, an approximation of their borders, and an approximation of their usual coloring, the asterisk denoting the missing link in the 40th Anniversary Collector's Edition.

The numbers in parentheses represent the number of additional armies granted during the reinforcement stage of a player's turn who controls all of the territories in that continent. Some versions of the board use alternative names for some territories. These names are in parentheses. Not all variations occur concurrently.

North America (5)
  1. Alaska
  2. Alberta (Western Canada)
  3. Central America
  4. Eastern United States
  5. Greenland
  6. Northwest Territory
  7. Ontario (Central Canada)
  8. Quebec (Eastern Canada)
  9. Western United States
South America (2)
  1. Argentina
  2. Brazil
  3. Peru
  4. Venezuela
Europe (5)
  1. Great Britain (Great Britain &Ireland)
  2. Iceland
  3. Northern Europe
  4. Scandinavia
  5. Southern Europe
  6. Ukraine (Eastern Europe,Russia)
  7. Western Europe
Africa (3)
  1. Congo (Central Africa)
  2. East Africa[note 1]
  3. Egypt
  4. Madagascar
  5. North Africa
  6. South Africa
Asia (7)
  1. Afghanistan[note 2]
  2. China
  3. India (Hindustan)
  4. Irkutsk
  5. Japan
  6. Kamchatka
  7. Middle East[note 1]
  8. Mongolia
  9. Siam (Southeast Asia)
  10. Siberia
  11. Ural
  12. Yakutsk
Australia (2)
  1. Eastern Australia
  2. Indonesia
  3. New Guinea
  4. Western Australia

Notes[8]

  1. ^abIn the 40th Anniversary Collector's Edition, the movement route between the territories ofEast Africa andMiddle East was removed; this was later confirmed to be a manufacturing error, an error repeated inRisk II. Subsequent editions restored the missing route.
  2. ^The territory of Afghanistan does not include the present-day country ofAfghanistan.

Gameplay

[edit]

Setup consists of determining order of play, issuing armies to players, and allocating the territories on theboard among players, who place one or more armies on each one they own.

Example of matching up attacking (red) and defending (white) dice; in this dice roll, the defender loses two armies.

At the beginning of a player's turn, they receive reinforcement armies proportional to the number of territoriesheld, bonus armies for holding whole continents, and additional armies for turning in matched sets of territorycards obtained by conquering new territories. The player may then attack, move their armies, or pass.

On a player's turn, after they have placed their reinforcements, they may choose to attack territories adjacent to theirs which are occupied by enemy armies. A territory is adjacent if it is connected visibly by land, or by a "sea-lane". Attacks are decided by dice rolls, with the attacker or defender losing a specified number ofarmies per roll. When attacking, a battle may continue until the attacker decides to stop attacking, the attacker has no more armies with which to attack, or the defender has lost their last army at the defending territory, at which point the attacker takes over the territory by moving armies onto it and draws a territory card for that turn.

At the end of a player's turn, they may move armies from one of their territories to another "connected" territory.

A player is eliminated from the game when they have lost their last territory. The player that defeated them receive the defeated player's territory cards, if any. The victor is the last player remaining when all other players have been eliminated.

There are special rules for two-player games: the territories are divided between the two players and a neutral armyduring setup. In play, the neutral army only plays defense when attacked, never attacks or moves armies, and doesn't have a turn like an active player. If the neutral army is eliminated, the game continues under normalrules.

Some editions have rules variants regarding how armies or territories are allocated during setup or how armiesmay be moved at the end of a turn. There are also variations in the tokens representing armies that don't affect play. European editions assign each player a secret mission, and the game goes until one player completes their mission rather than conquers the world. Different editions have differing numbers of such missions. The Italian edition uses a different number of dice in battle. Themed variants have different map configurations and substantially different rules.

The rules of some editions describe a variant calledCapital Risk, where each player has acapital in one of the initially occupied territories. The player to capture all capitals wins. Any armies and territories that belong to the losing nation are turned over to the victor. Capital Risk often leads to much shorter games. Other rules variants for "Risk experts" are also listed.

