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Re-Volt

From Wikipedia, the free encyclopedia
1999 video game
For the Swiss electric vehicle, seeCree SAM.
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1999 video game
Re-Volt
DeveloperAcclaim Studios London
PublisherAcclaim Entertainment
DesignersPaul Phippen
Simon Harrison
PlatformsWindows,Nintendo 64,PlayStation,Dreamcast,iOS
ReleaseWindows, Nintendo 64,PlayStation
Dreamcast
  • NA: 17 December 1999[3]
  • EU: 2 August 2000
Re-Volt Classic
4 October 2012
GenreRacing
ModesSingle-player,multiplayer

Re-Volt is a 1999racing video game designed by Paul Phippen and Simon Harrison.[4][5] It was developed byAcclaim Studios London and published byAcclaim Entertainment forMicrosoft Windows,Nintendo 64,PlayStation andDreamcast.

The premise of the game involves racingradio-controlled cars around environments like museums, steamships, construction sites and supermarkets. During a race the cars can collect random weapons to use to displace competitors. Cars and tracks were both unlocked through success in the game's tournament modes.

Game modes

[edit]
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  • Single Race - Allows the player to race against computer opponents for first place. Completing races associated with a cup unlocks one new car. This game mode is available in multiplayer mode for up to four players to race against each other.
  • Championship - Racing in a cup which consists of four races for points. The higher the rank, the more points earned. However, the player is required to finish in 3rd or better to advance to the next race; failing to do so costs a try, and after three tries have depleted, the championship ends. Obtaining first in a cup unlocks additional levels and cars.
  • Time Trial - This game mode lets the player compete for the fastest lap time in any race that is unlocked. Beating the challenge time of tracks associated with a cup unlocks reverse, mirror and reverse mirror variations of those tracks.
  • Practice - Allows the player to explore tracks with no time limit or other racers. In addition, each track features a star to collect. Collecting each star from a track associated with a cup unlocks two new cars.
  • Stunt Arena - A small arena features 20 stars to collect. The arena features a loop, ramps as well as a half pipe with stars that can only be obtained with higher performing cars. Collecting all 20 stars unlocks a game mode.
  • Battle Tag - A multiplayer only mode that features a star hidden in a battle level. Collecting the star counts down a timer for a player. The first player to have their timer reach zero is the winner. The game continues until the last person fails to collect the star.
  • Clockwork Carnage - Instead of 8 RC cars racing to the finish, it is a 30 wind-up car race to the finish in any of the race levels.[6]

Ports and re-releases

[edit]

Car Editor

[edit]

In October 1999, Acclaim Entertainment released theRe-Volt Car Editor which allowed players to export and edit, or create new cars for the PC version using3D studio.[7] The editor was simply discovered in the Acclaim Studios London office and as such was released as an unapproved and unsupported piece of code.[8]

Xbox beta version

[edit]

AnXbox version calledRe-Volt Live was in development with a very limited beta version distributed to closed beta testers. This stripped-down version ofRe-Volt was issued to beta testers of theXbox Live service prior to the launch of the service on the originalXbox system, but much to the disappointment of fans - a more complete version was never released on theMicrosoft console. The full game was cancelled close to being finished. Even though it was not officially released, the full development version is available and can be played on a modified Xbox that is capable of running games from a storage device.[9]

Arcade version

[edit]
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In September 2004, a modified version ofRe-Volt was released for thearcade machines by Tsunami Visual Technologies. This port of the game featured a few changes in gameplay and graphics. It ran onMicrosoft Windows 98 and came in two versions: the TsuMo Standard Non-Motion Sit DownRe-Volt and a deluxe model. Similar to theDreamcast version's Time Trial mode and many other arcade racers, there is a global timer. This version also featured additional tracks, among those the fan-made Venice by Gabor and a new track created by Kurt Arnlund, an ex-Tsunami employee.

Mobile device ports

[edit]

In July 2010, WeGo Interactive Co., Ltd., located inSeoul,South Korea, purchased allIP related withRe-Volt,RC Revenge Pro, andRC de Go (developed and owned byTaito), from Toronto-basedThrowback Entertainment.[10]

In July 2012,Re-Volt was announced foriOS andAndroid mobile platforms.[11]Re-Volt was released for iOS asRe-Volt Classic in October.[12] An Android version of the game was released on April 24, 2013 to the Korean T-Store and later to thePlay Store.[13]

PC re-release

[edit]

On October 3, 2013, the PC version ofRe-Volt was re-released throughdigital distribution onGOG.com.[14] The release was based on the community developed 1.2 Beta patch, with additional support for the originalCD tracks asMP3 files. The game was pulled on request from the developers of the 1.2 Beta patch in January 2014 due to a misunderstanding with publishers WeGo Interactive, in which the company used parts of the code written by the community without due consent.[15][16][17]

