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Code | X10 |
---|---|
TSR product code | 9160 |
Rules required | D&D Expert Set |
Character levels | 10–14 |
Authors | Michael S. Dobson |
First published | 1985 |
Linked modules | |
X1,X2,X3,X4,X5,X6,X7,X8,X9, X10,X11,X12,X13,XL1,XSOLO,XS2 |
Red Arrow, Black Shield is anadventure module for theDungeons & Dragonsfantasyrole-playing game. It was published byTSR in 1985, and designed by Michael S. Dobson. Its cover art is byJeff Easley, and cartography by Dennis Kauth. The module's associated code isX10 and its TSR product code isTSR 9160. This module was developed and intended for use with theDungeons & DragonsExpert Set andCompanion Set rules.
Red Arrow, Black Shield is an adventure in which theplayer characters must defend Darokin, which is the next invasion target after the Desert Nomads conquer Akesoli.[1]
Theplayer characters lead diplomatic missions and armies against the Desert Nomads and their evil leader, The Master. With the Nomadic invasion of Akesoli, the Republic of Darokin prepares for war.
This module is billed as "A BATTLESYSTEM™ Game/War Machine Spectacular!" It uses the mass combat "War Machine" rules from theCompanion Set, and theBattlesystem Fantasy Combat Supplement included with the module, as well as a large map of Mystara and strategy game tokens. There are a number of "Chase Flow Charts" used to direct encounters through an abstracted landscape as players pursue others or are pursued themselves through the streets.
X10Red Arrow, Black Shield was written byMichael S. Dobson, with a cover byJeff Easley, and was published by TSR in 1985 as a 48-page book, large color map, cardboard counter sheet, small zip-locked bag, and an outer folder.[1]
Because of the political ramifications of the war depicted in this module,The Grand Duchy of Karameikos, and the subsequentD&D Gazetteers published in 1987 and later, state thatRed Arrow, Black Shield takes place 200 years in the future.[2]
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