Gaming clubs may also have "house rules" or competition-adjusted rules.[9]

Strategy

[edit]
The Risk game board as a graph with intercontinental routes in grey and the asterisk denoting the route missing in the 40th Anniversary Collector's Edition

Basic strategy

[edit]

The official rulebook recommends three basic strategy points for play under the standard rules:

  1. Players should control entire continents to get the bonus reinforcement armies.
  2. Players should watch their borders for buildups of armies that could imply an upcoming attack.
  3. Players should build up armies on their own borders for better defense.

Holding continents is the most common way to increase reinforcements. Players often attempt to gain control of Australia early in the game, since Australia is the only continent that can be successfully defended by heavily fortifying one country (eitherSiam orIndonesia).[10] Generally, continents with fewer access routes are easier to defend as they possess fewer territories that can be attacked by other players.South America has 2 access points,North America andAfrica each have 3,Europe has 4, andAsia has 5.

Generally, it is thought advisable to holdRisk cards until they can be turned in for maximum reinforcements.[10] This is especially true earlier on in gameplay, because extra armies make a greater difference in the beginning of the game.[10] Eliminating a weak player who holds a large number ofRisk cards is also a good strategy,[10] since players who eliminate their opponents get possession of their opponents'Risk cards. In this case, trading inRisk cards earlier may help acquire the necessary troops. If the conquering player has six[11] or moreRisk cards after taking the cards of another player, the cards must be immediately turned in for reinforcements until the player has fewer than five cards and then may continue attacking.

"Turtling" is a defensive strategy where a player who feels vulnerable tries to become too expensive to be removed while remaining a threat to harass other players. The objective of this strategy is to avoid early defeat. A player using this strategy might remain in the game all the way to later stages and then mount an attack on the weakest player and start a chain elimination to remove one player after another to win the game. The player who uses this strategy is called a "turtle". The term was popularised inreal-time strategy games where a player creates a defensive perimeter or aturtle shell around the base of operations. Solutions to counteract this strategy using cooperation have been proposed.[12]

Alliances

[edit]

The rules ofRisk neither endorse nor prohibitalliances ortruces. Thus players often formunofficial treaties for various reasons, such as safeguarding themselves from attacks on one border while they concentrate their forces elsewhere, or eliminating a player who has grown too strong. Because these agreements are not enforceable by the rules, they are often broken. Alliance making/breaking can be one of the most important elements of the game, and it adds human interaction to a decidedly probabilistic game. Some players allow trading ofRisk cards, but only during their turn. This optional rule can make alliances more powerful.

Attack and defense

[edit]

Capturing a territory depends on the number of attacking and defending armies and the associated probabilities. In a battle to completion, a player who has more armies (even just one more) has a significant advantage, whether on attack or defense (the number of attacking armies does not include the minimum one army that must be left behind in the territory).

Defenders always win ties when dice are rolled. This gives the defending player the advantage in "one-on-one" fights, but the attacker's ability to use more dice offsets this advantage. It is always advantageous to roll the maximum number of dice, unless an attacker wishes to avoid moving men into a 'dead-end' territory, in which case they may choose to roll fewer than three. Thus when rolling three dice against two, three against one, or two against one, the attacker has a slight advantage, otherwise the defender has an advantage.

There are online tools available to compute the outcome of whole campaigns (i.e. the attacking of several territories in a row).[13]

RisiKo! is a variant of the game released in Italy, in which the defender is allowed to roll up to three dice to defend. This variation dramatically shifts the balance of power towards defense.