Following the closure of WeGo Interactive, the rights to the title transitioned to a new company called Superday Inc., which was made up of ex-WeGo staff. Through Korean publisher H2 Interactive, the PC version was relisted onGOG.com in April 2022, which reverted the game back to the original 1.0 version of the game.[18][19] This version of the game was released onSteam on 29 July 2022, which also includes Steam Workshop.[20]

Legacy

[edit]

A sequel,RC Revenge, was released in 2000 for the PlayStation andPlayStation 2. It was also known asRe-Volt 2.[21]

AlthoughAcclaim Entertainment has been defunct since 2004, fans continued to support and extend the game by producing fan-made vehicles and courses, and by operatingmultiplayer servers. Fans have created anopen-source, cross-platform chat/lobby client called "RV House" that allows players to connect and play online.[22] This platform is directly interconnected to the website "Revolt RaceArchived 2023-02-05 at theWayback Machine", in which, among other features, a monthly set of tracks is chosen to serve as the base for time trialing. Additionally, more recently the community has set up a Discord channel that serves as the major hub to talk about the game, host, advertise and join races, share content/mods or even help develop new tools and updates for the game - which the latest iteration consists ofRVGL, a cross-platform rewrite/port ofRe-Volt's source code that runs natively on both Windows and Linux.

While new players may experience a significant learning curve, the community remains active with records of fastest laps and new courses and cars still being added. The fan-base have gone on to maintain the PC version with alpha and betaupdates.[23][24] The game was alsoported by the fan community to multiple platforms such asLinux,macOS,Android,ODROID,[25] andOpenPandora based on the available source code.[26][24]

Reception

[edit]
Reception
Aggregate scores
AggregatorScore
DreamcastiOSN64PCPS
GameRankings79%[27]62%[28]60%[29]77%[30]47%[31]
MetacriticN/A62/100[32]N/AN/AN/A
Review scores
PublicationScore
DreamcastiOSN64PCPS
CNET Gamecenter8/10[33]N/A7/10[34]9/10[35]4/10[36]
Computer Gaming WorldN/AN/AN/A4/5[37]N/A
Electronic Gaming MonthlyN/AN/A5.625/10[38][a]N/AN/A
Eurogamer9/10[39]N/AN/AN/AN/A
Game Informer5/10[40]N/A4.75/10[41]N/A3.25/10[42]
GameFan70%[43]N/A(A.C.) 84%[44]
69%[45][b]
80%[46](J.W.) 70%[47]
52%[48][c]
GameSpot5.3/10[49]N/A5.1/10[50]6.5/10[51]4.9/10[52]
IGN8.7/10[53]N/A4.8/10[54]8.8/10[55]6.1/10[56]
Next Generation4/5[57]N/AN/A(Oct.) 4/5[58]
(Sep.) 3/5[59]
N/A
Nintendo PowerN/AN/A7/10[60]N/AN/A
Official U.S. PlayStation MagazineN/AN/AN/AN/A2/5[61]
PC AcceleratorN/AN/AN/A6/10[62]N/A
PC Gamer (US)N/AN/AN/A88%[63]N/A
Pocket GamerN/A3/5[64]N/AN/AN/A

The PC and Dreamcast versions received favourable reviews, and the Nintendo 64 version andRe-Volt Classic received mixed reviews, while the PlayStation version received unfavourable reviews, according to thereview aggregation websitesGameRankings andMetacritic.[27][28][29][30][31][32] Mark Clarkson ofComputer Gaming World praised the PC version's graphics and environments, and realistic RC-like handling, although he noted that the in-game map editor was poor.[37] Vincent Lopez ofIGN praised the same PC version's graphics, the gameplay and interface, but criticised the game's techno music and track editor.[55] Rick Sanchez ofNextGen's September 1999 issue called the same PC version "a fun romp, but if it had taken its toy inspiration over the top, this could have been excellent."[59] An issue later, however, Jeremy Willams said, "Those with a bit of patience will find Acclaim'sRe-Volt to be a very accurate little R/C simulator, and a rewarding game."[58] Five issues after that second review, Greg Orlando said of the Dreamcast version, "An excellent, albeit lighthearted, racing game,Re-Volt is best experienced with a group."[57] In Japan, where the PlayStation version was ported for release on 6 January 2000, followed by the Dreamcast version on 13 July,Famitsu gave it a score of 30 out of 40 for the latter,[65] and 23 out of 40 for the former.[66]

