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Rendezvous problem

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Logical dilemma

Therendezvous dilemma is a logical dilemma, typically formulated in this way:

Two people have a date in a park they have never been to before. Arriving separately in the park, they are both surprised to discover that it is a huge area and consequently they cannot find one another. In this situation each person has to choose between waiting in afixed place in the hope that the other will find them, or else starting to look for the other in the hope thatthey have chosen to wait somewhere.

If they both choose to wait, they will never meet. If they both choose to walk there are chances that they meet and chances that they do not. If one chooses to wait and the other chooses to walk, then there is a theoretical certainty that they will meet eventually; in practice, though, it may take too long for it to be guaranteed. The question posed, then, is: what strategies should they choose to maximize their probability of meeting?

Examples of this class of problems are known asrendezvous problems. These problems were first introduced informally bySteve Alpern in 1976,[1] and he formalised the continuous version of the problem in 1995.[2] This has led to much recent research in rendezvous search.[3] Even the symmetric rendezvous problem played inn discrete locations (sometimes called theMozart Cafe Rendezvous Problem)[4] has turned out to be very difficult to solve, and in 1990Richard Weber and Eddie Anderson conjectured the optimal strategy.[5] In 2012 the conjecture was proved forn = 3 byRichard Weber.[6] This was the first non-trivial symmetric rendezvous search problem to be fully solved. The corresponding asymmetric rendezvous problem has a simple optimal solution: one player stays put and the other player visits a random permutation of the locations.

As well as being problems of theoretical interest, rendezvous problems include real-world problems with applications in the fields ofsynchronization,operating system design,operations research, and evensearch and rescue operations planning.

Deterministic rendezvous problem

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Main article:Deterministic rendezvous problem

Thedeterministic rendezvous problem is a variant of the rendezvous problem where the players, orrobots, must find each other by following adeterministic sequence of instructions. Although each robot follows the same instruction sequence, a unique label assigned to each robot is used forsymmetry breaking.[7]

See also

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References

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  1. ^Alpern, Steve (1976),Hide and Seek Games, Seminar, Institut fur Hohere Studien, Wien, 26 July.
  2. ^Alpern, Steve (1995), "The rendezvous search problem",SIAM Journal on Control and Optimization,33 (3):673–683,doi:10.1137/S0363012993249195,MR 1327232
  3. ^Alpern, Steve;Gal, Shmuel (2003),The Theory of Search Games and Rendezvous, International Series in Operations Research & Management Science, vol. 55, Boston, MA: Kluwer Academic Publishers,ISBN 0-7923-7468-1,MR 2005053.
  4. ^Alpern, Steve (2011), "Rendezvous search games", in Cochran, James J. (ed.),Wiley Encyclopedia of Operations Research and Management Science, Wiley,doi:10.1002/9780470400531.eorms0720.
  5. ^Anderson, E. J.;Weber, R. R. (1990),"The rendezvous problem on discrete locations",Journal of Applied Probability,27 (4):839–851,doi:10.2307/3214827,JSTOR 3214827,MR 1077533,S2CID 122587972.
  6. ^Weber, Richard (2012),"Optimal symmetric Rendezvous search on three locations"(PDF),Mathematics of Operations Research,37 (1):111–122,doi:10.1287/moor.1110.0528,MR 2891149.
  7. ^Ta-Shma, Amnon;Zwick, Uri (April 2014). "Deterministic rendezvous, treasure hunts, and strongly universal exploration sequences".ACM Transactions on Algorithms.10 (3). 12.doi:10.1145/2601068.S2CID 10718957.
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