Awards and commendations

[edit]

Official licensedRisk games

[edit]
Main article:List of licensed Risk game boards

In addition to the original version of 1959, and a40th Anniversary Edition with metal pieces, a number of official variants ofRisk have been released over the years. In recent years, Hasbro has predominantly based itsRisk variants on popular films. In chronological order, the variations ofRisk that have been released are:

  • Castle Risk (1986) – A version focusing only on Europe in which each player has a castle, and the player's goal is to protect the castle from attack.Castle Risk was the first version ofRisk released after 27 years of production to depart from standard play.[8] Although it was unsuccessful, it introduced many concepts integrated into later versions ofRisk.[8]
  • Risk: 40th Anniversary Collector's Edition (1999)
  • Risk: Édition Napoléon (1999) – Adds generals, fortresses, and naval units.
  • Risk: 2210 A.D. (2001) – An award-winning[16] futuristic version, produced byAvalon Hill, another division of Hasbro. The game features moon territories, ocean territories and commander units and offers a number of official and unofficial expansions.
  • Risk: The Lord of the Rings (2002) – 2–4 player version based on northernMiddle-earth.
  • Risk: The Lord of the Rings: Trilogy Edition (2003) – Combines the first twoThe Lord of the Rings versions, but does not include theSiege of Minas Tirith mini-game.
  • Risk Godstorm (2004) – A version based on the mythologicalpantheons of various ancient civilizations; produced by Avalon Hill.
  • Risk: Star Wars: Clone Wars Edition (2005) – Set in theStar Wars universe during theClone Wars. The player can fight on the side of the Separatists or theRepublic, using either the classic Risk rules or the Clone Wars variations where altruism pays off.
  • Risk Express (2006) – Designed byReiner Knizia as part of Hasbro'sExpress line of games (although not as part of the US-released series). Roll different combinations of infantry, cavalry, artillery & generals to capture the territory cards.[17]
  • Risk: Star Wars Original Trilogy Edition (2006) – Set during theGalactic Civil War, players play as theGalactic Empire, theRebel Alliance, or theHutts. This version is unique in that each of the factions has a different set of goals and victory conditions.
  • Risk Junior: Narnia (2006) – Based onThe Lion, the Witch and the Wardrobe, players can play as either the forces of Aslan or as the forces of the White Witch.
  • Risk: The Transformers Edition (2007) – Based on theTransformers film, players can either play on the side of theAutobots or theDecepticons on a Cybertron stylised map.
  • Risk: Black OPS (2008) – Limited edition released in early 2008. Print run was limited to a 1000 copies. Most of the copies were given to people in the board game industry to test out new rules for up coming editions.[18]
  • Risk: Balance of Power (2008) – Based on a European map.[19]
  • Risk 1959 (2008) – Winning Moves Games USA released a reproduction of the original game of Risk from 1959. It includes all the original graphics, wood pieces, and individual plastic storage boxes.[20][21]
  • Risk: Reinvention (2009) – Also calledRisk Factor orRisk Revised Edition. This is the commercial released version ofBlack Ops. It features capitals, cities, missions, and very thin pieces shaped like arrows. It is also available with different components (wooden map, wooden cube pieces, etc.) asRisk Onyx Edition.[22]
  • Risk: Halo Wars Collector's Edition (2009) – Includes UNSC, Covenant, and The Flood. It has 42 territories and 6 sectors.
  • Risk: Factions (2010) – A licensed video game version of the game published byElectronic Arts, and distributed onXbox Live Arcade and PlayStation Network. Includes a "classic" mode which allows games played using standard original rules, and a "Factions" mode with unique rule variations.
  • Risk: Metal Gear Solid (2011)
  • Risk: Legacy (2011/12) – The game that introduced thelegacy game mechanic, in which permanent changes to the game board and cards occur with each finished game.[23]
  • Risk: Halo Legendary (2012)
  • Risk: Starcraft (2012) – Four play modes with three different races. Each race has two unique hero units.
  • Risk: Star Wars Saga Edition (2013) - UK exclusive
  • Risk: Mass Effect Galaxy at War Edition (2013)
  • Risk: The Walking Dead Survival Edition (2013)
  • Risk: Battlefield Rogue (2013)
  • Risk: Plants Vs Zombies (2013)
  • Risk: Doctor Who (2013)
  • Risk: Game of Thrones (2015)
  • Risk: Star Wars Edition Game Standard (2015) – Recreates theBattle of Endor fromStar Wars Episode VI: Return of the Jedi. Battles take place across three environments: inside the Emperor's Throne Room; the space outside the Death Star; and the forest moon of Endor.[24]
  • Risk: Star Wars Edition Game Black Series (2015) – Same asRisk: Star Wars Edition Game Standard but includes different packaging, embossed playing cards, translucent dice, and miniatures for theDeath Star,Super Star Destroyer,Millennium Falcon, andImperial stormtroopers.[25]
  • Risk: Marvel Cinematic Universe (2015)
  • Risk: Transformers Decepticon Invasion of Earth (2015) - UK exclusive
  • Risk: Captain America Civil War (2016)
  • Risk: Star Trek 50th Anniversary Edition (2016)
  • Risk (2016)
  • Risk: Rustic Edition (2016)
  • Risk: Europe (2016)
  • Risk: Rick and Morty (2018)
  • Risk: Vikings Edition (2018)
  • Risk: Call Of Duty: Black Ops Zombies Edition (2019) - GameStop exclusive
  • Risk: Assassin's Creed (2019)
  • Risk: The Elder Scrolls (2019)
  • Risk: Office Politics (2019)[26]
  • Risk: Junior (2019) - A pirate-themed variation made for children, with the objective being to have the most points by controlling islands and collecting treasures.
  • Risk: The Battle for Medieval England (2019)
  • Risk: Warhammer 40,000 (2020)
  • Risk: Risk Game with Dragon (2020) - Amazon exclusive; optimized for play withAmazon Alexa and includes a special dragon token for a new game variation.
  • Risk: Asterix – Collector's Edition (2020)
  • Risk: Shadow Forces (2022)[27] - Sequel to Risk Legacy.
  • Risk Strike (2023)[28] - Card-and-dice game.