Nick McElveen ofComputer Games Strategy Plus gave the PC version four stars out of five, saying, "Although steering wheels and joysticks work well withRe-Volt, console-racing nostalgists will quickly conclude that a gamepad is the most effective controller. Unfortunately, givenRe-Volt's addictive gameplay, this may portend the return from remission of thousands of cases of 'Nintendo thumb.'"[67] Brad Cook ofAllGame gave the same PC version three stars out of five, saying, "WhileRe-Volt is a beauty to look at, it will unfortunately tax any but the biggest and best PCs out there."[68] However, he gave the Dreamcast version two-and-a-half stars out of five, saying, "The developers at Acclaim Studios London probably thought they were on the right track when they decided to make the game adhere to the laws of physics in every mode of play, but they weren't. I would have preferred an Arcade mode that was just for fun and a simulation mode that required better attention to physics. If they could have set the game up that way, it probably could be on its way to classic status right now instead of bargain bin nominee."[69] Scott McCall gave the Nintendo 64 version two stars out of five, saying that it was "missing the most important ingredient of any game: fun. And let's see, the frame rate is terrible, the environments are too large for four measly cars, and pick-ups don't increase the intensity level. The search continues for a spiritual successor toR.C. Pro-Am. Avoid."[70] Christopher Michael Baker also gave the PlayStation version two stars, saying, "It's hard to think of nice things to say aboutRe-Volt, so I won't strain my brain. It might best be described in one word as revol... no, I won't subject you to that horrible pun. Just take my advice and spend your money on another game."[71]

N64 Magazine gave the Nintendo 64 version 73%.[72] Vicious Sid ofGamePro called the same Nintendo 64 version "a nearly unbeatable choice for N64 racing fans."[73][d] However, Uncle Dust said in another review, "With so many other quality and fun racing titles available on the N64, it is definitely a good idea to avoidRe-Volt for N64."[74][e] The same author later said of the Dreamcast version, "While the much improved graphics give you extra incentive to win more races, many gamers will still be turned off by the annoying physics and control. Hardcore R/C fans will love it and Dreamcast owners who are still looking for a solid racer may want to give it a try."[75][f] Air Hendrix, however, said of the PC version, "Overall,Re-Volt is equal parts fun and frustration. If you're a talented twitch gamer with a high tolerance for frustration, give it a try. But poor controls, driving surfaces as slick as your neighborhood bowling alley, and a limited view had me howling in mental agony every time I stepped on the gas."[76][g]

Johnny B. ofGameRevolution gave the PC version a B+, saying that it "may have tracks and cars that let you get more air and bounce basketballs, but underneath it's still just a fairly typical arcade racer."[77] Another author of the same website also gave the Dreamcast version a B+, saying that it was "definitely one of those games that racing fans need to pick up. Of course, its difficulty will have gamers with weak hearts running for the hills. But for those of you with the patience to learn,Re-Volt offers a thoroughly enjoyable experience."[78] Kevin Bowen ofPlanetDreamcast gave the same Dreamcast version 8.5 out of 10, saying, "Sure, the Dreamcast already has a bunch of racing games, butRe-Volt is unquestionably unique. The difficulty level and somewhat spotty frame rate are really the only significant flaws. It's a solid game with a lot to offer, both in single and multiplayer modes, and in some ways [it] is even better than real R/C racing."[79]

Spanner Spencer ofTouchArcade gaveRe-Volt Classic three stars out of five, saying, "It's certainly not the most interesting revival we've ever seen, and neither does it forge any new ground in terms of a standalone iOS title. I'd never accuse it of being a bad game — far from it — but it's simply too pedestrian to get remotely excited about (that's a bit of a pun to finish things off, and at no extra charge)."[80]

The PC version sold 16,528 units in the U.S. during 1999.[81]

The staff ofPC Gamer US awarded the same PC version their 1999 "Best Racing Game" prize, and praised it as "an exceptional balance of realism and arcade thrills".[82] It received a special achievement prize for "Sleeper Hit of the Year" fromComputer Gaming World, whose staff wrote that it "surprised the hell out of us when it was released this past Fall". The game was also nominated for the magazine "Racing Game of the Year" award, but lost in this category toNeed for Speed: High Stakes.[83] It was also nominated forCNET Gamecenter's "Best Arcade Game" award, which went toRayman 2: The Great Escape.[84] The game was a runner-up for "Best Graphics, Technical Excellence" atGameSpot's Best & Worst of 1999 Awards, which went toQuake III Arena.[85]

See also

[edit]

Notes

[edit]
  1. ^Three critics ofElectronic Gaming Monthly gave the Nintendo 64 version each a score of 6/10, and another one gave it 4.5/10.
  2. ^InGameFan's viewpoint of the Nintendo 64 version, three critics gave it each a score of 80, 60, and 66.
  3. ^InGameFan's viewpoint of the PlayStation version, three critics gave it each a score of 48, 50, and 59.
  4. ^GamePro gave the Nintendo 64 version three 4/5 scores for graphics, control, and overall fun factor, and 4.5/5 for sound in one review.
  5. ^GamePro gave the Nintendo 64 version two 2/5 scores for graphics and overall fun factor, 3/5 for sound, and 2.5/5 for control in another review.
  6. ^GamePro gave the Dreamcast version 4/5 for graphics, 3/5 for sound, and two 3.5/5 scores for control and overall fun factor.
  7. ^GamePro gave the PC version 4.5/5 for graphics, 3.5 for sound, 1.5/5 for control, and 2.5/5 for overall fun factor.

References

[edit]
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