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Red Hand of Doom

From Wikipedia, the free encyclopedia
D&D adventure module
Red Hand of Doom
Code953857400
Rules required3rd EditionD&D
Character levels(6-12) starting at 6th[1]
Campaign settingGeneric D&D
AuthorsJames Jacobs andRichard Baker
First published2006

Red Hand of Doom is a 128-pageadventure module for the3.5 version ofDungeons & Dragons (D&D).[2] It is designed as a genericD&D adventure that can be dropped into any campaign world, including a personal one. Instructions are given in the first pages of the module on where to place it in the worlds ofGreyhawk, theForgotten Realms, andEberron (the three primary campaign settings ofD&D at the time of release).

The adventure was indicated as appropriate for characters of experience levels six to twelve,[3]but the designers have stated that it is targeted to levels five to eleven. It is also the first Wizards of the CoastDungeons & Dragons adventure to make significant use of designer notes.[3][4] The adventure is expected to take players weeks, or even months, to complete.[5]

Plot

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Red Hand of Doom follows a group of adventurers who have entered theElsir Vale, a thinly populated frontier region. The party discovers a massive hobgoblin horde that isfanatically devoted to the dark goddessTiamat and led by the charismatic half-dragon warlord Azarr Kul. To stop the horde, players have to muster the inhabitants of the Vale, battle hobgoblins, giants, and dragons, and defeat an overwhelming enemy.

Publication history

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Red Hand of Doom was the firstDungeons & Dragons adventure to includeDesigner Notes—asides written by the authors to provide additional advice to players and to explain decisions made during the design process,[6] as well as incorporating downloadable content in the form of PDFstat blocks.

The authors regarded the adventure as being self-contained and did not intend to continue the story in later publications.[6] The firstDungeonAdventure Path for 4th Edition,Scales of War, does start off in the same location, reusing the maps fromRed Hand of Doom, but only uses the location as a jumping-off point and does not build on specific plot points fromRed Hand of Doom.

Critical reception

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The publication has been generally well received, with reviewers rating it as one of the best adventures in many years.[7] In terms of content and quality, one reviewer compared it favorably with bothThe Temple of Elemental Evil andThe Keep on the Borderlands.[8] The inclusion of the Designer Notes was well regarded by critics,[8] as was the provision of downloadable content.[9] The artwork featured throughout the publication received special attention, with Howard Jones describing it as "fabulous".[5]

The generic nature of the campaign was seen as both a strength and a limitation. While it permitted the material to be inserted into existingcampaigns andgame worlds,[10] it was acknowledged that doing so might be a difficult task, and that the publication lacked sufficient information for such a task, especially for non-standard campaigns.[7][8]

Dungeon Master for Dummies listsRed Hand of Doom as one of the ten best 3rd edition adventures.[11]

TheGamer in 2022 ranked it as #3 on their list of "The Best 3.5 Edition Adventures".[12]

References

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  1. ^"Wizards of the Coast".California Bookwatch. June 1, 2006. Archived fromthe original on March 28, 2015. RetrievedSeptember 6, 2012.
  2. ^James, Jacobs;Baker, Richard (2006-02-02)."Red Hand of Doom Excerpt".Wizards of the Coast. Archived fromthe original on February 19, 2006. Retrieved2008-01-21.
  3. ^abKushner, Joe."Staff review of Red Hand of Doom".EN World. Archived fromthe original on 2007-05-03. Retrieved2008-01-29.
  4. ^"Product Spotlight: Red Hand of Doom".Wizards of the Coast. 2006-02-10. Archived fromthe original on 2014-07-27. Retrieved2008-01-21.
  5. ^abJones, Howard Andrew (2007). "Red Hand of Doom".Black Gate (Summer 2007). New Epoch Press, Inc.
  6. ^abCarroll, Bart (2006-02-10)."Red Hand of Doom: Designer Interview". Wizards of the Coast. Archived fromthe original on July 27, 2014. Retrieved2008-02-04.
  7. ^abGrigsby, John (2006-04-13)."Red Hand of Doom Review". d20zine. Archived fromthe original on March 21, 2012. Retrieved2008-02-04.
  8. ^abcWells, Daniel (2006-02-27)."Red Hand of Doom: A Dungeons & Dragons Adventure". The Official Time-Waster's Guide. Archived fromthe original on July 21, 2011. Retrieved2008-02-04.
  9. ^Cooper, John."Review of Red Hand of Doom".EN World. Archived fromthe original on February 20, 2007. Retrieved2008-02-02.
  10. ^Pook, Matthew (August 3, 2007)."Red Hand of Doom (for the d20 System)".Pyramid.Steve Jackson Games. Retrieved2008-02-05.
  11. ^Slavicsek, Bill;Baker, Rich;Grubb, Jeff (2006).Dungeon Master For Dummies. For Dummies. p. 320.ISBN 978-0-471-78330-5. Retrieved2019-04-04.
  12. ^Davis, Nickolas (April 6, 2022)."D&D: The Best 3.5 Edition Adventures".TheGamer. RetrievedSeptember 28, 2025.

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