Variant forms of the games

[edit]

Many of the official versions of Risk listed above have their own rules which may differ slightly or even significantly from the original game of Risk.

Variants set on world maps

[edit]
  • Risk Legacy. There are five factions, each with different pieces and rules. This game is the actual originator of the termLegacy game,[29] which means that rules/mechanics are added and changed, previous games permanently affect all future games, and cards are permanently modified and destroyed.

Variants on regional or country maps

[edit]
  • Risk Europe differs markedly from the original game, in that each territory generates a specific income for the player, and the player can purchase new units based on the amount of revenue received. Also, each unit succeeds in its attack if the player hits a specific number or lower during the attack. Also, a new type of unit known as siege weapons is provided to players. Also, players have different types of units, each with their own types of tactics and attacks.All of these game mechanics are notably similar to the basic game-play format ofAxis and Allies.[30][31][32]
  • Risk: The Battle for Medieval England is published in conjunction withEnglish Heritage. It includes cards for special powers and special missions. The game board is a map of England. The object is to become the King of England. If no player wins by a certain point in the game, then all players must retreat.[33][34]

Variants from existing works of science fiction or fantasy

[edit]
  • Risk: Star Wars Original Trilogy Edition.When playing by the Star Wars Original Trilogy Edition rules, each of the three factions has its own victory condition. TheEmpire must eliminate all Rebel forces. TheRebel Alliance must find and destroythe Emperor, who will be hidden under one of the Imperial Bases. TheHutts must take control of 10 out of the 13 designated resource planets on the board. The moment one of these victory conditions has been met by the respective faction, the game is over and that faction has won.
  • Risk: Star Trek 50th Anniversary. has a number of rules, cards and units that differ from the original game. the game has "Q cards" in which Q may assign missions to the player. Also, there are location cards providing a specific value for each location. Also, there are cards representing specific crew members, which each have a specific command value.[35][36][37]

