![]() | |
| Code | H3 |
|---|---|
| Rules required | 4th EditionDungeons & Dragons |
| Character levels | 7-10 |
| Campaign setting | Nentir Vale |
| Authors | Mike Mearls,James Wyatt |
| First published | 2008 |
| ISBN | 978-0-7869-4935-9 |
| Linked modules | |
| H1H2H3 | |
Pyramid of Shadows is the final part of a loosely connected three part series ofadventures introducing the 4th editionDungeons & Dragons ruleset. The adventure, written byMike Mearls andJames Wyatt, was published in 2008 byWizards of the Coast, as a sequel to the adventuresKeep on the Shadowfell andThunderspire Labyrinth. The adventure is designed for characters of levels 7-10 and the module code "H" stands forHeroic Tier.[1] This module is set in a region of the world called the Nentir Vale, the details of which are given in the 4th editionDungeon Master's Guide.
Pyramid of Shadows presents an adventure wherein players find their way to a multi-level extradimensional pyramid built by the gods as a prison for the power-madTiefling wizard Karavakos. Karavakos' power - and personality - have been fractured into multiple parts in order to keep him bound within the prison. In a plot to obtain his freedom, Karavakos tricks players into hunting down and killing several splinter versions of himself within the pyramid, in order that Karavakos might regain the power they hold and break free of the prison. However, with the aid of the undying head of Karavakos' one timeEladrin lover Vyrellis, the players gain the opportunity to breach Karavakos' sanctum and defeat the wizard, which dissolves the pyramid and frees the players.
Pyramid of Shadows is essentially amegadungeon, a single sprawling complex filled with monsters, traps and treasure. Because of the nature of the pyramid player characters cannot leave, return to a home base, or take up sidequests, so players will find themselves locked into the module until Karavakos is defeated and the pyramid is destroyed. The adventure is presented in two booklets. One booklet provides a general overview of the complex and introduces statistics for monsters that make their first 4th Edition appearance in this module. The second provides details of the module's tactical encounters, presented in thedelve format where each encounter is depicted across two pages and contains all relevant maps and statblocks within that space.
The adventure was designed byMike Mearls andJames Wyatt, and was published in August 2008. Cover art was byWilliam O'Connor, with interior art byBen Wootten,Attila Adorjany,Brian Hagan, andLucio Parillo.
ThisDungeons & Dragons article is astub. You can help Wikipedia byexpanding it. |