Variants based on concepts from science fiction or fantasy

[edit]
  • Risk 2210 A.D. has numerous rules which differ from the original game. The board includes water and moon territories. Game units include commanders (land, naval, space, nuclear, diplomat). Players earn and spend "energy" to obtain commanders, cards, and space stations and to activate some command cards. Players can roll an 8-sided die in some instances. Armies are not acquired through card trading. The game is only 5 years (turns) long; the winner is the player with highest score at the end of the last year. Players bid energy to determine turn order rather than following the same order determined by a dice from the beginning of the game.[38][39]

Risk clones by other companies and developers

[edit]

Many variants have been published by other groups or companies, that are based on the original concept of the game ofRisk and that contain much of the functionality of the original, but are not licensed by Hasbro, such as the video gamesGlobal Domination andLux. Known asRisk clones, such variants have names not containing the term "Risk" to avoid legal issues.[40] Some of these clones are available commercially, of which many have been released through theiTunes App Store, especially for theiPad.[41] Several otherRisk clones are distributed freely over theInternet, such asDice Wars.[42] Games such asNintendo Wars can be seen as a complex evolution which still holds some elements fromRisk.NarcoGuerra is anewsgame based on the basicRisk rules, played out over a map of Mexico with the intent of educating people on theMexican Drug War. An example of a board game inspired byRisk is the ArgentineTEG.

In addition toRisk clones, third-party products have been created which slightly modify traditional gameplay. Among the most popular third-party editions are virtual dice-rolling simulators. These can act as virtual replacements to traditional dice or be used to automatically simulate the results of large battles between territories—significantly speeding up gameplay.

Video games

[edit]

Severalvideo game versions ofRisk have been released asRisk, starting with theCommodore 64 edition in 1988[43] and theMacintosh edition in 1989. Various other editions have been released forPC,Amiga,Sega Genesis,PlayStation,PlayStation 2,Game Boy Advance, andNintendo Switch. In 1996Hasbro Interactive released a PC version ofRisk that included a new variation on the game calledUltimate Risk, which did not use dice but rather implemented the use of forts, generals, and complex battle strategies.Risk II for PC and Mac was released as a 2000 video game which includes classicRisk as well as board and gameplay variations. In 2010,Pogo.com added a licensed version ofRisk to its library of online games. AnXbox Live Arcade version ofRisk calledRisk: Factions was released on June 23, 2010. It includes classicRisk as well as a factions mode where players can play as Zombies, Robots, Cats, Soldiers, or Yetis.

As of August 6, 2014, Hasbro and Ubisoft produced a new game forRisk on PS4 and Xbox One, as well as Xbox 360 and PlayStation 3.[44] The game, developed byZoë Mode and published by Ubisoft, was released in February 2015. A standalone game,Risk: Urban Assault, was released in August 2016. It was subsequently ported to theNintendo Switch, releasing on October 30, 2018.[45]

A licensediOS app,Risk: The Official Game, developed for the iPhone, iPod Touch, and iPad byElectronic Arts, was released on July 16, 2010.[46] Although the iPad version (Risk HD) has to be bought separately from the iPhone version (Risk), local link up allows games to take place across versions. A maximum of six players can participate. If only one iOS device is available, the "pass and play" mode allows several players to take part in a multi-player game.

Another licensedvideo game version,RISK: Global Domination, was released in 2015 for iOS, Android and Windows. Developed bySMG Studio, this version includes device sharing,cross-platformonline multiplayer, and single player versus computer modes.[47][48]

Television series adaptation

[edit]

On January 11, 2021, it was reported that a television series adaptation of the game is in development fromHouse of Cards creator,Beau Willimon.[49]

Reception

[edit]

Games magazine includedRisk in their "Top 100 Games of 1980", praising it as "a classic" as established by its "attractive playing equipment, seesawing battles, and limitless opportunities for changing rules and making up new variations of the game".[50]

Games magazine includedRisk in their "Top 100 Games of 1981", noting that an advantage of the game is that "it's easy to make up new variations, tailored to your tastes".[51]

Games magazine includedRisk in their "Top 100 Games of 1982", noting that "Even the most peace-loving tend to grow aggressive in this game of global conquest".[52]

Reviews

[edit]
  • Family Games: The 100 Best[53]

See also

[edit]

Notes

[edit]

References

[edit]
  1. ^Gordon, David (4 October 2013)."Risk vs Diplomacy".TotalDiplomacy.Archived from the original on 2 February 2017. Retrieved27 January 2017.
  2. ^"Risk! Rules of Play"(PDF). Parker Brothers. 1963.Archived(PDF) from the original on 9 October 2022. Retrieved24 May 2015.
  3. ^Callen, Moshe."The Risk series of games: how and why each game is different".BoardGameGeek.Archived from the original on 4 June 2024. Retrieved4 June 2024.
  4. ^Veronese, Keith (30 March 2012)."The Origins and Evolution of the Strategy Board Game RISK".Gizmodo.Archived from the original on 4 March 2024. Retrieved4 March 2024.
  5. ^Alan Axelrod (2009).Risk: Adversaries and Allies: Mastering Strategic Relationships. Sterling.ISBN 978-1402754111.
  6. ^Crann, Justin (2 September 2022)."How Hasbro reimagined two iconic board game logos".strategy. Retrieved13 September 2022.
  7. ^"Risk territories".The Gaming Corner.Archived from the original on 14 April 2012. Retrieved12 May 2006.
  8. ^abcDave Shapiro (December 2002)."Risk: The Evolution of a Game".The Games Journal. Archived from the original on 2 June 2012. Retrieved12 May 2007.
  9. ^"rules of Risk - Hasbro Toy"(PDF).Hasbro.com. Hasbro.Archived(PDF) from the original on 13 September 2003.
  10. ^abcd"Risk – Strategy".Hasbro.com. Archived fromthe original on 19 February 2007. Retrieved12 March 2007.
  11. ^"Risk: The World Conquest Game"(PDF).Hasbro. p. 10.Archived(PDF) from the original on 1 September 2019. Retrieved24 May 2015.
  12. ^Honary, Ehsan (2007).Total Diplomacy: The Art of Winning Risk. Total Diplomacy.ISBN 978-1-4196-6193-8. Archived fromthe original on 24 November 2009. Retrieved12 December 2009.
  13. ^"Risk campaign probabilities". Archived fromthe original on 8 February 2015. Retrieved13 January 2015.
  14. ^"The 1994 Origins Awards - Presented at Origins 1995". Academy of Adventure Gaming Arts & Design. Archived fromthe original on 16 December 2012. Retrieved25 July 2018.
  15. ^"Risk". The Strong Museum.Archived from the original on 26 January 2022. Retrieved26 January 2022.
  16. ^"GAMA | The 2001 Origins Awards".GAMA | The Game Manufacturers Association.Archived from the original on 2 August 2016. Retrieved16 September 2019.
  17. ^"Risk Express (2006)".BoardGameGeek.Archived from the original on 9 July 2021. Retrieved1 July 2021.
  18. ^Siegel, Scott Jon (18 April 2008)."Off the Grid: Risk Black Ops and Hasbro's wrong direction".Engadget.Archived from the original on 1 April 2015. Retrieved18 January 2016.
  19. ^"Risk: Balance of Power".BoardGameGeek.com.Archived from the original on 23 February 2010. Retrieved13 January 2011.
  20. ^"Risk 1959 by Winning Moves".barnesandnoble.com.Archived from the original on 15 June 2015. Retrieved13 June 2015.
  21. ^"Winning Moves Games: Risk 1959".winning-moves.com.Archived from the original on 15 June 2015. Retrieved13 June 2015.
  22. ^"Risk (Revised Edition)".BoardGameGeek.com.Archived from the original on 6 March 2012. Retrieved10 July 2010.
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Further reading

[edit]
  • Honary, E. (2007).Total Diplomacy: The Art of Winning RISK. North Charleston, SC: BookSurge Publishing.ISBN 978-1419661938.

External links

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